193 lines
4.9 KiB
C++
193 lines
4.9 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2004 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef CEVENTQUEUE_H
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#define CEVENTQUEUE_H
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#include "IEventQueue.h"
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#include "CEvent.h"
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#include "CPriorityQueue.h"
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#include "CStopwatch.h"
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#include "IArchMultithread.h"
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#include "stdmap.h"
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#include "stdset.h"
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//! Event queue
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/*!
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An event queue that implements the platform independent parts and
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delegates the platform dependent parts to a subclass.
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*/
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class CEventQueue : public IEventQueue {
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public:
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CEventQueue();
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virtual ~CEventQueue();
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//! @name manipulators
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//@{
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//@}
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//! @name accessors
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//@{
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//! Get the system event type target
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/*!
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Returns the target to use for dispatching \c CEvent::kSystem events.
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*/
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static void* getSystemTarget();
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//! Get the singleton instance
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/*!
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Returns the singleton instance of the event queue
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*/
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static CEventQueue* getInstance();
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//@}
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// IEventQueue overrides
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virtual bool getEvent(CEvent& event, double timeout = -1.0);
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virtual bool dispatchEvent(const CEvent& event);
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virtual void addEvent(const CEvent& event);
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virtual CEventQueueTimer*
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newTimer(double duration, void* target = NULL);
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virtual CEventQueueTimer*
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newOneShotTimer(double duration, void* target = NULL);
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virtual void deleteTimer(CEventQueueTimer*);
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virtual void adoptHandler(void* target, IEventJob* dispatcher);
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virtual IEventJob* orphanHandler(void* target);
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virtual bool isEmpty() const;
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virtual IEventJob* getHandler(void* target) const;
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protected:
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//! @name manipulators
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//@{
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//! Get the data for a given id
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/*!
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Takes a saved event id, \p eventID, and returns a \c CEvent. The
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event id becomes invalid after this call. The \p eventID must have
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been passed to a successful call to \c doAddEvent() and not removed
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since.
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*/
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CEvent removeEvent(UInt32 eventID);
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//! Block waiting for an event
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/*!
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Wait for an event in the system event queue for up to \p timeout
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seconds.
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*/
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virtual void waitForEvent(double timeout) = 0;
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//! Get the next event
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/*!
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Remove the next system event (one should be pending) and convert it
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to a \c CEvent. The event type should be either \c CEvent::kSystem
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if the event was not added by \c doAddEvent() or a type returned by
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\c CEvent::registerType() if it was (and not \c CEvent::kTimer). A
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non-system event will normally be retrieved by \c removeEvent(), but
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the implementation must be able to tell the difference between a
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system event and one added by \c doAddEvent().
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*/
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virtual bool doGetEvent(CEvent& event) = 0;
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//! Post an event
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/*!
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Add the given event to the end of the system queue. This is a user
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event and \c doGetEvent() must be able to identify it as such.
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This method must cause \c waitForEvent() to return at some future
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time if it's blocked waiting on an event.
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*/
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virtual bool doAddEvent(UInt32 dataID) = 0;
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//@}
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//! @name accessors
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//@{
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//! Check if system queue is empty
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/*!
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Return true iff the system queue is empty.
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*/
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virtual bool doIsEmpty() const = 0;
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//! Create a timer object
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/*!
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Create and return a timer object. The object is opaque and is
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used only by the subclass but it must be a valid object (i.e.
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not NULL).
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*/
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virtual CEventQueueTimer*
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doNewTimer(double duration, bool oneShot) const = 0;
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//! Destroy a timer object
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/*!
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Destroy a timer object previously returned by \c doNewTimer().
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*/
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virtual void doDeleteTimer(CEventQueueTimer*) const = 0;
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//@}
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private:
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UInt32 saveEvent(const CEvent& event);
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bool hasTimerExpired(CEvent& event);
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double getNextTimerTimeout() const;
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private:
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class CTimer {
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public:
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CTimer(CEventQueueTimer*, double timeout, void* target, bool oneShot);
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~CTimer();
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void reset();
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CTimer& operator-=(double);
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operator double() const;
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bool isOneShot() const;
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CEventQueueTimer*
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getTimer() const;
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void* getTarget() const;
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void fillEvent(CTimerEvent&) const;
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bool operator<(const CTimer&) const;
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private:
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CEventQueueTimer* m_timer;
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double m_timeout;
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void* m_target;
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bool m_oneShot;
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double m_time;
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};
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typedef std::set<CEventQueueTimer*> CTimers;
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typedef CPriorityQueue<CTimer> CTimerQueue;
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typedef std::map<UInt32, CEvent> CEventTable;
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typedef std::vector<UInt32> CEventIDList;
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typedef std::map<void*, IEventJob*> CHandlerTable;
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static CEventQueue* s_instance;
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CArchMutex m_mutex;
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CEventTable m_events;
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CEventIDList m_oldEventIDs;
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CStopwatch m_time;
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CTimers m_timers;
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CTimerQueue m_timerQueue;
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CTimerEvent m_timerEvent;
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CHandlerTable m_handlers;
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};
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#endif
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