barrier/client/CMSWindowsSecondaryScreen.cpp

1839 lines
51 KiB
C++

#include "CMSWindowsSecondaryScreen.h"
#include "CClient.h"
#include "CClipboard.h"
#include "CMSWindowsClipboard.h"
#include "CPlatform.h"
#include "XScreen.h"
#include "CLock.h"
#include "CThread.h"
#include "CLog.h"
#include <cctype>
// these are only defined when WINVER >= 0x0500
#if !defined(SPI_GETMOUSESPEED)
#define SPI_GETMOUSESPEED 112
#endif
#if !defined(SPI_SETMOUSESPEED)
#define SPI_SETMOUSESPEED 113
#endif
//
// CMSWindowsSecondaryScreen
//
CMSWindowsSecondaryScreen::CMSWindowsSecondaryScreen() :
m_client(NULL),
m_threadID(0),
m_lastThreadID(0),
m_desk(NULL),
m_deskName(),
m_window(NULL),
m_active(false),
m_nextClipboardWindow(NULL)
{
m_is95Family = CPlatform::isWindows95Family();
// make sure this thread has a message queue
MSG dummy;
PeekMessage(&dummy, NULL, WM_USER, WM_USER, PM_NOREMOVE);
}
CMSWindowsSecondaryScreen::~CMSWindowsSecondaryScreen()
{
assert(m_window == NULL);
}
void
CMSWindowsSecondaryScreen::run()
{
// must call run() from same thread as open()
assert(m_threadID == GetCurrentThreadId());
// change our priority
CThread::getCurrentThread().setPriority(-7);
// poll input desktop to see if it changes (onPreTranslate()
// handles WM_TIMER)
UINT timer = 0;
if (!m_is95Family) {
SetTimer(NULL, 0, 200, NULL);
}
// run event loop
log((CLOG_INFO "entering event loop"));
doRun();
log((CLOG_INFO "exiting event loop"));
// remove timer
if (!m_is95Family) {
KillTimer(NULL, timer);
}
}
void
CMSWindowsSecondaryScreen::stop()
{
doStop();
}
void
CMSWindowsSecondaryScreen::open(CClient* client)
{
assert(m_client == NULL);
assert(client != NULL);
// set the client
m_client = client;
// open the display
openDisplay();
// update key state
updateKeys();
updateModifiers();
// assume primary has all clipboards
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
grabClipboard(id);
}
// hide the cursor
m_active = true;
leave();
}
void
CMSWindowsSecondaryScreen::close()
{
assert(m_client != NULL);
// close the display
closeDisplay();
// done with client
m_client = NULL;
}
void
CMSWindowsSecondaryScreen::enter(SInt32 x, SInt32 y, KeyModifierMask mask)
{
CLock lock(&m_mutex);
assert(m_window != NULL);
assert(m_active == false);
log((CLOG_INFO "entering screen at %d,%d mask=%04x", x, y, mask));
syncDesktop();
// now active
m_active = true;
// update our keyboard state to reflect the local state
updateKeys();
updateModifiers();
// toggle modifiers that don't match the desired state
if ((mask & KeyModifierCapsLock) != (m_mask & KeyModifierCapsLock)) {
toggleKey(VK_CAPITAL, KeyModifierCapsLock);
}
if ((mask & KeyModifierNumLock) != (m_mask & KeyModifierNumLock)) {
toggleKey(VK_NUMLOCK | 0x100, KeyModifierNumLock);
}
if ((mask & KeyModifierScrollLock) != (m_mask & KeyModifierScrollLock)) {
toggleKey(VK_SCROLL, KeyModifierScrollLock);
}
// show mouse
onEnter(x, y);
}
void
CMSWindowsSecondaryScreen::leave()
{
CLock lock(&m_mutex);
assert(m_window != NULL);
assert(m_active == true);
log((CLOG_INFO "leaving screen"));
syncDesktop();
// hide mouse
onLeave();
// not active anymore
m_active = false;
// if we think we own the clipboard but we don't then somebody
// grabbed the clipboard on this screen without us knowing.
// tell the server that this screen grabbed the clipboard.
//
// this works around bugs in the clipboard viewer chain.
// sometimes NT will simply never send WM_DRAWCLIPBOARD
// messages for no apparent reason and rebooting fixes the
// problem. since we don't want a broken clipboard until the
// next reboot we do this double check. clipboard ownership
// won't be reflected on other screens until we leave but at
// least the clipboard itself will work.
HWND clipboardOwner = GetClipboardOwner();
if (m_clipboardOwner != clipboardOwner) {
m_clipboardOwner = clipboardOwner;
if (m_clipboardOwner != m_window) {
m_client->onClipboardChanged(kClipboardClipboard);
m_client->onClipboardChanged(kClipboardSelection);
}
}
}
void
CMSWindowsSecondaryScreen::keyDown(KeyID key, KeyModifierMask mask)
{
Keystrokes keys;
UINT virtualKey;
CLock lock(&m_mutex);
assert(m_window != NULL);
syncDesktop();
// get the sequence of keys to simulate key press and the final
// modifier state.
m_mask = mapKey(keys, virtualKey, key, mask, kPress);
if (keys.empty()) {
return;
}
// generate key events
doKeystrokes(keys, 1);
// note that key is now down
m_keys[virtualKey] |= 0x80;
switch (virtualKey) {
case VK_LSHIFT:
case VK_RSHIFT:
m_keys[VK_SHIFT] |= 0x80;
break;
case VK_LCONTROL:
case VK_RCONTROL:
m_keys[VK_CONTROL] |= 0x80;
break;
case VK_LMENU:
case VK_RMENU:
m_keys[VK_MENU] |= 0x80;
break;
}
}
void
CMSWindowsSecondaryScreen::keyRepeat(KeyID key,
KeyModifierMask mask, SInt32 count)
{
Keystrokes keys;
UINT virtualKey;
CLock lock(&m_mutex);
assert(m_window != NULL);
syncDesktop();
// get the sequence of keys to simulate key repeat and the final
// modifier state.
