minor legend improvements
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parent
1b7f851174
commit
518b52c686
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@ -144,6 +144,15 @@ func (l *Layout) HandleConsoleEvent(e string) {
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}
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case console.KeyUp:
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switch l.mode {
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case ModeDefault:
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l.mode = ModeComponentSelect
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l.selection = 0
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l.menu.highlight(l.getComponent(l.selection))
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case ModeComponentSelect:
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if l.selection > 0 {
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l.selection--
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}
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l.menu.highlight(l.getComponent(l.selection))
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case ModeMenuOptionSelect:
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l.menu.up()
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case ModeComponentMove:
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@ -153,6 +162,15 @@ func (l *Layout) HandleConsoleEvent(e string) {
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}
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case console.KeyDown:
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switch l.mode {
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case ModeDefault:
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l.mode = ModeComponentSelect
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l.selection = 0
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l.menu.highlight(l.getComponent(l.selection))
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case ModeComponentSelect:
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if l.selection < len(l.components)-1 {
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l.selection++
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}
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l.menu.highlight(l.getComponent(l.selection))
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case ModeMenuOptionSelect:
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l.menu.down()
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case ModeComponentMove:
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@ -36,7 +36,7 @@ func (c *RunChart) renderLegend(buffer *ui.Buffer, rectangle image.Rectangle) {
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height = heightOnDetails
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}
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rowCount := (c.Dx() - yAxisLegendIndent) / (height + yAxisLegendIndent)
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rowCount := (c.Dy() - 2*yAxisLegendIndent) / (height + yAxisLegendIndent)
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columnCount := int(math.Ceil(float64(len(c.lines)) / float64(rowCount)))
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columnWidth := getColumnWidth(c.mode, c.lines, c.precision)
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@ -71,9 +71,9 @@ func (c *RunChart) renderLegend(buffer *ui.Buffer, rectangle image.Rectangle) {
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details := [4]string{
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fmt.Sprintf("cur %s", formatValue(getCurrentValue(line), c.precision)),
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fmt.Sprintf("dlt %s", formatValue(getDiffWithPreviousValue(line), c.precision)),
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fmt.Sprintf("max %s", formatValue(line.extrema.max, c.precision)),
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fmt.Sprintf("min %s", formatValue(line.extrema.min, c.precision)),
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fmt.Sprintf("dif %s", formatValue(getDiffWithPreviousValue(line), c.precision)),
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}
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for i, detail := range details {
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