Initial refactor for performance improvement
This commit is contained in:
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cd609e89a9
commit
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@ -1,2 +1,682 @@
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" Change 'highlite' to the name of the file in the `lua/` folder.
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lua require('highlite')
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" NOTHING IN THIS FILE NEEDS TO BE EDITED BY THE USER.
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lua << EOF
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--[[ Highlite, a Neovim colorscheme template.
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* Author: Iron-E (https://github.com/Iron-E)
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* Repository: https://github.com/nvim-highlite
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Rewrite of RNB, a Vim colorsheme template.
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* Author: Romain Lafourcade (https://github.com/romainl)
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* Canonical URL: https://github.com/romainl/vim-rnb
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]]
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--[[ Introduction
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This template is designed to help vimmers create their own colorschemes
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without much effort.
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You will not need any additional tooling to run this file. Just open it
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in Neovim and follow the instructions— the colorscheme will generate
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be generated automatically.
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The process is divided in five steps:
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1. Rename the template,
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2. Edit your colorscheme's information,
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3. Define your colors,
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4. Define your highlight groups and links, and
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5. Sourcing your colorscheme.
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]]
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--[[ Step 1: Renaming
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If this file is distributed with a colorscheme it's probably already named correctly
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and you can skip this step.
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If you forked/cloned/copied this repository to create your own colorscheme, you will have to
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rename this template to match the name of your colorscheme.
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NOTE: Neovim doesn't really care about whitespace in the name of the colorscheme but it does for
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filenames so make sure your filename doesn't have any whitespace character.
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| colorscheme name | module name | template filename |
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|:-----------------:|:-----------:|:-----------------:|
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| foobar | foobar | foobar.lua |
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| foo-bar | foo_bar | foo-bar.lua |
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| foo bar | foo_bar | foo-bar.lua or |
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| foo_bar | foo_bar | foo_bar.lua |
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]]
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--[[ Step 2: Information
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Make sure the name of your colorscheme is unique and attractive.
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]]
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local name = 'highlite'
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--[[ Step 3: Colors
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Next you will define all of the colors that you will use for the color scheme.
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Each one should be made up of three parts:
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```lua
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<color name> = { -- Give each color a distinctive name.
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'#<hex color code>', -- Hexadecimal color used in GVim/MacVim or 'NONE'.
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<256-bit color code>, -- Integer 0–255 used by terminals supporting 256 colors or 'NONE'.
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'<16-bit color code>' -- color name used by less capable color terminals, can be 'darkred',
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'red', 'darkgreen', 'green', 'darkyellow', 'yellow', 'darkblue',
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'blue', 'darkmagenta', 'magenta', 'black', 'darkgrey', 'grey',
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'white', or 'NONE'
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}
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```
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If your colors are defined correctly, the resulting colorscheme is guaranteed
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to work in GVim (Windows/Linux), MacVim (MacOS), and any properly set up terminal emulator.
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NOTE: |Replace-mode| will probably be useful here.
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]]
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local black = {'#202020', 0, 'black'}
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local gray = {'#808080', 244, 'gray' }
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local gray_dark = {'#353535', 236, 'darkgrey'}
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local gray_darker = {'#505050', 244, 'gray'}
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local gray_light = {'#c0c0c0', 251, 'gray'}
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local white = {'#ffffff', 15, 'white'}
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local tan = {'#f4c069', 180, 'darkyellow'}
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local red = {'#ee4a59', 196, 'red'}
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local red_dark = {'#a80000', 124, 'darkred'}
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local red_light = {'#ff4090', 203, 'red'}
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local orange = {'#ff8900', 208, 'darkyellow'}
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local orange_light = {'#f0af00', 214, 'yellow'}
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local yellow = {'#f0df33', 220, 'yellow'}
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local green_dark = {'#50de60', 83, 'darkgreen'}
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local green = {'#77ff00', 72, 'green'}
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local green_light = {'#a0ff70', 72, 'green'}
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local blue = {'#7090ff', 63, 'darkblue'}
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local cyan = {'#00efff', 87, 'cyan'}
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local ice = {'#80b5ff', 63, 'cyan'}
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local teal = {'#6ac0c0', 38, 'cyan'}
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local turqoise = {'#2bff99', 33, 'blue'}
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local magenta = {'#d5508f', 126, 'magenta'}
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local magenta_dark = {'#bb0099', 126, 'darkmagenta'}
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local pink = {'#ffa6ff', 162, 'magenta'}
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local pink_light = {'#ffb7b7', 38, 'white'}
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local purple = {'#cf55f0', 129, 'magenta'}
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local purple_light = {'#af60af', 63, 'magenta'}
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--[[ Step 4: highlights
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You can define highlight groups like this:
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```lua
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<highlight group name> = {
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bg=<color>, -- The color used for background color, or use 'NONE', 'fg' or 'bg'
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fg=<color>, -- The color used for foreground color, or use 'NONE', 'fg' or 'bg'
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-- Style can be 'bold', 'italic', and more. See |attr-list| for more information.
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style=<cterm>
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-- style can also have a color, and/or multiple <cterm>s.
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style={<cterm> [, <cterm>] [color=<color>]})
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}
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```
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The sample above tells Vim to render normal text in dark gray against a white
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background, without any other styling.
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Or you can link an highlight group to another. Here, 'Title' will inherit its style from
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'Normal':
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```lua
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Title = {link='Normal'}
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```
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In GUI Vim, there is an additional color for the undercurl used to
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highlight spelling mistakes:
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```lua
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SpellBad = { -- ← name of the highlight group
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bg='NONE', -- background color
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fg=red, -- foureground color
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style={ -- the style
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'undercurl', -- undercurl (squiggly line)
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color=red -- the color of the undercurl
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}
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}
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```
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If you weren't satisfied with undercurl, and also wanted another effect, you can
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add another one below 'undercurl' and it will be applied as well:
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```lua
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SpellBad = { -- ← name of the highlight group
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bg='NONE', -- background color
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fg=red, -- foureground color
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style={ -- the style
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'undercurl', -- undercurl (squiggly line)
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'standout'
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color=red -- the color of the undercurl
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}
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}
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```
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The sample above tells Vim to render badly spelled words in red against the current
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background, with a red undercurl.
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You can add any custom highlight group to the standard list below but you shouldn't
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remove any if you want a working colorscheme. Most of them are described under
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:help highlight-default, the others are taken from :help group-name. Both help sections
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are good reads, by the way.
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NOTE: |Replace-mode| will probably be useful here.
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NOTE: /As long as you do not remove any highlight groups or colors/, you can safely
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ignore any highlight groups that are `link`ed others.
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For example, programming languages almost exclusively link to the 1st
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and 2nd sections, so as long as you define everything there you will automatically
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be defining the rest of the highlights.
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]]
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--[[ DO NOT EDIT `BG`, `FG`, or `NONE`.
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Feel free to uncomment `BG`. It is not used by default so it is commented out.
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]]
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-- local BG = 'bg'
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local FG = 'fg'
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local NONE = 'NONE'
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--[[ These are the ones you should edit. ]]
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-- This is the only highlight that must be defined separately.
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local highlight_group_normal = {bg=black, fg=gray_light, style=NONE}
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-- This is where the rest of your highlights should go.