m_mask = mapKey(keys, virtualKey, key, mask, kRepeat);
if (keys.empty()) {
return;
}
// generate key events
doKeystrokes(keys, count);
}
void
CMSWindowsSecondaryScreen::keyUp(KeyID key, KeyModifierMask mask)
{
Keystrokes keys;
UINT virtualKey;
CLock lock(&m_mutex);
assert(m_window != NULL);
syncDesktop();
// get the sequence of keys to simulate key release and the final
// modifier state.
m_mask = mapKey(keys, virtualKey, key, mask, kRelease);
if (keys.empty()) {
return;
}
// generate key events
doKeystrokes(keys, 1);
// note that key is now up
m_keys[virtualKey] &= ~0x80;
switch (virtualKey) {
case VK_LSHIFT:
if ((m_keys[VK_RSHIFT] & 0x80) == 0) {
m_keys[VK_SHIFT] &= ~0x80;
}
break;
case VK_RSHIFT:
if ((m_keys[VK_LSHIFT] & 0x80) == 0) {
m_keys[VK_SHIFT] &= ~0x80;
}
break;
case VK_LCONTROL:
if ((m_keys[VK_RCONTROL] & 0x80) == 0) {
m_keys[VK_CONTROL] &= ~0x80;
}
break;
case VK_RCONTROL:
if ((m_keys[VK_LCONTROL] & 0x80) == 0) {
m_keys[VK_CONTROL] &= ~0x80;
}
break;
case VK_LMENU:
if ((m_keys[VK_RMENU] & 0x80) == 0) {
m_keys[VK_MENU] &= ~0x80;
}
break;
case VK_RMENU:
if ((m_keys[VK_LMENU] & 0x80) == 0) {
m_keys[VK_MENU] &= ~0x80;
}
break;
}
}
void
CMSWindowsSecondaryScreen::mouseDown(ButtonID button)
{
CLock lock(&m_mutex);
assert(m_window != NULL);
syncDesktop();
// map button id to button flag
DWORD flags = mapButton(button, true);
// send event
if (flags != 0) {
mouse_event(flags, 0, 0, 0, 0);
}
}
void
CMSWindowsSecondaryScreen::mouseUp(ButtonID button)
{
CLock lock(&m_mutex);
assert(m_window != NULL);
syncDesktop();
// map button id to button flag
DWORD flags = mapButton(button, false);
// send event
if (flags != 0) {
mouse_event(flags, 0, 0, 0, 0);
}
}
void
CMSWindowsSecondaryScreen::mouseMove(SInt32 x, SInt32 y)
{
CLock lock(&m_mutex);
assert(m_window != NULL);
syncDesktop();
warpCursor(x, y);
}
void
CMSWindowsSecondaryScreen::mouseWheel(SInt32 delta)
{
CLock lock(&m_mutex);
assert(m_window != NULL);
syncDesktop();
mouse_event(MOUSEEVENTF_WHEEL, 0, 0, delta, 0);
}
void
CMSWindowsSecondaryScreen::setClipboard(ClipboardID /*id*/,
const IClipboard* src)
{
CLock lock(&m_mutex);
assert(m_window != NULL);
CMSWindowsClipboard dst(m_window);
CClipboard::copy(&dst, src);
}
void
CMSWindowsSecondaryScreen::grabClipboard(ClipboardID /*id*/)
{
CLock lock(&m_mutex);
assert(m_window != NULL);
CMSWindowsClipboard clipboard(m_window);
if (clipboard.open(0)) {
clipboard.close();
}
}
void
CMSWindowsSecondaryScreen::getMousePos(SInt32& x, SInt32& y) const
{
CLock lock(&m_mutex);
assert(m_window != NULL);
syncDesktop();
POINT pos;
if (GetCursorPos(&pos)) {
x = pos.x;
y = pos.y;
}
else {
x = 0;
y = 0;
}
}
void
CMSWindowsSecondaryScreen::getShape(
SInt32& x, SInt32& y, SInt32& w, SInt32& h) const
{
getScreenShape(x, y, w, h);
}
SInt32
CMSWindowsSecondaryScreen::getJumpZoneSize() const
{
return 0;
}
void
CMSWindowsSecondaryScreen::getClipboard(ClipboardID /*id*/,
IClipboard* dst) const
{
CLock lock(&m_mutex);
assert(m_window != NULL);
CMSWindowsClipboard src(m_window);
CClipboard::copy(dst, &src);
}
void
CMSWindowsSecondaryScreen::onOpenDisplay()
{
assert(m_window == NULL);
// note if using multiple monitors
m_multimon = isMultimon();
// save thread id. we'll need to pass this to the hook library.
