barrier/tools/build/toolchain.py

1330 lines
36 KiB
Python

# synergy -- mouse and keyboard sharing utility
# Copyright (C) 2012 Bolton Software Ltd.
# Copyright (C) 2009 Nick Bolton
#
# This package is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# found in the file COPYING that should have accompanied this file.
#
# This package is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# TODO: split this file up, it's too long!
import sys, os, ConfigParser, shutil, re, ftputil
from generators import Generator, EclipseGenerator, MakefilesGenerator
if sys.version_info >= (2, 4):
import subprocess
class InternalCommands:
project = 'synergy'
setup_version = 5 # increment to force setup/config
website_url = 'http://synergy-foss.org/'
this_cmd = 'hm'
cmake_cmd = 'cmake'
qmake_cmd = 'qmake'
make_cmd = 'make'
xcodebuild_cmd = 'xcodebuild'
w32_make_cmd = 'mingw32-make'
w32_qt_version = '4.6.2'
defaultTarget = 'release'
cmake_dir = 'res'
gui_dir = 'src/gui'
doc_dir = 'doc'
sln_filename = '%s.sln' % project
xcodeproj_filename = '%s.xcodeproj' % project
configDir = 'build'
configFilename = '%s/%s.cfg' % (configDir, this_cmd)
qtpro_filename = 'gui.pro'
doxygen_filename = 'doxygen.cfg'
cmake_url = 'http://www.cmake.org/cmake/resources/software.html'
# try_chdir(...) and restore_chdir() will use this
prevdir = ''
# by default, no index specified as arg
generator_id = None
# by default, prompt user for input
no_prompts = False
# by default, don't compile the gui
enable_make_gui = False
# by default, do not compile with game device support.
gameDevice = False
# by default, do not compile with vnc support.
vncSupport = False
# by default, let cmake decide
macSdk = None
win32_generators = {
1 : Generator('Visual Studio 10'),
2 : Generator('Visual Studio 10 Win64'),
3 : Generator('Visual Studio 9 2008'),
4 : Generator('Visual Studio 9 2008 Win64'),
5 : Generator('Visual Studio 8 2005'),
6 : Generator('Visual Studio 8 2005 Win64')
}
unix_generators = {
1 : MakefilesGenerator(),
2 : EclipseGenerator(),
}
darwin_generators = {
1 : MakefilesGenerator(),
2 : Generator('Xcode'),
3 : EclipseGenerator(),
}
def getBuildDir(self, target=''):
return self.getGenerator().getBuildDir(target)
def getBinDir(self, target=''):
return self.getGenerator().getBinDir(target)
def sln_filepath(self):
return '%s\%s' % (self.getBuildDir(), self.sln_filename)
def xcodeproj_filepath(self, target=''):
return '%s/%s' % (self.getBuildDir(target), self.xcodeproj_filename)
def usage(self):
app = sys.argv[0]
print ('Usage: %s <command> [-g <index>|-v|--no-prompts|<command-options>]\n'
'\n'
'Replace [command] with one of:\n'
' about Show information about this script\n'
' setup Runs the initial setup for this script\n'
' conf Runs cmake (generates project files)\n'
' open Attempts to open the generated project file\n'
' build Builds using the platform build chain\n'
' clean Cleans using the platform build chain\n'
' kill Kills all synergy processes (run as admin)\n'
' update Updates the source code from repository\n'
' revision Display the current source code revision\n'
' package Create a distribution package (e.g. tar.gz)\n'
' install Installs the program\n'
' doxygen Builds doxygen documentation\n'
' reformat Reformat .cpp and .h files using AStyle\n'
' usage Shows the help screen\n'
'\n'
'Example: %s build -g 3'
) % (app, app)
def configureAll(self, targets, extraArgs=''):
# if no mode specified, use default
if len(targets) == 0:
targets += [self.defaultTarget,]
for target in targets:
self.configure(target)
def configure(self, target='', extraArgs=''):
cmake_args = ''
# ensure latest setup and do not ask config for generator (only fall
# back to prompt if not specified as arg)
self.ensure_setup_latest()
# ensure that we have access to cmake
_cmake_cmd = self.persist_cmake()
# now that we know we've got the latest setup, we can ask the config
# file for the generator (but again, we only fall back to this if not
# specified as arg).
generator = self.getGenerator()
if generator != self.findGeneratorFromConfig():
print('Generator changed, running setup.')