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local highlight_groups = {
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--[[ 4.1. Text Analysis ]]
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Comment = {bg=NONE, fg=gray, style='italic'},
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EndOfBuffer = {link='NonText' },
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NonText = {bg=NONE, fg=gray_darker, style=NONE },
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Whitespace = {link='NonText' },
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--[[ 4.1.1. Literals]]
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Constant = {bg=NONE, fg=orange_light, style=NONE},
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String = {bg=NONE, fg=green, style=NONE},
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Character = {bg=NONE, fg=red_light, style=NONE},
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Number = {bg=NONE, fg=pink_light, style=NONE},
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Boolean = {bg=NONE, fg=yellow, style=NONE},
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Float = {link='Number' },
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--[[ 4.1.2. Identifiers]]
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Identifier = {bg=NONE, fg=FG, style=NONE},
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Function = {bg=NONE, fg=purple, style=NONE},
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--[[ 4.1.3. Syntax]]
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Statement = {bg=NONE, fg=ice, style=NONE },
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Conditional = {bg=NONE, fg=ice, style='italic'},
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Repeat = {link='Keyword' },
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Label = {bg=NONE, fg=pink, style='italic'},
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Operator = {bg=NONE, fg=green_dark, style=NONE },
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Keyword = {bg=NONE, fg=turqoise, style='bold' },
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Exception = {bg=NONE, fg=red, style='bold' },
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--[[ 4.1.4. Metatextual Information]]
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PreProc = {bg=NONE, fg=tan, style=NONE },
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Include = {bg=NONE, fg=green_light, style='nocombine'},
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Define = {bg=NONE, fg=blue, style='nocombine'},
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Macro = {link='Define' },
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PreCondit = {bg=NONE, fg=teal, style='nocombine'},
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--[[ 4.1.5. Semantics]]
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Type = {bg=NONE, fg=cyan, style=NONE },
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StorageClass = {bg=NONE, fg=orange_light, style='bold' },
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Structure = {bg=NONE, fg=blue, style='bold' },
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Typedef = {bg=NONE, fg=cyan, style='italic'},
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--[[ 4.1.6. Edge Cases]]
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Special = {bg=NONE, fg=magenta, style=NONE },
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SpecialChar = {link='Character' },
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SpecialKey = {link='Character' },
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Tag = {link='Underlined' },
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Delimiter = {bg=NONE, fg=white, style=NONE },
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SpecialComment = {bg=NONE, fg=gray, style={'bold', 'nocombine'}},
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Debug = {link='WarningMsg' },
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--[[ 4.1.7. Help Syntax]]
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Underlined = {bg=NONE, fg=turqoise, style='underline' },
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Ignore = {bg=NONE, fg=gray, style=NONE },
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Error = {bg=red_dark, fg=white, style='bold' },
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Todo = {bg=NONE, fg=yellow, style={'bold', 'underline'}},
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helpHyperTextJump = {link='Underlined' },
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helpSpecial = {link='Function' },
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Hint = {bg=magenta, fg=black, style='bold' },
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Info = {bg=pink_light, fg=black, style='bold' },
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Warning = {bg=orange, fg=black, style='bold' },
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--[[ 4.2... Editor UI ]]
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--[[ 4.2.1. Status Line]]
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StatusLine = {bg=gray_darker, fg=green_light, style=NONE},
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StatusLineNC = {bg=gray_darker, fg=gray, style=NONE},
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StatusLineTerm = {link='StatusLine' },
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StatusLineTermNC = {link='StatusLineNC' },
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--[[ 4.2.2. Separators]]
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VertSplit = {bg=NONE, fg=gray_darker, style=NONE },
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TabLine = {bg=gray_darker, fg=FG, style=NONE },
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TabLineFill = {bg=NONE, fg=FG, style=NONE },
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TabLineSel = {bg=gray_darker, fg=FG, style='inverse'},
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Title = {bg=NONE, fg=NONE, style='bold' },
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--[[ 4.2.3. Conditional Line Highlighting]]
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--Conceal={}
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CursorLine = {bg=gray_dark, fg=NONE, style=NONE },
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CursorLineNr = {bg=gray_dark, fg=pink, style=NONE },
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debugBreakpoint = {link='ErrorMsg' },
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debugPC = {link='ColorColumn' },
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LineNr = {bg=NONE, fg=gray, style=NONE },
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QuickFixLine = {bg=gray_darker, fg=NONE, style=NONE },
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Visual = {bg=NONE, fg=NONE, style='inverse'},
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VisualNOS = {bg=gray_darker, fg=NONE, style=NONE },
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--[[ 4.2.4. Popup Menu]]
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Pmenu = {bg=gray_dark, fg=FG, style=NONE},
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PmenuSbar = {bg=black, fg=NONE, style=NONE},
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PmenuSel = {bg=NONE, fg=FG, style=NONE},
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PmenuThumb = {bg=white, fg=NONE, style=NONE},
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WildMenu = {bg=NONE, fg=NONE, style=NONE},
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--[[ 4.2.5. Folds]]
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FoldColumn = {bg=gray_darker, fg=NONE, style='bold' },
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Folded = {bg=purple_light, fg=black, style='italic'},
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--[[ 4.2.6. Diffs]]
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DiffAdd = {bg=NONE, fg=green_dark, style='inverse'},
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DiffChange = {bg=NONE, fg=yellow, style='inverse'},
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DiffDelete = {bg=NONE, fg=red, style='inverse'},
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DiffText = {bg=NONE, fg=NONE, style='inverse'},
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--[[ 4.2.7. Searching]]
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IncSearch = {bg=NONE, fg=NONE, style='inverse' },
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Search = {bg=NONE, fg=NONE, style={'underline', color=white}},
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MatchParen = {bg=NONE, fg=green, style={'bold', 'underline' }},
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--[[ 4.2.8. Spelling]]
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SpellBad = {bg=NONE, fg=NONE, style={'undercurl', color=red }},
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SpellCap = {bg=NONE, fg=NONE, style={'undercurl', color=yellow}},
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SpellLocal = {bg=NONE, fg=NONE, style={'undercurl', color=green }},
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SpellRare = {bg=NONE, fg=NONE, style={'undercurl', color=orange}},
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--[[ 4.2.9. Conditional Column Highlighting]]
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ColorColumn = {bg=NONE, fg=NONE, style='inverse'},
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SignColumn = {bg=NONE, fg=NONE, style=NONE },
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--[[ 4.2.10. Messages]]
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ErrorMsg = {bg=NONE, fg=red_light, style='bold' },
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HintMsg = {bg=NONE, fg=magenta, style='bold' },
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InfoMsg = {bg=NONE, fg=pink_light, style='bold' },
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ModeMsg = {bg=NONE, fg=yellow, style=NONE },
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WarningMsg = {bg=NONE, fg=orange, style='bold' },
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Question = {bg=NONE, fg=orange_light, style='underline'},
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--[[ 4.2.11. LSP ]]
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LspDiagnosticsError = {link='Error' },
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LspDiagnosticsErrorFloating = {link='ErrorMsg'},
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LspDiagnosticsErrorSign = {link='ErrorMsg' },
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LspDiagnosticsWarning = {link='Warning' },
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LspDiagnosticsWarningFloating = {link='WarningMsg'},
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LspDiagnosticsWarningSign = {link='WarningMsg' },
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LspDiagnosticsHint = {link='Hint' },
|
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LspDiagnosticsHintFloating = {link='HintMsg'},
|
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LspDiagnosticsHintSign = {link='HintMsg' },
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LspDiagnosticsInformation = {link='Info' },
|
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LspDiagnosticsInformationFloating = {link='InfoMsg'},
|
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LspDiagnosticsInformationSign = {link='InfoMsg' },
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--[[ 4.2.12. Cursor ]]
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Cursor = {bg=NONE, fg=NONE, style='inverse'},
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CursorIM = {link='Cursor' },
|
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CursorColumn = {bg=gray_dark, fg=NONE, style=NONE },
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|
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--[[ 4.2.13. Misc ]]
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-- Directory = {bg=NONE, fg=ice, style='bold'},
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Directory = {bg=NONE, fg=ice, style='bold'},
|
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Terminal = {link='Normal' },
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--[[ 4.3. Programming Languages
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Everything in this section is OPTIONAL. Feel free to remove everything
|
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here if you don't want to define it, or add more if there's something
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missing.
