121 lines
3.0 KiB
C++
121 lines
3.0 KiB
C++
#ifndef CMSWINDOWSPRIMARYSCREEN_H
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#define CMSWINDOWSPRIMARYSCREEN_H
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#include "CMSWindowsScreen.h"
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#include "CSynergyHook.h"
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#include "MouseTypes.h"
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#include "IPrimaryScreen.h"
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#include "CString.h"
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class CMSWindowsPrimaryScreen : public CMSWindowsScreen, public IPrimaryScreen {
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public:
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typedef bool (CMSWindowsPrimaryScreen::*HookMethod)(int, WPARAM, LPARAM);
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CMSWindowsPrimaryScreen();
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virtual ~CMSWindowsPrimaryScreen();
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// IPrimaryScreen overrides
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virtual void run();
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virtual void stop();
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virtual void open(CServer*);
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virtual void close();
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virtual void enter(SInt32 xAbsolute, SInt32 yAbsolute);
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virtual bool leave();
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virtual void onConfigure();
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virtual void warpCursor(SInt32 xAbsolute, SInt32 yAbsolute);
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virtual void setClipboard(ClipboardID, const IClipboard*);
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virtual void grabClipboard(ClipboardID);
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virtual void getShape(SInt32&, SInt32&, SInt32&, SInt32&) const;
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virtual SInt32 getJumpZoneSize() const;
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virtual void getClipboard(ClipboardID, IClipboard*) const;
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virtual KeyModifierMask getToggleMask() const;
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virtual bool isLockedToScreen() const;
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protected:
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// CMSWindowsScreen overrides
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virtual bool onPreTranslate(MSG*);
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virtual LRESULT onEvent(HWND, UINT, WPARAM, LPARAM);
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virtual void onOpenDisplay();
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virtual void onCloseDisplay();
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virtual CString getCurrentDesktopName() const;
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private:
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void enterNoWarp();
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void onEnter();
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bool onLeave();
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// warp mouse to center of primary display (used when computing
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// motion deltas while mouse is on secondary screen).
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void warpCursorToCenter();
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// discard posted messages
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void nextMark();
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// open/close desktop (for windows 95/98/me)
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bool openDesktop();
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void closeDesktop();
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// make desk the thread desktop (for windows NT/2000/XP)
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bool switchDesktop(HDESK desk);
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// key and button queries
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KeyID mapKey(WPARAM keycode, LPARAM info,
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KeyModifierMask* maskOut);
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ButtonID mapButton(WPARAM button) const;
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void updateKeys();
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void updateKey(UINT vkCode, bool press);
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private:
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CServer* m_server;
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// true if windows 95/98/me
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bool m_is95Family;
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// the main loop's thread id
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DWORD m_threadID;
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// the current desk and it's name
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HDESK m_desk;
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CString m_deskName;
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// our window (for getting clipboard changes)
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HWND m_window;
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// m_active is true the hooks are relaying events
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bool m_active;
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// used to discard queued messages that are no longer needed
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UInt32 m_mark;
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UInt32 m_markReceived;
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// clipboard stuff
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HWND m_nextClipboardWindow;
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HWND m_clipboardOwner;
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// map of key state
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BYTE m_keys[256];
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// last mouse position
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SInt32 m_x, m_y;
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// position of center pixel of screen
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SInt32 m_xCenter, m_yCenter;
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// used to ignore mouse motion
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SInt32 m_mouseMoveIgnore;
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// hook library stuff
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HINSTANCE m_hookLibrary;
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InstallFunc m_install;
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UninstallFunc m_uninstall;
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SetZoneFunc m_setZone;
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SetRelayFunc m_setRelay;
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// stuff for restoring active window
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HWND m_lastForegroundWindow;
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HWND m_lastActiveWindow;
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DWORD m_lastActiveThread;
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};
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#endif
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