barrier/client/CSecondaryScreen.cpp

258 lines
3.6 KiB
C++

#include "CSecondaryScreen.h"
#include "IScreen.h"
#include "CLock.h"
#include "CThread.h"
#include "CLog.h"
//
// CSecondaryScreen
//
CSecondaryScreen::CSecondaryScreen()
{
// do nothing
}
CSecondaryScreen::~CSecondaryScreen()
{
// do nothing
}
bool
CSecondaryScreen::isActive() const
{
CLock lock(&m_mutex);
return m_active;
}
void
CSecondaryScreen::run()
{
// change our priority
CThread::getCurrentThread().setPriority(-7);
// run event loop
try {
log((CLOG_DEBUG "entering event loop"));
onPreRun();
getScreen()->mainLoop();
onPostRun();
log((CLOG_DEBUG "exiting event loop"));
}
catch (...) {
onPostRun();
log((CLOG_DEBUG "exiting event loop"));
throw;
}
}
void
CSecondaryScreen::stop()
{
getScreen()->exitMainLoop();
}
void
CSecondaryScreen::open()
{
try {
// subclass hook
onPreOpen();
// open the screen
getScreen()->open();
// create and prepare our window
createWindow();
// assume primary has all clipboards
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
grabClipboard(id);
}
// update keyboard state
updateKeys();
// disable the screen saver
getScreen()->openScreensaver(false);
// subclass hook
onPostOpen();
}
catch (...) {
close();
throw;
}
// hide the cursor
m_active = true;
leave();
}
void
CSecondaryScreen::close()
{
onPreClose();
getScreen()->closeScreensaver();
destroyWindow();
getScreen()->close();
onPostClose();
}
void
CSecondaryScreen::enter(SInt32 x, SInt32 y, KeyModifierMask mask)
{
CLock lock(&m_mutex);
assert(m_active == false);
log((CLOG_INFO "entering screen at %d,%d mask=%04x", x, y, mask));
getScreen()->syncDesktop();
// now active
m_active = true;
// subclass hook
onPreEnter();
// update our keyboard state to reflect the local state
updateKeys();
// toggle modifiers that don't match the desired state
setToggleState(mask);
// warp to requested location
warpCursor(x, y);
// show mouse
hideWindow();
// subclass hook
onPostEnter();
}
void
CSecondaryScreen::leave()
{
log((CLOG_INFO "leaving screen"));
CLock lock(&m_mutex);
assert(m_active == true);
getScreen()->syncDesktop();
// subclass hook
onPreLeave();
// hide mouse
showWindow();
// subclass hook
onPostLeave();
// not active anymore
m_active = false;
// make sure our idea of clipboard ownership is correct
getScreen()->checkClipboards();
}
void
CSecondaryScreen::setClipboard(ClipboardID id,
const IClipboard* clipboard)
{
getScreen()->setClipboard(id, clipboard);
}
void
CSecondaryScreen::grabClipboard(ClipboardID id)
{
getScreen()->setClipboard(id, NULL);
}
void
CSecondaryScreen::screensaver(bool activate)
{
getScreen()->screensaver(activate);
}
void
CSecondaryScreen::getClipboard(ClipboardID id,
IClipboard* clipboard) const
{
getScreen()->getClipboard(id, clipboard);
}
void
CSecondaryScreen::getShape(SInt32& x, SInt32& y, SInt32& w, SInt32& h) const
{
getScreen()->syncDesktop();
getScreen()->getShape(x, y, w, h);
}
void
CSecondaryScreen::getCursorPos(SInt32& x, SInt32& y) const
{
getScreen()->syncDesktop();
getScreen()->getCursorPos(x, y);
}
void
CSecondaryScreen::onPreRun()
{
// do nothing
}
void
CSecondaryScreen::onPostRun()
{
// do nothing
}
void
CSecondaryScreen::onPreOpen()
{
// do nothing
}
void
CSecondaryScreen::onPostOpen()
{
// do nothing
}
void
CSecondaryScreen::onPreClose()
{
// do nothing
}
void
CSecondaryScreen::onPostClose()
{
// do nothing
}
void
CSecondaryScreen::onPreEnter()
{
// do nothing
}
void
CSecondaryScreen::onPostEnter()
{
// do nothing
}
void
CSecondaryScreen::onPreLeave()
{
// do nothing
}
void
CSecondaryScreen::onPostLeave()
{
// do nothing
}