barrier/server/CConfig.h

86 lines
2.2 KiB
C++

#ifndef CSCREENMAP_H
#define CSCREENMAP_H
#include "BasicTypes.h"
#include "CString.h"
#include <map>
class CScreenMap {
public:
enum EDirection { kLeft, kRight, kTop, kBottom,
kFirstDirection = kLeft, kLastDirection = kBottom };
enum EDirectionMask { kLeftMask = 1, kRightMask = 2,
kTopMask = 4, kBottomMask = 8 };
private:
class CCell {
public:
CString m_neighbor[kLastDirection - kFirstDirection + 1];
};
typedef std::map<CString, CCell> CCellMap;
public:
typedef CCellMap::const_iterator internal_const_iterator;
class const_iterator : public std::iterator<
std::bidirectional_iterator_tag,
CString, ptrdiff_t, CString*, CString&> {
public:
explicit const_iterator() : m_i() { }
explicit const_iterator(const internal_const_iterator& i) : m_i(i) { }
const_iterator& operator=(const const_iterator& i) {
m_i = i.m_i;
return *this;
}
CString operator*() { return m_i->first; }
const CString* operator->() { return &(m_i->first); }
const_iterator& operator++() { ++m_i; return *this; }
const_iterator operator++(int) { return const_iterator(m_i++); }
const_iterator& operator--() { --m_i; return *this; }
const_iterator operator--(int) { return const_iterator(m_i--); }
bool operator==(const const_iterator& i) const {
return (m_i == i.m_i);
}
bool operator!=(const const_iterator& i) const {
return (m_i != i.m_i);
}
private:
CScreenMap::internal_const_iterator m_i;
};
CScreenMap();
virtual ~CScreenMap();
// manipulators
// add/remove screens
void addScreen(const CString& name);
void removeScreen(const CString& name);
void removeAllScreens();
// connect edges
void connect(const CString& srcName,
EDirection srcSide,
const CString& dstName);
void disconnect(const CString& srcName,
EDirection srcSide);
// accessors
// iterators over screen names
const_iterator begin() const;
const_iterator end() const;
// get the neighbor in the given direction. returns the empty string
// if there is no neighbor in that direction.
CString getNeighbor(const CString&, EDirection) const;
// get the name of a direction (for debugging)
static const char* dirName(EDirection);
private:
CCellMap m_map;
};
#endif