2019-02-02 04:39:34 +00:00
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package event
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import (
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2019-02-24 04:49:09 +00:00
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"github.com/sqshq/sampler/component"
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"github.com/sqshq/sampler/config"
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"github.com/sqshq/sampler/console"
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ui "github.com/sqshq/termui"
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"time"
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)
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const (
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refreshRateToRenderRateRatio = 0.6
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)
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type Handler struct {
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layout *component.Layout
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renderTicker *time.Ticker
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consoleEvents <-chan ui.Event
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renderRate time.Duration
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}
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func NewHandler(layout *component.Layout) Handler {
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renderRate := calcMinRenderRate(layout)
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return Handler{
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layout: layout,
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consoleEvents: ui.PollEvents(),
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renderTicker: time.NewTicker(renderRate),
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renderRate: renderRate,
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}
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}
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func (h *Handler) HandleEvents() {
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// initial render
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ui.Render(h.layout)
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pause := false
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for {
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select {
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case mode := <-h.layout.ChangeModeEvents:
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h.handleModeChange(mode)
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case <-h.renderTicker.C:
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ui.Render(h.layout)
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case e := <-h.consoleEvents:
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switch e.ID {
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case console.KeyQuit, console.KeyExit:
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h.handleExit()
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return
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case console.KeyPause:
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pause = !pause // TODO move to layout, since it will show PAUSE sign in status line, pause/unpause can be sent via channel
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case console.SignalResize:
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payload := e.Payload.(ui.Resize)
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h.layout.ChangeDimensions(payload.Width, payload.Height)
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default:
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h.layout.HandleConsoleEvent(e.ID)
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}
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}
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}
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}
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func (h *Handler) handleModeChange(m component.Mode) {
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// render change before switching the tickers
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ui.Render(h.layout)
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h.renderTicker.Stop()
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if m == component.ModeDefault {
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h.renderTicker = time.NewTicker(h.renderRate)
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} else {
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h.renderTicker = time.NewTicker(console.MinRenderInterval)
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}
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}
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func (h *Handler) handleExit() {
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var settings []config.ComponentSettings
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for _, c := range h.layout.Components {
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settings = append(settings,
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config.ComponentSettings{Type: c.Type, Title: c.Title, Size: c.Size, Position: c.Position})
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}
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config.Update(settings)
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}
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func calcMinRenderRate(layout *component.Layout) time.Duration {
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minRefreshRateMs := layout.Components[0].RefreshRateMs
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for _, c := range layout.Components {
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if c.RefreshRateMs < minRefreshRateMs {
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minRefreshRateMs = c.RefreshRateMs
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}
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}
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renderRate := time.Duration(
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int(float64(minRefreshRateMs)*refreshRateToRenderRateRatio)) * time.Millisecond
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if renderRate < console.MinRenderInterval {
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return console.MinRenderInterval
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}
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if renderRate > console.MaxRenderInterval {
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return console.MaxRenderInterval
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}
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return renderRate
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}
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