676 lines
26 KiB
Lua
676 lines
26 KiB
Lua
--[[ Highlite, a Neovim colorscheme template.
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* Author: Iron-E (https://github.com/Iron-E)
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* Repository: https://github.com/nvim-highlite
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Rewrite of RNB, a Vim colorsheme template.
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* Author: Romain Lafourcade (https://github.com/romainl)
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* Canonical URL: https://github.com/romainl/vim-rnb
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]]
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--[[ Introduction
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This template is designed to help vimmers create their own colorschemes
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without much effort.
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You will not need any additional tooling to run this file. Just open it
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in Neovim and follow the instructions— the colorscheme will generate
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be generated automatically.
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The process is divided in five steps:
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1. Rename the template,
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2. Edit your colorscheme's information,
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3. Define your colors,
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4. Define your highlight groups and links, and
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5. Sourcing your colorscheme.
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]]
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--[[ Step 1: renaming
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If this file is distributed with a colorscheme it's probably already named correctly
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and you can skip this step.
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If you forked/cloned/copied this repository to create your own colorscheme, you will have to
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rename this template to match the name of your colorscheme.
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NOTE: Neovim doesn't really care about whitespace in the name of the colorscheme but it does for
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filenames so make sure your filename doesn't have any whitespace character.
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| colorscheme name | template filename |
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|:-----------------:|:-----------------:|
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| foobar | foobar.lua |
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| foo-bar | foo-bar.lua |
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| foo bar | foo-bar.lua or |
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| foo_bar | foo_bar.lua |
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]]
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--[[ Step 2: information
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Make sure the name of your colorscheme is unique and attractive.
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]]
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local name = 'highlite'
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--[[ Step 3: colors
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Next you will define all of the colors that you will use for the color scheme.
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Each one should be made up of three parts:
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```lua
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<color name> = { -- Give each color a distinctive name.
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<hex color code>, -- Hexadecimal color used in GVim/MacVim or 'NONE'.
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<256-bit color code>, -- Integer 0–255 used by terminals supporting 256 colors or 'NONE'.
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<16-bit color code> -- color name used by less capable color terminals, can be 'darkred',
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'red', 'darkgreen', 'green', 'darkyellow', 'yellow', 'darkblue',
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'blue', 'darkmagenta', 'magenta', 'black', 'darkgrey', 'grey',
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'white', or 'NONE'
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}
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```
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If your colors are defined correctly, the resulting colorscheme is guaranteed
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to work in GVim (Windows/Linux), MacVim (MacOS), and any properly set up terminal emulator.
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NOTE: |Replace-mode| will probably be useful here.
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]]
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local black = {'#202020', 0, 'black'}
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local gray = {'#808080', 244, 'gray' }
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local gray_dark = {'#353535', 236, 'darkgrey'}
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local gray_darker = {'#505050', 244, 'gray'}
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local gray_light = {'#c0c0c0', 251, 'gray'}
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local white = {'#ffffff', 15, 'white'}
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local tan = {'#f4c069', 180, 'darkyellow'}
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local red = {'#ee4a59', 196, 'red'}
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local red_dark = {'#a80000', 124, 'darkred'}
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local red_light = {'#ff4090', 203, 'red'}
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local orange = {'#ff8900', 208, 'darkyellow'}
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local orange_light = {'#f0af00', 214, 'yellow'}
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local yellow = {'#f0df33', 220, 'yellow'}
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local green_dark = {'#50de60', 83, 'darkgreen'}
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local green = {'#77ff00', 72, 'green'}
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local green_light = {'#a0ff70', 72, 'green'}
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local blue = {'#7090ff', 63, 'darkblue'}
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local cyan = {'#00efff', 87, 'cyan'}
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local ice = {'#80b5ff', 63, 'cyan'}
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local teal = {'#6ac0c0', 38, 'cyan'}
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local turqoise = {'#2bff99', 33, 'blue'}
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local magenta = {'#d5508f', 126, 'magenta'}
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local magenta_dark = {'#bb0099', 126, 'darkmagenta'}
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local pink = {'#ffa6ff', 162, 'magenta'}
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local pink_light = {'#ffb7b7', 38, 'white'}
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local purple = {'#cf55f0', 129, 'magenta'}
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local purple_light = {'#af60af', 63, 'magenta'}
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--[[ Step 4: highlights
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You can define highlight groups like this:
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```lua
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<highlight group name> = {
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bg=<color>, -- The color used for background color, or use 'NONE', 'fg' or 'bg'
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fg=<color>, -- The color used for foreground color, or use 'NONE', 'fg' or 'bg'
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-- Style can be 'bold', 'italic', and more. See |attr-list| for more information.
