barrier/lib/synergy/CServerApp.h

132 lines
3.7 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#pragma once
#include "CApp.h"
#include "CString.h"
#include "CConfig.h"
#include "CNetworkAddress.h"
#include "CArch.h"
#include "IArchMultithread.h"
enum EServerState {
kUninitialized,
kInitializing,
kInitializingToStart,
kInitialized,
kStarting,
kStarted
};
class CServer;
class CScreen;
class CClientListener;
class CEventQueueTimer;
class ILogOutputter;
class CServerApp : public CApp {
public:
class CArgs : public CApp::CArgsBase {
public:
CArgs();
~CArgs();
public:
CString m_configFile;
CNetworkAddress* m_synergyAddress;
CConfig* m_config;
};
CServerApp();
virtual ~CServerApp();
// Parse server specific command line arguments.
void parseArgs(int argc, const char* const* argv);
// Prints help specific to server.
void help();
// Returns arguments that are common and for server.
CArgs& args() const { return (CArgs&)argsBase(); }
const char* daemonName() const;
const char* daemonInfo() const;
// TODO: Document these functions.
static void reloadSignalHandler(CArch::ESignal, void*);
static CEvent::Type getReloadConfigEvent();
void reloadConfig(const CEvent&, void*);
void loadConfig();
bool loadConfig(const CString& pathname);
void forceReconnect(const CEvent&, void*);
CEvent::Type getForceReconnectEvent();
void resetServer(const CEvent&, void*);
CEvent::Type getResetServerEvent();
void handleClientConnected(const CEvent&, void* vlistener);
void handleClientsDisconnected(const CEvent&, void*);
void closeServer(CServer* server);
void stopRetryTimer();
void updateStatus();
void updateStatus(const CString& msg);
void closeClientListener(CClientListener* listen);
void stopServer();
void closePrimaryClient(CPrimaryClient* primaryClient);
void closeServerScreen(CScreen* screen);
void cleanupServer();
bool initServer();
void retryHandler(const CEvent&, void*);
CScreen* openServerScreen();
CScreen* createScreen();
CPrimaryClient* openPrimaryClient(const CString& name, CScreen* screen);
void handleScreenError(const CEvent&, void*);
void handleSuspend(const CEvent&, void*);
void handleResume(const CEvent&, void*);
CClientListener* openClientListener(const CNetworkAddress& address);
CServer* openServer(const CConfig& config, CPrimaryClient* primaryClient);
void handleNoClients(const CEvent&, void*);
bool startServer();
int mainLoop();
int runInner(int argc, char** argv, ILogOutputter* outputter, StartupFunc startup, CreateTaskBarReceiverFunc createTaskBarReceiver);
int standardStartup(int argc, char** argv);
int foregroundStartup(int argc, char** argv);
void startNode();
static CServerApp& instance() { return (CServerApp&)CApp::instance(); }
// TODO: change s_ to m_
CServer* s_server;
static CEvent::Type s_reloadConfigEvent;
CEvent::Type s_forceReconnectEvent;
CEvent::Type s_resetServerEvent;
EServerState s_serverState;
CScreen* s_serverScreen;
CPrimaryClient* s_primaryClient;
CClientListener* s_listener;
CEventQueueTimer* s_timer;
private:
virtual bool parseArg(const int& argc, const char* const* argv, int& i);
};
// configuration file name
#if SYSAPI_WIN32
#define USR_CONFIG_NAME "synergy.sgc"
#define SYS_CONFIG_NAME "synergy.sgc"
#elif SYSAPI_UNIX
#define USR_CONFIG_NAME ".synergy.conf"
#define SYS_CONFIG_NAME "synergy.conf"
#endif