component selection enhancements
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8f2cf3ce5a
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@ -232,37 +232,39 @@ func (l *Layout) moveSelection(direction string) {
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previouslySelectedCornerPoint = component.GetRectLeftSideCenter(previouslySelected.GetRect())
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newlySelectedCornerPoint = component.GetRectRightSideCenter(l.getComponent(newlySelectedIndex).GetRect())
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currentCornerPoint = component.GetRectRightSideCenter(current.GetRect())
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if currentCornerPoint.X > previouslySelectedCornerPoint.X {
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continue
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}
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case console.KeyRight:
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previouslySelectedCornerPoint = component.GetRectRightSideCenter(previouslySelected.GetRect())
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newlySelectedCornerPoint = component.GetRectLeftSideCenter(l.getComponent(newlySelectedIndex).GetRect())
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currentCornerPoint = component.GetRectLeftSideCenter(current.GetRect())
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if currentCornerPoint.X < previouslySelectedCornerPoint.X {
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continue
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}
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case console.KeyUp:
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previouslySelectedCornerPoint = component.GetRectTopSideCenter(previouslySelected.GetRect())
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newlySelectedCornerPoint = component.GetRectBottomSideCenter(l.getComponent(newlySelectedIndex).GetRect())
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currentCornerPoint = component.GetRectBottomSideCenter(current.GetRect())
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if currentCornerPoint.Y > previouslySelectedCornerPoint.Y {
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continue
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}
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case console.KeyDown:
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previouslySelectedCornerPoint = component.GetRectBottomSideCenter(previouslySelected.GetRect())
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newlySelectedCornerPoint = component.GetRectTopSideCenter(l.getComponent(newlySelectedIndex).GetRect())
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currentCornerPoint = component.GetRectTopSideCenter(current.GetRect())
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if currentCornerPoint.Y < previouslySelectedCornerPoint.Y {
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continue
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}
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}
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if component.GetDistance(previouslySelectedCornerPoint, currentCornerPoint) <
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component.GetDistance(previouslySelectedCornerPoint, newlySelectedCornerPoint) {
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switch direction {
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case console.KeyLeft:
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fallthrough
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case console.KeyRight:
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if ui.AbsInt(currentCornerPoint.X-previouslySelectedCornerPoint.X) <= ui.AbsInt(newlySelectedCornerPoint.X-previouslySelectedCornerPoint.X) {
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if ui.AbsInt(currentCornerPoint.Y-previouslySelectedCornerPoint.Y) <= ui.AbsInt(newlySelectedCornerPoint.Y-previouslySelectedCornerPoint.Y) {
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newlySelectedIndex = i
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}
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}
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case console.KeyUp:
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fallthrough
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case console.KeyDown:
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if ui.AbsInt(currentCornerPoint.Y-previouslySelectedCornerPoint.Y) <= ui.AbsInt(newlySelectedCornerPoint.Y-previouslySelectedCornerPoint.Y) {
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if ui.AbsInt(currentCornerPoint.X-previouslySelectedCornerPoint.X) <= ui.AbsInt(newlySelectedCornerPoint.X-previouslySelectedCornerPoint.X) {
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newlySelectedIndex = i
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}
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}
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}
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}
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if newlySelectedIndex < len(l.Components) {
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l.selection = newlySelectedIndex
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@ -122,7 +122,7 @@ func (m *Menu) Draw(buffer *ui.Buffer) {
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func (m *Menu) renderHighlight(buffer *ui.Buffer) {
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arrowsText := "Use mouse or arrows for selection"
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arrowsText := "Use mouse or keyboard for selection"
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optionsText := "<ENTER> to view options"
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resumeText := "<ESC> to resume"
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