barrier/client/CMSWindowsSecondaryScreen.h

107 lines
2.8 KiB
C++

#ifndef CMSWINDOWSSECONDARYSCREEN_H
#define CMSWINDOWSSECONDARYSCREEN_H
// ensure that we get SendInput()
#if _WIN32_WINNT <= 0x400
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x401
#endif
#include "CSecondaryScreen.h"
#include "IMSWindowsScreenEventHandler.h"
#include "CMutex.h"
#include "CString.h"
#include "stdvector.h"
class CMSWindowsScreen;
class IScreenReceiver;
class CMSWindowsSecondaryScreen :
public CSecondaryScreen, public IMSWindowsScreenEventHandler {
public:
CMSWindowsSecondaryScreen(IScreenReceiver*);
virtual ~CMSWindowsSecondaryScreen();
// CSecondaryScreen overrides
virtual void keyDown(KeyID, KeyModifierMask);
virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count);
virtual void keyUp(KeyID, KeyModifierMask);
virtual void mouseDown(ButtonID);
virtual void mouseUp(ButtonID);
virtual void mouseMove(SInt32 xAbsolute, SInt32 yAbsolute);
virtual void mouseWheel(SInt32 delta);
virtual IScreen* getScreen() const;
// IMSWindowsScreenEventHandler overrides
virtual void onScreensaver(bool activated);
virtual bool onPreDispatch(const CEvent* event);
virtual bool onEvent(CEvent* event);
virtual SInt32 getJumpZoneSize() const;
virtual void postCreateWindow(HWND);
virtual void preDestroyWindow(HWND);
protected:
// CSecondaryScreen overrides
virtual void onPreRun();
virtual void onPreOpen();
virtual void onPreEnter();
virtual void onPreLeave();
virtual void createWindow();
virtual void destroyWindow();
virtual void showWindow();
virtual void hideWindow();
virtual void warpCursor(SInt32 x, SInt32 y);
virtual void updateKeys();
virtual void setToggleState(KeyModifierMask);
private:
enum EKeyAction { kPress, kRelease, kRepeat };
class Keystroke {
public:
UINT m_virtualKey;
bool m_press;
bool m_repeat;
};
typedef std::vector<Keystroke> Keystrokes;
// open/close desktop (for windows 95/98/me)
bool openDesktop();
void closeDesktop();
// make desk the thread desktop (for windows NT/2000/XP)
bool switchDesktop(HDESK desk);
// returns true iff there appear to be multiple monitors
bool isMultimon() const;
// key and button queries and operations
DWORD mapButton(ButtonID button, bool press) const;
KeyModifierMask mapKey(Keystrokes&, UINT& virtualKey, KeyID,
KeyModifierMask, EKeyAction) const;
void doKeystrokes(const Keystrokes&, SInt32 count);
void releaseKeys();
void toggleKey(UINT virtualKey, KeyModifierMask mask);
UINT virtualKeyToScanCode(UINT& virtualKey);
bool isExtendedKey(UINT virtualKey);
void sendKeyEvent(UINT virtualKey, bool press);
private:
CMutex m_mutex;
CMSWindowsScreen* m_screen;
// true if windows 95/98/me
bool m_is95Family;
// our window
HWND m_window;
// virtual key states
BYTE m_keys[256];
// current active modifiers
KeyModifierMask m_mask;
};
#endif