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style=<cterm>
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-- style can also have a color, and/or multiple <cterm>s.
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style={<cterm> [, <cterm>] [color=<color>]})
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}
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```
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The sample above tells Vim to render normal text in dark gray against a white
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background, without any other styling.
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Or you can link an highlight group to another. Here, 'Title' will inherit its style from
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'Normal':
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```lua
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Title = {link='Normal'}
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```
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In GUI Vim, there is an additional color for the undercurl used to
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highlight spelling mistakes:
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```lua
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SpellBad = { -- ← name of the highlight group
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bg='NONE', -- background color
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fg=red, -- foureground color
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style={ -- the style
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'undercurl', -- undercurl (squiggly line)
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color=red -- the color of the undercurl
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}
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}
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```
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If you weren't satisfied with undercurl, and also wanted another effect, you can
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add another one below 'undercurl' and it will be applied as well:
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```lua
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SpellBad = { -- ← name of the highlight group
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bg='NONE', -- background color
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fg=red, -- foureground color
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style={ -- the style
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'undercurl', -- undercurl (squiggly line)
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'standout'
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color=red -- the color of the undercurl
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}
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}
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```
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The sample above tells Vim to render badly spelled words in red against the current
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background, with a red undercurl.
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You can add any custom highlight group to the standard list below but you shouldn't
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remove any if you want a working colorscheme. Most of them are described under
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:help highlight-default, the others are taken from :help group-name. Both help sections
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are good reads, by the way.
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NOTE: |Replace-mode| will probably be useful here.
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NOTE: /As long as you do not remove any highlight groups or colors/, you can safely
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ignore any highlight groups that are `link`ed others.
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For example, programming languages almost exclusively link to the 1st
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and 2nd sections, so as long as you define everything there you will automatically
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be defining the rest of the highlights.
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]]
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--[[ DO NOT EDIT THESE. You can use them instead of string literals. ]]
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local BG = 'bg'
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local FG = 'fg'
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local NONE = 'NONE'
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--[[ These are the ones you should edit. ]]
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-- This is the only highlight that must be defined separately.
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local Normal = {bg=black, fg=gray_light, style=NONE}
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-- This is where the rest of your highlights should go.
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local highlights = {
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--[[ 4.1. Text Analysis ]]
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Comment = {bg=NONE, fg=gray, style='italic'},
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EndOfBuffer = {link='NonText' },
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NonText = {bg=NONE, fg=gray_darker, style=NONE },
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Whitespace = {link='NonText' },
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--[[ 4.1.1. Literals]]
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Constant = {bg=NONE, fg=orange_light, style=NONE},
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String = {bg=NONE, fg=green, style=NONE},
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Character = {bg=NONE, fg=red_light, style=NONE},
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Number = {bg=NONE, fg=pink_light, style=NONE},
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Boolean = {bg=NONE, fg=yellow, style=NONE},
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Float = {link='Number' },
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--[[ 4.1.2. Identifiers]]
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Identifier = {bg=NONE, fg=FG, style=NONE},
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Function = {bg=NONE, fg=purple, style=NONE},
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--[[ 4.1.3. Syntax]]
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Statement = {bg=NONE, fg=ice, style=NONE },
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Conditional = {bg=NONE, fg=ice, style='italic'},
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Repeat = {link='Keyword' },
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Label = {bg=NONE, fg=pink, style='italic'},
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Operator = {bg=NONE, fg=green_dark, style=NONE },
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Keyword = {bg=NONE, fg=turqoise, style='bold' },
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Exception = {bg=NONE, fg=red, style='bold' },
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--[[ 4.1.4. Metatextual Information]]
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PreProc = {bg=NONE, fg=tan, style=NONE },
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Include = {bg=NONE, fg=green_light, style='nocombine'},