self.setup(target)
if generator.cmakeName != '':
cmake_args += ' -G "' + generator.cmakeName + '"'
# default is release
if target == '':
print 'Defaulting target to: ' + self.defaultTarget
target = self.defaultTarget
# for makefiles always specify a build type (debug, release, etc)
if generator.cmakeName.find('Unix Makefiles') != -1:
cmake_args += ' -DCMAKE_BUILD_TYPE=' + target.capitalize()
if self.gameDevice:
cmake_args += " -DGAME_DEVICE_SUPPORT:BOOL=TRUE"
else:
cmake_args += " -DGAME_DEVICE_SUPPORT:BOOL=FALSE"
if self.vncSupport:
cmake_args += " -DVNC_SUPPORT:BOOL=TRUE"
else:
cmake_args += " -DVNC_SUPPORT:BOOL=FALSE"
if self.macSdk:
path = "/Developer/SDKs/MacOSX" + self.macSdk + ".sdk/"
cmake_args += " -DCMAKE_OSX_SYSROOT=" + path
cmake_args += " -DCMAKE_OSX_DEPLOYMENT_TARGET=" + self.macSdk
os.environ["MACOSX_DEPLOYMENT_TARGET"] = self.macSdk
# store the sdk version for the build command
config = self.getConfig()
config.set('cmake', 'mac_sdk', self.macSdk)
self.write_config(config)
# if not visual studio, use parent dir
sourceDir = generator.getSourceDir()
if extraArgs != '':
cmake_args += ' ' + extraArgs
cmake_cmd_string = _cmake_cmd + cmake_args + ' ' + sourceDir
# Run from build dir so we have an out-of-source build.
self.try_chdir(self.getBuildDir(target))
print "CMake command: " + cmake_cmd_string
err = os.system(cmake_cmd_string)
self.restore_chdir()
if generator.cmakeName.find('Eclipse') != -1:
self.fixCmakeEclipseBug()
if err != 0:
raise Exception('CMake encountered error: ' + str(err))
# allow user to skip qui compile
if self.enable_make_gui:
# make sure we have qmake
self.persist_qmake()
qmake_cmd_string = self.qmake_cmd + " " + self.qtpro_filename + " -r"
if sys.platform == "darwin":
# create makefiles on mac (not xcode).
qmake_cmd_string += " -spec macx-g++"
(major, minor) = self.getMacVersion()
if major == 10 and minor <= 4:
# 10.4: universal (intel and power pc)
qmake_cmd_string += ' CONFIG+="ppc i386"'
print "QMake command: " + qmake_cmd_string
# run qmake from the gui dir
self.try_chdir(self.gui_dir)
err = os.system(qmake_cmd_string)
self.restore_chdir()
if err != 0:
raise Exception('QMake encountered error: ' + str(err))
self.setConfRun(target)
# http://tinyurl.com/cs2rxxb
def fixCmakeEclipseBug(self):
print "Fixing CMake Eclipse bugs..."
file = open('.project', 'r+')
content = file.read()
pattern = re.compile('\s+<linkedResources>.+</linkedResources>', re.S)
content = pattern.sub('', content)
file.seek(0)
file.write(content)
file.truncate()
file.close()
def persist_cmake(self):
# even though we're running `cmake --version`, we're only doing this for the 0 return
# code; we don't care about the version, since CMakeLists worrys about this for us.
err = os.system('%s --version' % self.cmake_cmd)
if err != 0:
# if return code from cmake is not 0, then either something has
# gone terribly wrong with --version, or it genuinely doesn't exist.
print ('Could not find `%s` in system path.\n'
'Download the latest version from:\n %s') % (
self.cmake_cmd, self.cmake_url)
raise Exception('Cannot continue without CMake.')
else:
return self.cmake_cmd
def persist_qt(self):
self.persist_qmake()
def persist_qmake(self):
# cannot use subprocess on < python 2.4
if sys.version_info < (2, 4):
return
try:
p = subprocess.Popen(
[self.qmake_cmd, '--version'],
stdout=subprocess.PIPE,
stderr=subprocess.PIPE)
except:
print >> sys.stderr, 'Error: Could not find qmake.'
if sys.platform == 'win32': # windows devs usually need hints ;)
print (
'Suggestions:\n'
'1. Ensure that qmake.exe exists in your system path.\n'
'2. Try to download Qt (check our dev FAQ for links):\n'
' qt-sdk-win-opensource-2010.02.exe')
raise Exception('Cannot continue without qmake.')
stdout, stderr = p.communicate()
if p.returncode != 0:
raise Exception('Could not test for cmake: %s' % stderr)
else:
m = re.search('.*Using Qt version (\d+\.\d+\.\d+).*', stdout)
if m:
if sys.platform == 'win32':
ver = m.group(1)
if ver != self.w32_qt_version: # TODO: test properly
print >> sys.stderr, (
'Warning: Not using supported Qt version %s'
' (your version is %s).'