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||||
]]
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||||
--[[ 4.3.1. C ]]
|
||||
cConstant = {link='Constant'},
|
||||
cCustomClass = {link='Type' },
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||||
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||||
--[[ 4.3.2. C++ ]]
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||||
cppSTLexception = {link='Exception'},
|
||||
cppSTLnamespace = {link='String' },
|
||||
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||||
--[[ 4.3.3 C# ]]
|
||||
csLogicSymbols = {link='Operator'},
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||||
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||||
--[[ 4.3.4. CSS ]]
|
||||
cssProp = {link='Keyword'},
|
||||
cssTagName = {link='Type' },
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||||
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||||
--[[ 4.3.5. Dart ]]
|
||||
dartLibrary = {link='Statement'},
|
||||
|
||||
--[[ 4.3.6. dot ]]
|
||||
dotKeyChar = {link='Character'},
|
||||
dotType = {link='Type' },
|
||||
|
||||
--[[ 4.3.7. Go ]]
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||||
goBlock = {link='Delimiter' },
|
||||
goBoolean = {link='Boolean' },
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||||
goBuiltins = {link='Operator' },
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||||
goField = {link='Identifier' },
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goFloat = {link='Float' },
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||||
goFormatSpecifier = {link='Character' },
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goFunction = {link='Function' },
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goFunctionCall = {link='goFunction' },
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goFunctionReturn = {bg=NONE, fg=NONE, style=NONE},
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goMethodCall = {link='goFunctionCall' },
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goParamType = {link='goReceiverType' },
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goPointerOperator = {link='SpecialChar' },
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goPredefinedIdentifiers = {link='Constant' },
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goReceiver = {link='goBlock' },
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goReceiverType = {link='goTypeName' },
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goSimpleParams = {link='goBlock' },
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goType = {link='Type' },
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||||
goTypeConstructor = {link='goFunction' },
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goTypeName = {link='Type' },
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goVarAssign = {link='Identifier' },
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goVarDefs = {link='goVarAssign' },
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||||
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||||
--[[ 4.3.8. HTML ]]
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||||
htmlBold = {bg=NONE, fg=NONE, style='bold' },
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htmlItalic = {bg=NONE, fg=NONE, style='italic'},
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||||
htmlSpecialTagName = {link='Tag' },
|
||||
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||||
--[[ 4.3.9. Java ]]
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||||
javaClassDecl = {link='Structure'},
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||||
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||||
--[[ 4.3.10. JavaScript ]]
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||||
jsFuncBlock = {link='Function' },
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||||
jsObjectKey = {link='Type' },
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||||
jsReturn = {link='Keyword' },
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||||
jsVariableDef = {link='Identifier'},
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||||
|
||||
--[[ 4.3.11. JSON ]]
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||||
jsonStringSQError = {link='Exception'},
|
||||
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||||
--[[ 4.3.12. Make ]]
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||||
makeCommands = {link='Statment'},
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||||
makeSpecTarget = {link='Type' },
|
||||
|
||||
--[[ 4.3.13. Markdown ]]
|
||||
markdownH1 = {bg=NONE, fg=green_dark, style='bold' },
|
||||
markdownH2 = {bg=NONE, fg=red_light, style='bold' },
|
||||
markdownH3 = {bg=NONE, fg=green, style='bold' },
|
||||
markdownH4 = {bg=NONE, fg=magenta, style='bold' },
|
||||
markdownH5 = {bg=NONE, fg=orange, style='bold' },
|
||||
markdownH6 = {bg=NONE, fg=yellow, style='bold' },
|
||||
mkdBold = {bg=NONE, fg='green', style='bold' },
|
||||
mkdCode = {link='Comment' },
|
||||
mkdCodeDelimiter = {link='Delimiter' },
|
||||
mkdItalic = {bg=NONE, fg=green, style='italic'},
|
||||
mkdListItem = {link='Special' },
|
||||
mkdNonListItemBlock = {bg=NONE, fg=gray, style=NONE },
|
||||
texMathZoneY = {link='String' },
|
||||
|
||||
--[[ 4.3.20. Python ]]
|
||||
pythonBrackets = {link='Delimiter' },
|
||||
pythonBuiltinFunc = {link='Operator' },
|
||||
pythonBuiltinObj = {link='Type' },
|
||||
pythonBuiltinType = {link='Type' },
|
||||
pythonClass = {link='Structure' },
|
||||
pythonClassParameters = {link='pythonParameters'},
|
||||
pythonDecorator = {link='PreProc' },
|
||||
pythonDottedName = {link='Identifier' },
|
||||
pythonError = {link='Error' },
|
||||
pythonException = {link='Exception' },
|
||||
pythonInclude = {link='Include' },
|
||||
pythonIndentError = {link='pythonError' },
|
||||
pythonLambdaExpr = {link='pythonOperator' },
|
||||
pythonOperator = {link='Operator' },
|
||||
pythonParam = {link='Identifier' },
|
||||
pythonParameters = {link='Delimiter' },
|
||||
pythonSelf = {link='Statement' },
|
||||
pythonSpaceError = {link='pythonError' },
|
||||
pythonStatement = {link='Statement' },
|
||||
|
||||
--[[ 4.3.21. Ruby ]]
|
||||
rubyClass = {link='Structure'},
|
||||
rubyDefine = {link='Define' },
|
||||
rubyInterpolationDelimiter = {link='Delimiter'},
|
||||
|
||||
--[[ 4.3.22. Rust ]]
|
||||
rustKeyword = {link='Keyword' },
|
||||
rustModPath = {link='Include' },
|
||||
rustScopeDecl = {link='Delimiter' },
|
||||
rustTrait = {link='StorageClass'},
|
||||
|
||||
--[[ 4.3.23. Scala ]]
|
||||
scalaKeyword = {link='Keyword' },
|
||||
scalaNameDefinition = {link='Identifier'},
|
||||
|
||||
--[[ 4.3.24. shell ]]
|
||||
shFunctionKey = {link='Function' },
|
||||
shLoop = {link='Repeat' },
|
||||
shSet = {link='Statement'},
|
||||
shTestOpr = {link='Debug' },
|
||||
|
||||
--[[ 4.3.25. Solidity ]]
|
||||
solBuiltinType = {link='Type' },
|
||||
solContract = {link='Typedef' },
|
||||
solContractName = {link='Function'},
|
||||
|
||||
--[[ 4.3.26. TOML ]]
|
||||
tomlComment = {link='Comment' },
|
||||
tomlKey = {link='Label' },
|
||||
tomlTable = {link='StorageClass'},
|
||||
|
||||
--[[ 4.3.27. VimScript ]]
|
||||
vimCommand = {link = 'Keyword' },
|
||||
vimFuncKey = {link = 'Function' },
|
||||
vimGroup = {link = 'Type' },
|
||||
vimHiGroup = {link = 'Typedef' },
|
||||
vimIsCommand = {link = 'vimCommand'},
|
||||
vimLet = {link = 'Operator' },
|
||||
vimMap = {link = 'vimCommand'},
|
||||
|
||||
--[[ 4.3.28. XML ]]
|
||||
xmlAttrib = {link='Label' },
|
||||
xmlEndTag = {link='Exception'},
|
||||
xmlEqual = {link='Operator' },
|
||||
xmlTag = {link='Delimiter'},
|
||||
xmlTagName = {link='Define' },
|
||||
|
||||
--[[ 4.4. Plugins
|
||||
Everything in this section is OPTIONAL. Feel free to remove everything
|
||||
here if you don't want to define it, or add more if there's something
|
||||
missing.
|
||||
]]
|
||||
--[[ 4.4.1. ALE ]]
|
||||
ALEErrorSign = {link='ErrorMsg' },
|
||||
ALEWarningSign = {link='WarningMsg'},
|
||||
|
||||
--[[ 4.4.2. coc.nvim ]]
|
||||
CocErrorHighlight = {bg=NONE, fg=NONE, style={'undercurl', color='red' }},
|
||||
CocErrorSign = {link='ALEErrorSign' },
|
||||
CocHintHighlight = {bg=NONE, fg=NONE, style={'undercurl', color='magenta'}},
|
||||
CocHintSign = {link='HintMsg' },
|
||||
CocInfoHighlight = {bg=NONE, fg=NONE, style={'undercurl', color='white' }},
|
||||
CocInfoSign = {link='InfoMsg' },
|
||||
CocWarningHighlight = {bg=NONE, fg=NONE, style={'undercurl', color='orange' }},
|
||||
CocWarningSign = {link='ALEWarningSign' },
|
||||
|
||||
--[[ 4.4.2. vim-jumpmotion / vim-easymotion ]]
|
||||
EasyMotion = {link = 'IncSearch' },
|
||||
JumpMotion = {link = 'EasyMotion'},
|
||||
|
||||
--[[ 4.4.3. vim-markdown ]]
|
||||
htmlH1 = {link='markdownH1'},
|
||||
htmlH2 = {link='markdownH2'},
|
||||
htmlH3 = {link='markdownH3'},
|
||||
htmlH4 = {link='markdownH4'},
|
||||
htmlH5 = {link='markdownH5'},
|
||||
htmlH6 = {link='markdownH6'},
|
||||
|
||||
--[[ 4.4.4. vim-gitgutter / vim-signify ]]
|
||||
GitGutterAdd = {bg=NONE, fg=green, style=NONE},
|
||||
GitGutterChange = {bg=NONE, fg=yellow, style=NONE},
|
||||
GitGutterDelete = {bg=NONE, fg=red, style=NONE},
|
||||
GitGutterChangeDelete = {bg=NONE, fg=orange, style=NONE},
|
||||
|
||||
SignifySignAdd = {link='GitGutterAdd' },
|
||||
SignifySignChange = {link='GitGutterChange' },
|
||||
SignifySignDelete = {link='GitGutterDelete' },
|
||||
SignifySignChangeDelete = {link='GitGutterChangeDelete'},
|
||||
|
||||
--[[ 4.4.5. vim-indent-guides ]]
|
||||
IndentGuidesOdd = {bg=gray_darker, fg=NONE, style=NONE},
|
||||
IndentGuidesEven = {bg=gray_dark, fg=NONE, style=NONE},
|
||||
|
||||
--[[ 4.4.7. NERDTree ]]
|
||||
NERDTreeCWD = {link='Label' },
|
||||
NERDTreeUp = {link='Operator' },
|
||||
NERDTreeDir = {link='Directory' },
|
||||
NERDTreeDirSlash = {link='Delimiter' },
|
||||
NERDTreeOpenable = {link='NERDTreeDir' },
|
||||
NERDTreeClosable = {link='NERDTreeOpenable'},
|
||||
NERDTreeExecFile = {link='Function' },
|
||||
NERDTreeLinkTarget = {link='Tag' },
|
||||
}
|
||||
|
||||
--[[ Step 5: Terminal Colors
|
||||
Define the color palette used by :terminal when in GUI Vim
|
||||
or in TUI Vim when 'termguicolors' is enabled. If this list
|
||||
is empty or if it doesn't contain exactly 16 items, the corresponding
|
||||
Vim variable won't be set.