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Define = {bg=NONE, fg=blue, style='nocombine'},
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Macro = {link='Define' },
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PreCondit = {bg=NONE, fg=teal, style='nocombine'},
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--[[ 4.1.5. Semantics]]
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Type = {bg=NONE, fg=cyan, style=NONE },
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StorageClass = {bg=NONE, fg=orange_light, style='bold' },
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Structure = {bg=NONE, fg=blue, style='bold' },
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Typedef = {bg=NONE, fg=cyan, style='italic'},
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--[[ 4.1.6. Edge Cases]]
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Special = {bg=NONE, fg=magenta, style=NONE },
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SpecialChar = {link='Character' },
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SpecialKey = {link='Character' },
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Tag = {link='Underlined' },
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Delimiter = {bg=NONE, fg=white, style=NONE },
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SpecialComment = {bg=NONE, fg=gray, style={'bold', 'nocombine'}},
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Debug = {link='WarningMsg' },
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--[[ 4.1.7. Help Syntax]]
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Underlined = {bg=NONE, fg=turqoise, style='underline' },
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Ignore = {bg=NONE, fg=gray, style=NONE },
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Error = {bg=red_dark, fg=white, style='bold' },
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Todo = {bg=NONE, fg=yellow, style={'bold', 'underline'}},
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helpHyperTextJump = {link='Underlined' },
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helpSpecial = {link='Function' },
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--[[ 4.2... Editor UI ]]
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--[[ 4.2.1. Status Line]]
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StatusLine = {bg=gray_darker, fg=green_light, style=NONE},
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StatusLineNC = {bg=gray_darker, fg=gray, style=NONE},
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StatusLineTerm = {link='StatusLine' },
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StatusLineTermNC = {link='StatusLineNC' },
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--[[ 4.2.2. Separators]]
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VertSplit = {bg=NONE, fg=gray_darker, style=NONE },
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TabLine = {bg=gray_darker, fg=FG, style=NONE },
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TabLineFill = {bg=NONE, fg=FG, style=NONE },
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TabLineSel = {bg=gray_darker, fg=FG, style='inverse'},
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Title = {bg=NONE, fg=NONE, style='bold' },
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--[[ 4.2.3. Conditional Line Highlighting]]
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--Conceal={}
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CursorLine = {bg=gray_dark, fg=NONE, style=NONE },
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CursorLineNr = {bg=gray_dark, fg=pink, style=NONE },
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debugBreakpoint = {link='ErrorMsg' },
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debugPC = {link='ColorColumn' },
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LineNr = {bg=NONE, fg=gray, style=NONE },
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QuickFixLine = {bg=gray_darker, fg=NONE, style=NONE },
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Visual = {bg=NONE, fg=NONE, style='inverse'},
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VisualNOS = {bg=gray_darker, fg=NONE, style=NONE },
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--[[ 4.2.4. Popup Menu]]
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Pmenu = {bg=gray_dark, fg=FG, style=NONE},
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PmenuSbar = {bg=black, fg=NONE, style=NONE},
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PmenuSel = {bg=NONE, fg=FG, style=NONE},
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PmenuThumb = {bg=white, fg=NONE, style=NONE},
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WildMenu = {bg=NONE, fg=NONE, style=NONE},
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--[[ 4.2.5. Folds]]
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FoldColumn = {bg=gray_darker, fg=NONE, style='bold' },
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Folded = {bg=purple_light, fg=black, style='italic'},
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--[[ 4.2.6. Diffs]]
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DiffAdd = {bg=NONE, fg=green_dark, style='inverse'},
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DiffChange = {bg=NONE, fg=yellow, style='inverse'},
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DiffDelete = {bg=NONE, fg=red, style='inverse'},
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DiffText = {bg=NONE, fg=NONE, style='inverse'},
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--[[ 4.2.7. Searching]]
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IncSearch = {bg=NONE, fg=NONE, style='inverse' },
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Search = {bg=NONE, fg=NONE, style={'underline', color=white}},
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MatchParen = {bg=NONE, fg=green, style={'bold', 'underline' }},
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--[[ 4.2.8. Spelling]]
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SpellBad = {bg=NONE, fg=NONE, style={'undercurl', color=red }},
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SpellCap = {bg=NONE, fg=NONE, style={'undercurl', color=yellow}},
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SpellLocal = {bg=NONE, fg=NONE, style={'undercurl', color=green }},
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SpellRare = {bg=NONE, fg=NONE, style={'undercurl', color=orange}},
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--[[ 4.2.9. Conditional Column Highlighting]]
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ColorColumn = {bg=NONE, fg=NONE, style='inverse'},
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SignColumn = {bg=NONE, fg=NONE, style=NONE },
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--[[ 4.2.10. Messages]]
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ErrorMsg = {bg=NONE, fg=red_light, style='bold' },
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ModeMsg = {bg=NONE, fg=yellow, style=NONE },
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WarningMsg = {bg=NONE, fg=orange, style='bold' },
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Question = {bg=NONE, fg=orange_light, style='underline'},
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--[[ 4.2.11. Cursor ]]
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Cursor = {bg=NONE, fg=NONE, style='inverse'},
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CursorIM = {link='Cursor' },
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CursorColumn = {bg=gray_dark, fg=NONE, style=NONE },
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-- 2.12 Misc.