) % (self.w32_qt_version, ver)
else:
pass # any version should be ok for other platforms
else:
raise Exception('Could not find qmake version.')
def ensureConfHasRun(self, target, skipConfig):
if self.hasConfRun(target):
print 'Skipping config for target: ' + target
skipConfig = True
if not skipConfig:
self.configure(target)
def build(self, targets=[], skipConfig=False):
# if no mode specified, use default
if len(targets) == 0:
targets += [self.defaultTarget,]
self.ensure_setup_latest()
generator = self.getGeneratorFromConfig().cmakeName
config = self.getConfig()
if config.has_option("cmake", "mac_sdk"):
macSdk = config.get("cmake", "mac_sdk")
os.environ["MACOSX_DEPLOYMENT_TARGET"] = macSdk
if generator.find('Unix Makefiles') != -1:
for target in targets:
self.runBuildCommand(self.make_cmd, target)
else:
for target in targets:
if generator.startswith('Visual Studio'):
self.run_vcbuild(generator, target)
elif generator == 'Xcode':
cmd = self.xcodebuild_cmd + ' -configuration ' + target.capitalize()
self.runBuildCommand(cmd, target)
else:
raise Exception('Build command not supported with generator: ' + generator)
# allow user to skip qui compile
if self.enable_make_gui:
self.make_gui(targets)
def signmac(self, identity):
self.try_chdir("bin")
err = os.system(
'codesign -fs "' + identity + '" Synergy.app')
self.restore_chdir()
def signwin(self, pfx, pwdFile, dist):
generator = self.getGeneratorFromConfig().cmakeName
if not generator.startswith('Visual Studio'):
raise Exception('only windows is supported')
f = open(pwdFile)
lines = f.readlines()
f.close()
pwd = lines[0]
if (dist):
self.signFile(pfx, pwd, 'bin', self.dist_name('win'))
else:
self.signFile(pfx, pwd, 'bin/Release', 'synergy.exe')
self.signFile(pfx, pwd, 'bin/Release', 'synergyc.exe')
self.signFile(pfx, pwd, 'bin/Release', 'synergys.exe')
self.signFile(pfx, pwd, 'bin/Release', 'synergyd.exe')
self.signFile(pfx, pwd, 'bin/Release', 'synrgyhk.dll')
def signFile(self, pfx, pwd, dir, file):
self.try_chdir(dir)
err = os.system(
'signtool sign'
' /f ' + pfx +
' /p ' + pwd +
' /t http://timestamp.verisign.com/scripts/timstamp.dll ' +
file)
self.restore_chdir()
def runBuildCommand(self, cmd, target):
self.try_chdir(self.getBuildDir(target))
err = os.system(cmd)
self.restore_chdir()
if err != 0:
raise Exception(cmd + ' failed: ' + str(err))
def clean(self, targets=[]):
# if no mode specified, use default
if len(targets) == 0:
targets += [self.defaultTarget,]
generator = self.getGeneratorFromConfig().cmakeName
if generator.startswith('Visual Studio'):
# special case for version 10, use new /target:clean
if generator.startswith('Visual Studio 10'):
for target in targets:
self.run_vcbuild(generator, target, '/target:clean')
# any other version of visual studio, use /clean
elif generator.startswith('Visual Studio'):
for target in targets:
self.run_vcbuild(generator, target, '/clean')
else:
cmd = ''
if generator == "Unix Makefiles":
print 'Cleaning with GNU Make...'
cmd = self.make_cmd
elif generator == 'Xcode':
print 'Cleaning with Xcode...'
cmd = self.xcodebuild_cmd
else:
raise Exception('Not supported with generator: ' + generator)
for target in targets:
self.try_chdir(self.getBuildDir(target))
err = os.system(cmd + ' clean')
self.restore_chdir()
if err != 0:
raise Exception('Clean failed: ' + str(err))
# allow user to skip qui compile
clean_targets = []
if self.enable_make_gui:
for target in targets:
clean_targets.append(target + '-clean')
self.make_gui(clean_targets)
def make_gui(self, targets):
if sys.platform == 'win32':
gui_make_cmd = self.w32_make_cmd
elif sys.platform in ['linux2', 'sunos5', 'freebsd7', 'darwin']:
gui_make_cmd = self.make_cmd + " -w"
else:
raise Exception('Unsupported platform: ' + sys.platform)
print 'Make GUI command: ' + gui_make_cmd
if sys.platform == 'win32':
for target in targets:
self.try_chdir(self.gui_dir)
err = os.system(gui_make_cmd + ' ' + target)
self.restore_chdir()
if err != 0:
raise Exception(gui_make_cmd + ' failed with error: ' + str(err))
else:
self.try_chdir(self.gui_dir)
err = os.system(gui_make_cmd)
self.restore_chdir()
if err != 0:
raise Exception(gui_make_cmd + ' failed with error: ' + str(err))
if sys.platform == 'darwin':
self.macPostMakeGui()
def macPostMakeGui(self):