|
||||
|
||||
The expected values are colors defined in step 3.
|
||||
|
||||
Terminal emulators use a basic palette of 16 colors that can be
|
||||
addressed by CLI and TUI tools via their name or their index, from
|
||||
0 to 15. The list is not really standardized but it is generally
|
||||
assumed to look like this:
|
||||
|
||||
| Index | Name |
|
||||
|:------:|:-------------:|
|
||||
| 1 | black |
|
||||
| 2 | darkred |
|
||||
| 3 | darkgreen |
|
||||
| 4 | darkyellow |
|
||||
| 5 | darkblue |
|
||||
| 6 | darkmagenta |
|
||||
| 7 | darkcyan |
|
||||
| 8 | gray |
|
||||
| 9 | darkgray |
|
||||
| 10 | red |
|
||||
| 11 | green |
|
||||
| 12 | yellow |
|
||||
| 13 | blue |
|
||||
| 14 | magenta |
|
||||
| 15 | cyan |
|
||||
| 16 | white |
|
||||
|
||||
While you are certainly free to make colors 0 to 7 shades of blue,
|
||||
this will inevitably cause usability issues so… be careful.
|
||||
]]
|
||||
|
||||
local terminal_ansi_colors = {
|
||||
[1] = black,
|
||||
[2] = red_dark,
|
||||
[3] = green_dark,
|
||||
[4] = orange,
|
||||
[5] = blue,
|
||||
[6] = magenta_dark,
|
||||
[7] = teal,
|
||||
[8] = gray,
|
||||
[9] = gray_dark,
|
||||
[10] = red,
|
||||
[11] = green,
|
||||
[12] = yellow,
|
||||
[13] = turqoise,
|
||||
[14] = purple,
|
||||
[15] = cyan,
|
||||
[16] = gray_light
|
||||
}
|
||||
|
||||
--[[ Step 5: Sourcing
|
||||
When you wish to load your colorscheme, you will not use the `colorscheme` command like normal.
|
||||
|
||||
Instead, you will source this file with `:luafile stdpath('config') . '/lua/<filename>.lua'`
|
||||
|
||||
See `:help luafile` and `:help stdpath` for more information.
|
||||
|
||||
These online resources can help you design your colorscheme:
|
||||
|
||||
1. the xterm palette.
|
||||
* http://upload.wikimedia.org/wikipedia/en/1/15/Xterm_256color_chart.svg
|
||||
2. play with hexadecimal colors right in the address bar (currently down).
|
||||
* http://whatcolor.herokuapp.com/
|
||||
3. similar concept, fuzzier implementation.
|
||||
* http://color.hailpixel.com/
|
||||
4. similar concept, fancier implementation.
|
||||
* http://colourco.de/
|
||||
5. extract a palette from an image.
|
||||
* http://www.colr.org/
|
||||
6. search for 'word', get images and color palettes.
|
||||
* http://colores.manugarri.com/
|
||||
7. user-created palettes.
|
||||
* http://www.colourlovers.com/palettes
|
||||
8. a no-nonsense colorscheme generator.
|
||||
* http://www.pluaang.dk/color+scheme/
|
||||
9. Adobe's fancy colorscheme generator.
|
||||
* https://color.adobe.com/
|
||||
10. The classic 'Color Scheme Designer', rebranded.
|
||||
* http://paletton.com/
|
||||
11. A very smart palette generator.
|
||||
* http://vrl.cs.brown.edu/color
|
||||
12. 'I Made My Own Colour Scheme and You Can Too!'.
|
||||
* https://cmcenroe.me/2018/04/03/colour-scheme.html
|
||||
|
||||
A few general advices:
|
||||
|
||||
* The Windows console is limited to the 16 so-called 'ANSI' colors but it used to
|
||||
have a few of them interverted which makes numbers impractical. Use color names
|
||||
instead of numbers: :help cterm-colors
|
||||
* The Windows console (yeah…) doesn't do italics, underlines or bolded text;
|
||||
it is limited to normal and reverse. Keep that in mind if you want
|
||||
your colorscheme to be usable in as many environments as possible by as many
|
||||
people as possible.
|
||||
* Actually, terminal emulators rarely do italics.
|
||||
* The Windows Terminal, however, is capable of more.
|
||||
* All of the terminal emulators in use these days allow their users to
|
||||
change the 16 so-called 'ANSI' colors. It is also possible on some platforms
|
||||
to change some or all of the 256 colors in the xterm palette. Don't take
|
||||
anything for granted.
|
||||
* When used against a light background, strong colors work better than muted
|
||||
ones. Light or dark doesn't really matters. Also, it is harder to discriminate
|
||||
between two similar colors on a light background.
|
||||
* Both strong and muted colors work well against a dark background. It is also
|
||||
easier to work with similar colors, but dark colors don't work at all.
|
||||
* Use as many text samples as possible. String-heavy languages may look completely
|
||||
different than keyword-heavy ones. This can have an impact on the usability
|
||||
of your colorscheme.
|
||||
* Most terminal emulators and terminal multiplexers currently in use on unix-like
|
||||
systems support 256 colors but they almost always default to a '$TERM' that tells
|
||||
Vim otherwise. Your users will need to make sure their terminal emulator/multiplexer
|
||||
is correctly set up if they want to enjoy the best possible experience.
|
||||
]]
|
||||
|
||||
require('highlite')(
|
||||
name,
|
||||
highlight_group_normal,
|
||||
highlight_groups,
|
||||
terminal_ansi_colors
|
||||
)
|
||||
|
||||
EOF
|
||||
|
||||
" Thanks to Romain Lafourcade (https://github.com/romainl) for the original template (romainl/vim-rnb).
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
--[[ NOTHING IN THIS FILE NEEDS TO BE EDITED BY THE USER. ]]
|
||||
|
||||
-- Clear the highlighting.
|
||||
vim.cmd('hi clear')
|
||||
|
|
@ -1,680 +0,0 @@
|
|||
--[[ Highlite, a Neovim colorscheme template.
|
||||
* Author: Iron-E (https://github.com/Iron-E)
|
||||
* Repository: https://github.com/nvim-highlite
|
||||
|
||||
Rewrite of RNB, a Vim colorsheme template.
|
||||
* Author: Romain Lafourcade (https://github.com/romainl)
|
||||
* Canonical URL: https://github.com/romainl/vim-rnb
|
||||
]]
|
||||
|
||||
--[[ Introduction
|
||||
This template is designed to help vimmers create their own colorschemes
|
||||
without much effort.
|
||||
|
||||
You will not need any additional tooling to run this file. Just open it
|
||||
in Neovim and follow the instructions— the colorscheme will generate
|
||||
be generated automatically.
|
||||
|
||||
The process is divided in five steps:
|
||||
1. Rename the template,
|
||||
2. Edit your colorscheme's information,
|
||||
3. Define your colors,
|
||||
4. Define your highlight groups and links, and
|
||||
5. Sourcing your colorscheme.
|
||||
]]
|
||||
|
||||
--[[ Step 1: renaming
|
||||
If this file is distributed with a colorscheme it's probably already named correctly
|
||||
and you can skip this step.
|
||||
|
||||
If you forked/cloned/copied this repository to create your own colorscheme, you will have to
|
||||
rename this template to match the name of your colorscheme.
|
||||
|
||||
NOTE: Neovim doesn't really care about whitespace in the name of the colorscheme but it does for
|
||||
filenames so make sure your filename doesn't have any whitespace character.
