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now speaks to the primary screen and secondary screens almost everywhere the same way through an IClient interface; only special primary screen calls are accessed through a different interface, the CPrimaryClient interface. this simplifies the server since it no longer needs to test whether the active screen is the primary or a secondary in most cases. the server no longer speaks directly to the primary screen; all that goes through the CPrimaryClient, which often just forwards the call. the primary screen no longer speaks directly to the server either, again going through the CPrimaryClient via a IPrimaryReceiver interface. CServerProtocol classes have been replaced by CClientProxy classes which are very similar. the name makes more sense though. |
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.. | ||
CCondVar.cpp | ||
CCondVar.h | ||
CLock.cpp | ||
CLock.h | ||
CMutex.cpp | ||
CMutex.h | ||
CThread.cpp | ||
CThread.h | ||
CThreadRep.cpp | ||
CThreadRep.h | ||
CTimerThread.cpp | ||
CTimerThread.h | ||
Makefile.am | ||
XThread.h | ||
mt.dsp |