barrier/src/lib/base/CSimpleEventQueueBuffer.h

62 lines
1.7 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2004 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CSIMPLEEVENTQUEUEBUFFER_H
#define CSIMPLEEVENTQUEUEBUFFER_H
#include "IEventQueueBuffer.h"
#include "IArchMultithread.h"
#include "stddeque.h"
//! In-memory event queue buffer
/*!
An event queue buffer provides a queue of events for an IEventQueue.
*/
class CSimpleEventQueueBuffer : public IEventQueueBuffer {
public:
CSimpleEventQueueBuffer();
~CSimpleEventQueueBuffer();
// IEventQueueBuffer overrides
virtual void waitForEvent(double timeout);
virtual Type getEvent(CEvent& event, UInt32& dataID);
virtual bool addEvent(UInt32 dataID);
virtual bool isEmpty() const;
virtual CEventQueueTimer*
newTimer(double duration, bool oneShot) const;
virtual void deleteTimer(CEventQueueTimer*) const;
void cacheCurrentEventQueueRef() { }
private:
typedef std::deque<UInt32> CEventDeque;
CArchMutex m_queueMutex;
CArchCond m_queueReadyCond;
bool m_queueReady;
CEventDeque m_queue;
};
class CEventQueueTimer
{
public:
CEventQueueTimer() { }
virtual ~CEventQueueTimer() { }
};
#endif