|
||||
|
||||
| colorscheme name | template filename |
|
||||
|:-----------------:|:-----------------:|
|
||||
| foobar | foobar.lua |
|
||||
| foo-bar | foo-bar.lua |
|
||||
| foo bar | foo-bar.lua or |
|
||||
| foo_bar | foo_bar.lua |
|
||||
]]
|
||||
|
||||
--[[ Step 2: information
|
||||
Make sure the name of your colorscheme is unique and attractive.
|
||||
]]
|
||||
|
||||
local name = 'highlite'
|
||||
|
||||
--[[ Step 3: colors
|
||||
Next you will define all of the colors that you will use for the color scheme.
|
||||
|
||||
Each one should be made up of three parts:
|
||||
|
||||
```lua
|
||||
<color name> = { -- Give each color a distinctive name.
|
||||
<hex color code>, -- Hexadecimal color used in GVim/MacVim or 'NONE'.
|
||||
<256-bit color code>, -- Integer 0–255 used by terminals supporting 256 colors or 'NONE'.
|
||||
<16-bit color code> -- color name used by less capable color terminals, can be 'darkred',
|
||||
'red', 'darkgreen', 'green', 'darkyellow', 'yellow', 'darkblue',
|
||||
'blue', 'darkmagenta', 'magenta', 'black', 'darkgrey', 'grey',
|
||||
'white', or 'NONE'
|
||||
}
|
||||
```
|
||||
|
||||
If your colors are defined correctly, the resulting colorscheme is guaranteed
|
||||
to work in GVim (Windows/Linux), MacVim (MacOS), and any properly set up terminal emulator.
|
||||
|
||||
NOTE: |Replace-mode| will probably be useful here.
|
||||
]]
|
||||
|
||||
local black = {'#202020', 0, 'black'}
|
||||
local gray = {'#808080', 244, 'gray' }
|
||||
local gray_dark = {'#353535', 236, 'darkgrey'}
|
||||
local gray_darker = {'#505050', 244, 'gray'}
|
||||
local gray_light = {'#c0c0c0', 251, 'gray'}
|
||||
local white = {'#ffffff', 15, 'white'}
|
||||
|
||||
local tan = {'#f4c069', 180, 'darkyellow'}
|
||||
|
||||
local red = {'#ee4a59', 196, 'red'}
|
||||
local red_dark = {'#a80000', 124, 'darkred'}
|
||||
local red_light = {'#ff4090', 203, 'red'}
|
||||
|
||||
local orange = {'#ff8900', 208, 'darkyellow'}
|
||||
local orange_light = {'#f0af00', 214, 'yellow'}
|
||||
|
||||
local yellow = {'#f0df33', 220, 'yellow'}
|
||||
|
||||
local green_dark = {'#50de60', 83, 'darkgreen'}
|
||||
local green = {'#77ff00', 72, 'green'}
|
||||
local green_light = {'#a0ff70', 72, 'green'}
|
||||
|
||||
local blue = {'#7090ff', 63, 'darkblue'}
|
||||
local cyan = {'#00efff', 87, 'cyan'}
|
||||
local ice = {'#80b5ff', 63, 'cyan'}
|
||||
local teal = {'#6ac0c0', 38, 'cyan'}
|
||||
local turqoise = {'#2bff99', 33, 'blue'}
|
||||
|
||||
local magenta = {'#d5508f', 126, 'magenta'}
|
||||
local magenta_dark = {'#bb0099', 126, 'darkmagenta'}
|
||||
local pink = {'#ffa6ff', 162, 'magenta'}
|
||||
local pink_light = {'#ffb7b7', 38, 'white'}
|
||||
local purple = {'#cf55f0', 129, 'magenta'}
|
||||
local purple_light = {'#af60af', 63, 'magenta'}
|
||||
|
||||
--[[ Step 4: highlights
|
||||
You can define highlight groups like this:
|
||||
|
||||
```lua
|
||||
<highlight group name> = {
|
||||
bg=<color>, -- The color used for background color, or use 'NONE', 'fg' or 'bg'
|
||||
fg=<color>, -- The color used for foreground color, or use 'NONE', 'fg' or 'bg'
|
||||
-- Style can be 'bold', 'italic', and more. See |attr-list| for more information.
|
||||
style=<cterm>
|
||||
-- style can also have a color, and/or multiple <cterm>s.
|
||||
style={<cterm> [, <cterm>] [color=<color>]})
|
||||
}
|
||||
```
|
||||
|
||||
The sample above tells Vim to render normal text in dark gray against a white
|
||||
background, without any other styling.
|
||||
|
||||
Or you can link an highlight group to another. Here, 'Title' will inherit its style from
|
||||
'Normal':
|
||||
|
||||
```lua
|
||||
Title = {link='Normal'}
|
||||
```
|
||||
|
||||
In GUI Vim, there is an additional color for the undercurl used to
|
||||
highlight spelling mistakes:
|
||||
|
||||
```lua
|
||||
SpellBad = { -- ← name of the highlight group
|
||||
bg='NONE', -- background color
|
||||
fg=red, -- foureground color
|
||||
style={ -- the style
|
||||
'undercurl', -- undercurl (squiggly line)
|
||||
color=red -- the color of the undercurl
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
If you weren't satisfied with undercurl, and also wanted another effect, you can
|
||||
add another one below 'undercurl' and it will be applied as well:
|
||||
|
||||
```lua
|
||||
SpellBad = { -- ← name of the highlight group
|
||||
bg='NONE', -- background color
|
||||
fg=red, -- foureground color
|
||||
style={ -- the style
|
||||
'undercurl', -- undercurl (squiggly line)
|
||||
'standout'
|
||||
color=red -- the color of the undercurl
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
The sample above tells Vim to render badly spelled words in red against the current
|
||||
background, with a red undercurl.
|
||||
|
||||
You can add any custom highlight group to the standard list below but you shouldn't
|
||||
remove any if you want a working colorscheme. Most of them are described under
|
||||
:help highlight-default, the others are taken from :help group-name. Both help sections
|
||||
are good reads, by the way.
|
||||
|
||||
NOTE: |Replace-mode| will probably be useful here.
|
||||
|
||||
NOTE: /As long as you do not remove any highlight groups or colors/, you can safely
|
||||
ignore any highlight groups that are `link`ed others.
|
||||
For example, programming languages almost exclusively link to the 1st
|
||||
and 2nd sections, so as long as you define everything there you will automatically
|
||||
be defining the rest of the highlights.
|
||||
]]
|
||||
|
||||
--[[ DO NOT EDIT THESE. You can use them instead of string literals.
|
||||
Feel free to uncomment `BG`. It is not used by default so it is commented out.
|
||||
]]
|
||||
-- local BG = 'bg'
|
||||
local FG = 'fg'
|
||||
local NONE = 'NONE'
|
||||
|
||||
--[[ These are the ones you should edit. ]]
|
||||
-- This is the only highlight that must be defined separately.
|
||||
local Normal = {bg=black, fg=gray_light, style=NONE}
|
||||
|
||||
-- This is where the rest of your highlights should go.
