900 lines
28 KiB
VimL
900 lines
28 KiB
VimL
lua << EOF
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-- This file should be edited by the user. Read the instructions of each section and then edit them as desired.
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--[[ Highlite, a Neovim colorscheme template.
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* Author: Iron-E (https://github.com/Iron-E)
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* Repository: https://github.com/nvim-highlite
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Initially forked from vim-rnb, a Vim colorsheme template:
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* Author: Romain Lafourcade (https://github.com/romainl)
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* Canonical URL: https://github.com/romainl/vim-rnb
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]]
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--[[ Introduction
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This template is designed to help Neovim users create their own colorschemes without much effort.
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You will not need any additional tooling to run this file. Just open it in Neovim and follow the instructions.
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The process is divided in five steps:
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1. Rename the template,
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2. Edit your colorscheme's information,
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3. Define your colors,
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4. Define your highlight groups and links, and
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5. Sourcing your colorscheme.
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]]
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--[[ Step 1: Renaming
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* If this file is distributed with a colorscheme it's probably already named correctly
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and you can skip this step.
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* If you forked/cloned/copied this repository to create your own colorscheme, you will have to
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rename this template to match the name of your colorscheme.
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NOTE: Neovim doesn't really care about whitespace in the name of the colorscheme but it does for
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filenames so make sure your filename doesn't have any whitespace character.
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| colorscheme name | module name | template filename |
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|:-----------------:|:-----------:|:-----------------:|
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| foobar | foobar | foobar.lua |
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| foo-bar | foo_bar | foo_bar.lua |
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| foo bar | foo_bar | foo_bar.lua |
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| foo_bar | foo_bar | foo_bar.lua |
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Rename the following files:
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* `colors/highlite.vim`
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* `lua/highlite.lua`
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Where 'highlite' is the name of your colorscheme.
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TIP: If you are on a Unix-based system (or have WSL on Windows) you can use the setup script at the root of this repo.
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See the README for more details.
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]]
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--[[ Step 2: Information
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In this step you will define information that helps Neovim process:
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1. How users access your colorscheme;
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2. How your colorscheme should be rendered.
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]]
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-- This is the name of your colorscheme which will be used as per |g:colors_name|.
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vim.g.colors_name = 'highlite'
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--[[ Step 3: Colors
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Next you will define all of the colors that you will use for the color scheme.
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Each one should be made up of three parts:
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```lua
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<color name> = { -- Give each color a distinctive name.
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'#<hex color code>', -- Hexadecimal color used in GVim/MacVim or 'NONE'.
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<16-bit color code>, -- Integer 0–255 used by terminals supporting 256 colors or 'NONE'.
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'<ANSI color name>' -- color name used by less capable color terminals, can be 'darkred',
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'red', 'darkgreen', 'green', 'darkyellow', 'yellow', 'darkblue',
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'blue', 'darkmagenta', 'magenta', 'black', 'darkgrey', 'grey',
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'white', or 'NONE'
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}
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```
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If your colors are defined correctly, the resulting colorscheme is guaranteed
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to work in GVim (Windows/Linux), MacVim (MacOS), and any properly set up terminal emulator.
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NOTE: |Replace-mode| will probably be useful here.
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]]
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local black = {'#202020', 0, 'black'}
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local gray = {'#808080', 244, 'gray'}
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local gray_dark = {'#353535', 236, 'darkgrey'}
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local gray_darker = {'#505050', 244, 'gray'}
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local gray_light = {'#c0c0c0', 251, 'gray'}
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local white = {'#ffffff', 15, 'white'}
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local tan = {'#f4c069', 180, 'darkyellow'}
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local red = {'#ee4a59', 196, 'red'}
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local red_dark = {'#a80000', 124, 'darkred'}
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local red_light = {'#ff4090', 203, 'red'}
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local orange = {'#ff8900', 208, 'darkyellow'}
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local orange_light = {'#f0af00', 214, 'yellow'}
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local yellow = {'#f0df33', 220, 'yellow'}
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local green_dark = {'#50de60', 83, 'darkgreen'}
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local green = {'#77ff00', 72, 'green'}
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local green_light = {'#a0ff70', 72, 'green'}
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local blue = {'#7090ff', 63, 'darkblue'}
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local cyan = {'#33efff', 87, 'cyan'}
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local ice = {'#49a0f0', 63, 'cyan'}
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local teal = {'#00d0c0', 38, 'cyan'}
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local turqoise = {'#2bff99', 33, 'blue'}
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local magenta = {'#d5508f', 126, 'magenta'}
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local magenta_dark = {'#bb0099', 126, 'darkmagenta'}
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local pink = {'#ffa6ff', 162, 'magenta'}
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local pink_light = {'#ffb7b7', 38, 'white'}
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local purple = {'#cf55f0', 129, 'magenta'}
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local purple_light = {'#af60af', 63, 'magenta'}
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--[[ Step 4: highlights
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You can define highlight groups like this:
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```lua
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<highlight group name> = {
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-- The color for the background, `NONE`, `FG` or `BG`
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bg = <color>,
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-- The color for the foreground, `NONE`, `FG` or `BG`
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fg = <color>
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-- The |highlight-blend| value, if one is desired.