m_threadID = GetCurrentThreadId();
// get the input desktop and switch to it
if (m_is95Family) {
if (!openDesktop()) {
throw XScreenOpenFailure();
}
}
else {
if (!switchDesktop(openInputDesktop())) {
throw XScreenOpenFailure();
}
}
}
void
CMSWindowsSecondaryScreen::onCloseDisplay()
{
// disconnect from desktop
if (m_is95Family) {
closeDesktop();
}
else {
switchDesktop(NULL);
}
// clear thread id
m_threadID = 0;
assert(m_window == NULL);
assert(m_desk == NULL);
}
bool
CMSWindowsSecondaryScreen::onPreTranslate(MSG* msg)
{
// handle event
switch (msg->message) {
case WM_TIMER:
// if current desktop is not the input desktop then switch to it
if (!m_is95Family) {
HDESK desk = openInputDesktop();
if (desk != NULL) {
if (isCurrentDesktop(desk)) {
CloseDesktop(desk);
}
else {
switchDesktop(desk);
}
}
}
return true;
}
return false;
}
LRESULT
CMSWindowsSecondaryScreen::onEvent(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
{
switch (msg) {
case WM_QUERYENDSESSION:
if (m_is95Family) {
return TRUE;
}
break;
case WM_ENDSESSION:
if (m_is95Family) {
if (wParam == TRUE && lParam == 0) {
stop();
}
return 0;
}
break;
case WM_PAINT:
ValidateRect(hwnd, NULL);
return 0;
case WM_ACTIVATEAPP:
if (wParam == FALSE) {
// some other app activated. hide the hider window.
ShowWindow(m_window, SW_HIDE);
}
break;
case WM_DRAWCLIPBOARD:
log((CLOG_DEBUG "clipboard was taken"));
// first pass it on
SendMessage(m_nextClipboardWindow, msg, wParam, lParam);
// now notify client that somebody changed the clipboard (unless
// we're now the owner, in which case it's because we took
// ownership, or now it's owned by nobody, which will happen if
// we owned it and switched desktops because we destroy our
// window to do that).
m_clipboardOwner = GetClipboardOwner();
if (m_clipboardOwner != m_window && m_clipboardOwner != NULL) {
m_client->onClipboardChanged(kClipboardClipboard);
m_client->onClipboardChanged(kClipboardSelection);
}
return 0;
case WM_CHANGECBCHAIN:
if (m_nextClipboardWindow == (HWND)wParam) {
m_nextClipboardWindow = (HWND)lParam;
}
else {
SendMessage(m_nextClipboardWindow, msg, wParam, lParam);
}
return 0;
case WM_DISPLAYCHANGE:
// screen resolution has changed
updateScreenShape();
m_multimon = isMultimon();
m_client->onResolutionChanged();
return 0;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
void
CMSWindowsSecondaryScreen::onEnter(SInt32 x, SInt32 y)
{
// warp to requested location
warpCursor(x, y);
// show cursor
ShowWindow(m_window, SW_HIDE);
}
void
CMSWindowsSecondaryScreen::onLeave()
{
// move hider window under the mouse (rather than moving the mouse
// somewhere else on the screen)
POINT point;
GetCursorPos(&point);
MoveWindow(m_window, point.x, point.y, 1, 1, FALSE);
// raise and show the hider window. take activation.
ShowWindow(m_window, SW_SHOWNORMAL);
}
bool
CMSWindowsSecondaryScreen::openDesktop()
{
CLock lock(&m_mutex);
// initialize clipboard owner to current owner. we don't want
// to take ownership of the clipboard just by starting up.
m_clipboardOwner = GetClipboardOwner();
// create the cursor hiding window. this window is used to hide the
// cursor when it's not on the screen. the window is hidden as soon
// as the cursor enters the screen or the display's real cursor is
// moved.
m_window = CreateWindowEx(WS_EX_TOPMOST |
WS_EX_TRANSPARENT | WS_EX_TOOLWINDOW,
(LPCTSTR)getClass(), "Synergy",
WS_POPUP,
0, 0, 1, 1, NULL, NULL,
getInstance(),
NULL);
// install our clipboard snooper
m_nextClipboardWindow = SetClipboardViewer(m_window);
return true;
}
void
CMSWindowsSecondaryScreen::closeDesktop()
{
CLock lock(&m_mutex);
if (m_window != NULL) {
// remove clipboard snooper
ChangeClipboardChain(m_window, m_nextClipboardWindow);
m_nextClipboardWindow = NULL;
// destroy window
DestroyWindow(m_window);
m_window = NULL;
}
}
bool
CMSWindowsSecondaryScreen::switchDesktop(HDESK desk)
{
CLock lock(&m_mutex);
bool ownClipboard = false;
if (m_window != NULL) {
// note if we own the clipboard
ownClipboard = (m_clipboardOwner == m_window);
// remove clipboard snooper
ChangeClipboardChain(m_window, m_nextClipboardWindow);
m_nextClipboardWindow = NULL;
// destroy window
DestroyWindow(m_window);
m_window = NULL;
}
// done with desktop
if (m_desk != NULL) {
CloseDesktop(m_desk);
m_desk = NULL;
m_deskName = "";
}
// if no new desktop then we're done
if (desk == NULL) {
log((CLOG_INFO "disconnecting desktop"));
return true;
}
// set the desktop. can only do this when there are no windows
// and hooks on the current desktop owned by this thread.
if (SetThreadDesktop(desk) == 0) {
log((CLOG_ERR "failed to set desktop: %d", GetLastError()));
CloseDesktop(desk);
return false;
}
// initialize clipboard owner to current owner. we don't want
// to take ownership of the clipboard just by starting up.
m_clipboardOwner = GetClipboardOwner();
// create the cursor hiding window. this window is used to hide the
// cursor when it's not on the screen. the window is hidden as soon
// as the cursor enters the screen or the display's real cursor is
// moved.