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-- Directory = {bg=NONE, fg=ice, style='bold'},
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Directory = {bg=NONE, fg=ice, style='bold'},
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Terminal = {link='Normal' },
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--[[ 4.3. Programming Languages
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Everything in this section is OPTIONAL. Feel free to remove everything
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here if you don't want to define it, or add more if there's something
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missing.
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--]]
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--[[ 4.3.1. C ]]
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cConstant = {link='Constant'},
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cCustomClass = {link='Type' },
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--[[ 4.3.2. C++ ]]
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cppSTLexception = {link='Exception'},
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cppSTLnamespace = {link='String' },
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--[[ 4.3.3 C# ]]
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csLogicSymbols = {link='Operator'},
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--[[ 4.3.4. CSS ]]
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cssProp = {link='Keyword'},
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cssTagName = {link='Type' },
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--[[ 4.3.5. Dart ]]
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dartLibrary = {link='Statement'},
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--[[ 4.3.6. dot ]]
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dotKeyChar = {link='Character'},
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dotType = {link='Type' },
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--[[ 4.3.7. Go ]]
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goBlock = {link='Delimiter' },
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goBoolean = {link='Boolean' },
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goBuiltins = {link='Operator' },
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goField = {link='Identifier' },
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goFloat = {link='Float' },
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goFormatSpecifier = {link='Character' },
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goFunction = {link='Function' },
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goFunctionCall = {link='goFunction' },
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goFunctionReturn = {bg=NONE, fg=NONE, style=NONE},
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goMethodCall = {link='goFunctionCall' },
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goParamType = {link='goReceiverType' },
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goPointerOperator = {link='SpecialChar' },
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goPredefinedIdentifiers = {link='Constant' },
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goReceiver = {link='goBlock' },
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goReceiverType = {link='goTypeName' },
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goSimpleParams = {link='goBlock' },
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goType = {link='Type' },
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goTypeConstructor = {link='goFunction' },
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goTypeName = {link='Type' },
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goVarAssign = {bg=NONE, fg=NONE, style=NONE},
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goVarDefs = {link='goVarAssign' },
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--[[ 4.3.8. HTML ]]
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htmlBold = {bg=NONE, fg=NONE, style='bold' },
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htmlItalic = {bg=NONE, fg=NONE, style='italic'},
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htmlSpecialTagName = {link='Tag' },
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--[[ 4.3.9. Java ]]
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javaClassDecl = {link='Structure'},
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--[[ 4.3.10. JavaScript ]]
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jsFuncBlock = {link='Function' },
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jsObjectKey = {link='Type' },
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jsReturn = {link='Keyword' },
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jsVariableDef = {link='Identifier'},
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--[[ 4.3.11. JSON ]]
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jsonStringSQError = {link='Exception'},