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[, blend = <integer>]
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-- Style can be 'bold', 'italic', and more. See |attr-list| for more information.
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-- It can also have a color, and/or multiple <cterm>s.
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[, style = <cterm>|{<cterm> (, <cterm>) [color=<color>]} ]
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}
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```
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You can also link one highlight group to another:
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```lua
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<highlight group name> = '<highlight group name>'
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```
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____________________________________________________________________________
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Here is an example to define `SpellBad` and then link some new group
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`SpellWorse` to it:
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```lua
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SpellBad = { -- ← name of the highlight group
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bg=NONE, -- background color
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fg=red, -- foureground color
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style={ -- the style
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'undercurl', -- undercurl (squiggly line)
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color=red -- the color of the undercurl
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}
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},
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SpellWorse = 'SpellBad'
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```
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If you weren't satisfied with undercurl, and also wanted another effect, you can
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add another one below 'undercurl' and it will be applied as well:
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```lua
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SpellBad = { -- ← name of the highlight group
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bg=NONE, -- background color
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fg=red, -- foureground color
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style={ -- the style
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'undercurl', -- undercurl (squiggly line)
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'standout'
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color=red -- the color of the undercurl
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}
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}
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```
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____________________________________________________________________________
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If you want to create a colorscheme that is responsive to the user's
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'background' setting, you can specify special `light` and `dark` keys to
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define how each group should be highlighted in each case.
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```lua
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SpellBad = {
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bg=NONE,
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dark={fg=white},
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light={fg=black},
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style={'undercurl', color=red}
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}
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```
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Whenever the user changes their 'background' setting, the settings inside of
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whichever key is relevant will be loaded.
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____________________________________________________________________________
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You can add any custom highlight group to the standard list below but you
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shouldn't remove any if you want a working colorscheme. Most of them are
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described under |highlight-default|, some from |group-name|, and others from
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common syntax groups. Both help sections are good reads.
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____________________________________________________________________________
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If you want to inherit a specific attribute of another highlight group, you
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can do the following:
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```lua
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SpellBad = function(self)
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local inherited_style = self.SpellRare.style
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inherited_style.color = red
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return {
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bg=NONE,
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fg=NONE,
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style=inherited_style
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}
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end
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```
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The function will be executed by |highlite| and transformed into the
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expected result.
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____________________________________________________________________________
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NOTE: |Replace-mode| will probably be useful here.
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NOTE: /As long as you do not remove any highlight groups or colors/, you can
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safely ignore any highlight groups that are `link`ed to others.
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For example, programming languages almost exclusively link to the 1st
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and 2nd sections, so as long as you define everything there you will
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automatically be defining the rest of the highlights, which is one of
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the benefits of using this template.
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]]
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--[[ DO NOT EDIT `BG` NOR `FG`. ]]
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local BG = 'bg'
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local FG = 'fg'
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--[[ These are the ones you should edit. ]]
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-- This is the only highlight that must be defined separately.
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local highlight_group_normal = {fg=gray_light, bg=black}
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-- This is where the rest of your highlights should go.