m_window = CreateWindowEx(WS_EX_TOPMOST |
WS_EX_TRANSPARENT | WS_EX_TOOLWINDOW,
(LPCTSTR)getClass(), "Synergy",
WS_POPUP,
0, 0, 1, 1, NULL, NULL,
getInstance(),
NULL);
if (m_window == NULL) {
log((CLOG_ERR "failed to create window: %d", GetLastError()));
CloseDesktop(desk);
return false;
}
// install our clipboard snooper
m_nextClipboardWindow = SetClipboardViewer(m_window);
// if we owned the desktop then set the clipboard owner
if (ownClipboard) {
m_clipboardOwner = GetClipboardOwner();
}
// save new desktop
m_desk = desk;
m_deskName = getDesktopName(m_desk);
log((CLOG_INFO "switched to desktop %s", m_deskName.c_str()));
// get desktop up to date
if (!m_active) {
onLeave();
}
return true;
}
void
CMSWindowsSecondaryScreen::syncDesktop() const
{
// note -- mutex must be locked on entry
// change calling thread's desktop
if (!m_is95Family) {
if (SetThreadDesktop(m_desk) == 0) {
log((CLOG_WARN "failed to set desktop: %d", GetLastError()));
}
}
// attach input queues if not already attached. this has a habit
// of sucking up more and more CPU each time it's called (even if
// the threads are already attached). since we only expect one
// thread to call this more than once we can save just the last
// the attached thread.
DWORD threadID = GetCurrentThreadId();
if (threadID != m_lastThreadID && threadID != m_threadID) {
m_lastThreadID = threadID;
AttachThreadInput(threadID, m_threadID, TRUE);
}
}
CString
CMSWindowsSecondaryScreen::getCurrentDesktopName() const
{
return m_deskName;
}
void
CMSWindowsSecondaryScreen::warpCursor(SInt32 x, SInt32 y)
{
// move the mouse directly to target position on NT family or if
// not using multiple monitors.
if (!m_multimon || !m_is95Family) {
SInt32 x0, y0, w, h;
getScreenShape(x0, y0, w, h);
mouse_event(MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE,
(DWORD)((65535.99 * (x - x0)) / (w - 1)),
(DWORD)((65535.99 * (y - y0)) / (h - 1)),
0, 0);
}
// windows 98 (and Me?) is broken. you cannot set the absolute
// position of the mouse except on the primary monitor but you
// can do relative moves onto any monitor. this is, in microsoft's
// words, "by design." apparently the designers of windows 2000
// we're a little less lazy and did it right.
//
// we use the microsoft recommendation (Q193003): set the absolute
// position on the primary monitor, disable mouse acceleration,
// relative move the mouse to the final location, restore mouse
// acceleration. to avoid one kind of race condition (the user
// clicking the mouse or pressing a key between the absolute and
// relative move) we'll use SendInput() which guarantees that the
// events are delivered uninterrupted. we cannot prevent changes
// to the mouse acceleration at inopportune times, though.
//
// point-to-activate (x-mouse) doesn't seem to be bothered by the
// absolute/relative combination. a window over the absolute
// position (0,0) does *not* get activated (at least not on win2k)
// if the relative move puts the cursor elsewhere. similarly, the
// app under the final mouse position does *not* get deactivated
// by the absolute move to 0,0.
else {
// save mouse speed & acceleration
int oldSpeed[4];
bool accelChanged =
SystemParametersInfo(SPI_GETMOUSE,0, oldSpeed,0) &&
SystemParametersInfo(SPI_GETMOUSESPEED, 0, oldSpeed + 3, 0);
// use 1:1 motion
if (accelChanged) {
int newSpeed[4] = { 0, 0, 0, 1 };
accelChanged =
SystemParametersInfo(SPI_SETMOUSE, 0, newSpeed, 0) ||
SystemParametersInfo(SPI_SETMOUSESPEED, 0, newSpeed + 3, 0);
}
// send events
INPUT events[2];
events[0].type = INPUT_MOUSE;
events[0].mi.dx = 0;
events[0].mi.dy = 0;
events[0].mi.mouseData = 0;
events[0].mi.dwFlags = MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE;
events[0].mi.time = GetTickCount();
events[0].mi.dwExtraInfo = 0;
events[1].type = INPUT_MOUSE;
events[1].mi.dx = x;
events[1].mi.dy = y;
events[1].mi.mouseData = 0;
events[1].mi.dwFlags = MOUSEEVENTF_MOVE;
events[1].mi.time = events[0].mi.time;
events[1].mi.dwExtraInfo = 0;
SendInput(sizeof(events) / sizeof(events[0]),
events, sizeof(events[0]));
// restore mouse speed & acceleration
if (accelChanged) {
SystemParametersInfo(SPI_SETMOUSE, 0, oldSpeed, 0);
SystemParametersInfo(SPI_SETMOUSESPEED, 0, oldSpeed + 3, 0);
}
}
}
bool
CMSWindowsSecondaryScreen::isMultimon() const
{
SInt32 x0, y0, w, h;
getScreenShape(x0, y0, w, h);
return (w != GetSystemMetrics(SM_CXSCREEN) ||
h != GetSystemMetrics(SM_CYSCREEN));
}
// these tables map KeyID (a X windows KeySym) to virtual key codes.
// if the key is an extended key then the entry is the virtual key
// code | 0x100. keys that map to normal characters have a 0 entry
// and the conversion is done elsewhere.
