barrier/lib/client/CClient.h

159 lines
4.2 KiB
C++

#ifndef CCLIENT_H
#define CCLIENT_H
#include "IScreenReceiver.h"
#include "IClient.h"
#include "IClipboard.h"
#include "CNetworkAddress.h"
#include "CMutex.h"
class CSecondaryScreen;
class CServerProxy;
class CThread;
class IDataSocket;
class IScreenReceiver;
class ISecondaryScreenFactory;
class ISocketFactory;
class IStreamFilterFactory;
//! Synergy client
/*!
This class implements the top-level client algorithms for synergy.
*/
class CClient : public IScreenReceiver, public IClient {
public:
/*!
This client will attempt to connect the server using \c clientName
as its name.
*/
CClient(const CString& clientName);
~CClient();
//! @name manipulators
//@{
//! Set camping state
/*!
Turns camping on or off. When camping the client will keep
trying to connect to the server until it succeeds. This
is useful if the client may start before the server. Do
not call this while in mainLoop().
*/
void camp(bool on);
//! Set server address
/*!
Sets the server's address that the client should connect to.
*/
void setAddress(const CNetworkAddress& serverAddress);
//! Set secondary screen factory
/*!
Sets the factory for creating secondary screens. This must be
set before calling open(). This object takes ownership of the
factory.
*/
void setScreenFactory(ISecondaryScreenFactory*);
//! Set socket factory
/*!
Sets the factory used to create a socket to connect to the server.
This must be set before calling mainLoop(). This object takes
ownership of the factory.
*/
void setSocketFactory(ISocketFactory*);
//! Set stream filter factory
/*!
Sets the factory used to filter the socket streams used to
communicate with the server. This object takes ownership
of the factory.
*/
void setStreamFilterFactory(IStreamFilterFactory*);
//! Exit event loop
/*!
Force mainLoop() to return. This call can return before
mainLoop() does (i.e. asynchronously). This may only be
called between a successful open() and close().
*/
void exitMainLoop();
//@}
//! @name accessors
//@{
//!
/*!
Returns true if the server rejected our connection.
*/
bool wasRejected() const;
//@}
// IScreenReceiver overrides
virtual void onError();
virtual void onInfoChanged(const CClientInfo&);
virtual bool onGrabClipboard(ClipboardID);
virtual void onClipboardChanged(ClipboardID, const CString&);
// IClient overrides
virtual bool open();
virtual void mainLoop();
virtual void close();
virtual void enter(SInt32 xAbs, SInt32 yAbs,
UInt32 seqNum, KeyModifierMask mask,
bool forScreensaver);
virtual bool leave();
virtual void setClipboard(ClipboardID, const CString&);
virtual void grabClipboard(ClipboardID);
virtual void setClipboardDirty(ClipboardID, bool dirty);
virtual void keyDown(KeyID, KeyModifierMask);
virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count);
virtual void keyUp(KeyID, KeyModifierMask);
virtual void mouseDown(ButtonID);
virtual void mouseUp(ButtonID);
virtual void mouseMove(SInt32 xAbs, SInt32 yAbs);
virtual void mouseWheel(SInt32 delta);
virtual void screensaver(bool activate);
virtual CString getName() const;
virtual SInt32 getJumpZoneSize() const;
virtual void getShape(SInt32& x, SInt32& y,
SInt32& width, SInt32& height) const;
virtual void getCursorPos(SInt32& x, SInt32& y) const;
virtual void getCursorCenter(SInt32& x, SInt32& y) const;
private:
// open/close the secondary screen
void openSecondaryScreen();
void closeSecondaryScreen();
// send the clipboard to the server
void sendClipboard(ClipboardID);
// handle server messaging
void runSession(void*);
void deleteSession(double timeout = -1.0);
void runServer();
CServerProxy* handshakeServer(IDataSocket*);
private:
CMutex m_mutex;
CString m_name;
CSecondaryScreen* m_screen;
IScreenReceiver* m_server;
CNetworkAddress m_serverAddress;
bool m_camp;
ISecondaryScreenFactory* m_screenFactory;
ISocketFactory* m_socketFactory;
IStreamFilterFactory* m_streamFilterFactory;
CThread* m_session;
bool m_active;
bool m_rejected;
bool m_ownClipboard[kClipboardEnd];
IClipboard::Time m_timeClipboard[kClipboardEnd];
CString m_dataClipboard[kClipboardEnd];
};
#endif