dir = self.getGenerator().binDir
# copy synergy[cs] binaries into the bundle, since the gui
# now looks for the binaries in the current app dir.
shutil.copy(dir + "/synergyc",
dir + "/Synergy.app/Contents/MacOS/")
shutil.copy(dir + "/synergys",
dir + "/Synergy.app/Contents/MacOS/")
# use qt to copy libs to bundle so no dependencies are needed. do not create a
# dmg at this point, since we need to sign it first, and then create our own
# after signing (so that qt does not affect the signed app bundle).
bin = "macdeployqt Synergy.app -verbose=2"
self.try_chdir(dir)
err = os.system(bin)
self.restore_chdir()
if err != 0:
raise Exception(bin + " failed with error: " + str(err))
def open(self):
generator = self.getGeneratorFromConfig().cmakeName
if generator.startswith('Visual Studio'):
print 'Opening with %s...' % generator
self.open_internal(self.sln_filepath())
elif generator.startswith('Xcode'):
print 'Opening with %s...' % generator
self.open_internal(self.xcodeproj_filepath(), 'open')
else:
raise Exception('Not supported with generator: ' + generator)
def update(self):
print "Running Subversion update..."
err = os.system('svn update')
if err != 0:
raise Exception('Could not update from repository with error code code: ' + str(err))
def revision(self):
print self.find_revision()
def find_revision(self):
if sys.version_info < (2, 4):
import commands
stdout = commands.getoutput('svn info')
else:
p = subprocess.Popen(['svn', 'info'], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
stdout, stderr = p.communicate()
if p.returncode != 0:
raise Exception('Could not get revision - svn info failed with code: ' + str(p.returncode))
m = re.search('.*Revision: (\d+).*', stdout)
if not m:
raise Exception('Could not find revision number in svn info output.')
return m.group(1)
def kill(self):
if sys.platform == 'win32':
return os.system('taskkill /F /FI "IMAGENAME eq synergy*"')
else:
raise Exception('Not implemented for platform: ' + sys.platform)
def doxygen(self):
# The conf generates doc/doxygen.cfg from cmake/doxygen.cfg.in
self.configure(self.defaultTarget, '-DCONF_DOXYGEN:BOOL=TRUE')
err = os.system('doxygen %s/%s' % (self.doc_dir, self.doxygen_filename))
if err != 0:
raise Exception('doxygen failed with error code: ' + str(err))
def dist(self, type, vcRedistDir, qtDir):
# Package is supported by default.
package_unsupported = False
unixTarget = self.defaultTarget
if type == '' or type == None:
raise Exception('No type specified.')
if type != 'win' and type != 'mac':
self.configure(unixTarget, '-DCONF_CPACK:BOOL=TRUE')
moveExt = ''
if type == None:
self.dist_usage()
return
elif type == 'src':
if sys.platform in ['linux2', 'darwin']:
self.distSrc()
else:
package_unsupported = True
elif type == 'rpm':
if sys.platform == 'linux2':
self.dist_run('cpack -G RPM', unixTarget)
moveExt = 'rpm'
else:
package_unsupported = True
elif type == 'deb':
if sys.platform == 'linux2':
self.dist_run('cpack -G DEB', unixTarget)
moveExt = 'deb'
else:
package_unsupported = True
elif type == 'win':
if sys.platform == 'win32':
self.distNsis(vcRedistDir, qtDir)
else:
package_unsupported = True
elif type == 'mac':
if sys.platform == 'darwin':
self.distMac()
else:
package_unsupported = True
else:
raise Exception('Package type not supported: ' + type)
if moveExt != '':
self.unixMove(
self.getGenerator().buildDir + '/release/*.' + moveExt,
self.getGenerator().binDir)
if package_unsupported:
raise Exception(
("Package type, '%s' is not supported for platform, '%s'")
% (type, sys.platform))
def distSrc(self):
version = self.getVersionFromCmake()
name = (self.project + '-' + version + '-Source')
exportPath = self.getGenerator().buildDir + '/' + name
if os.path.exists(exportPath):
print "Removing existing export..."