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--[[ 4.3.12. Make ]]
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makeCommands = {link='Statment'},
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makeSpecTarget = {link='Type' },
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--[[ 4.3.13. Markdown ]]
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markdownH1 = {bg=NONE, fg=green_dark, style='bold' },
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markdownH2 = {bg=NONE, fg=red_light, style='bold' },
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markdownH3 = {bg=NONE, fg=green, style='bold' },
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markdownH4 = {bg=NONE, fg=magenta, style='bold' },
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markdownH5 = {bg=NONE, fg=orange, style='bold' },
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markdownH6 = {bg=NONE, fg=yellow, style='bold' },
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mkdBold = {bg=NONE, fg='green', style='bold' },
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mkdCode = {link='Comment' },
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mkdCodeDelimiter = {link='Delimiter' },
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mkdItalic = {bg=NONE, fg=green, style='italic'},
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mkdListItem = {link='Special' },
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mkdNonListItemBlock = {bg=NONE, fg=gray, style=NONE },
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texMathZoneY = {link='String' },
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--[[ 4.3.20. Python ]]
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pythonBrackets = {link='Delimiter' },
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pythonBuiltinFunc = {link='Operator' },
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pythonBuiltinObj = {link='Type' },
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pythonBuiltinType = {link='Type' },
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pythonClass = {link='Structure' },
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pythonClassParameters = {link='pythonParameters'},
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pythonDecorator = {link='PreProc' },
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pythonDottedName = {link='Identifier' },
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pythonError = {link='Error' },
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pythonException = {link='Exception' },
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pythonInclude = {link='Include' },
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pythonIndentError = {link='pythonError' },
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pythonLambdaExpr = {link='pythonOperator' },
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pythonOperator = {link='Operator' },
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pythonParam = {link='Identifier' },
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pythonParameters = {link='Delimiter' },
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pythonSelf = {link='Statement' },
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pythonSpaceError = {link='pythonError' },
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pythonStatement = {link='Statement' },
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--[[ 4.3.21. Ruby ]]
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rubyClass = {link='Structure'},
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rubyDefine = {link='Define' },
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rubyInterpolationDelimiter = {link='Delimiter'},
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--[[ 4.3.22. Rust ]]
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rustKeyword = {link='Keyword' },
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rustModPath = {link='Include' },
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rustScopeDecl = {link='Delimiter' },
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rustTrait = {link='StorageClass'},
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--[[ 4.3.23. Scala ]]
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scalaKeyword = {link='Keyword' },
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scalaNameDefinition = {link='Identifier'},
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--[[ 4.3.24. shell ]]
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shFunctionKey = {link='Function' },
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shLoop = {link='Repeat' },
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shSet = {link='Statement'},
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shTestOpr = {link='Debug' },
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|
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--[[ 4.3.25. Solidity ]]
|
||
solBuiltinType = {link='Type' },
