233 lines
6.5 KiB
C++
233 lines
6.5 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2012-2016 Symless Ltd.
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* Copyright (C) 2004 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file LICENSE that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "synergy/IKeyState.h"
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#include "synergy/KeyMap.h"
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//! Core key state
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/*!
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This class provides key state services. Subclasses must implement a few
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platform specific methods.
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*/
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class KeyState : public IKeyState {
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public:
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KeyState(IEventQueue* events);
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KeyState(IEventQueue* events, synergy::KeyMap& keyMap);
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virtual ~KeyState();
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//! @name manipulators
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//@{
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//! Handle key event
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/*!
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Sets the state of \p button to down or up and updates the current
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modifier state to \p newState. This method should be called by
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primary screens only in response to local events. For auto-repeat
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set \p down to \c true. Overrides must forward to the superclass.
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*/
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virtual void onKey(KeyButton button, bool down,
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KeyModifierMask newState);
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//! Post a key event
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/*!
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Posts a key event. This may adjust the event or post additional
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events in some circumstances. If this is overridden it must forward
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to the superclass.
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*/
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virtual void sendKeyEvent(void* target,
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bool press, bool isAutoRepeat,
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KeyID key, KeyModifierMask mask,
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SInt32 count, KeyButton button);
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//@}
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//! @name accessors
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//@{
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//@}
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// IKeyState overrides
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virtual void updateKeyMap();
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virtual void updateKeyState();
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virtual void setHalfDuplexMask(KeyModifierMask);
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virtual void fakeKeyDown(KeyID id, KeyModifierMask mask,
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KeyButton button);
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virtual bool fakeKeyRepeat(KeyID id, KeyModifierMask mask,
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SInt32 count, KeyButton button);
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virtual bool fakeKeyUp(KeyButton button);
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virtual void fakeAllKeysUp();
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virtual bool fakeCtrlAltDel() = 0;
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virtual bool fakeMediaKey(KeyID id);
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virtual bool isKeyDown(KeyButton) const;
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virtual KeyModifierMask
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getActiveModifiers() const;
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virtual KeyModifierMask
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pollActiveModifiers() const = 0;
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virtual SInt32 pollActiveGroup() const = 0;
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virtual void pollPressedKeys(KeyButtonSet& pressedKeys) const = 0;
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SInt32 getKeyState(KeyButton keyButton) { return m_keys[keyButton]; }
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protected:
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typedef synergy::KeyMap::Keystroke Keystroke;
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//! @name protected manipulators
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//@{
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//! Get the keyboard map
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/*!
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Fills \p keyMap with the current keyboard map.
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*/
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virtual void getKeyMap(synergy::KeyMap& keyMap) = 0;
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//! Fake a key event
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/*!
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Synthesize an event for \p keystroke.
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*/
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virtual void fakeKey(const Keystroke& keystroke) = 0;
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//! Get the active modifiers
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/*!
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Returns the modifiers that are currently active according to our
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shadowed state. The state may be modified.
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*/
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virtual KeyModifierMask&
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getActiveModifiersRValue();
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//@}
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//! @name protected accessors
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//@{
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//! Compute a group number
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/*!
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Returns the number of the group \p offset groups after group \p group.
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*/
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SInt32 getEffectiveGroup(SInt32 group, SInt32 offset) const;
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//! Check if key is ignored
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/*!
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Returns \c true if and only if the key should always be ignored.
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The default returns \c true only for the toggle keys.
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*/
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virtual bool isIgnoredKey(KeyID key, KeyModifierMask mask) const;
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//! Get button for a KeyID
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/*!
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Return the button mapped to key \p id in group \p group if any,
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otherwise returns 0.
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*/
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KeyButton getButton(KeyID id, SInt32 group) const;
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//@}
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private:
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typedef synergy::KeyMap::Keystrokes Keystrokes;
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typedef synergy::KeyMap::ModifierToKeys ModifierToKeys;
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public:
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struct AddActiveModifierContext {
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public:
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AddActiveModifierContext(SInt32 group, KeyModifierMask mask,
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ModifierToKeys& activeModifiers);
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public:
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SInt32 m_activeGroup;
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KeyModifierMask m_mask;
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ModifierToKeys& m_activeModifiers;
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private:
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// not implemented
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AddActiveModifierContext(const AddActiveModifierContext&);
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AddActiveModifierContext& operator=(const AddActiveModifierContext&);
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};
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private:
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class ButtonToKeyLess {
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public:
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bool operator()(const synergy::KeyMap::ButtonToKeyMap::value_type& a,
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const synergy::KeyMap::ButtonToKeyMap::value_type b) const
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{
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return (a.first < b.first);
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}
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};
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// not implemented
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KeyState(const KeyState&);
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KeyState& operator=(const KeyState&);
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// called by all ctors.
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void init();
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// adds alias key sequences. these are sequences that are equivalent
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// to other sequences.
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void addAliasEntries();
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// adds non-keypad key sequences for keypad KeyIDs
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void addKeypadEntries();
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// adds key sequences for combination KeyIDs (those built using
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// dead keys)
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void addCombinationEntries();
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// synthesize key events. synthesize auto-repeat events count times.
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void fakeKeys(const Keystrokes&, UInt32 count);
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// update key state to match changes to modifiers
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void updateModifierKeyState(KeyButton button,
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const ModifierToKeys& oldModifiers,
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const ModifierToKeys& newModifiers);
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// active modifiers collection callback
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static void addActiveModifierCB(KeyID id, SInt32 group,
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synergy::KeyMap::KeyItem& keyItem, void* vcontext);
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private:
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// must be declared before m_keyMap. used when this class owns the key map.
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synergy::KeyMap* m_keyMapPtr;
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// the keyboard map
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synergy::KeyMap& m_keyMap;
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// current modifier state
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KeyModifierMask m_mask;
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// the active modifiers and the buttons activating them
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ModifierToKeys m_activeModifiers;
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// current keyboard state (> 0 if pressed, 0 otherwise). this is
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// initialized to the keyboard state according to the system then
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// it tracks synthesized events.
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SInt32 m_keys[kNumButtons];
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// synthetic keyboard state (> 0 if pressed, 0 otherwise). this
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// tracks the synthesized keyboard state. if m_keys[n] > 0 but
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// m_syntheticKeys[n] == 0 then the key was pressed locally and
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// not synthesized yet.
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SInt32 m_syntheticKeys[kNumButtons];
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// client data for each pressed key
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UInt32 m_keyClientData[kNumButtons];
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// server keyboard state. an entry is 0 if not the key isn't pressed
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// otherwise it's the local KeyButton synthesized for the server key.
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KeyButton m_serverKeys[kNumButtons];
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IEventQueue* m_events;
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};
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