|
||||
local highlights = {
|
||||
--[[ 4.1. Text Analysis ]]
|
||||
Comment = {bg=NONE, fg=gray, style='italic'},
|
||||
EndOfBuffer = {link='NonText' },
|
||||
NonText = {bg=NONE, fg=gray_darker, style=NONE },
|
||||
Whitespace = {link='NonText' },
|
||||
|
||||
--[[ 4.1.1. Literals]]
|
||||
Constant = {bg=NONE, fg=orange_light, style=NONE},
|
||||
String = {bg=NONE, fg=green, style=NONE},
|
||||
Character = {bg=NONE, fg=red_light, style=NONE},
|
||||
Number = {bg=NONE, fg=pink_light, style=NONE},
|
||||
Boolean = {bg=NONE, fg=yellow, style=NONE},
|
||||
Float = {link='Number' },
|
||||
|
||||
--[[ 4.1.2. Identifiers]]
|
||||
Identifier = {bg=NONE, fg=FG, style=NONE},
|
||||
Function = {bg=NONE, fg=purple, style=NONE},
|
||||
|
||||
--[[ 4.1.3. Syntax]]
|
||||
Statement = {bg=NONE, fg=ice, style=NONE },
|
||||
Conditional = {bg=NONE, fg=ice, style='italic'},
|
||||
Repeat = {link='Keyword' },
|
||||
Label = {bg=NONE, fg=pink, style='italic'},
|
||||
Operator = {bg=NONE, fg=green_dark, style=NONE },
|
||||
Keyword = {bg=NONE, fg=turqoise, style='bold' },
|
||||
Exception = {bg=NONE, fg=red, style='bold' },
|
||||
|
||||
--[[ 4.1.4. Metatextual Information]]
|
||||
PreProc = {bg=NONE, fg=tan, style=NONE },
|
||||
Include = {bg=NONE, fg=green_light, style='nocombine'},
|
||||
Define = {bg=NONE, fg=blue, style='nocombine'},
|
||||
Macro = {link='Define' },
|
||||
PreCondit = {bg=NONE, fg=teal, style='nocombine'},
|
||||
|
||||
--[[ 4.1.5. Semantics]]
|
||||
Type = {bg=NONE, fg=cyan, style=NONE },
|
||||
StorageClass = {bg=NONE, fg=orange_light, style='bold' },
|
||||
Structure = {bg=NONE, fg=blue, style='bold' },
|
||||
Typedef = {bg=NONE, fg=cyan, style='italic'},
|
||||
|
||||
--[[ 4.1.6. Edge Cases]]
|
||||
Special = {bg=NONE, fg=magenta, style=NONE },
|
||||
SpecialChar = {link='Character' },
|
||||
SpecialKey = {link='Character' },
|
||||
Tag = {link='Underlined' },
|
||||
Delimiter = {bg=NONE, fg=white, style=NONE },
|
||||
SpecialComment = {bg=NONE, fg=gray, style={'bold', 'nocombine'}},
|
||||
Debug = {link='WarningMsg' },
|
||||
|
||||
--[[ 4.1.7. Help Syntax]]
|
||||
Underlined = {bg=NONE, fg=turqoise, style='underline' },
|
||||
Ignore = {bg=NONE, fg=gray, style=NONE },
|
||||
Error = {bg=red_dark, fg=white, style='bold' },
|
||||
Todo = {bg=NONE, fg=yellow, style={'bold', 'underline'}},
|
||||
helpHyperTextJump = {link='Underlined' },
|
||||
helpSpecial = {link='Function' },
|
||||
Hint = {bg=magenta, fg=black, style='bold' },
|
||||
Info = {bg=pink_light, fg=black, style='bold' },
|
||||
Warning = {bg=orange, fg=black, style='bold' },
|
||||
|
||||
--[[ 4.2... Editor UI ]]
|
||||
--[[ 4.2.1. Status Line]]
|
||||
StatusLine = {bg=gray_darker, fg=green_light, style=NONE},
|
||||
StatusLineNC = {bg=gray_darker, fg=gray, style=NONE},
|
||||
StatusLineTerm = {link='StatusLine' },
|
||||
StatusLineTermNC = {link='StatusLineNC' },
|
||||
|
||||
--[[ 4.2.2. Separators]]
|
||||
VertSplit = {bg=NONE, fg=gray_darker, style=NONE },
|
||||
TabLine = {bg=gray_darker, fg=FG, style=NONE },
|
||||
TabLineFill = {bg=NONE, fg=FG, style=NONE },
|
||||
TabLineSel = {bg=gray_darker, fg=FG, style='inverse'},
|
||||
Title = {bg=NONE, fg=NONE, style='bold' },
|
||||
|
||||
--[[ 4.2.3. Conditional Line Highlighting]]
|
||||
--Conceal={}
|
||||
CursorLine = {bg=gray_dark, fg=NONE, style=NONE },
|
||||
CursorLineNr = {bg=gray_dark, fg=pink, style=NONE },
|
||||
debugBreakpoint = {link='ErrorMsg' },
|
||||
debugPC = {link='ColorColumn' },
|
||||
LineNr = {bg=NONE, fg=gray, style=NONE },
|
||||
QuickFixLine = {bg=gray_darker, fg=NONE, style=NONE },
|
||||
Visual = {bg=NONE, fg=NONE, style='inverse'},
|
||||
VisualNOS = {bg=gray_darker, fg=NONE, style=NONE },
|
||||
|
||||
--[[ 4.2.4. Popup Menu]]
|
||||
Pmenu = {bg=gray_dark, fg=FG, style=NONE},
|
||||
PmenuSbar = {bg=black, fg=NONE, style=NONE},
|
||||
PmenuSel = {bg=NONE, fg=FG, style=NONE},
|
||||
PmenuThumb = {bg=white, fg=NONE, style=NONE},
|
||||
WildMenu = {bg=NONE, fg=NONE, style=NONE},
|
||||
|
||||
--[[ 4.2.5. Folds]]
|
||||
FoldColumn = {bg=gray_darker, fg=NONE, style='bold' },
|
||||
Folded = {bg=purple_light, fg=black, style='italic'},
|
||||
|
||||
--[[ 4.2.6. Diffs]]
|
||||
DiffAdd = {bg=NONE, fg=green_dark, style='inverse'},
|
||||
DiffChange = {bg=NONE, fg=yellow, style='inverse'},
|
||||
DiffDelete = {bg=NONE, fg=red, style='inverse'},
|
||||
DiffText = {bg=NONE, fg=NONE, style='inverse'},
|
||||
|
||||
--[[ 4.2.7. Searching]]
|
||||
IncSearch = {bg=NONE, fg=NONE, style='inverse' },
|
||||
Search = {bg=NONE, fg=NONE, style={'underline', color=white}},
|
||||
MatchParen = {bg=NONE, fg=green, style={'bold', 'underline' }},
|
||||
|
||||
--[[ 4.2.8. Spelling]]
|
||||
SpellBad = {bg=NONE, fg=NONE, style={'undercurl', color=red }},
|
||||
SpellCap = {bg=NONE, fg=NONE, style={'undercurl', color=yellow}},
|
||||
SpellLocal = {bg=NONE, fg=NONE, style={'undercurl', color=green }},
|
||||
SpellRare = {bg=NONE, fg=NONE, style={'undercurl', color=orange}},
|
||||
|
||||
--[[ 4.2.9. Conditional Column Highlighting]]
|
||||
ColorColumn = {bg=NONE, fg=NONE, style='inverse'},
|
||||
SignColumn = {bg=NONE, fg=NONE, style=NONE },
|
||||
|
||||
--[[ 4.2.10. Messages]]
|
||||
ErrorMsg = {bg=NONE, fg=red_light, style='bold' },
|
||||
HintMsg = {bg=NONE, fg=magenta, style='bold' },
|
||||
InfoMsg = {bg=NONE, fg=pink_light, style='bold' },
|
||||
ModeMsg = {bg=NONE, fg=yellow, style=NONE },
|
||||
WarningMsg = {bg=NONE, fg=orange, style='bold' },
|
||||
Question = {bg=NONE, fg=orange_light, style='underline'},
|
||||
|
||||
--[[ 4.2.11. LSP ]]
|
||||
LspDiagnosticsError = {link='Error' },
|
||||
LspDiagnosticsErrorFloating = {link='ErrorMsg'},
|
||||
LspDiagnosticsErrorSign = {link='ErrorMsg' },
|
||||
|
||||
LspDiagnosticsWarning = {link='Warning' },
|
||||
LspDiagnosticsWarningFloating = {link='WarningMsg'},
|
||||
LspDiagnosticsWarningSign = {link='WarningMsg'},
|
||||
|
||||
LspDiagnosticsHint = {link='Hint' },
|
||||
LspDiagnosticsHintFloating = {link='HintMsg'},
|
||||
LspDiagnosticsHintSign = {link='HintMsg' },
|
||||
|
||||
LspDiagnosticsInformation = {link='Info' },
|
||||
LspDiagnosticsInformationFloating = {link='InfoMsg'},
|
||||
LspDiagnosticsInformationSign = {link='InfoMsg' },
|
||||
|
||||
--[[ 4.2.12. Cursor ]]
|
||||
Cursor = {bg=NONE, fg=NONE, style='inverse'},
|
||||
CursorIM = {link='Cursor' },
|
||||
CursorColumn = {bg=gray_dark, fg=NONE, style=NONE },
|
||||
|
||||
--[[ 4.2.13. Misc ]]
|
||||
-- Directory = {bg=NONE, fg=ice, style='bold'},
|
||||
Directory = {bg=NONE, fg=ice, style='bold'},
|
||||
Terminal = {link='Normal' },
|
||||
|
||||
--[[ 4.3. Programming Languages
|
||||
Everything in this section is OPTIONAL. Feel free to remove everything
|
||||
here if you don't want to define it, or add more if there's something
|
||||
missing.
