barrier/lib/synergy/ProtocolTypes.h

312 lines
9.7 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman, Nick Bolton, Sorin Sbarnea
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PROTOCOLTYPES_H
#define PROTOCOLTYPES_H
#include "BasicTypes.h"
// protocol version number
// 1.0: initial protocol
// 1.1: adds KeyCode to key press, release, and repeat
// 1.2: adds mouse relative motion
// 1.3: adds keep alive and deprecates heartbeats,
// adds horizontal mouse scrolling
static const SInt16 kProtocolMajorVersion = 1;
static const SInt16 kProtocolMinorVersion = 3;
// default contact port number
static const UInt16 kDefaultPort = 24800;
// maximum total length for greeting returned by client
static const UInt32 kMaxHelloLength = 1024;
// time between kMsgCKeepAlive (in seconds). a non-positive value disables
// keep alives. this is the default rate that can be overridden using an
// option.
static const double kKeepAliveRate = 3.0;
// number of skipped kMsgCKeepAlive messages that indicates a problem
static const double kKeepAlivesUntilDeath = 3.0;
// obsolete heartbeat stuff
static const double kHeartRate = -1.0;
static const double kHeartBeatsUntilDeath = 3.0;
// direction constants
enum EDirection {
kNoDirection,
kLeft,
kRight,
kTop,
kBottom,
kFirstDirection = kLeft,
kLastDirection = kBottom,
kNumDirections = kLastDirection - kFirstDirection + 1
};
enum EDirectionMask {
kNoDirMask = 0,
kLeftMask = 1 << kLeft,
kRightMask = 1 << kRight,
kTopMask = 1 << kTop,
kBottomMask = 1 << kBottom
};
//
// message codes (trailing NUL is not part of code). in comments, $n
// refers to the n'th argument (counting from one). message codes are
// always 4 bytes optionally followed by message specific parameters
// except those for the greeting handshake.
//
//
// positions and sizes are signed 16 bit integers.
//
//
// greeting handshake messages
//
// say hello to client; primary -> secondary
// $1 = protocol major version number supported by server. $2 =
// protocol minor version number supported by server.
extern const char* kMsgHello;
// respond to hello from server; secondary -> primary
// $1 = protocol major version number supported by client. $2 =
// protocol minor version number supported by client. $3 = client
// name.
extern const char* kMsgHelloBack;
//
// command codes
//
// no operation; secondary -> primary
extern const char* kMsgCNoop;
// close connection; primary -> secondary
extern const char* kMsgCClose;
// enter screen: primary -> secondary
// entering screen at screen position $1 = x, $2 = y. x,y are
// absolute screen coordinates. $3 = sequence number, which is
// used to order messages between screens. the secondary screen
// must return this number with some messages. $4 = modifier key
// mask. this will have bits set for each toggle modifier key
// that is activated on entry to the screen. the secondary screen
// should adjust its toggle modifiers to reflect that state.
extern const char* kMsgCEnter;
// leave screen: primary -> secondary
// leaving screen. the secondary screen should send clipboard
// data in response to this message for those clipboards that
// it has grabbed (i.e. has sent a kMsgCClipboard for and has
// not received a kMsgCClipboard for with a greater sequence
// number) and that were grabbed or have changed since the
// last leave.
extern const char* kMsgCLeave;
// grab clipboard: primary <-> secondary
// sent by screen when some other app on that screen grabs a
// clipboard. $1 = the clipboard identifier, $2 = sequence number.
// secondary screens must use the sequence number passed in the
// most recent kMsgCEnter. the primary always sends 0.
extern const char* kMsgCClipboard;
// screensaver change: primary -> secondary
// screensaver on primary has started ($1 == 1) or closed ($1 == 0)
extern const char* kMsgCScreenSaver;
// reset options: primary -> secondary
// client should reset all of its options to their defaults.
extern const char* kMsgCResetOptions;
// resolution change acknowledgment: primary -> secondary
// sent by primary in response to a secondary screen's kMsgDInfo.