|
||
solContract = {link='Typedef' },
|
||
solContractName = {link='Function'},
|
||
|
||
--[[ 4.3.26. TOML ]]
|
||
tomlComment = {link='Comment' },
|
||
tomlKey = {link='Label' },
|
||
tomlTable = {link='StorageClass'},
|
||
|
||
--[[ 4.3.27. VimScript ]]
|
||
vimCommand = {link = 'Keyword' },
|
||
vimFuncKey = {link = 'Function' },
|
||
vimGroup = {link = 'Type' },
|
||
vimHiGroup = {link = 'Typedef' },
|
||
vimIsCommand = {link = 'vimCommand'},
|
||
vimLet = {link = 'Operator' },
|
||
vimMap = {link = 'vimCommand'},
|
||
|
||
--[[ 4.3.28. XML ]]
|
||
xmlAttrib = {link='Label' },
|
||
xmlEndTag = {link='Exception'},
|
||
xmlEqual = {link='Operator' },
|
||
xmlTag = {link='Delimiter'},
|
||
xmlTagName = {link='Define' },
|
||
|
||
--[[ 4.4. Plugins
|
||
Everything in this section is OPTIONAL. Feel free to remove everything
|
||
here if you don't want to define it, or add more if there's something
|
||
missing.
|
||
]]
|
||
--[[ 4.4.1. ALE ]]
|
||
ALEErrorSign = {link='ErrorMsg' },
|
||
ALEWarningSign = {link='WarningMsg'},
|
||
|
||
--[[ 4.4.2. coc.nvim ]]
|
||
CocErrorHighlight = {bg=NONE, fg=NONE, style={'undercurl', color='red' }},
|
||
CocErrorSign = {link='ALEErrorSign' },
|
||
CocHintHighlight = {bg=NONE, fg=NONE, style={'undercurl', color='magenta'}},
|
||
CocHintSign = {link='Special' },
|
||
CocInfoHighlight = {bg=NONE, fg=NONE, style={'undercurl', color='yellow' }},
|
||
CocInfoSign = {link='Todo' },
|
||
CocWarningHighlight = {bg=NONE, fg=NONE, style={'undercurl', color='orange' }},
|
||
CocWarningSign = {link='ALEWarningSign' },
|
||
|
||
--[[ 4.4.2. vim-jumpmotion / vim-easymotion ]]
|
||
EasyMotion = {link = 'IncSearch' },
|
||
JumpMotion = {link = 'EasyMotion'},
|
||
|
||
--[[ 4.4.3. vim-markdown ]]
|
||
htmlH1 = {link='markdownH1'},
|
||
htmlH2 = {link='markdownH2'},
|
||
htmlH3 = {link='markdownH3'},
|
||
htmlH4 = {link='markdownH4'},
|
||
htmlH5 = {link='markdownH5'},
|
||
htmlH6 = {link='markdownH6'},
|
||
|
||
--[[ 4.4.4. vim-gitgutter / vim-signify ]]
|
||
GitGutterAdd = {bg=NONE, fg=green, style=NONE},
|
||
GitGutterChange = {bg=NONE, fg=yellow, style=NONE},
|
||
GitGutterDelete = {bg=NONE, fg=red, style=NONE},
|
||
GitGutterChangeDelete = {bg=NONE, fg=orange, style=NONE},
|
||
|
||
SignifySignAdd = {link='GitGutterAdd' },
|
||
SignifySignChange = {link='GitGutterChange' },
|
||
SignifySignDelete = {link='GitGutterDelete' },
|
||
SignifySignChangeDelete = {link='GitGutterChangeDelete'},
|
||
|
||
--[[ 4.4.5. vim-indent-guides ]]
|
||
IndentGuidesOdd = {bg=gray_darker, fg=NONE, style=NONE},
|
||
IndentGuidesEven = {bg=gray_dark, fg=NONE, style=NONE},
|
||
|
||
--[[ 4.4.7. NERDTree ]]
|
||
NERDTreeCWD = {link='Label' },
|
||
NERDTreeUp = {link='Operator' },
|
||
NERDTreeDir = {link='Directory' },
|
||
NERDTreeDirSlash = {link='Delimiter' },
|
||
NERDTreeOpenable = {link='NERDTreeDir' },
|
||
NERDTreeClosable = {link='NERDTreeOpenable'},
|
||
NERDTreeExecFile = {link='Function' },
|
||
NERDTreeLinkTarget = {link='Tag' },
|
||
}
|
||
|
||
if vim.api.nvim_call_function('has', {'nvim-0.5'}) then
|
||
highlights.LspDiagnosticsError = {link='CocErrorHighlight'}
|
||
highlights.LspDiagnosticsErrorFloating = {link='ErrorMsg'}
|
||
highlights.LspDiagnosticsErrorSign = {link='CocErrorSign'}
|
||
|
||
highlights.LspDiagnosticsWarning = {link='CocWarningHighlight'}
|
||
highlights.LspDiagnosticsWarningFloating = {link='WarningMsg'}
|
||
highlights.LspDiagnosticsWarningSign = {link='CocWarningSign'}
|
||
|
||
highlights.LspDiagnosticsInformation = {link='CocInfoHighlight'}
|
||
highlights.LspDiagnosticsInformationFloating = {bg=NONE, fg=ice, style=NONE}
|
||
highlights.LspDiagnosticsInformationSign = {link='CocInfoSign'}
|
||
|
||
highlights.LspDiagnosticsHint = {link = 'CocHintHighlight'}
|
||
highlights.LspDiagnosticsHintFloating = {bg=NONE, fg=magenta, style=NONE}
|
||
highlights.LspDiagnosticsHintSign = {link='CocHintSign'}
|
||
end
|
||
|
||
--[[ Step 5: Terminal Colors
|
||
Define the color palette used by :terminal when in GUI Vim
|
||
or in TUI Vim when 'termguicolors' is enabled. If this list
|
||
is empty or if it doesn't contain exactly 16 items, the corresponding
|
||
Vim variable won't be set.
|
||
|
||
The expected values are colors defined in step 3.
|
||
|
||
Terminal emulators use a basic palette of 16 colors that can be
|
||
addressed by CLI and TUI tools via their name or their index, from
|
||
0 to 15. The list is not really standardized but it is generally
|
||
assumed to look like this:
|
||
|
||
| Index | Name |
|
||
|:------:|:-------------:|
|
||
| 1 | black |
|
||
| 2 | darkred |
|
||
| 3 | darkgreen |
|
||
| 4 | darkyellow |
|
||
| 5 | darkblue |
|
||
| 6 | darkmagenta |
|
||
| 7 | darkcyan |
|
||
| 8 | gray |
|
||
| 9 | darkgray |
|
||
| 10 | red |
|
||
| 11 | green |
|
||
| 12 | yellow |
|
||
| 13 | blue |
|
||
| 14 | magenta |
|
||
| 15 | cyan |
|
||
| 16 | white |
|
||
|
||
While you are certainly free to make colors 0 to 7 shades of blue,
|
||
this will inevitably cause usability issues so… be careful.