shutil.rmtree(exportPath)
print 'Exporting repository to: ' + exportPath
err = os.system('svn export . ' + exportPath)
if err != 0:
raise Exception('Repository export failed: ' + str(err))
packagePath = '../' + self.getGenerator().binDir + '/' + name + '.tar.gz'
try:
self.try_chdir(self.getGenerator().buildDir)
print 'Packaging to: ' + packagePath
err = os.system('tar cfvz ' + packagePath + ' ' + name)
if err != 0:
raise Exception('Package failed: ' + str(err))
finally:
self.restore_chdir()
def unixMove(self, source, dest):
print 'Moving ' + source + ' to ' + dest
err = os.system('mv ' + source + ' ' + dest)
if err != 0:
raise Exception('Package failed: ' + str(err))
def distMac(self):
dir = self.getGenerator().binDir
name = "Synergy"
dist = dir + "/" + name
# ensure dist dir is clean
if os.path.exists(dist):
os.rmdir(dist)
os.makedirs(dist)
shutil.copytree(dir + "/" + name + ".app", dist + "/" + name + ".app")
fileName = "%s-%s-%s.dmg" % (
self.project,
self.getVersionFromCmake(),
self.getMacPackageName())
cmd = "hdiutil create " + fileName + " -srcfolder ./" + name + "/ -ov"
self.try_chdir(dir)
err = os.system(cmd)
self.restore_chdir()
def distNsis(self, vcRedistDir, qtDir):
if vcRedistDir == '':
raise Exception(
'VC++ redist dir path not specified (--vcredist-dir).')
if qtDir == '':
raise Exception(
'QT SDK dir path not specified (--qt-dir).')
generator = self.getGeneratorFromConfig().cmakeName
arch = 'x86'
installDirVar = '$PROGRAMFILES32'
if generator.endswith('Win64'):
arch = 'x64'
installDirVar = '$PROGRAMFILES64'
templateFile = open(self.cmake_dir + '\Installer.nsi.in')
template = templateFile.read()
template = template.replace('${in:version}', self.getVersionFromCmake())
template = template.replace('${in:arch}', arch)
template = template.replace('${in:vcRedistDir}', vcRedistDir)
template = template.replace('${in:qtDir}', qtDir)
template = template.replace('${in:installDirVar}', installDirVar)
nsiPath = self.getGenerator().buildDir + '\Installer.nsi'
nsiFile = open(nsiPath, 'w')
nsiFile.write(template)
nsiFile.close()
command = 'makensis ' + nsiPath
print 'NSIS command: ' + command
err = os.system(command)
if err != 0:
raise Exception('Package failed: ' + str(err))
def getVersionFromCmake(self):
cmakeFile = open('CMakeLists.txt')
cmake = cmakeFile.read()
majorRe = re.search('VERSION_MAJOR (\d+)', cmake)
major = majorRe.group(1)
minorRe = re.search('VERSION_MINOR (\d+)', cmake)
minor = minorRe.group(1)
revRe = re.search('VERSION_REV (\d+)', cmake)
rev = revRe.group(1)
return major + '.' + minor + '.' + rev
def distftp(self, type, ftp):
if not type:
raise Exception('Type not specified.')
if not ftp:
raise Exception('FTP info not defined.')
src = self.dist_name(type)
dest = self.dist_name_rev(type)
print 'Uploading %s to FTP server %s...' % (dest, ftp.host)
srcDir = 'bin/'
generator = self.getGeneratorFromConfig().cmakeName
#if not generator.startswith('Visual Studio'):
# srcDir += 'release/'
ftp.run(srcDir + src, dest)
print 'Done'
def dist_name(self, type):
ext = None
platform = None
if type == 'src':
ext = 'tar.gz'
platform = 'Source'
elif type == 'rpm' or type == 'deb':
# os_bits should be loaded with '32bit' or '64bit'
import platform
(os_bits, other) = platform.architecture()
# get platform based on current platform
ext = type
if os_bits == '32bit':
platform = 'Linux-i686'
elif os_bits == '64bit':
platform = 'Linux-x86_64'
elif type == 'win':
# get platform based on last generator used
ext = 'exe'
generator = self.getGeneratorFromConfig().cmakeName
if generator.find('Win64') != -1:
platform = 'Windows-x64'
else:
platform = 'Windows-x86'
elif type == 'mac':
ext = "dmg"
platform = self.getMacPackageName()
if not platform:
raise Exception('Unable to detect package platform.')
