53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
#ifndef IPRIMARYSCREENRECEIVER_H
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#define IPRIMARYSCREENRECEIVER_H
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#include "IInterface.h"
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#include "KeyTypes.h"
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#include "MouseTypes.h"
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//! Primary screen event receiver interface
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/*!
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The interface for receiving notification of events on the primary
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screen. The server implements this interface to handle user input.
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Platform dependent primary screen implementation will need to take
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an IPrimaryScreenReceiver* and notify it of events.
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*/
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class IPrimaryScreenReceiver : public IInterface {
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public:
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//! Notify of screen saver change
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/*!
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Called when the screensaver is activated or deactivated.
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*/
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virtual void onScreensaver(bool activated) = 0;
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// call to notify of events. onMouseMovePrimary() returns
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// true iff the mouse enters a jump zone and jumps.
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//! Notify of key press
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virtual void onKeyDown(KeyID, KeyModifierMask) = 0;
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//! Notify of key release
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virtual void onKeyUp(KeyID, KeyModifierMask) = 0;
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//! Notify of key repeat
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virtual void onKeyRepeat(KeyID, KeyModifierMask, SInt32 count) = 0;
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//! Notify of mouse button press
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virtual void onMouseDown(ButtonID) = 0;
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//! Notify of mouse button release
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virtual void onMouseUp(ButtonID) = 0;
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//! Notify of mouse motion
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/*!
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Called when the mouse has moved while on the primary screen. \c x
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and \c y are the absolute screen position of the mouse. Return
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true iff the mouse enters a jump zone and jumps.
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*/
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virtual bool onMouseMovePrimary(SInt32 x, SInt32 y) = 0;
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//! Notify of mouse motion
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/*!
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Called when the mouse has moved while on the secondary screen.
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\c dx and \c dy are the relative motion from the last position.
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*/
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virtual void onMouseMoveSecondary(SInt32 dx, SInt32 dy) = 0;
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//! Notify of mouse wheen motion
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virtual void onMouseWheel(SInt32 delta) = 0;
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};
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#endif
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