|
||
]]
|
||
|
||
local terminal_ansi_colors = {
|
||
[1] = black,
|
||
[2] = red_dark,
|
||
[3] = green_dark,
|
||
[4] = orange,
|
||
[5] = blue,
|
||
[6] = magenta_dark,
|
||
[7] = teal,
|
||
[8] = gray,
|
||
[9] = gray_dark,
|
||
[10] = red,
|
||
[11] = green,
|
||
[12] = yellow,
|
||
[13] = turqoise,
|
||
[14] = purple,
|
||
[15] = cyan,
|
||
[16] = gray_light
|
||
}
|
||
|
||
--[[ Step 5: Sourcing
|
||
When you wish to load your colorscheme, you will not use the `colorscheme` command like normal.
|
||
|
||
Instead, you will source this file with `:luafile stdpath('config') . '/lua/<filename>.lua'`
|
||
|
||
See `:help luafile` and `:help stdpath` for more information.
|
||
|
||
These online resources can help you design your colorscheme:
|
||
|
||
1. the xterm palette.
|
||
* http://upload.wikimedia.org/wikipedia/en/1/15/Xterm_256color_chart.svg
|
||
2. play with hexadecimal colors right in the address bar (currently down).
|
||
* http://whatcolor.herokuapp.com/
|
||
3. similar concept, fuzzier implementation.
|
||
* http://color.hailpixel.com/
|
||
4. similar concept, fancier implementation.
|
||
* http://colourco.de/
|
||
5. extract a palette from an image.
|
||
* http://www.colr.org/
|
||
6. search for 'word', get images and color palettes.
|
||
* http://colores.manugarri.com/
|
||
7. user-created palettes.
|
||
* http://www.colourlovers.com/palettes
|
||
8. a no-nonsense colorscheme generator.
|
||
* http://www.pluaang.dk/color+scheme/
|
||
9. Adobe's fancy colorscheme generator.
|
||
* https://color.adobe.com/
|
||
10. The classic 'Color Scheme Designer', rebranded.
|
||
* http://paletton.com/
|
||
11. A very smart palette generator.
|
||
* http://vrl.cs.brown.edu/color
|
||
12. 'I Made My Own Colour Scheme and You Can Too!'.
|
||
* https://cmcenroe.me/2018/04/03/colour-scheme.html
|
||
|
||
A few general advices:
|
||
|
||
* The Windows console is limited to the 16 so-called 'ANSI' colors but it used to
|
||
have a few of them interverted which makes numbers impractical. Use color names
|
||
instead of numbers: :help cterm-colors
|
||
* The Windows console (yeah…) doesn't do italics, underlines or bolded text;
|
||
it is limited to normal and reverse. Keep that in mind if you want
|
||
your colorscheme to be usable in as many environments as possible by as many
|
||
people as possible.
|
||
* Actually, terminal emulators rarely do italics.
|
||
* The Windows Terminal, however, is capable of more.
|
||
* All of the terminal emulators in use these days allow their users to
|
||
change the 16 so-called 'ANSI' colors. It is also possible on some platforms
|
||
to change some or all of the 256 colors in the xterm palette. Don't take
|
||
anything for granted.
|
||
* When used against a light background, strong colors work better than muted
|
||
ones. Light or dark doesn't really matters. Also, it is harder to discriminate
|
||
between two similar colors on a light background.
|
||
* Both strong and muted colors work well against a dark background. It is also
|
||
easier to work with similar colors, but dark colors don't work at all.
|
||
* Use as many text samples as possible. String-heavy languages may look completely
|
||
different than keyword-heavy ones. This can have an impact on the usability
|
||
of your colorscheme.
|
||
* Most terminal emulators and terminal multiplexers currently in use on unix-like
|
||
systems support 256 colors but they almost always default to a '$TERM' that tells
|
||
Vim otherwise. Your users will need to make sure their terminal emulator/multiplexer
|
||
is correctly set up if they want to enjoy the best possible experience.
|
||
|
||
Many thanks to Barry Arthur (https://github.com/dahu) for the original idea.
|
||
|
||
* You don't need to edit anything beyond this line. *
|
||
]]
|
||
|
||
require(name .. '/colorscheme')(
|
||
name,
|
||
Normal,
|
||
highlights,
|
||
terminal_ansi_colors
|
||
)
|