pattern = re.escape(self.project + '-') + '\d+\.\d+\.\d+' + re.escape('-' + platform + '.' + ext)
# only use release dir if not windows
target = ''
for filename in os.listdir(self.getBinDir(target)):
if re.search(pattern, filename):
return filename
# still here? package probably not created yet.
raise Exception('Could not find package name with pattern: ' + pattern)
def dist_name_rev(self, type):
# find the version number (we're puting the rev in after this)
pattern = '(.*\d+\.\d+\.\d+)(.*)'
replace = '\g<1>-r' + self.find_revision() + '\g<2>'
return re.sub(pattern, replace, self.dist_name(type))
def dist_run(self, command, target=''):
self.try_chdir(self.getBuildDir(target))
print 'CPack command: ' + command
err = os.system(command)
self.restore_chdir()
if err != 0:
raise Exception('Package failed: ' + str(err))
def dist_usage(self):
print ('Usage: %s package [package-type]\n'
'\n'
'Replace [package-type] with one of:\n'
' src .tar.gz source (Posix only)\n'
' rpm .rpm package (Red Hat)\n'
' deb .deb paclage (Debian)\n'
' win .exe installer (Windows)\n'
' mac .dmg package (Mac OS X)\n'
'\n'
'Example: %s package src-tgz') % (self.this_cmd, self.this_cmd)
def about(self):
print ('Help Me script, from the Synergy project.\n'
'%s\n'
'\n'
'For help, run: %s help') % (self.website_url, self.this_cmd)
def try_chdir(self, dir):
global prevdir
if dir == '':
prevdir = ''
return
# Ensure temp build dir exists.
if not os.path.exists(dir):
print 'Creating dir: ' + dir
os.makedirs(dir)
prevdir = os.path.abspath(os.curdir)
# It will exist by this point, so it's safe to chdir.
print 'Entering dir: ' + dir
os.chdir(dir)
def restore_chdir(self):
global prevdir
if prevdir == '':
return
print 'Going back to: ' + prevdir
os.chdir(prevdir)
def open_internal(self, project_filename, application = ''):
if not os.path.exists(project_filename):
raise Exception('Project file (%s) not found, run hm conf first.' % project_filename)
else:
path = project_filename
if application != '':
path = application + ' ' + path
err = os.system(path)
if err != 0:
raise Exception('Could not open project with error code code: ' + str(err))
def setup(self, target=''):
print "Running setup..."
oldGenerator = self.findGeneratorFromConfig()
if not oldGenerator == None:
for target in ['debug', 'release']:
buildDir = oldGenerator.getBuildDir(target)
cmakeCacheFilename = 'CMakeCache.txt'
if buildDir != '':
cmakeCacheFilename = buildDir + '/' + cmakeCacheFilename
if os.path.exists(cmakeCacheFilename):
print "Removing %s, since generator changed." % cmakeCacheFilename
os.remove(cmakeCacheFilename)
# always either get generator from args, or prompt user when
# running setup
generator = self.get_generator_from_prompt()
config = self.getConfig()
config.set('hm', 'setup_version', self.setup_version)
# store the generator so we don't need to ask again
config.set('cmake', 'generator', generator)
self.write_config(config)
# for all targets, set conf not run
self.setConfRun('all', False)
self.setConfRun('debug', False)
self.setConfRun('release', False)
print "Setup complete."
def getConfig(self):
if os.path.exists(self.configFilename):
config = ConfigParser.ConfigParser()
config.read(self.configFilename)
else:
config = ConfigParser.ConfigParser()
if not config.has_section('hm'):
config.add_section('hm')
if not config.has_section('cmake'):
config.add_section('cmake')
return config
def write_config(self, config, target=''):
if not os.path.isdir(self.configDir):
os.mkdir(self.configDir)
configfile = open(self.configFilename, 'wb')
config.write(configfile)
def getGeneratorFromConfig(self):
generator = self.findGeneratorFromConfig()
if generator:
return generator
raise Exception("Could not find generator: " + name)
def findGeneratorFromConfig(self):
config = ConfigParser.RawConfigParser()
config.read(self.configFilename)
if not config.has_section('cmake'):
return None
name = config.get('cmake', 'generator')
generators = self.get_generators()
keys = generators.keys()
keys.sort()
for k in keys:
if generators[k].cmakeName == name:
return generators[k]
return None
def min_setup_version(self, version):
if os.path.exists(self.configFilename):
config = ConfigParser.RawConfigParser()
config.read(self.configFilename)
try:
return config.getint('hm', 'setup_version') >= version
except:
return False
else:
return False
def hasConfRun(self, target):
if self.min_setup_version(2):
config = ConfigParser.RawConfigParser()
config.read(self.configFilename)
try:
return config.getboolean('hm', 'conf_done_' + target)
except:
return False
else:
return False
def setConfRun(self, target, hasRun=True):
if self.min_setup_version(3):
config = ConfigParser.RawConfigParser()
config.read(self.configFilename)
config.set('hm', 'conf_done_' + target, hasRun)
self.write_config(config)
else:
raise Exception("User does not have correct setup version.")
