sampler-fork/component/layout/layout.go

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package layout
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import (
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ui "github.com/gizak/termui/v3"
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"github.com/sqshq/sampler/component"
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"github.com/sqshq/sampler/component/runchart"
"github.com/sqshq/sampler/component/util"
"github.com/sqshq/sampler/config"
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"github.com/sqshq/sampler/console"
"github.com/sqshq/sampler/data"
"image"
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"math"
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)
type Layout struct {
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ui.Block
Components []*component.Component
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statusbar *component.StatusBar
menu *component.Menu
intro *component.Intro
ChangeModeEvents chan Mode
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mode Mode
selection int
positionsChanged bool
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}
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type Mode rune
const (
ModeDefault Mode = 0
ModeIntro Mode = 1
ModePause Mode = 2
ModeComponentSelect Mode = 3
ModeMenuOptionSelect Mode = 4
ModeComponentMove Mode = 5
ModeComponentResize Mode = 6
ModeChartPinpoint Mode = 7
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)
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const (
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minDimension = 3
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statusbarHeight = 1
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)
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func NewLayout(statusline *component.StatusBar, menu *component.Menu, intro *component.Intro) *Layout {
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width, height := ui.TerminalDimensions()
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block := *ui.NewBlock()
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block.SetRect(0, 0, width, height)
intro.SetRect(0, 0, width, height)
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statusline.SetRect(0, height-statusbarHeight, width, height)
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return &Layout{
Block: block,
Components: make([]*component.Component, 0),
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statusbar: statusline,
menu: menu,
intro: intro,
mode: ModeDefault,
selection: 0,
ChangeModeEvents: make(chan Mode, 10),
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}
}
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func (l *Layout) AddComponent(cpt *component.Component) {
l.Components = append(l.Components, cpt)
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}
func (l *Layout) RunIntro() {
l.mode = ModeIntro
}
func (l *Layout) changeMode(m Mode) {
if m == ModeComponentResize || m == ModeComponentMove {
l.positionsChanged = true
}
l.mode = m
l.ChangeModeEvents <- m
}
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func (l *Layout) HandleMouseClick(x int, y int) {
if l.mode == ModeIntro {
return
}
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l.menu.Idle()
selected, i := l.findComponentAtPoint(image.Point{X: x, Y: y})
if selected == nil {
l.changeMode(ModeDefault)
} else {
l.selection = i
l.menu.Highlight(selected)
l.changeMode(ModeComponentSelect)
}
}
func (l *Layout) HandleKeyboardEvent(e string) {
selected := l.getSelection()
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switch e {
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case console.KeyPause:
if l.mode == ModePause {
l.changeMode(ModeDefault)
} else {
if selected.Type == config.TypeRunChart {
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selected.CommandChannel <- &data.Command{Type: runchart.CommandDisableSelection}
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}
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l.menu.Idle()
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l.changeMode(ModePause)
}
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case console.KeyEnter:
switch l.mode {
case ModeComponentSelect:
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l.menu.Choose()
l.changeMode(ModeMenuOptionSelect)
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case ModeMenuOptionSelect:
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option := l.menu.GetSelectedOption()
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switch option {
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case component.MenuOptionMove:
l.changeMode(ModeComponentMove)
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l.menu.MoveOrResize()
case component.MenuOptionResize:
l.changeMode(ModeComponentResize)
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l.menu.MoveOrResize()
case component.MenuOptionPinpoint:
l.changeMode(ModeChartPinpoint)
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l.menu.Idle()