|
||||
]]
|
||||
--[[ 4.3.1. C ]]
|
||||
cConstant = {link='Constant'},
|
||||
cCustomClass = {link='Type' },
|
||||
|
||||
--[[ 4.3.2. C++ ]]
|
||||
cppSTLexception = {link='Exception'},
|
||||
cppSTLnamespace = {link='String' },
|
||||
|
||||
--[[ 4.3.3 C# ]]
|
||||
csLogicSymbols = {link='Operator'},
|
||||
|
||||
--[[ 4.3.4. CSS ]]
|
||||
cssProp = {link='Keyword'},
|
||||
cssTagName = {link='Type' },
|
||||
|
||||
--[[ 4.3.5. Dart ]]
|
||||
dartLibrary = {link='Statement'},
|
||||
|
||||
--[[ 4.3.6. dot ]]
|
||||
dotKeyChar = {link='Character'},
|
||||
dotType = {link='Type' },
|
||||
|
||||
--[[ 4.3.7. Go ]]
|
||||
goBlock = {link='Delimiter' },
|
||||
goBoolean = {link='Boolean' },
|
||||
goBuiltins = {link='Operator' },
|
||||
goField = {link='Identifier' },
|
||||
goFloat = {link='Float' },
|
||||
goFormatSpecifier = {link='Character' },
|
||||
goFunction = {link='Function' },
|
||||
goFunctionCall = {link='goFunction' },
|
||||
goFunctionReturn = {bg=NONE, fg=NONE, style=NONE},
|
||||
goMethodCall = {link='goFunctionCall' },
|
||||
goParamType = {link='goReceiverType' },
|
||||
goPointerOperator = {link='SpecialChar' },
|
||||
goPredefinedIdentifiers = {link='Constant' },
|
||||
goReceiver = {link='goBlock' },
|
||||
goReceiverType = {link='goTypeName' },
|
||||
goSimpleParams = {link='goBlock' },
|
||||
goType = {link='Type' },
|
||||
goTypeConstructor = {link='goFunction' },
|
||||
goTypeName = {link='Type' },
|
||||
goVarAssign = {link='Identifier' },
|
||||
goVarDefs = {link='goVarAssign' },
|
||||
|
||||
--[[ 4.3.8. HTML ]]
|
||||
htmlBold = {bg=NONE, fg=NONE, style='bold' },
|
||||
htmlItalic = {bg=NONE, fg=NONE, style='italic'},
|
||||
htmlSpecialTagName = {link='Tag' },
|
||||
|
||||
--[[ 4.3.9. Java ]]
|
||||
javaClassDecl = {link='Structure'},
|
||||
|
||||
--[[ 4.3.10. JavaScript ]]
|
||||
jsFuncBlock = {link='Function' },
|
||||
jsObjectKey = {link='Type' },
|
||||
jsReturn = {link='Keyword' },
|
||||
jsVariableDef = {link='Identifier'},
|
||||
|
||||
--[[ 4.3.11. JSON ]]
|
||||
jsonStringSQError = {link='Exception'},
|
||||
|
||||
--[[ 4.3.12. Make ]]
|
||||
makeCommands = {link='Statment'},
|
||||
makeSpecTarget = {link='Type' },
|
||||
|
||||
--[[ 4.3.13. Markdown ]]
|
||||
markdownH1 = {bg=NONE, fg=green_dark, style='bold' },
|
||||
markdownH2 = {bg=NONE, fg=red_light, style='bold' },
|
||||
markdownH3 = {bg=NONE, fg=green, style='bold' },
|
||||
markdownH4 = {bg=NONE, fg=magenta, style='bold' },
|
||||
markdownH5 = {bg=NONE, fg=orange, style='bold' },
|
||||
markdownH6 = {bg=NONE, fg=yellow, style='bold' },
|
||||
mkdBold = {bg=NONE, fg='green', style='bold' },
|
||||
mkdCode = {link='Comment' },
|
||||
mkdCodeDelimiter = {link='Delimiter' },
|
||||
mkdItalic = {bg=NONE, fg=green, style='italic'},
|
||||
mkdListItem = {link='Special' },
|
||||
mkdNonListItemBlock = {bg=NONE, fg=gray, style=NONE },
|
||||
texMathZoneY = {link='String' },
|
||||
|
||||
--[[ 4.3.20. Python ]]
|
||||
pythonBrackets = {link='Delimiter' },
|
||||
pythonBuiltinFunc = {link='Operator' },
|
||||
pythonBuiltinObj = {link='Type' },
|
||||
pythonBuiltinType = {link='Type' },
|
||||
pythonClass = {link='Structure' },
|
||||
pythonClassParameters = {link='pythonParameters'},
|
||||
pythonDecorator = {link='PreProc' },
|
||||
pythonDottedName = {link='Identifier' },
|
||||
pythonError = {link='Error' },
|
||||
pythonException = {link='Exception' },
|
||||
pythonInclude = {link='Include' },
|
||||
pythonIndentError = {link='pythonError' },
|
||||
pythonLambdaExpr = {link='pythonOperator' },
|
||||
pythonOperator = {link='Operator' },
|
||||
pythonParam = {link='Identifier' },
|
||||
pythonParameters = {link='Delimiter' },
|
||||
pythonSelf = {link='Statement' },
|
||||
pythonSpaceError = {link='pythonError' },
|
||||
pythonStatement = {link='Statement' },
|
||||
|
||||
--[[ 4.3.21. Ruby ]]
|
||||
rubyClass = {link='Structure'},
|
||||
rubyDefine = {link='Define' },
|
||||
rubyInterpolationDelimiter = {link='Delimiter'},
|
||||
|
||||
--[[ 4.3.22. Rust ]]
|
||||
rustKeyword = {link='Keyword' },
|
||||
rustModPath = {link='Include' },
|
||||
rustScopeDecl = {link='Delimiter' },
|
||||
rustTrait = {link='StorageClass'},
|
||||
|
||||
--[[ 4.3.23. Scala ]]
|
||||
scalaKeyword = {link='Keyword' },
|
||||
scalaNameDefinition = {link='Identifier'},
|
||||
|
||||
--[[ 4.3.24. shell ]]
|
||||
shFunctionKey = {link='Function' },
|
||||
shLoop = {link='Repeat' },
|
||||
shSet = {link='Statement'},
|
||||
shTestOpr = {link='Debug' },
|
||||
|
||||
--[[ 4.3.25. Solidity ]]
|
||||
solBuiltinType = {link='Type' },
|
||||
solContract = {link='Typedef' },
|
||||
solContractName = {link='Function'},
|
||||
|
||||
--[[ 4.3.26. TOML ]]
|
||||
tomlComment = {link='Comment' },
|
||||
tomlKey = {link='Label' },
|
||||
tomlTable = {link='StorageClass'},
|
||||
|
||||
--[[ 4.3.27. VimScript ]]
|
||||
vimCommand = {link = 'Keyword' },
|
||||
vimFuncKey = {link = 'Function' },
|
||||
vimGroup = {link = 'Type' },
|
||||
vimHiGroup = {link = 'Typedef' },
|
||||
vimIsCommand = {link = 'vimCommand'},
|
||||
vimLet = {link = 'Operator' },
|
||||
vimMap = {link = 'vimCommand'},
|
||||
|
||||
--[[ 4.3.28. XML ]]
|
||||
xmlAttrib = {link='Label' },
|
||||
xmlEndTag = {link='Exception'},
|
||||
xmlEqual = {link='Operator' },
|
||||
xmlTag = {link='Delimiter'},
|
||||
xmlTagName = {link='Define' },
|
||||
|
||||
--[[ 4.4. Plugins
|
||||
Everything in this section is OPTIONAL. Feel free to remove everything
|
||||
here if you don't want to define it, or add more if there's something
|
||||
missing.