def get_generators(self):
if sys.platform == 'win32':
return self.win32_generators
elif sys.platform in ['linux2', 'sunos5', 'freebsd7', 'aix5']:
return self.unix_generators
elif sys.platform == 'darwin':
return self.darwin_generators
else:
raise Exception('Unsupported platform: ' + sys.platform)
def get_generator_from_prompt(self):
return self.getGenerator().cmakeName
def getGenerator(self):
generators = self.get_generators()
if len(generators.keys()) == 1:
return generators[generators.keys()[0]]
# if user has specified a generator as an argument
if self.generator_id:
return generators[int(self.generator_id)]
conf = self.findGeneratorFromConfig()
if conf:
return conf
raise Exception(
'Generator not specified, use -g arg ' +
'(use `hm genlist` for a list of generators).')
def setup_generator_prompt(self, generators):
if self.no_prompts:
raise Exception('User prompting is disabled.')
prompt = 'Enter a number:'
print prompt,
generator_id = raw_input()
if generator_id in generators:
print 'Selected generator:', generators[generator_id]
else:
print 'Invalid number, try again.'
self.setup_generator_prompt(generators)
return generators[generator_id]
def get_vcvarsall(self, generator):
import platform, _winreg
# os_bits should be loaded with '32bit' or '64bit'
(os_bits, other) = platform.architecture()
# visual studio is a 32-bit app, so when we're on 64-bit, we need to check the WoW dungeon
if os_bits == '64bit':
key_name = r'SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SxS\VS7'
else:
key_name = r'SOFTWARE\Microsoft\VisualStudio\SxS\VC7'
try:
key = _winreg.OpenKey(_winreg.HKEY_LOCAL_MACHINE, key_name)
except:
raise Exception('Unable to open Visual Studio registry key. Application may not be installed.')
if generator.startswith('Visual Studio 8'):
value,type = _winreg.QueryValueEx(key, '8.0')
elif generator.startswith('Visual Studio 9'):
value,type = _winreg.QueryValueEx(key, '9.0')
elif generator.startswith('Visual Studio 10'):
value,type = _winreg.QueryValueEx(key, '10.0')
else:
raise Exception('Cannot determin vcvarsall.bat location for: ' + generator)
# not sure why, but the value on 64-bit differs slightly to the original
if os_bits == '64bit':
path = value + r'vc\vcvarsall.bat'
else:
path = value + r'vcvarsall.bat'
if not os.path.exists(path):
raise Exception("'%s' not found." % path)
return path
def run_vcbuild(self, generator, mode, args=''):
import platform
# os_bits should be loaded with '32bit' or '64bit'
(os_bits, other) = platform.architecture()
# Now we choose the parameters bases on OS 32/64 and our target 32/64
# http://msdn.microsoft.com/en-us/library/x4d2c09s%28VS.80%29.aspx
# valid options are only: ia64 amd64 x86_amd64 x86_ia64
# but calling vcvarsall.bat does not garantee that it will work
# ret code from vcvarsall.bat is always 0 so the only way of knowing that I worked is by analysing the text output
# ms bugg: install VS9, FeaturePack, VS9SP1 and you'll obtain a vcvarsall.bat that fails.
if generator.find('Win64') != -1:
# target = 64bit
if os_bits == '32bit':
vcvars_platform = 'x86_amd64' # 32bit OS building 64bit app
else:
vcvars_platform = 'amd64' # 64bit OS building 64bit app
config_platform = 'x64'
else: # target = 32bit
vcvars_platform = 'x86' # 32/64bit OS building 32bit app
config_platform = 'Win32'
if mode == 'release':
config = 'Release'
else:
config = 'Debug'
if generator.startswith('Visual Studio 10'):
cmd = ('@echo off\n'
'call "%s" %s \n'
'msbuild /nologo %s /p:Configuration="%s" /p:Platform="%s" "%s"'
) % (self.get_vcvarsall(generator), vcvars_platform, args, config, config_platform, self.sln_filepath())
else:
config = config + '|' + config_platform
cmd = ('@echo off\n'
'call "%s" %s \n'
'vcbuild /nologo %s "%s" "%s"'
) % (self.get_vcvarsall(generator), vcvars_platform, args, self.sln_filepath(), config)
# Generate a batch file, since we can't use environment variables directly.
temp_bat = self.getBuildDir() + r'\vcbuild.bat'
file = open(temp_bat, 'w')
file.write(cmd)
file.close()
err = os.system(temp_bat)
if err != 0:
raise Exception('Microsoft compiler failed with error code: ' + str(err))
def ensure_setup_latest(self):
if not self.min_setup_version(self.setup_version):
self.setup()
def reformat(self):
err = os.system(
r'tool\astyle\AStyle.exe '
'--quiet --suffix=none --style=java --indent=force-tab=4 --recursive '
'lib/*.cpp lib/*.h cmd/*.cpp cmd/*.h')
if err != 0:
raise Exception('Reformat failed with error code: ' + str(err))
def printGeneratorList(self):
generators = self.get_generators()
keys = generators.keys()
keys.sort()
for k in keys:
print str(k) + ': ' + generators[k].cmakeName
def getMacVersion(self):
# if we've built with an older sdk, then use that as the
# os version for package names, etc.
config = self.getConfig()
if config.has_option("cmake", "mac_sdk"):
macSdk = config.get("cmake", "mac_sdk")
split = macSdk.split('.')