static const UINT g_latin1[] =
{
/* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0
};
static const UINT g_latin2[] =
{
/* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0
};
static const UINT g_latin3[] =
{
/* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0
};
static const UINT g_latin4[] =
{
/* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0
};
static const UINT g_latin5[] =
{
/* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0
};
static const UINT g_latin6[] =
{
/* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0
};
static const UINT g_latin7[] =
{
/* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0
};
static const UINT g_latin8[] =
{
/* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0
};
static const UINT g_latin9[] =
{
/* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0
};
static const UINT g_terminal[] =
{
/* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0
};
static const UINT g_function[] =
{
/* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x20 */ VK_TAB, 0, 0, 0, 0, 0, 0, 0,
/* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0
};
/* XK_KP_Space to XK_KP_Equal */
static const UINT g_miscellany[] =
{
/* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x08 */ VK_BACK, VK_TAB, 0, VK_CLEAR, 0, VK_RETURN, 0, 0,
/* 0x10 */ 0, 0, 0, VK_PAUSE, VK_SCROLL, 0/*sys-req*/, 0, 0,
/* 0x18 */ 0, 0, 0, VK_ESCAPE, 0, 0, 0, 0,
/* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x50 */ VK_HOME|0x100, VK_LEFT|0x100, VK_UP|0x100, VK_RIGHT|0x100,
/* 0x54 */ VK_DOWN|0x100, VK_PRIOR|0x100, VK_NEXT|0x100, VK_END|0x100,
/* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x60 */ VK_SELECT|0x100, VK_SNAPSHOT|0x100, VK_EXECUTE|0x100, VK_INSERT|0x100,
/* 0x64 */ 0, 0, 0, VK_APPS|0x100,
/* 0x68 */ 0, 0, VK_HELP|0x100, VK_CANCEL|0x100, 0, 0, 0, 0,
/* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x78 */ 0, 0, 0, 0, 0, 0, VK_MODECHANGE|0x100, VK_NUMLOCK|0x100,
/* 0x80 */ VK_SPACE, 0, 0, 0, 0, 0, 0, 0,
/* 0x88 */ 0, VK_TAB, 0, 0, 0, VK_RETURN|0x100, 0, 0,
/* 0x90 */ 0, 0, 0, 0, 0, VK_HOME, VK_LEFT, VK_UP,
/* 0x98 */ VK_RIGHT, VK_DOWN, VK_PRIOR, VK_NEXT,
/* 0x9c */ VK_END, 0, VK_INSERT, VK_DELETE,
/* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa8 */ 0, 0, VK_MULTIPLY, VK_ADD,
/* 0xac */ VK_SEPARATOR, VK_SUBTRACT, VK_DECIMAL, VK_DIVIDE|0x100,
/* 0xb0 */ VK_NUMPAD0, VK_NUMPAD1, VK_NUMPAD2, VK_NUMPAD3,
/* 0xb4 */ VK_NUMPAD4, VK_NUMPAD5, VK_NUMPAD6, VK_NUMPAD7,
/* 0xb8 */ VK_NUMPAD8, VK_NUMPAD9, 0, 0, 0, 0, VK_F1, VK_F2,
/* 0xc0 */ VK_F3, VK_F4, VK_F5, VK_F6, VK_F7, VK_F8, VK_F9, VK_F10,
/* 0xc8 */ VK_F11, VK_F12, VK_F13, VK_F14, VK_F15, VK_F16, VK_F17, VK_F18,
/* 0xd0 */ VK_F19, VK_F20, VK_F21, VK_F22, VK_F23, VK_F24, 0, 0,
/* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe0 */ 0, VK_LSHIFT, VK_RSHIFT, VK_LCONTROL,
/* 0xe4 */ VK_RCONTROL|0x100, VK_CAPITAL, 0, VK_LWIN|0x100,
/* 0xe8 */ VK_RWIN|0x100, VK_LMENU, VK_RMENU|0x100, 0, 0, 0, 0, 0,
/* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, VK_DELETE|0x100
};
static const UINT* g_katakana = NULL;
static const UINT* g_arabic = NULL;
static const UINT* g_cyrillic = NULL;
static const UINT* g_greek = NULL;
static const UINT* g_technical = NULL;
static const UINT* g_special = NULL;
static const UINT* g_publishing = NULL;
static const UINT* g_apl = NULL;
static const UINT* g_hebrew = NULL;
static const UINT* g_thai = NULL;
static const UINT* g_korean = NULL;
static const UINT* g_armenian = NULL;
static const UINT* g_georgian = NULL;
static const UINT* g_azeri = NULL;
static const UINT* g_vietnamese = NULL;
static const UINT* g_currency = NULL;
static const UINT* g_mapTable[] =
{
/* 0x00 */ g_latin1, g_latin2, g_latin3, g_latin4,
/* 0x04 */ g_katakana, g_arabic, g_cyrillic, g_greek,
/* 0x08 */ g_technical, g_special, g_publishing, g_apl,
/* 0x0c */ g_hebrew, g_thai, g_korean, NULL,
/* 0x10 */ NULL, NULL, g_latin8, g_latin9,
/* 0x14 */ g_armenian, g_georgian, g_azeri, NULL,
/* 0x18 */ NULL, NULL, NULL, NULL, NULL, NULL, g_vietnamese, NULL,
/* 0x20 */ g_currency, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0x28 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0x30 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0x38 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0x40 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0x48 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0x50 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0x58 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0x60 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0x68 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0x70 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0x78 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0x80 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0x88 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0x90 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0x98 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0xa0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0xa8 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0xb0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0xb8 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0xc0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0xc8 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0xd0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0xd8 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0xe0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0xe8 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0xf0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
/* 0xf8 */ NULL, NULL, NULL, NULL,
/* 0xfc */ NULL, g_terminal, g_function, g_miscellany
};
DWORD
CMSWindowsSecondaryScreen::mapButton(ButtonID button, bool press) const
{
// map button id to button flag
switch (button) {
case kButtonLeft:
return press ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP;
case kButtonMiddle:
return press ? MOUSEEVENTF_MIDDLEDOWN : MOUSEEVENTF_MIDDLEUP;
case kButtonRight:
return press ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP;
default:
return 0;
}
}
KeyModifierMask
CMSWindowsSecondaryScreen::mapKey(Keystrokes& keys, UINT& virtualKey,
KeyID id, KeyModifierMask mask, EKeyAction action) const
{
// lookup the key table
const UInt32 mapID = ((id >> 8) & 0xff);
const UINT* map = g_mapTable[mapID];
if (map == NULL) {
// unknown key
return m_mask;
}
// look up virtual key for id. default output mask carries over
// the current toggle modifier states and includes desired shift,
// control, alt, and meta states.