// this is sent for every kMsgDInfo, whether or not the primary
// had sent a kMsgQInfo.
extern const char* kMsgCInfoAck;
// keep connection alive: primary <-> secondary
// sent by the server periodically to verify that connections are still
// up and running. clients must reply in kind on receipt. if the server
// gets an error sending the message or does not receive a reply within
// a reasonable time then the server disconnects the client. if the
// client doesn't receive these (or any message) periodically then it
// should disconnect from the server. the appropriate interval is
// defined by an option.
extern const char* kMsgCKeepAlive;
//
// data codes
//
// key pressed: primary -> secondary
// $1 = KeyID, $2 = KeyModifierMask, $3 = KeyButton
// the KeyButton identifies the physical key on the primary used to
// generate this key. the secondary should note the KeyButton along
// with the physical key it uses to generate the key press. on
// release, the secondary can then use the primary's KeyButton to
// find its corresponding physical key and release it. this is
// necessary because the KeyID on release may not be the KeyID of
// the press. this can happen with combining (dead) keys or if
// the keyboard layouts are not identical and the user releases
// a modifier key before releasing the modified key.
extern const char* kMsgDKeyDown;
// key pressed 1.0: same as above but without KeyButton
extern const char* kMsgDKeyDown1_0;
// key auto-repeat: primary -> secondary
// $1 = KeyID, $2 = KeyModifierMask, $3 = number of repeats, $4 = KeyButton
extern const char* kMsgDKeyRepeat;
// key auto-repeat 1.0: same as above but without KeyButton
extern const char* kMsgDKeyRepeat1_0;
// key released: primary -> secondary
// $1 = KeyID, $2 = KeyModifierMask, $3 = KeyButton
extern const char* kMsgDKeyUp;
// key released 1.0: same as above but without KeyButton
extern const char* kMsgDKeyUp1_0;
// mouse button pressed: primary -> secondary
// $1 = ButtonID
extern const char* kMsgDMouseDown;
// mouse button released: primary -> secondary
// $1 = ButtonID
extern const char* kMsgDMouseUp;
// mouse moved: primary -> secondary
// $1 = x, $2 = y. x,y are absolute screen coordinates.
extern const char* kMsgDMouseMove;
// relative mouse move: primary -> secondary
// $1 = dx, $2 = dy. dx,dy are motion deltas.
extern const char* kMsgDMouseRelMove;
// mouse scroll: primary -> secondary
// $1 = xDelta, $2 = yDelta. the delta should be +120 for one tick forward
// (away from the user) or right and -120 for one tick backward (toward
// the user) or left.
extern const char* kMsgDMouseWheel;
// mouse vertical scroll: primary -> secondary
// like as kMsgDMouseWheel except only sends $1 = yDelta.
extern const char* kMsgDMouseWheel1_0;
// clipboard data: primary <-> secondary
// $2 = sequence number, $3 = clipboard data. the sequence number
// is 0 when sent by the primary. secondary screens should use the
// sequence number from the most recent kMsgCEnter. $1 = clipboard
// identifier.
extern const char* kMsgDClipboard;
// client data: secondary -> primary
// $1 = coordinate of leftmost pixel on secondary screen,
// $2 = coordinate of topmost pixel on secondary screen,
// $3 = width of secondary screen in pixels,
// $4 = height of secondary screen in pixels,
// $5 = size of warp zone, (obsolete)
// $6, $7 = the x,y position of the mouse on the secondary screen.
//
// the secondary screen must send this message in response to the
// kMsgQInfo message. it must also send this message when the
// screen's resolution changes. in this case, the secondary screen
// should ignore any kMsgDMouseMove messages until it receives a
// kMsgCInfoAck in order to prevent attempts to move the mouse off
// the new screen area.
extern const char* kMsgDInfo;
// set options: primary -> secondary
// client should set the given option/value pairs. $1 = option/value
// pairs.
extern const char* kMsgDSetOptions;
//
// query codes
//
// query screen info: primary -> secondary
// client should reply with a kMsgDInfo.
extern const char* kMsgQInfo;
//
// error codes
//
// incompatible versions: primary -> secondary
// $1 = major version of primary, $2 = minor version of primary.
extern const char* kMsgEIncompatible;
// name provided when connecting is already in use: primary -> secondary
extern const char* kMsgEBusy;
// unknown client: primary -> secondary
// name provided when connecting is not in primary's screen
// configuration map.
extern const char* kMsgEUnknown;
// protocol violation: primary -> secondary
// primary should disconnect after sending this message.
extern const char* kMsgEBad;
//
// structures
//
//! Screen information
/*!
This class contains information about a screen.
*/
class CClientInfo {
public:
//! Screen position
/*!
The position of the upper-left corner of the screen. This is
typically 0,0.
*/
SInt32 m_x, m_y;
//! Screen size
/*!
The size of the screen in pixels.
*/
SInt32 m_w, m_h;
//! Obsolete (jump zone size)
SInt32 obsolete1;
//! Mouse position
/*!
The current location of the mouse cursor.
*/
SInt32 m_mx, m_my;
};
#endif