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local highlight_groups = {
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--[[ 4.1. Text Analysis ]]
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Comment = {fg=gray, style='italic'},
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NonText = {fg=gray_darker},
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EndOfBuffer = 'NonText',
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Whitespace = 'NonText',
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--[[ 4.1.1. Literals]]
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Constant = {fg=orange_light},
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String = {fg=green},
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Character = {fg=red_light},
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Number = {fg=pink_light},
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Boolean = {fg=yellow},
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Float = 'Number',
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--[[ 4.1.2. Identifiers]]
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Identifier = {fg=FG},
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Function = {fg=purple},
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--[[ 4.1.3. Syntax]]
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Statement = {fg=ice},
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Conditional = {fg=ice, style='italic'},
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Repeat = {fg=turqoise, style='bold'},
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Label = {fg=pink, style='italic'},
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Operator = {fg=green_dark},
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Keyword = {fg=teal},
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Exception = {fg=red_light, style='bold'},
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Noise = 'Delimiter',
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--[[ 4.1.4. Metatextual Information]]
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PreProc = {fg=tan},
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Include = {fg=green_light, style='nocombine'},
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Define = {fg=blue, style='nocombine'},
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Macro = {fg=blue, style='italic'},
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PreCondit = {fg=tan, style='italic'},
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--[[ 4.1.5. Semantics]]
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Type = {fg=cyan},
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StorageClass = {fg=orange_light, style='bold'},
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Structure = {fg=blue, style='bold'},
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Typedef = {fg=cyan, style='italic'},
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--[[ 4.1.6. Edge Cases]]
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Special = {fg=magenta, style='bold'},
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SpecialChar = {fg=red_light, style='italic'},
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SpecialKey = 'Character',
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Tag = 'Underlined',
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Delimiter = {fg=white},
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SpecialComment = {fg=gray, style={'bold', 'nocombine'}},
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Debug = 'WarningMsg',
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--[[ 4.1.7. Help Syntax]]
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Underlined = {fg=turqoise, style='underline'},
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Ignore = {fg=gray},
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Error = {fg=white, bg=red_dark, style='bold'},
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Todo = {fg=yellow, style={'bold', 'underline'}},
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helpHyperTextJump = 'Underlined',
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helpSpecial = 'Function',
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Hint = {fg=black, bg=magenta, style='bold'},
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Info = function(self) return {fg=self.Hint.fg, bg=pink_light, style=self.Hint.style} end,
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Warning = function(self) return {fg=self.Hint.fg, bg=orange, style=self.Hint.style} end,
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--[[ 4.2... Editor UI ]]
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--[[ 4.2.1. Status Line]]
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StatusLine = {fg=green_light, bg=gray_darker},
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StatusLineNC = function(self) return {fg=gray, bg=self.StatusLine.bg} end,
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StatusLineTerm = 'StatusLine',
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StatusLineTermNC = 'StatusLineNC',
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--[[ 4.2.2. Separators]]
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VertSplit = {fg=white},
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TabLine = {fg=FG, bg=gray_darker},
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TabLineFill = {fg=gray_darker, bg=black},
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TabLineSel = {fg=FG, bg=BG},
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Title = {style='bold'},
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--[[ 4.2.3. Conditional Line Highlighting]]
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Conceal = 'NonText',
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CursorLine = {bg=gray_dark},
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CursorLineNr = function(self) return {fg=pink, bg=self.CursorLine.bg} end,
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debugBreakpoint = 'ErrorMsg',
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debugPC = 'ColorColumn',
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LineNr = {fg=gray},
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QuickFixLine = {bg=gray_darker},
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Visual = {style='inverse'},
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VisualNOS = {bg=gray_darker},
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--[[ 4.2.4. Popup Menu]]
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Pmenu = {fg=FG, bg=gray_dark},
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PmenuSbar = {bg=black},
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PmenuSel = {fg=FG},
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PmenuThumb = {bg=white},
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WildMenu = 'PmenuSel',
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--[[ 4.2.5. Folds]]
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FoldColumn = {bg=gray_darker, style='bold'},
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Folded = {fg=black, bg=purple_light, style='italic'},
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--[[ 4.2.6. Diffs]]
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DiffAdd = {fg=black, bg=green_dark},
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DiffChange = {},
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DiffDelete = function(self) return {fg=self.DiffAdd.fg, bg=red} end,
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DiffText = function(self) return {fg=self.DiffAdd.fg, bg=yellow} end,
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--[[ 4.2.7. Searching]]
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IncSearch = {style='inverse'},
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Search = {style={'underline', color=white}},
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MatchParen = {fg=green, style={'bold', 'underline'}},
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--[[ 4.2.8. Spelling]]
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SpellBad = {style={'undercurl', color=red}},
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SpellCap = {style={'undercurl', color=yellow}},
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SpellLocal = {style={'undercurl', color=green}},
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SpellRare = {style={'undercurl', color=orange}},
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--[[ 4.2.9. Conditional Column Highlighting]]
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ColorColumn = {style='inverse'},
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SignColumn = {},
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--[[ 4.2.10. Messages]]
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ErrorMsg = {fg=red, style='bold'},
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HintMsg = {fg=magenta, style='bold'},
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InfoMsg = {fg=pink_light, style='bold'},
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ModeMsg = {fg=yellow},
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WarningMsg = {fg=orange, style='bold'},
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Question = {fg=orange_light, style='underline'},
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--[[ 4.2.11. LSP ]]
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LspDiagnosticsDefaultError = 'Error',
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LspDiagnosticsFloatingError = 'ErrorMsg',
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LspDiagnosticsSignError = 'LspDiagnosticsFloatingError',
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LspDiagnosticsDefaultWarning = 'Warning',
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LspDiagnosticsFloatingWarning = 'WarningMsg',
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LspDiagnosticsSignWarning = 'LspDiagnosticsFloatingWarning',
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LspDiagnosticsDefaultHint = 'Hint',
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LspDiagnosticsFloatingHint = 'HintMsg',
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LspDiagnosticsSignHint = 'LspDiagnosticsFloatingHint',
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LspDiagnosticsDefaultInformation = 'Info',
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LspDiagnosticsFloatingInformation = 'InfoMsg',
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LspDiagnosticsSignInformation = 'LspDiagnosticsFloatingInformation',
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LspDiagnosticsUnderlineError = 'CocErrorHighlight',
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LspDiagnosticsUnderlineHint = 'CocHintHighlight',
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LspDiagnosticsUnderlineInfo = 'CocInfoHighlight',
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LspDiagnosticsUnderlineWarning = 'CocWarningHighlight',
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--[[ 4.2.12. Cursor ]]
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Cursor = {style='inverse'},
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CursorIM = 'Cursor',
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CursorColumn = {bg=gray_dark},
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--[[ 4.2.13. Misc ]]
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Directory = {fg=ice, style='bold'},
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--[[ 4.3. Programming Languages
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Everything in this section is OPTIONAL. Feel free to remove everything
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here if you don't want to define it, or add more if there's something
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missing.
