163 lines
4.6 KiB
C++
163 lines
4.6 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2003 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef CMSWINDOWSKEYMAPPER_H
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#define CMSWINDOWSKEYMAPPER_H
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#include "IKeyState.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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//! Microsoft Windows key mapper
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/*!
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This class maps KeyIDs to keystrokes.
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*/
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class CMSWindowsKeyMapper {
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public:
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CMSWindowsKeyMapper();
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~CMSWindowsKeyMapper();
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//! @name manipulators
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//@{
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//! Update key mapper
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/*!
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Updates the key mapper's internal tables according to the
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current keyboard mapping and updates \c keyState.
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*/
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void update(IKeyState* keyState);
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//! Update shadow key state
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/*!
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Updates the shadow keyboard state.
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*/
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void updateKey(KeyButton key, bool pressed);
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//@}
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//! @name accessors
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//@{
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//! Map key press/repeat to keystrokes
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/*!
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Converts a press/repeat of key \c id with the modifiers as given
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in \c desiredMask into the keystrokes necessary to synthesize
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that key event. Returns the platform specific code of the key
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being pressed, or 0 if the key cannot be mapped or \c isAutoRepeat
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is true and the key does not auto-repeat.
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*/
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KeyButton mapKey(IKeyState::Keystrokes&,
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const IKeyState& keyState, KeyID id,
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KeyModifierMask desiredMask,
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bool isAutoRepeat) const;
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//! Map key event to a key
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/*!
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Converts a key event into a KeyID and the shadow modifier state
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to a modifier mask. If \c altgr is non-NULL it's set to true if
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the key requires AltGr and false otherwise.
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*/
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KeyID mapKeyFromEvent(WPARAM vkCode, LPARAM info,
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KeyModifierMask* maskOut, bool* altgr) const;
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//! Test shadow key state
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/*!
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Returns true iff the shadow state indicates the key is pressed.
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*/
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bool isPressed(KeyButton key) const;
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//! Map key to a scan code
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/*!
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Returns the scan code for \c key and possibly adjusts \c key.
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*/
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UINT keyToScanCode(KeyButton* key) const;
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//! Check for extended key
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/*!
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Returns true iff \c key is an extended key
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*/
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bool isExtendedKey(KeyButton key) const;
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//! Get name of key
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/*!
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Return a string describing the given key.
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*/
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const char* getKeyName(KeyButton) const;
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//@}
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private:
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// convert a language ID to a code page
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UINT getCodePageFromLangID(LANGID langid) const;
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// map character \c c given keyboard layout \c hkl to the keystrokes
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// to generate it.
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KeyButton mapCharacter(IKeyState::Keystrokes& keys,
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const IKeyState& keyState, char c, HKL hkl,
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bool isAutoRepeat) const;
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// map \c virtualKey to the keystrokes to generate it, along with
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// keystrokes to update and restore the modifier state.
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KeyButton mapToKeystrokes(IKeyState::Keystrokes& keys,
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const IKeyState& keyState, KeyButton virtualKey,
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KeyModifierMask desiredMask,
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KeyModifierMask requiredMask,
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bool isAutoRepeat) const;
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// get keystrokes to get modifiers in a desired state
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bool adjustModifiers(IKeyState::Keystrokes& keys,
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IKeyState::Keystrokes& undo,
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const IKeyState& keyState,
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KeyModifierMask desiredMask,
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KeyModifierMask requiredMask) const;
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// pass character to ToAsciiEx(), returning what it returns
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int toAscii(TCHAR c, HKL hkl, bool menu, WORD* chars) const;
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// return true iff \c c is a dead character
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bool isDeadChar(TCHAR c, HKL hkl, bool menu) const;
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// put back dead key into ToAscii() internal buffer. returns true
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// iff the character was a dead key.
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bool putBackDeadChar(TCHAR c, HKL hkl, bool menu) const;
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// get the dead key saved in the given keyboard layout, or 0 if none
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TCHAR getSavedDeadChar(HKL hkl) const;
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// map the given virtual key, scan code, and keyboard state to a
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// character, if possible. this has the side effect of updating
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// m_deadKey.
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char mapToCharacter(UINT vkCode, UINT scanCode,
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BYTE* keys, bool press, bool isMenu, HKL hkl) const;
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private:
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class CModifierKeys {
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public:
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enum { s_maxKeys = 2 };
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KeyModifierMask m_mask;
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KeyButton m_keys[s_maxKeys];
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};
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BYTE m_keys[256];
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mutable TCHAR m_deadKey;
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static const CModifierKeys s_modifiers[];
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static const char* s_vkToName[];
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static const KeyID s_virtualKey[][2];
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static const KeyButton s_mapE000[];
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static const KeyButton s_mapEE00[];
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static const KeyButton s_mapEF00[];
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};
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#endif
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