barrier/server/CServerProtocol1_0.h

40 lines
1.1 KiB
C++

#ifndef CSERVERPROTOCOL1_0_H
#define CSERVERPROTOCOL1_0_H
#include "CServerProtocol.h"
class CServerProtocol1_0 : public CServerProtocol {
public:
CServerProtocol1_0(CServer*, const CString&, IInputStream*, IOutputStream*);
~CServerProtocol1_0();
// manipulators
// accessors
// IServerProtocol overrides
virtual void run();
virtual void queryInfo();
virtual void sendClose();
virtual void sendEnter(SInt32 xAbs, SInt32 yAbs, UInt32 seqNum);
virtual void sendLeave();
virtual void sendClipboard(ClipboardID, const CString&);
virtual void sendGrabClipboard(ClipboardID);
virtual void sendScreenSaver(bool on);
virtual void sendKeyDown(KeyID, KeyModifierMask);
virtual void sendKeyRepeat(KeyID, KeyModifierMask, SInt32 count);
virtual void sendKeyUp(KeyID, KeyModifierMask);
virtual void sendMouseDown(ButtonID);
virtual void sendMouseUp(ButtonID);
virtual void sendMouseMove(SInt32 xAbs, SInt32 yAbs);
virtual void sendMouseWheel(SInt32 delta);
protected:
// IServerProtocol overrides
virtual void recvInfo();
virtual void recvClipboard();
virtual void recvGrabClipboard();
};
#endif