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]]
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--[[ 4.3.1. C ]]
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cConstant = 'Constant',
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cCustomClass = 'Type',
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--[[ 4.3.2. C++ ]]
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cppSTLexception = 'Exception',
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cppSTLnamespace = 'String',
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--[[ 4.3.3 C# ]]
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csBraces = 'Delimiter',
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csClass = 'Structure',
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csClassType = 'Type',
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csContextualStatement = 'Conditional',
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csEndColon = 'Delimiter',
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csGeneric = 'Typedef',
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csInterpolation = 'Include',
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csInterpolationDelimiter = 'SpecialChar',
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csLogicSymbols = 'Operator',
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csModifier = 'Keyword',
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csNew = 'Operator',
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csNewType = 'Type',
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csParens = 'Delimiter',
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csPreCondit = 'PreProc',
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csRepeat = 'Repeat',
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csStorage = 'StorageClass',
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csUnspecifiedStatement = 'Statement',
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csXmlTag = 'Define',
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csXmlTagName = 'Define',
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--[[ 4.3.4. CSS ]]
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cssBraces = 'Delimiter',
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cssProp = 'Keyword',
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cssSelectorOp = 'Operator',
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cssTagName = 'Type',
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cssTagName = 'htmlTagName',
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scssAmpersand = 'Special',
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scssAttribute = 'Label',
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scssBoolean = 'Boolean',
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scssDefault = 'Keyword',
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scssElse = 'PreCondit',
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scssIf = 'PreCondit',
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scssInclude = 'Include',
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scssSelectorChar = 'Operator',
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scssSelectorName = 'Identifier',
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scssVariable = 'Define',
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scssVariableAssignment = 'Operator',
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--[[ 4.3.5. Dart ]]
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dartLibrary = 'Statement',
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--[[ 4.3.6. dot ]]
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dotKeyChar = 'Character',
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dotType = 'Type',
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--[[ 4.3.7. Go ]]
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goBlock = 'Delimiter',
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goBoolean = 'Boolean',
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goBuiltins = 'Operator',
