barrier/lib/net/CTCPSocket.cpp

547 lines
11 KiB
C++

/*
* synergy-plus -- mouse and keyboard sharing utility
* Copyright (C) 2009 The Synergy+ Project
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CTCPSocket.h"
#include "CNetworkAddress.h"
#include "CSocketMultiplexer.h"
#include "TSocketMultiplexerMethodJob.h"
#include "XSocket.h"
#include "CLock.h"
#include "CLog.h"
#include "IEventQueue.h"
#include "IEventJob.h"
#include "CArch.h"
#include "XArch.h"
#include <cstring>
#include <cstdlib>
#include <memory>
//
// CTCPSocket
//
CTCPSocket::CTCPSocket() :
m_mutex(),
m_flushed(&m_mutex, true)
{
try {
m_socket = ARCH->newSocket(IArchNetwork::kINET, IArchNetwork::kSTREAM);
}
catch (XArchNetwork& e) {
throw XSocketCreate(e.what());
}
init();
}
CTCPSocket::CTCPSocket(CArchSocket socket) :
m_mutex(),
m_socket(socket),
m_flushed(&m_mutex, true)
{
assert(m_socket != NULL);
// socket starts in connected state
init();
onConnected();
setJob(newJob());
}
CTCPSocket::~CTCPSocket()
{
try {
close();
}
catch (...) {
// ignore
}
}
void
CTCPSocket::bind(const CNetworkAddress& addr)
{
try {
ARCH->bindSocket(m_socket, addr.getAddress());
}
catch (XArchNetworkAddressInUse& e) {
throw XSocketAddressInUse(e.what());
}
catch (XArchNetwork& e) {
throw XSocketBind(e.what());
}
}
void
CTCPSocket::close()
{
// remove ourself from the multiplexer
setJob(NULL);
CLock lock(&m_mutex);
// clear buffers and enter disconnected state
if (m_connected) {
sendEvent(getDisconnectedEvent());
}
onDisconnected();
// close the socket
if (m_socket != NULL) {
CArchSocket socket = m_socket;
m_socket = NULL;
try {
ARCH->closeSocket(socket);
}
catch (XArchNetwork& e) {
// ignore, there's not much we can do
LOG((CLOG_WARN "error closing socket: %s", e.what().c_str()));
}
}
}
void*
CTCPSocket::getEventTarget() const
{
return const_cast<void*>(reinterpret_cast<const void*>(this));
}
UInt32
CTCPSocket::read(void* buffer, UInt32 n)
{
// copy data directly from our input buffer
CLock lock(&m_mutex);
UInt32 size = m_inputBuffer.getSize();
if (n > size) {
n = size;
}
if (buffer != NULL && n != 0) {
memcpy(buffer, m_inputBuffer.peek(n), n);
}
m_inputBuffer.pop(n);
// if no more data and we cannot read or write then send disconnected
if (n > 0 && m_inputBuffer.getSize() == 0 && !m_readable && !m_writable) {
sendEvent(getDisconnectedEvent());
m_connected = false;
}
return n;
}
void
CTCPSocket::write(const void* buffer, UInt32 n)
{
bool wasEmpty;
{
CLock lock(&m_mutex);
// must not have shutdown output
if (!m_writable) {
sendEvent(getOutputErrorEvent());
return;
}
// ignore empty writes
if (n == 0) {
return;
}
// copy data to the output buffer
wasEmpty = (m_outputBuffer.getSize() == 0);
m_outputBuffer.write(buffer, n);
// there's data to write
m_flushed = false;
}
// make sure we're waiting to write
if (wasEmpty) {
setJob(newJob());
}
}
void
CTCPSocket::flush()
{
CLock lock(&m_mutex);
while (m_flushed == false) {
m_flushed.wait();
}
}
void
CTCPSocket::shutdownInput()
{
bool useNewJob = false;
{
CLock lock(&m_mutex);
// shutdown socket for reading
try {
ARCH->closeSocketForRead(m_socket);
}
catch (XArchNetwork&) {
// ignore
}
// shutdown buffer for reading
if (m_readable) {
sendEvent(getInputShutdownEvent());
onInputShutdown();
useNewJob = true;
}
}
if (useNewJob) {
setJob(newJob());
}
}
void
CTCPSocket::shutdownOutput()
{
bool useNewJob = false;
{
CLock lock(&m_mutex);
// shutdown socket for writing
try {
ARCH->closeSocketForWrite(m_socket);
}
catch (XArchNetwork&) {
// ignore
}
// shutdown buffer for writing
if (m_writable) {
sendEvent(getOutputShutdownEvent());
onOutputShutdown();
useNewJob = true;
}
}
if (useNewJob) {
setJob(newJob());
}
}
bool
CTCPSocket::isReady() const
{
CLock lock(&m_mutex);
return (m_inputBuffer.getSize() > 0);
}
UInt32
CTCPSocket::getSize() const
{
CLock lock(&m_mutex);