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selected.CommandChannel <- &data.Command{Type: runchart.CommandMoveSelection, Value: 0}
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case component.MenuOptionResume:
l.changeMode(ModeDefault)
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l.menu.Idle()
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}
case ModeComponentMove:
fallthrough
case ModeComponentResize:
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l.menu.Idle()
l.changeMode(ModeDefault)
break
case ModeIntro:
page := l.intro.GetSelectedPage()
if page == component.IntroPageWelcome {
l.intro.NextPage()
} else {
l.changeMode(ModeDefault)
}
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}
case console.KeyEsc:
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l.resetAlerts()
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switch l.mode {
case ModeChartPinpoint:
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selected.CommandChannel <- &data.Command{Type: runchart.CommandDisableSelection}
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fallthrough
case ModeComponentSelect:
fallthrough
case ModeMenuOptionSelect:
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l.menu.Idle()
l.changeMode(ModeDefault)
case ModeComponentMove:
fallthrough
case ModeComponentResize:
l.menu.Idle()
l.changeMode(ModeDefault)
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}
case console.KeyLeft:
switch l.mode {
case ModeDefault:
l.changeMode(ModeComponentSelect)
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l.menu.Highlight(l.getComponent(l.selection))
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case ModeChartPinpoint:
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selected.CommandChannel <- &data.Command{Type: runchart.CommandMoveSelection, Value: -1}
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case ModeComponentSelect:
l.moveSelection(e)
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l.menu.Highlight(l.getComponent(l.selection))
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case ModeComponentMove:
selected.Move(-1, 0)
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case ModeComponentResize:
selected.Resize(-1, 0)
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}
case console.KeyRight:
switch l.mode {
case ModeDefault:
l.changeMode(ModeComponentSelect)
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l.menu.Highlight(l.getComponent(l.selection))
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case ModeChartPinpoint:
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selected.CommandChannel <- &data.Command{Type: runchart.CommandMoveSelection, Value: 1}
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case ModeComponentSelect:
l.moveSelection(e)
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l.menu.Highlight(l.getComponent(l.selection))
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case ModeComponentMove:
selected.Move(1, 0)
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case ModeComponentResize:
selected.Resize(1, 0)
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}
case console.KeyUp:
switch l.mode {
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case ModeDefault:
l.changeMode(ModeComponentSelect)
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l.menu.Highlight(l.getComponent(l.selection))
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case ModeComponentSelect:
l.moveSelection(e)
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l.menu.Highlight(l.getComponent(l.selection))
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case ModeMenuOptionSelect:
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l.menu.Up()
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case ModeComponentMove:
selected.Move(0, -1)
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case ModeComponentResize:
selected.Resize(0, -1)
case ModeIntro:
l.intro.Up()
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}
case console.KeyDown:
switch l.mode {
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case ModeDefault:
l.changeMode(ModeComponentSelect)
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l.menu.Highlight(l.getComponent(l.selection))
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case ModeComponentSelect:
l.moveSelection(e)
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l.menu.Highlight(l.getComponent(l.selection))
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case ModeMenuOptionSelect:
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l.menu.Down()
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case ModeComponentMove:
selected.Move(0, 1)
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case ModeComponentResize:
selected.Resize(0, 1)
case ModeIntro:
l.intro.Down()
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}
}
}
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func (l *Layout) ChangeDimensions(width, height int) {
l.SetRect(0, 0, width, height)
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}
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func (l *Layout) getComponent(i int) *component.Component {