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goField = 'Identifier',
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goFloat = 'Float',
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goFormatSpecifier = 'Character',
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goFunction = 'Function',
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goFunctionCall = 'goFunction',
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goFunctionReturn = {},
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goMethodCall = 'goFunctionCall',
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goParamType = 'goReceiverType',
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goPointerOperator = 'SpecialChar',
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goPredefinedIdentifiers = 'Constant',
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goReceiver = 'goBlock',
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goReceiverType = 'goTypeName',
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goSimpleParams = 'goBlock',
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goType = 'Type',
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goTypeConstructor = 'goFunction',
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goTypeName = 'Type',
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goVarAssign = 'Identifier',
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goVarDefs = 'goVarAssign',
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--[[ 4.3.8. HTML ]]
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htmlArg = 'Label',
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htmlBold = {fg=gray_light, style='bold'},
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htmlTitle = 'htmlBold',
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htmlEndTag = 'htmlTag',
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htmlH1 = 'markdownH1',
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htmlH2 = 'markdownH2',
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htmlH3 = 'markdownH3',
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htmlH4 = 'markdownH4',
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htmlH5 = 'markdownH5',
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htmlH6 = 'markdownH6',
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htmlItalic = {style='italic'},
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htmlSpecialTagName = 'Keyword',
|
||
htmlTag = 'Special',
|
||
htmlTagN = 'Typedef',
|
||
htmlTagName = 'Type',
|
||
|
||
--[[ 4.3.9. Java ]]
|
||
javaClassDecl = 'Structure',
|
||
|
||
--[[ 4.3.10. JavaScript ]]
|
||
jsFuncBlock = 'Function',
|
||
jsObjectKey = 'Type',
|
||
jsReturn = 'Keyword',
|
||
jsVariableDef = 'Identifier',
|
||
|
||
--[[ 4.3.11. JSON ]]
|
||
jsonBraces = 'luaBraces',
|
||
jsonKeywordMatch = 'Operator',
|
||
jsonNull = 'Constant',
|
||
jsonQuote = 'Delimiter',
|
||
jsonString = 'String',
|
||
jsonStringSQError = 'Exception',
|
||
|
||
--[[ 4.3.12. Lua ]]
|
||
luaBraces = 'Structure',
|
||
luaBrackets = 'Delimiter',
|
||
luaBuiltin = 'Keyword',
|
||
luaComma = 'Delimiter',
|
||
luaFuncArgName = 'Identifier',
|
||
luaFuncCall = 'Function',
|
||
luaFuncId = 'luaNoise',
|
||
luaFuncKeyword = 'Type',
|
||
luaFuncName = 'Function',
|
||
luaFuncParens = 'Delimiter',
|
||
luaFuncTable = 'Structure',
|
||
luaLocal = 'Type',
|
||
luaNoise = 'Operator',
|
||
luaParens = 'Delimiter',
|
||
luaSpecialTable = 'StorageClass',
|
||
luaSpecialValue = 'Function',
|
||
|
||
--[[ 4.3.12. Make ]]
|
||
makeCommands = 'Statment',
|
||
makeSpecTarget = 'Type',
|
||
|
||
--[[ 4.3.13. Markdown ]]
|
||
markdownH1 = {fg=red, style='bold'},
|
||
markdownH2 = {fg=orange, style='bold'},
|
||
markdownH3 = {fg=yellow, style='bold'},
|
||
markdownH4 = {fg=green_dark, style='bold'},
|
||
markdownH5 = {fg=cyan, style='bold'},
|
||
markdownH6 = {fg=purple_light, style='bold'},
|
||
mkdBold = 'SpecialComment',
|
||
mkdCode = 'Keyword',
|
||
mkdCodeDelimiter = 'mkdBold',
|
||
mkdCodeStart = 'mkdCodeDelimiter',
|
||
mkdCodeEnd = 'mkdCodeStart',
|
||
mkdHeading = 'Delimiter',
|
||