|
||||
]]
|
||||
--[[ 4.4.1. ALE ]]
|
||||
ALEErrorSign = {link='ErrorMsg' },
|
||||
ALEWarningSign = {link='WarningMsg'},
|
||||
|
||||
--[[ 4.4.2. coc.nvim ]]
|
||||
CocErrorHighlight = {bg=NONE, fg=NONE, style={'undercurl', color='red' }},
|
||||
CocErrorSign = {link='ALEErrorSign' },
|
||||
CocHintHighlight = {bg=NONE, fg=NONE, style={'undercurl', color='magenta'}},
|
||||
CocHintSign = {link='HintMsg' },
|
||||
CocInfoHighlight = {bg=NONE, fg=NONE, style={'undercurl', color='white' }},
|
||||
CocInfoSign = {link='InfoMsg' },
|
||||
CocWarningHighlight = {bg=NONE, fg=NONE, style={'undercurl', color='orange' }},
|
||||
CocWarningSign = {link='ALEWarningSign' },
|
||||
|
||||
--[[ 4.4.2. vim-jumpmotion / vim-easymotion ]]
|
||||
EasyMotion = {link = 'IncSearch' },
|
||||
JumpMotion = {link = 'EasyMotion'},
|
||||
|
||||
--[[ 4.4.3. vim-markdown ]]
|
||||
htmlH1 = {link='markdownH1'},
|
||||
htmlH2 = {link='markdownH2'},
|
||||
htmlH3 = {link='markdownH3'},
|
||||
htmlH4 = {link='markdownH4'},
|
||||
htmlH5 = {link='markdownH5'},
|
||||
htmlH6 = {link='markdownH6'},
|
||||
|
||||
--[[ 4.4.4. vim-gitgutter / vim-signify ]]
|
||||
GitGutterAdd = {bg=NONE, fg=green, style=NONE},
|
||||
GitGutterChange = {bg=NONE, fg=yellow, style=NONE},
|
||||
GitGutterDelete = {bg=NONE, fg=red, style=NONE},
|
||||
GitGutterChangeDelete = {bg=NONE, fg=orange, style=NONE},
|
||||
|
||||
SignifySignAdd = {link='GitGutterAdd' },
|
||||
SignifySignChange = {link='GitGutterChange' },
|
||||
SignifySignDelete = {link='GitGutterDelete' },
|
||||
SignifySignChangeDelete = {link='GitGutterChangeDelete'},
|
||||
|
||||
--[[ 4.4.5. vim-indent-guides ]]
|
||||
IndentGuidesOdd = {bg=gray_darker, fg=NONE, style=NONE},
|
||||
IndentGuidesEven = {bg=gray_dark, fg=NONE, style=NONE},
|
||||
|
||||
--[[ 4.4.7. NERDTree ]]
|
||||
NERDTreeCWD = {link='Label' },
|
||||
NERDTreeUp = {link='Operator' },
|
||||
NERDTreeDir = {link='Directory' },
|
||||
NERDTreeDirSlash = {link='Delimiter' },
|
||||
NERDTreeOpenable = {link='NERDTreeDir' },
|
||||
NERDTreeClosable = {link='NERDTreeOpenable'},
|
||||
NERDTreeExecFile = {link='Function' },
|
||||
NERDTreeLinkTarget = {link='Tag' },
|
||||
}
|
||||
|
||||
--[[ Step 5: Terminal Colors
|
||||
Define the color palette used by :terminal when in GUI Vim
|
||||
or in TUI Vim when 'termguicolors' is enabled. If this list
|
||||
is empty or if it doesn't contain exactly 16 items, the corresponding
|
||||
Vim variable won't be set.
|
||||
|
||||
The expected values are colors defined in step 3.
|
||||
|
||||
Terminal emulators use a basic palette of 16 colors that can be
|
||||
addressed by CLI and TUI tools via their name or their index, from
|
||||
0 to 15. The list is not really standardized but it is generally
|
||||
assumed to look like this:
|
||||
|
||||
| Index | Name |
|
||||
|:------:|:-------------:|
|
||||
| 1 | black |
|
||||
| 2 | darkred |
|
||||
| 3 | darkgreen |
|
||||
| 4 | darkyellow |
|
||||
| 5 | darkblue |
|
||||
| 6 | darkmagenta |
|
||||
| 7 | darkcyan |
|
||||
| 8 | gray |
|
||||
| 9 | darkgray |
|
||||
| 10 | red |
|
||||
| 11 | green |
|
||||
| 12 | yellow |
|
||||
| 13 | blue |
|
||||
| 14 | magenta |
|
||||
| 15 | cyan |
|
||||
| 16 | white |
|
||||
|
||||
While you are certainly free to make colors 0 to 7 shades of blue,
|
||||
this will inevitably cause usability issues so… be careful.
|
||||
]]
|
||||
|
||||
local terminal_ansi_colors = {
|
||||
[1] = black,
|
||||
[2] = red_dark,
|
||||
[3] = green_dark,
|
||||
[4] = orange,
|
||||
[5] = blue,
|
||||
[6] = magenta_dark,
|
||||
[7] = teal,
|
||||
[8] = gray,
|
||||
[9] = gray_dark,
|
||||
[10] = red,
|
||||
[11] = green,
|
||||
[12] = yellow,
|
||||
[13] = turqoise,
|
||||
[14] = purple,
|
||||
[15] = cyan,
|
||||
[16] = gray_light
|
||||
}
|
||||
|
||||
--[[ Step 5: Sourcing
|
||||
When you wish to load your colorscheme, you will not use the `colorscheme` command like normal.
|
||||
|
||||
Instead, you will source this file with `:luafile stdpath('config') . '/lua/<filename>.lua'`
|
||||
|
||||
See `:help luafile` and `:help stdpath` for more information.
|
||||
|
||||
These online resources can help you design your colorscheme:
|
||||
|
||||
1. the xterm palette.
|
||||
* http://upload.wikimedia.org/wikipedia/en/1/15/Xterm_256color_chart.svg
|
||||
2. play with hexadecimal colors right in the address bar (currently down).
|
||||
* http://whatcolor.herokuapp.com/
|
||||
3. similar concept, fuzzier implementation.
|
||||
* http://color.hailpixel.com/
|
||||
4. similar concept, fancier implementation.
|
||||
* http://colourco.de/
|
||||
5. extract a palette from an image.
|
||||
* http://www.colr.org/
|
||||
6. search for 'word', get images and color palettes.
|
||||
* http://colores.manugarri.com/
|
||||
7. user-created palettes.
|
||||
* http://www.colourlovers.com/palettes
|
||||
8. a no-nonsense colorscheme generator.
|
||||
* http://www.pluaang.dk/color+scheme/
|
||||
9. Adobe's fancy colorscheme generator.
|
||||
* https://color.adobe.com/
|
||||
10. The classic 'Color Scheme Designer', rebranded.
|
||||
* http://paletton.com/
|
||||
11. A very smart palette generator.
|
||||
* http://vrl.cs.brown.edu/color
|
||||
12. 'I Made My Own Colour Scheme and You Can Too!'.
|
||||
* https://cmcenroe.me/2018/04/03/colour-scheme.html
|
||||
|
||||
A few general advices:
|
||||
|
||||
* The Windows console is limited to the 16 so-called 'ANSI' colors but it used to
|
||||
have a few of them interverted which makes numbers impractical. Use color names
|
||||
instead of numbers: :help cterm-colors
|
||||
* The Windows console (yeah…) doesn't do italics, underlines or bolded text;
|
||||
it is limited to normal and reverse. Keep that in mind if you want
|
||||
your colorscheme to be usable in as many environments as possible by as many
|
||||
people as possible.
|
||||
* Actually, terminal emulators rarely do italics.
|
||||
* The Windows Terminal, however, is capable of more.
|
||||
* All of the terminal emulators in use these days allow their users to
|
||||
change the 16 so-called 'ANSI' colors. It is also possible on some platforms
|
||||
to change some or all of the 256 colors in the xterm palette. Don't take
|
||||
anything for granted.
|
||||
* When used against a light background, strong colors work better than muted
|
||||
ones. Light or dark doesn't really matters. Also, it is harder to discriminate
|
||||
between two similar colors on a light background.
|
||||
* Both strong and muted colors work well against a dark background. It is also
|
||||
easier to work with similar colors, but dark colors don't work at all.
|
||||
* Use as many text samples as possible. String-heavy languages may look completely
|
||||
different than keyword-heavy ones. This can have an impact on the usability
|
||||
of your colorscheme.
|
||||
* Most terminal emulators and terminal multiplexers currently in use on unix-like
|
||||
systems support 256 colors but they almost always default to a '$TERM' that tells
|
||||
Vim otherwise. Your users will need to make sure their terminal emulator/multiplexer
|
||||
is correctly set up if they want to enjoy the best possible experience.
|
||||
|
||||
Many thanks to Barry Arthur (https://github.com/dahu) for the original idea.
|
||||
|
||||
* You don't need to edit anything beyond this line. *
|
||||
]]
|
||||
|
||||
require(name .. '/colorscheme')(
|
||||
name,
|
||||
Normal,
|
||||
highlights,
|
||||
terminal_ansi_colors
|
||||
)
|
Loading…
Reference in New Issue