return m_inputBuffer.getSize();
}
void
CTCPSocket::connect(const CNetworkAddress& addr)
{
{
CLock lock(&m_mutex);
// fail on attempts to reconnect
if (m_socket == NULL || m_connected) {
sendConnectionFailedEvent("busy");
return;
}
try {
if (ARCH->connectSocket(m_socket, addr.getAddress())) {
sendEvent(getConnectedEvent());
onConnected();
}
else {
// connection is in progress
m_writable = true;
}
}
catch (XArchNetwork& e) {
throw XSocketConnect(e.what());
}
}
setJob(newJob());
}
void
CTCPSocket::init()
{
// default state
m_connected = false;
m_readable = false;
m_writable = false;
try {
// turn off Nagle algorithm. we send lots of very short messages
// that should be sent without (much) delay. for example, the
// mouse motion messages are much less useful if they're delayed.
ARCH->setNoDelayOnSocket(m_socket, true);
}
catch (XArchNetwork& e) {
try {
ARCH->closeSocket(m_socket);
m_socket = NULL;
}
catch (XArchNetwork&) {
// ignore
}
throw XSocketCreate(e.what());
}
}
void
CTCPSocket::setJob(ISocketMultiplexerJob* job)
{
// multiplexer will delete the old job
if (job == NULL) {
CSocketMultiplexer::getInstance()->removeSocket(this);
}
else {
CSocketMultiplexer::getInstance()->addSocket(this, job);
}
}
ISocketMultiplexerJob*
CTCPSocket::newJob()
{
// note -- must have m_mutex locked on entry
if (m_socket == NULL) {
return NULL;
}
else if (!m_connected) {
assert(!m_readable);
if (!(m_readable || m_writable)) {
return NULL;
}
return new TSocketMultiplexerMethodJob<CTCPSocket>(
this, &CTCPSocket::serviceConnecting,
m_socket, m_readable, m_writable);
}
else {
if (!(m_readable || (m_writable && (m_outputBuffer.getSize() > 0)))) {
return NULL;
}
return new TSocketMultiplexerMethodJob<CTCPSocket>(
this, &CTCPSocket::serviceConnected,
m_socket, m_readable,
m_writable && (m_outputBuffer.getSize() > 0));
}
}
void
CTCPSocket::sendConnectionFailedEvent(const char* msg)
{
CConnectionFailedInfo* info = new CConnectionFailedInfo(msg);
EVENTQUEUE->addEvent(CEvent(getConnectionFailedEvent(),
getEventTarget(), info, CEvent::kDontFreeData));
}
void
CTCPSocket::sendEvent(CEvent::Type type)
{
EVENTQUEUE->addEvent(CEvent(type, getEventTarget(), NULL));
}
void
CTCPSocket::onConnected()
{
m_connected = true;
m_readable = true;
m_writable = true;
}
void
CTCPSocket::onInputShutdown()
{
m_inputBuffer.pop(m_inputBuffer.getSize());
m_readable = false;
}
void
CTCPSocket::onOutputShutdown()
{
m_outputBuffer.pop(m_outputBuffer.getSize());
m_writable = false;
// we're now flushed
m_flushed = true;
m_flushed.broadcast();
}
void
CTCPSocket::onDisconnected()
{
// disconnected
onInputShutdown();
onOutputShutdown();
m_connected = false;
}
ISocketMultiplexerJob*
CTCPSocket::serviceConnecting(ISocketMultiplexerJob* job,
bool, bool write, bool error)
{
CLock lock(&m_mutex);
// should only check for errors if error is true but checking a new
// socket (and a socket that's connecting should be new) for errors
// should be safe and Mac OS X appears to have a bug where a
// non-blocking stream socket that fails to connect immediately is
// reported by select as being writable (i.e. connected) even when
// the connection has failed. this is easily demonstrated on OS X
// 10.3.4 by starting a synergy client and telling to connect to
// another system that's not running a synergy server. it will
// claim to have connected then quickly disconnect (i guess because
// read returns 0 bytes). unfortunately, synergy attempts to
// reconnect immediately, the process repeats and we end up
// spinning the CPU. luckily, OS X does set SO_ERROR on the
// socket correctly when the connection has failed so checking for
// errors works. (curiously, sometimes OS X doesn't report
// connection refused. when that happens it at least doesn't
// report the socket as being writable so synergy is able to time
// out the attempt.)