mkdItalic = 'mkdBold',
|
||
mkdListItem = 'Special',
|
||
mkdRule = 'Underlined',
|
||
|
||
--[[ 4.3.20. Python ]]
|
||
pythonBrackets = 'Delimiter',
|
||
pythonBuiltinFunc = 'Operator',
|
||
pythonBuiltinObj = 'Type',
|
||
pythonBuiltinType = 'Type',
|
||
pythonClass = 'Structure',
|
||
pythonClassParameters = 'pythonParameters',
|
||
pythonDecorator = 'PreProc',
|
||
pythonDottedName = 'Identifier',
|
||
pythonError = 'Error',
|
||
pythonException = 'Exception',
|
||
pythonInclude = 'Include',
|
||
pythonIndentError = 'pythonError',
|
||
pythonLambdaExpr = 'pythonOperator',
|
||
pythonOperator = 'Operator',
|
||
pythonParam = 'Identifier',
|
||
pythonParameters = 'Delimiter',
|
||
pythonSelf = 'Statement',
|
||
pythonSpaceError = 'pythonError',
|
||
pythonStatement = 'Statement',
|
||
|
||
--[[ 4.3.21. Ruby ]]
|
||
rubyClass = 'Structure',
|
||
rubyDefine = 'Define',
|
||
rubyInterpolationDelimiter = 'Delimiter',
|
||
|
||
--[[ 4.3.22. Rust ]]
|
||
rustKeyword = 'Keyword',
|
||
rustModPath = 'Include',
|
||
rustScopeDecl = 'Delimiter',
|
||
rustTrait = 'StorageClass',
|
||
|
||
--[[ 4.3.23. Scala ]]
|
||
scalaKeyword = 'Keyword',
|
||
scalaNameDefinition = 'Identifier',
|
||
|
||
--[[ 4.3.24. shell ]]
|
||
shDerefSimple = 'SpecialChar',
|
||
shFunctionKey = 'Function',
|
||
shLoop = 'Repeat',
|
||
shParen = 'Delimiter',
|
||
shQuote = 'Delimiter',
|
||
shSet = 'Statement',
|
||
shTestOpr = 'Debug',
|
||
|
||
--[[ 4.3.25. Solidity ]]
|
||
solBuiltinType = 'Type',
|
||
solContract = 'Typedef',
|
||
solContractName = 'Function',
|
||
|
||
--[[ 4.3.26. TOML ]]
|
||
tomlComment = 'Comment',
|
||
tomlKey = 'Label',
|
||
tomlTable = 'StorageClass',
|
||
|
||
--[[ 4.3.27. VimScript ]]
|
||
helpSpecial = 'Special',
|
||
vimFgBgAttrib = 'Constant',
|
||
vimHiCterm = 'Label',
|
||
vimHiCtermFgBg = 'vimHiCterm',
|
||
vimHiGroup = 'Typedef',
|
||
vimHiGui = 'vimHiCterm',
|
||
vimHiGuiFgBg = 'vimHiGui',
|
||
vimHiKeyList = 'Operator',
|
||
vimOption = 'Keyword',
|
||
vimScriptDelim = 'Ignore',
|
||
vimSet = 'String',
|
||
vimSetEqual = 'Operator',
|
||
vimSetSep = 'Delimiter',
|
||
|
||
--[[ 4.3.28. XML ]]
|
||
xmlAttrib = 'htmlArg',
|
||
xmlEndTag = 'xmlTag',
|
||
xmlEqual = 'Operator',
|
||
xmlTag = 'htmlTag',
|
||
xmlTagName = 'htmlTagName',
|
||
|
||
--[[ 4.3.29. SQL ]]
|
||
sqlKeyword = 'Keyword',
|
||
sqlParen = 'Delimiter',
|
||
sqlSpecial = 'Constant',
|
||
sqlStatement = 'Statement',
|
||
sqlParenFunc = 'Function',
|
||
|
||
--[[ 4.3.30. dos INI ]]
|
||
dosiniHeader = 'Title',
|
||
|
||
--[[ 4.3.31. Crontab ]]
|
||
crontabDay = 'StorageClass',
|
||
crontabDow = 'String',
|
||
crontabHr = 'Number',
|
||
crontabMin = 'Float',
|
||
crontabMnth = 'Structure',
|
||
|
||
--[[ 4.3.32. PlantUML ]]
|
||
plantumlColonLine = {},
|
||
|
||
--[[ 4.3.33. YAML ]]
|
||
yamlKey = 'Label',
|
||
|
||
--[[ 4.3.34. Git ]]
|
||
gitrebaseBreak = 'Keyword',
|
||
gitrebaseCommit = 'Tag',
|
||
gitrebaseDrop = 'Exception',
|
||
gitrebaseEdit = 'Define',
|
||
gitrebaseExec = 'PreProc',
|
||
gitrebaseFixup = 'gitrebaseSquash',
|
||
gitrebaseMerge = 'PreProc',
|
||
gitrebasePick = 'Include',
|
||
gitrebaseReset = 'gitrebaseLabel',
|
||
gitrebaseReword = 'gitrebasePick',
|
||
gitrebaseSquash = 'Macro',
|
||
gitrebaseSummary = 'Normal',
|
||
|
||
--[[ 4.3.35. Vimtex ]]
|
||
texMathRegion = 'Number',
|
||
texMathSub = 'Number',
|
||
texMathSuper = 'Number',
|
||
texMathRegionX = 'Number',
|
||
texMathRegionXX = 'Number',
|
||
|
||
--[[ 4.3.36. Coq ]]
|
||
coqConstructor = 'Constant',
|
||
coqDefBinderType = 'coqDefType',
|
||
coqDefContents1 = 'coqConstructor',
|
||
coqDefType = 'Typedef',
|
||
coqIndBinderTerm = 'coqDefBinderType',
|
||
coqIndConstructor = 'Delimiter',
|
||
coqIndTerm = 'Type',
|
||
coqKwd = 'Keyword',
|
||
coqKwdParen = 'Function',
|
||
coqRequire = 'Include',
|
||
coqTermPunctuation = 'Delimiter',
|
||
coqVernacCmd = 'Statement',
|
||
coqVernacPunctuation = 'coqTermPunctuation',
|
||
|
||
--[[ 4.4. Plugins
|
||
Everything in this section is OPTIONAL. Feel free to remove everything
|
||
here if you don't want to define it, or add more if there's something
|
||
missing.