const UInt32 code = (id & 0xff);
virtualKey = map[code];
KeyModifierMask outMask = (m_mask &
(KeyModifierCapsLock |
KeyModifierNumLock |
KeyModifierScrollLock));
outMask |= (mask &
(KeyModifierShift |
KeyModifierControl |
KeyModifierAlt |
KeyModifierMeta));
log((CLOG_DEBUG2 "key id %d -> virtual key %d", id, virtualKey));
// extract extended key flag
const bool isExtended = ((virtualKey & 0x100) != 0);
virtualKey &= ~0x100;
// if not in map then ask system to convert ascii character
if (virtualKey == 0) {
if (mapID != 0) {
// not ascii
log((CLOG_DEBUG2 "not ascii"));
return m_mask;
}
// translate. return no keys if unknown key.
SHORT vk = VkKeyScan(static_cast<TCHAR>(code));
if (vk == 0xffff) {
log((CLOG_DEBUG2 "no virtual key for character %d", code));
return m_mask;
}
// use whatever shift state VkKeyScan says
// FIXME -- also for control and alt, but it's more difficult
// to determine if control and alt must be off or if it just
// doesn't matter.
outMask &= ~KeyModifierShift;
// convert system modifier mask to our mask
if (HIBYTE(vk) & 1) {
outMask |= KeyModifierShift;
}
if (HIBYTE(vk) & 2) {
outMask |= KeyModifierControl;
}
if (HIBYTE(vk) & 4) {
outMask |= KeyModifierAlt;
}
log((CLOG_DEBUG2 "character %d to virtual key %d mask 0x%04x", code, LOBYTE(vk), outMask));
// handle combination of caps-lock and shift. if caps-lock is
// off locally then use shift as necessary. if caps-lock is on
// locally then it reverses the meaning of shift for keys that
// are subject to case conversion.
if ((outMask & KeyModifierCapsLock) != 0) {
if (tolower(code) != toupper(code)) {
log((CLOG_DEBUG2 "flip shift"));
outMask ^= KeyModifierShift;
}
}
// get virtual key
virtualKey = LOBYTE(vk);
}
// if in map then figure out correct modifier state
else {
// check numeric keypad. note that while KeyID distinguishes
// between the keypad movement keys (e.g. Home, left arrow),
// the virtual keys do not. however, the virtual keys do
// distinguish between keypad numbers and operators (e.g.
// add, multiply) and their main keyboard counterparts.
// therefore, we can ignore the num-lock state for movement
// virtual keys but not for numeric keys.
if (virtualKey >= VK_NUMPAD0 && virtualKey <= VK_DIVIDE) {
// set required shift state based on current numlock state
if ((outMask & KeyModifierNumLock) == 0) {
if ((m_mask & KeyModifierNumLock) == 0) {
log((CLOG_DEBUG2 "turn on num lock for keypad key"));
outMask |= KeyModifierNumLock;
}
else {
log((CLOG_DEBUG2 "turn on shift for keypad key"));
outMask |= KeyModifierShift;
}
}
}
// check for ISO_Left_Tab
else if (id == 0xfe20) {
outMask |= KeyModifierShift;
}
}
// a list of modifier key info
class CModifierInfo {
public:
KeyModifierMask m_mask;
UINT m_virtualKey;
UINT m_virtualKey2;
bool m_isToggle;
};
static const CModifierInfo s_modifier[] = {
{ KeyModifierShift, VK_LSHIFT, VK_RSHIFT, false },
{ KeyModifierControl, VK_LCONTROL, VK_RCONTROL | 0x100,false },
{ KeyModifierAlt, VK_LMENU, VK_RMENU | 0x100, false },
{ KeyModifierMeta, VK_LWIN | 0x100, VK_RWIN | 0x100, false },
{ KeyModifierCapsLock, VK_CAPITAL, 0, true },
{ KeyModifierNumLock, VK_NUMLOCK | 0x100, 0, true },
{ KeyModifierScrollLock,VK_SCROLL, 0, true }
};
static const unsigned int s_numModifiers =
sizeof(s_modifier) / sizeof(s_modifier[0]);
// note if the key is a modifier
unsigned int modifierIndex;
switch (virtualKey) {
case VK_SHIFT:
case VK_LSHIFT:
case VK_RSHIFT:
modifierIndex = 0;
break;
case VK_CONTROL:
case VK_LCONTROL:
case VK_RCONTROL:
modifierIndex = 1;
break;
case VK_MENU:
case VK_LMENU:
case VK_RMENU:
modifierIndex = 2;
break;
case VK_LWIN:
case VK_RWIN:
modifierIndex = 3;
break;
case VK_CAPITAL:
modifierIndex = 4;
break;
case VK_NUMLOCK:
modifierIndex = 5;
break;
case VK_SCROLL:
modifierIndex = 6;
break;
default:
modifierIndex = s_numModifiers;
break;
}
const bool isModifier = (modifierIndex != s_numModifiers);
// add the key events required to get to the modifier state
// necessary to generate an event yielding id. also save the
// key events required to restore the state. if the key is
// a modifier key then skip this because modifiers should not
// modify modifiers.