if (error || true) {
try {
// connection may have failed or succeeded
ARCH->throwErrorOnSocket(m_socket);
}
catch (XArchNetwork& e) {
sendConnectionFailedEvent(e.what().c_str());
onDisconnected();
return newJob();
}
}
if (write) {
sendEvent(getConnectedEvent());
onConnected();
return newJob();
}
return job;
}
ISocketMultiplexerJob*
CTCPSocket::serviceConnected(ISocketMultiplexerJob* job,
bool read, bool write, bool error)
{
CLock lock(&m_mutex);
if (error) {
sendEvent(getDisconnectedEvent());
onDisconnected();
return newJob();
}
bool needNewJob = false;
if (write) {
try {
// write data
UInt32 n = m_outputBuffer.getSize();
const void* buffer = m_outputBuffer.peek(n);
n = (UInt32)ARCH->writeSocket(m_socket, buffer, n);
// discard written data
if (n > 0) {
m_outputBuffer.pop(n);
if (m_outputBuffer.getSize() == 0) {
sendEvent(getOutputFlushedEvent());
m_flushed = true;
m_flushed.broadcast();
needNewJob = true;
}
}
}
catch (XArchNetworkShutdown&) {
// remote read end of stream hungup. our output side
// has therefore shutdown.
onOutputShutdown();
sendEvent(getOutputShutdownEvent());
if (!m_readable && m_inputBuffer.getSize() == 0) {
sendEvent(getDisconnectedEvent());
m_connected = false;
}
needNewJob = true;
}
catch (XArchNetworkDisconnected&) {
// stream hungup
onDisconnected();
sendEvent(getDisconnectedEvent());
needNewJob = true;
}
catch (XArchNetwork& e) {
// other write error
LOG((CLOG_WARN "error writing socket: %s", e.what().c_str()));
onDisconnected();
sendEvent(getOutputErrorEvent());
sendEvent(getDisconnectedEvent());
needNewJob = true;
}
}
if (read && m_readable) {
try {
UInt8 buffer[4096];
size_t n = ARCH->readSocket(m_socket, buffer, sizeof(buffer));
if (n > 0) {
bool wasEmpty = (m_inputBuffer.getSize() == 0);
// slurp up as much as possible
do {
m_inputBuffer.write(buffer, (UInt32)n);
n = ARCH->readSocket(m_socket, buffer, sizeof(buffer));
} while (n > 0);
// send input ready if input buffer was empty
if (wasEmpty) {
sendEvent(getInputReadyEvent());
}
}
else {
// remote write end of stream hungup. our input side
// has therefore shutdown but don't flush our buffer
// since there's still data to be read.
sendEvent(getInputShutdownEvent());
if (!m_writable && m_inputBuffer.getSize() == 0) {
sendEvent(getDisconnectedEvent());
m_connected = false;
}
m_readable = false;
needNewJob = true;
}
}
catch (XArchNetworkDisconnected&) {
// stream hungup
sendEvent(getDisconnectedEvent());
onDisconnected();
needNewJob = true;
}
catch (XArchNetwork& e) {
// ignore other read error
LOG((CLOG_WARN "error reading socket: %s", e.what().c_str()));
}
}
return needNewJob ? newJob() : job;
}