|
||
]]
|
||
--[[ 4.4.1. ALE ]]
|
||
ALEErrorSign = 'ErrorMsg',
|
||
ALEWarningSign = 'WarningMsg',
|
||
|
||
--[[ 4.4.2. coc.nvim ]]
|
||
CocErrorHighlight = {style={'undercurl', color='red'}},
|
||
CocHintHighlight = {style={'undercurl', color='magenta'}},
|
||
CocInfoHighlight = {style={'undercurl', color='pink_light'}},
|
||
CocWarningHighlight = {style={'undercurl', color='orange'}},
|
||
CocErrorSign = 'ALEErrorSign',
|
||
CocHintSign = 'HintMsg',
|
||
CocInfoSign = 'InfoMsg',
|
||
CocWarningSign = 'ALEWarningSign',
|
||
|
||
--[[ 4.4.2. vim-jumpmotion / vim-easymotion ]]
|
||
EasyMotion = 'IncSearch',
|
||
JumpMotion = 'EasyMotion',
|
||
|
||
--[[ 4.4.4. vim-gitgutter / vim-signify ]]
|
||
GitGutterAdd = {fg=green},
|
||
GitGutterChange = {fg=yellow},
|
||
GitGutterDelete = {fg=red},
|
||
GitGutterChangeDelete = {fg=orange},
|
||
|
||
SignifySignAdd = 'GitGutterAdd',
|
||
SignifySignChange = 'GitGutterChange',
|
||
SignifySignDelete = 'GitGutterDelete',
|
||
SignifySignChangeDelete = 'GitGutterChangeDelete',
|
||
|
||
--[[ 4.4.5. vim-indent-guides ]]
|
||
IndentGuidesOdd = {bg=gray_darker},
|
||
IndentGuidesEven = {bg=gray},
|
||
|
||
--[[ 4.4.7. NERDTree ]]
|
||
NERDTreeCWD = 'Label',
|
||
NERDTreeUp = 'Operator',
|
||
NERDTreeDir = 'Directory',
|
||
NERDTreeDirSlash = 'Delimiter',
|
||
NERDTreeOpenable = 'NERDTreeDir',
|
||
NERDTreeClosable = 'NERDTreeOpenable',
|
||
NERDTreeExecFile = 'Function',
|
||
NERDTreeLinkTarget = 'Tag',
|
||
|
||
--[[ 4.4.8. nvim-treesitter ]]
|
||
TSConstBuiltin = 'Constant',
|
||
TSConstructor = 'Typedef',
|
||
TSFuncBuiltin = 'Function',
|
||
TSStringEscape = 'Character',
|
||
TSStringRegex = 'SpecialChar',
|
||
TSURI = 'Tag',
|
||
TSVariableBuiltin = 'Identifier',
|
||
|
||
--[[ 4.4.9. barbar.nvim ]]
|
||
BufferCurrent = 'TabLineSel',
|
||
BufferCurrentIndex = function(self) return {fg=self.InfoMsg.fg, bg=self.BufferCurrent.bg} end,
|
||
BufferCurrentMod = {fg=tan, bg=black, style='bold'},
|
||
BufferCurrentSign = 'HintMsg',
|
||
BufferCurrentTarget = 'BufferCurrentSign',
|
||
|
||
BufferInactive = 'BufferVisible',
|
||
BufferInactiveIndex = function(self) return {fg=self.InfoMsg.fg, bg=self.BufferInactive.bg} end,
|
||
BufferInactiveMod = 'BufferVisibleMod',
|
||
BufferInactiveSign = 'BufferVisibleSign',
|
||
BufferInactiveTarget = 'BufferVisibleTarget',
|
||
|
||
BufferTabpages = {fg=BG, bg=FG, style='bold'},
|
||
BufferTabpageFill = 'TabLineFill',
|
||
|
||
BufferVisible = 'TabLine',
|
||
BufferVisibleIndex = function(self) return {fg=self.InfoMsg.fg, bg=self.BufferVisible.bg} end,
|
||
BufferVisibleMod = {fg=white, bg=gray_darker, style='italic'},
|
||
BufferVisibleSign = 'BufferVisible',
|
||
BufferVisibleTarget = function(self)
|
||
local parent = self.BufferVisibleMod
|
||
return {fg=parent.fg, bg=parent.bg, style='bold'}
|
||
end,
|
||
|
||
--[[ 4.4.10. vim-sandwhich ]]
|
||
OperatorSandwichChange = 'DiffText',
|
||
}
|
||
|
||
--[[ Step 5: Terminal Colors
|
||
Define the color palette used by :terminal when in GUI Vim
|
||
or in TUI Vim when 'termguicolors' is enabled. If this list
|
||
is empty or if it doesn't contain exactly 16 items, the corresponding
|
||
Vim variable won't be set.
|
||
|
||
The expected values are colors defined in step 3.
|
||
|
||
Terminal emulators use a basic palette of 16 colors that can be
|
||
addressed by CLI and TUI tools via their name or their index, from
|
||
0 to 15. The list is not really standardized but it is generally
|
||
assumed to look like this:
|
||
|
||
| Index | Name |
|
||
|:------:|:-------------:|
|
||
| 1 | black |
|
||
| 2 | darkred |
|
||
| 3 | darkgreen |
|
||
| 4 | darkyellow |
|
||
| 5 | darkblue |
|
||
| 6 | darkmagenta |
|
||
| 7 | darkcyan |
|
||
| 8 | gray |
|
||
| 9 | darkgray |
|
||
| 10 | red |
|
||
| 11 | green |
|
||
| 12 | yellow |
|
||
| 13 | blue |
|
||
| 14 | magenta |
|
||
| 15 | cyan |
|
||
| 16 | white |
|
||
|
||
While you are certainly free to make colors 0 to 7 shades of blue,
|
||
this will inevitably cause usability issues so… be careful.
