33 lines
1.1 KiB
Bash
Executable File
33 lines
1.1 KiB
Bash
Executable File
#!/bin/sh
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cd "$(dirname "$0")" || exit 1
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# some environments have cmake v2 as 'cmake' and v3 as 'cmake3'
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# check for cmake3 first then fallback to just cmake
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B_CMAKE=`type cmake3 2>/dev/null`
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if [ $? -eq 0 ]; then
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B_CMAKE=`echo "$B_CMAKE" | cut -d' ' -f3`
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else
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B_CMAKE=cmake
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fi
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# default build configuration
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B_BUILD_TYPE=${B_BUILD_TYPE:-Debug}
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if [ "$(uname)" = "Darwin" ]; then
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# OSX needs a lot of extra help, poor thing
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# run the osx_environment.sh script to fix paths
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. ./osx_environment.sh
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B_CMAKE_FLAGS="-DCMAKE_OSX_SYSROOT=$(xcode-select --print-path)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 $B_CMAKE_FLAGS"
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fi
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# allow local customizations to build environment
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[ -r ./build_env.sh ] && . ./build_env.sh
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# Initialise Git submodules
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git submodule update --init --recursive
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B_CMAKE_FLAGS="-DCMAKE_BUILD_TYPE=$B_BUILD_TYPE $B_CMAKE_FLAGS"
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rm -rf build
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mkdir build || exit 1
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cd build || exit 1
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echo "Starting Barrier $B_BUILD_TYPE build..."
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$B_CMAKE $B_CMAKE_FLAGS .. || exit 1
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make || exit 1
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echo "Build completed successfully"
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