return l.Components[i]
}
func (l *Layout) getSelection() *component.Component {
return l.Components[l.selection]
}
func (l *Layout) moveSelection(direction string) {
previouslySelected := l.getSelection()
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newlySelectedIndex := l.selection + 1
for i, current := range l.Components {
if current == previouslySelected {
continue
}
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if newlySelectedIndex >= len(l.Components) {
newlySelectedIndex = i
}
var previouslySelectedCornerPoint image.Point
var newlySelectedCornerPoint image.Point
var currentCornerPoint image.Point
switch direction {
case console.KeyLeft:
previouslySelectedCornerPoint = util.GetRectLeftSideCenter(previouslySelected.GetRect())
newlySelectedCornerPoint = util.GetRectRightSideCenter(l.getComponent(newlySelectedIndex).GetRect())
currentCornerPoint = util.GetRectRightSideCenter(current.GetRect())
case console.KeyRight:
previouslySelectedCornerPoint = util.GetRectRightSideCenter(previouslySelected.GetRect())
newlySelectedCornerPoint = util.GetRectLeftSideCenter(l.getComponent(newlySelectedIndex).GetRect())
currentCornerPoint = util.GetRectLeftSideCenter(current.GetRect())
case console.KeyUp:
previouslySelectedCornerPoint = util.GetRectTopSideCenter(previouslySelected.GetRect())
newlySelectedCornerPoint = util.GetRectBottomSideCenter(l.getComponent(newlySelectedIndex).GetRect())
currentCornerPoint = util.GetRectBottomSideCenter(current.GetRect())
case console.KeyDown:
previouslySelectedCornerPoint = util.GetRectBottomSideCenter(previouslySelected.GetRect())
newlySelectedCornerPoint = util.GetRectTopSideCenter(l.getComponent(newlySelectedIndex).GetRect())
currentCornerPoint = util.GetRectTopSideCenter(current.GetRect())
}
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switch direction {
case console.KeyLeft:
fallthrough
case console.KeyRight:
if ui.AbsInt(currentCornerPoint.X-previouslySelectedCornerPoint.X) <= ui.AbsInt(newlySelectedCornerPoint.X-previouslySelectedCornerPoint.X) {
if ui.AbsInt(currentCornerPoint.Y-previouslySelectedCornerPoint.Y) <= ui.AbsInt(newlySelectedCornerPoint.Y-previouslySelectedCornerPoint.Y) {
newlySelectedIndex = i
}
}
case console.KeyUp:
fallthrough
case console.KeyDown:
if ui.AbsInt(currentCornerPoint.Y-previouslySelectedCornerPoint.Y) <= ui.AbsInt(newlySelectedCornerPoint.Y-previouslySelectedCornerPoint.Y) {
if ui.AbsInt(currentCornerPoint.X-previouslySelectedCornerPoint.X) <= ui.AbsInt(newlySelectedCornerPoint.X-previouslySelectedCornerPoint.X) {
newlySelectedIndex = i
}
}
}
}
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if newlySelectedIndex < len(l.Components) {
l.selection = newlySelectedIndex
}
}
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func (l *Layout) Draw(buffer *ui.Buffer) {
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columnWidth := float64(l.GetRect().Dx()) / float64(console.ColumnsCount)
rowHeight := float64(l.GetRect().Dy()-statusbarHeight) / float64(console.RowsCount)
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if l.mode == ModeIntro {
l.intro.SetRect(l.Min.X, l.Min.Y, l.Max.X, l.Max.Y)
l.intro.Draw(buffer)
return
}
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for _, c := range l.Components {
rectangle := calculateComponentCoordinates(c, columnWidth, rowHeight)
c.SetRect(rectangle.Min.X, rectangle.Min.Y, rectangle.Max.X, rectangle.Max.Y)
c.Draw(buffer)
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}
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l.statusbar.SetRect(
0, l.GetRect().Dy()-statusbarHeight,
l.GetRect().Dx(), l.GetRect().Dy())
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l.statusbar.Draw(buffer)
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l.menu.Draw(buffer)
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}
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func (l *Layout) findComponentAtPoint(point image.Point) (*component.Component, int) {
columnWidth := float64(l.GetRect().Dx()) / float64(console.ColumnsCount)
rowHeight := float64(l.GetRect().Dy()-statusbarHeight) / float64(console.RowsCount)
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for i, c := range l.Components {
rectangle := calculateComponentCoordinates(c, columnWidth, rowHeight)
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if point.In(rectangle) {
return c, i
}
}
return nil, -1
}
func calculateComponentCoordinates(c *component.Component, columnWidth float64, rowHeight float64) image.Rectangle {
x1 := math.Floor(float64(c.Location.X) * columnWidth)
y1 := math.Floor(float64(c.Location.Y) * rowHeight)
x2 := x1 + math.Floor(float64(c.Size.X))*columnWidth
y2 := y1 + math.Floor(float64(c.Size.Y))*rowHeight
if x2-x1 < minDimension {
x2 = x1 + minDimension
}
if y2-y1 < minDimension {
y2 = y1 + minDimension
}
return image.Rectangle{Min: image.Point{
X: int(x1), Y: int(y1)},
Max: image.Point{X: int(x2), Y: int(y2)},
}
}
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func (l *Layout) resetAlerts() {
for _, c := range l.Components {
c.AlertChannel <- nil
}
}
func (l *Layout) WerePositionsChanged() bool {
return l.positionsChanged
}