Keystrokes undo;
Keystroke keystroke;
if (outMask != m_mask && !isModifier) {
for (unsigned int i = 0; i < s_numModifiers; ++i) {
KeyModifierMask bit = s_modifier[i].m_mask;
if ((outMask & bit) != (m_mask & bit)) {
if ((outMask & bit) != 0) {
// modifier is not active but should be. if the
// modifier is a toggle then toggle it on with a
// press/release, otherwise activate it with a
// press.
keystroke.m_virtualKey = s_modifier[i].m_virtualKey;
keystroke.m_press = true;
keystroke.m_repeat = false;
keys.push_back(keystroke);
if (s_modifier[i].m_isToggle) {
keystroke.m_press = false;
keys.push_back(keystroke);
undo.push_back(keystroke);
keystroke.m_press = true;
undo.push_back(keystroke);
}
else {
keystroke.m_press = false;
undo.push_back(keystroke);
}
}
else {
// modifier is active but should not be. if the
// modifier is a toggle then toggle it off with a
// press/release, otherwise deactivate it with a
// release. we must check each keycode for the
// modifier if not a toggle.
if (s_modifier[i].m_isToggle) {
keystroke.m_virtualKey = s_modifier[i].m_virtualKey;
keystroke.m_press = true;
keystroke.m_repeat = false;
keys.push_back(keystroke);
keystroke.m_press = false;
keys.push_back(keystroke);
undo.push_back(keystroke);
keystroke.m_press = true;
undo.push_back(keystroke);
}
else {
UINT key = s_modifier[i].m_virtualKey;
if ((m_keys[key & 0xff] & 0x80) != 0) {
keystroke.m_virtualKey = key;
keystroke.m_press = false;
keystroke.m_repeat = false;
keys.push_back(keystroke);
keystroke.m_press = true;
undo.push_back(keystroke);
}
key = s_modifier[i].m_virtualKey2;
if (key != 0 && (m_keys[key & 0xff] & 0x80) != 0) {
keystroke.m_virtualKey = key;
keystroke.m_press = false;
keystroke.m_repeat = false;
keys.push_back(keystroke);
keystroke.m_press = true;
undo.push_back(keystroke);
}
}
}
}
}
}
// add the key event
keystroke.m_virtualKey = virtualKey;
if (isExtended) {
keystroke.m_virtualKey |= 0x100;
}
switch (action) {
case kPress:
keystroke.m_press = true;
keystroke.m_repeat = false;
keys.push_back(keystroke);
break;
case kRelease:
keystroke.m_press = false;
keystroke.m_repeat = false;
keys.push_back(keystroke);
break;
case kRepeat:
keystroke.m_press = true;
keystroke.m_repeat = true;
keys.push_back(keystroke);
break;
}
// add key events to restore the modifier state. apply events in
// the reverse order that they're stored in undo.
while (!undo.empty()) {
keys.push_back(undo.back());
undo.pop_back();
}
// if the key is a modifier key then compute the modifier mask after
// this key is pressed.
mask = m_mask;
if (isModifier && action != kRepeat) {
// toggle keys modify the state on release. other keys set
// the bit on press and clear the bit on release.
const CModifierInfo& modifier = s_modifier[modifierIndex];
if (modifier.m_isToggle) {
if (action == kRelease) {
mask ^= modifier.m_mask;
}
}
else if (action == kPress) {
mask |= modifier.m_mask;
}
else {
// can't reset bit until all keys that set it are released.
// scan those keys to see if any are pressed.
bool down = false;
if (virtualKey != (modifier.m_virtualKey & 0xff) &&
(m_keys[modifier.m_virtualKey & 0xff] & 0x80) != 0) {
down = true;
}
if (modifier.m_virtualKey2 != 0 &&
virtualKey != (modifier.m_virtualKey2 & 0xff) &&
(m_keys[modifier.m_virtualKey2 & 0xff] & 0x80) != 0) {
down = true;
}
if (!down)
mask &= ~modifier.m_mask;
}
}
log((CLOG_DEBUG2 "previous modifiers 0x%04x, final modifiers 0x%04x", m_mask, mask));
return mask;
}
void
CMSWindowsSecondaryScreen::doKeystrokes(const Keystrokes& keys, SInt32 count)
{
// do nothing if no keys or no repeats
if (count < 1 || keys.empty()) {
return;
}
// generate key events
for (Keystrokes::const_iterator k = keys.begin(); k != keys.end(); ) {
if (k->m_repeat) {
// repeat from here up to but not including the next key
// with m_repeat == false count times.
Keystrokes::const_iterator start = k;
for (; count > 0; --count) {
// send repeating events
for (k = start; k != keys.end() && k->m_repeat; ++k) {
sendKeyEvent(k->m_virtualKey, k->m_press);
}
}
// note -- k is now on the first non-repeat key after the
// repeat keys, exactly where we'd like to continue from.
