barrier/client/CClient.h

112 lines
3.3 KiB
C++

#ifndef CCLIENT_H
#define CCLIENT_H
#include "IClient.h"
#include "IClipboard.h"
#include "CNetworkAddress.h"
#include "CMutex.h"
class CServerProxy;
class CThread;
class IDataSocket;
class ISecondaryScreen;
class IServer;
class CClient : public IClient {
public:
CClient(const CString& clientName);
~CClient();
// manipulators
// turn camping on or off. when camping the client will keep
// trying to connect to the server until it succeeds. this
// is useful if the client may start before the server. do
// not call this while in run().
void camp(bool on);
// set the server's address that the client should connect to
void setAddress(const CNetworkAddress& serverAddress);
// tell client to exit run() gracefully. this must only be called
// after a successful open().
void quit();
// handle events on client's screen
// FIXME -- this should mimic methods on IServer
// FIXME -- maybe create a IScreenReceiver with these methods and
// have CPrimaryClient and CClient inherit from them. IServer
// still needs similar methods with extra parameters, though. so
// CServerProxy
// CPrimaryClient
// CClient
// need IScreenReceiver. these classes effective receive notifications
// from screens. note that there's another class of notifications that
// only the server needs (key, mouyse, screensaver). so maybe we have
// IPrimaryScreenReceiver and ISecondaryScreenReceiver (the latter is
// derived with no extra methods from IScreenReceiver).
void onClipboardChanged(ClipboardID);
void onResolutionChanged();
// accessors
// returns true if the server rejected us
bool wasRejected() const;
// IClient overrides
virtual bool open();
virtual void run();
virtual void close();
virtual void enter(SInt32 xAbs, SInt32 yAbs,
UInt32 seqNum, KeyModifierMask mask,
bool screenSaver);
virtual bool leave();
virtual void setClipboard(ClipboardID, const CString&);
virtual void grabClipboard(ClipboardID);
virtual void setClipboardDirty(ClipboardID, bool dirty);
virtual void keyDown(KeyID, KeyModifierMask);
virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count);
virtual void keyUp(KeyID, KeyModifierMask);
virtual void mouseDown(ButtonID);
virtual void mouseUp(ButtonID);
virtual void mouseMove(SInt32 xAbs, SInt32 yAbs);
virtual void mouseWheel(SInt32 delta);
virtual void screenSaver(bool activate);
virtual CString getName() const;
virtual void getShape(SInt32& x, SInt32& y,
SInt32& width, SInt32& height) const;
virtual void getCenter(SInt32& x, SInt32& y) const;
virtual void getMousePos(SInt32& x, SInt32& y) const;
virtual SInt32 getJumpZoneSize() const;
private:
// open/close the secondary screen
void openSecondaryScreen();
void closeSecondaryScreen();
// send the clipboard to the server
void sendClipboard(ClipboardID);
// handle server messaging
void runSession(void*);
void deleteSession(CThread*);
void runServer();
CServerProxy* handshakeServer(IDataSocket*);
private:
CMutex m_mutex;
CString m_name;
ISecondaryScreen* m_screen;
IServer* m_server;
CNetworkAddress m_serverAddress;
bool m_camp;
bool m_active;
UInt32 m_seqNum;
bool m_rejected;
bool m_ownClipboard[kClipboardEnd];
IClipboard::Time m_timeClipboard[kClipboardEnd];
CString m_dataClipboard[kClipboardEnd];
};
#endif