|
||
]]
|
||
|
||
local terminal_ansi_colors = {
|
||
[1] = black,
|
||
[2] = red_dark,
|
||
[3] = green_dark,
|
||
[4] = orange,
|
||
[5] = blue,
|
||
[6] = magenta_dark,
|
||
[7] = teal,
|
||
[8] = gray,
|
||
[9] = gray_dark,
|
||
[10] = red,
|
||
[11] = green,
|
||
[12] = yellow,
|
||
[13] = turqoise,
|
||
[14] = purple,
|
||
[15] = cyan,
|
||
[16] = gray_light
|
||
}
|
||
|
||
--[[ Step 5: Sourcing
|
||
When you wish to load your colorscheme, simply add this folder with a plugin manager
|
||
and then use `colorscheme <your colorscheme name>`. For example, in my configuration,
|
||
I source highlite by using `colorscheme highlite`.
|
||
|
||
These online resources can help you design your colorscheme:
|
||
|
||
1. the xterm palette.
|
||
* http://upload.wikimedia.org/wikipedia/en/1/15/Xterm_256color_chart.svg
|
||
2. play with hexadecimal colors right in the address bar (currently down).
|
||
* http://whatcolor.herokuapp.com/
|
||
3. similar concept, fuzzier implementation.
|
||
* http://color.hailpixel.com/
|
||
4. similar concept, fancier implementation.
|
||
* http://colourco.de/
|
||
5. extract a palette from an image.
|
||
* http://www.colr.org/
|
||
6. search for 'word', get images and color palettes.
|
||
* http://colores.manugarri.com/
|
||
7. user-created palettes.
|
||
* http://www.colourlovers.com/palettes
|
||
8. a no-nonsense colorscheme generator.
|
||
* http://www.pluaang.dk/color+scheme/
|
||
9. Adobe's fancy colorscheme generator.
|
||
* https://color.adobe.com/
|
||
10. The classic 'Color Scheme Designer', rebranded.
|
||
* http://paletton.com/
|
||
11. A very smart palette generator.
|
||
* http://vrl.cs.brown.edu/color
|
||
12. 'I Made My Own Colour Scheme and You Can Too!'.
|
||
* https://cmcenroe.me/2018/04/03/colour-scheme.html
|
||
|
||
A few things to note:
|
||
|
||
* The Windows console (`cmd`) is limited to the 16 so-called 'ANSI' colors but it used to
|
||
have a few of them interverted which makes numbers impractical. Use color names
|
||
instead of numbers: :help cterm-colors
|
||
* The Windows console doesn't do italics, underlines or bolded text;
|
||
it is limited to normal and reverse. Keep that in mind if you want
|
||
your colorscheme to be usable in as many environments as possible by as many
|
||
people as possible.
|
||
* The Windows TERMINAL, however, is capable of more.
|
||
* All of the terminal emulators in use these days allow their users to
|
||
change the 16 so-called 'ANSI' colors. It is also possible on some platforms
|
||
to change some or all of the 256 colors in the xterm palette. Don't take
|
||
anything for granted.
|
||
* When used against a light background, strong colors work better than muted
|
||
ones. Light or dark doesn't really matters. Also, it is harder to discriminate
|
||
between two similar colors on a light background.
|
||
* Both strong and muted colors work well against a dark background. It is also
|
||
easier to work with similar colors, but dark colors don't work at all.
|
||
* Use as many text samples as possible. String-heavy languages may look completely
|
||
different than keyword-heavy ones. This can have an impact on the usability
|
||
of your colorscheme.
|
||
* Most terminal emulators and terminal multiplexers currently in use on unix-like
|
||
systems support 256 colors but they almost always default to a '$TERM' that tells
|
||
Vim otherwise. Your users will need to make sure their terminal emulator/multiplexer
|
||
is correctly set up if they want to enjoy the best possible experience.
|
||
]]
|
||
|
||
require(vim.g.colors_name)(
|
||
highlight_group_normal,
|
||
highlight_groups,
|
||
terminal_ansi_colors
|
||
)
|
||
|
||
-- Thanks to Romain Lafourcade (https://github.com/romainl) for the original template (romainl/vim-rnb).
|
||
-- vim: ft=lua
|
||
|
||
EOF
|