major = int(split[0])
minor = int(split[1])
return (major, minor)
import commands
versions = commands.getoutput('/usr/bin/sw_vers')
result = re.search('ProductVersion:\t(\d+)\.(\d+)', versions)
if not result:
print versions
raise Exception(
'Could not find Mac OS X version in sw_vers output.')
major = int(result.group(1))
minor = int(result.group(2))
return (major, minor)
def getMacPackageName(self):
(major, minor) = self.getMacVersion()
if major == 10:
if minor <= 4:
# 10.4: intel and power pc
arch = "Universal"
elif minor <= 6:
# 10.5: 32-bit intel
arch = "i386"
else:
# 10.7: 64-bit intel (gui only)
arch = "x86_64"
else:
raise Exception("Mac OS major version unknown: " +
str(major))
# version is major and minor with no dots (e.g. 106)
version = str(major) + str(minor)
return "MacOSX%s-%s" % (version, arch)
def reset(self):
if os.path.exists('build'):
shutil.rmtree('build')
if os.path.exists('bin'):
shutil.rmtree('bin')
if os.path.exists('lib'):
shutil.rmtree('lib')
if os.path.exists('src/gui/tmp'):
shutil.rmtree('src/gui/tmp')
# the command handler should be called only from hm.py (i.e. directly
# from the command prompt). the purpose of this class is so that we
# don't need to do argument handling all over the place in the internal
# commands class.
class CommandHandler:
ic = InternalCommands()
build_targets = []
vcRedistDir = ''
qtDir = ''
def __init__(self, argv, opts, args, verbose):
self.ic.verbose = verbose
self.opts = opts
self.args = args
for o, a in self.opts:
if o == '--no-prompts':
self.ic.no_prompts = True
elif o in ('-g', '--generator'):
self.ic.generator_id = a
elif o == '--make-gui':
self.ic.enable_make_gui = True
elif o in ('-d', '--debug'):
self.build_targets += ['debug',]
elif o in ('-r', '--release'):
self.build_targets += ['release',]
elif o == '--vcredist-dir':
self.vcRedistDir = a
elif o == '--qt-dir':
self.qtDir = a
elif o == '--game-device':
self.ic.gameDevice = True
elif o == '--vnc':
self.ic.vncSupport = True
elif o == '--mac-sdk':
self.ic.macSdk = a
def about(self):
self.ic.about()
def setup(self):
self.ic.setup()
def configure(self):
self.ic.configureAll(self.build_targets)
def build(self):
self.ic.build(self.build_targets)
def clean(self):
self.ic.clean(self.build_targets)
def update(self):
self.ic.update()
def install(self):
print 'Not yet implemented: install'
def doxygen(self):
self.ic.doxygen ()
def dist(self):
type = None
if len(self.args) > 0:
type = self.args[0]
self.ic.dist(type, self.vcRedistDir, self.qtDir)
def distftp(self):
type = None
host = None
user = None
password = None
dir = None
if len(self.args) > 0:
type = self.args[0]
for o, a in self.opts:
if o == '--host':
host = a
elif o == '--user':
user = a
elif o == '--pass':
password = a
elif o == '--dir':
dir = a
ftp = None
if host:
ftp = ftputil.FtpUploader(
host, user, password, dir)
self.ic.distftp(type, ftp)
def destroy(self):
self.ic.destroy()
def kill(self):
self.ic.kill()
def usage(self):
self.ic.usage()
def revision(self):
self.ic.revision()
def reformat(self):
self.ic.reformat()
def open(self):
self.ic.open()
def genlist(self):
self.ic.printGeneratorList()
def reset(self):
self.ic.reset()
def signwin(self):
pfx = None
pwd = None
dist = False
for o, a in self.opts:
if o == '--pfx':
pfx = a
elif o == '--pwd':
pwd = a
elif o == '--dist':
dist = True
self.ic.signwin(pfx, pwd, dist)
def signmac(self):
idenity = None
for o, a in self.opts:
if o == '--identity':
identity = a
# HACK: codesign fails intermittently. we need some sort of retry mechanism
# but i don't have time right now so just hammer the crap out of it and hope
# one attempt works.
self.ic.signmac(identity)
self.ic.signmac(identity)
self.ic.signmac(identity)
self.ic.signmac(identity)
self.ic.signmac(identity)