}
else {
// send event
sendKeyEvent(k->m_virtualKey, k->m_press);
// next key
++k;
}
}
}
void
CMSWindowsSecondaryScreen::updateKeys()
{
// clear key state
memset(m_keys, 0, sizeof(m_keys));
// we only care about the modifier key states
m_keys[VK_LSHIFT] = static_cast<BYTE>(GetKeyState(VK_LSHIFT));
m_keys[VK_RSHIFT] = static_cast<BYTE>(GetKeyState(VK_RSHIFT));
m_keys[VK_SHIFT] = static_cast<BYTE>(GetKeyState(VK_SHIFT));
m_keys[VK_LCONTROL] = static_cast<BYTE>(GetKeyState(VK_LCONTROL));
m_keys[VK_RCONTROL] = static_cast<BYTE>(GetKeyState(VK_RCONTROL));
m_keys[VK_CONTROL] = static_cast<BYTE>(GetKeyState(VK_CONTROL));
m_keys[VK_LMENU] = static_cast<BYTE>(GetKeyState(VK_LMENU));
m_keys[VK_RMENU] = static_cast<BYTE>(GetKeyState(VK_RMENU));
m_keys[VK_MENU] = static_cast<BYTE>(GetKeyState(VK_MENU));
m_keys[VK_LWIN] = static_cast<BYTE>(GetKeyState(VK_LWIN));
m_keys[VK_RWIN] = static_cast<BYTE>(GetKeyState(VK_RWIN));
m_keys[VK_APPS] = static_cast<BYTE>(GetKeyState(VK_APPS));
m_keys[VK_CAPITAL] = static_cast<BYTE>(GetKeyState(VK_CAPITAL));
m_keys[VK_NUMLOCK] = static_cast<BYTE>(GetKeyState(VK_NUMLOCK));
m_keys[VK_SCROLL] = static_cast<BYTE>(GetKeyState(VK_SCROLL));
}
void
CMSWindowsSecondaryScreen::updateModifiers()
{
// update active modifier mask
m_mask = 0;
if ((m_keys[VK_LSHIFT] & 0x80) != 0 || (m_keys[VK_RSHIFT] & 0x80) != 0) {
m_mask |= KeyModifierShift;
}
if ((m_keys[VK_LCONTROL] & 0x80) != 0 ||
(m_keys[VK_RCONTROL] & 0x80) != 0) {
m_mask |= KeyModifierControl;
}
if ((m_keys[VK_LMENU] & 0x80) != 0 || (m_keys[VK_RMENU] & 0x80) != 0) {
m_mask |= KeyModifierAlt;
}
if ((m_keys[VK_LWIN] & 0x80) != 0 || (m_keys[VK_RWIN] & 0x80) != 0) {
m_mask |= KeyModifierMeta;
}
if ((m_keys[VK_CAPITAL] & 0x01) != 0) {
m_mask |= KeyModifierCapsLock;
}
if ((m_keys[VK_NUMLOCK] & 0x01) != 0) {
m_mask |= KeyModifierNumLock;
}
if ((m_keys[VK_SCROLL] & 0x01) != 0) {
m_mask |= KeyModifierScrollLock;
}
log((CLOG_DEBUG2 "modifiers on update: 0x%04x", m_mask));
}
void
CMSWindowsSecondaryScreen::toggleKey(UINT virtualKey, KeyModifierMask mask)
{
// send key events to simulate a press and release
sendKeyEvent(virtualKey, true);
sendKeyEvent(virtualKey, false);
// toggle shadow state
m_mask ^= mask;
m_keys[virtualKey & 0xff] ^= 0x01;
}
UINT
CMSWindowsSecondaryScreen::virtualKeyToScanCode(UINT& virtualKey)
{
// try mapping given virtual key
UINT code = MapVirtualKey(virtualKey & 0xff, 0);
if (code != 0) {
return code;
}
// no dice. if the virtual key distinguishes between left/right
// then try the one that doesn't distinguish sides. windows (or
// keyboard drivers) are inconsistent in their treatment of these
// virtual keys. the following behaviors have been observed:
//
// win2k (gateway desktop):
// MapVirtualKey(vk, 0):
// VK_SHIFT == VK_LSHIFT != VK_RSHIFT
// VK_CONTROL == VK_LCONTROL == VK_RCONTROL
// VK_MENU == VK_LMENU == VK_RMENU
// MapVirtualKey(sc, 3):
// VK_LSHIFT and VK_RSHIFT mapped independently
// VK_LCONTROL is mapped but not VK_RCONTROL
// VK_LMENU is mapped but not VK_RMENU
//
// win me (sony vaio laptop):
// MapVirtualKey(vk, 0):
// VK_SHIFT mapped; VK_LSHIFT, VK_RSHIFT not mapped
// VK_CONTROL mapped; VK_LCONTROL, VK_RCONTROL not mapped
// VK_MENU mapped; VK_LMENU, VK_RMENU not mapped
// MapVirtualKey(sc, 3):
// all scan codes unmapped (function apparently unimplemented)
switch (virtualKey & 0xff) {
case VK_LSHIFT:
case VK_RSHIFT:
virtualKey = VK_SHIFT;
return MapVirtualKey(VK_SHIFT, 0);
case VK_LCONTROL:
case VK_RCONTROL:
virtualKey = VK_CONTROL;
return MapVirtualKey(VK_CONTROL, 0);
case VK_LMENU:
case VK_RMENU:
virtualKey = VK_MENU;
return MapVirtualKey(VK_MENU, 0);
default:
return 0;
}
}
bool
CMSWindowsSecondaryScreen::isExtendedKey(UINT virtualKey)
{
// see if we've already encoded the extended flag
if ((virtualKey & 0x100) != 0) {
return true;
}
// check known virtual keys
switch (virtualKey & 0xff) {
case VK_NUMLOCK:
case VK_RCONTROL:
case VK_RMENU:
case VK_LWIN:
case VK_RWIN:
case VK_APPS:
return true;
default:
return false;
}
}
void
CMSWindowsSecondaryScreen::sendKeyEvent(UINT virtualKey, bool press)
{
DWORD flags = 0;
if (isExtendedKey(virtualKey)) {
flags |= KEYEVENTF_EXTENDEDKEY;
}
if (!press) {
flags |= KEYEVENTF_KEYUP;
}
const UINT code = virtualKeyToScanCode(virtualKey);
keybd_event(static_cast<BYTE>(virtualKey & 0xff),
static_cast<BYTE>(code), flags, 0);
log((CLOG_DEBUG2 "send key %d, 0x%04x, %s%s", virtualKey & 0xff, code, ((flags & KEYEVENTF_KEYUP) ? "release" : "press"), ((flags & KEYEVENTF_EXTENDEDKEY) ? " extended" : "")));
}