palette changes for windows support
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24eb7bf571
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@ -53,18 +53,18 @@ func NewStatusLine(configFileName string, palette console.Palette, license *meta
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func (s *StatusBar) Draw(buffer *ui.Buffer) {
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func (s *StatusBar) Draw(buffer *ui.Buffer) {
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buffer.Fill(ui.NewCell(' ', ui.NewStyle(console.ColorClear, console.MenuColorBackground)), s.GetRect())
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buffer.Fill(ui.NewCell(' ', ui.NewStyle(console.ColorClear, console.GetMenuColorReverse())), s.GetRect())
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indent := bindingsIndent
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indent := bindingsIndent
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for _, binding := range s.keyBindings {
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for _, binding := range s.keyBindings {
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buffer.SetString(binding, ui.NewStyle(console.MenuColorText, console.MenuColorBackground), image.Pt(s.Max.X-len(binding)-indent, s.Min.Y))
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buffer.SetString(binding, ui.NewStyle(console.GetMenuColor(), console.GetMenuColorReverse()), image.Pt(s.Max.X-len(binding)-indent, s.Min.Y))
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indent += bindingsIndent + len(binding)
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indent += bindingsIndent + len(binding)
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}
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}
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buffer.SetString(s.text, ui.NewStyle(console.MenuColorText, console.MenuColorBackground), s.Min)
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buffer.SetString(s.text, ui.NewStyle(console.GetMenuColor(), console.GetMenuColorReverse()), s.Min)
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if s.pause {
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if s.pause {
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buffer.SetString(pauseText, ui.NewStyle(console.MenuColorBackground, console.MenuColorText), image.Pt(s.Max.X-s.Dx()/2-len(pauseText)/2, s.Min.Y))
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buffer.SetString(pauseText, ui.NewStyle(console.GetMenuColorReverse(), console.GetMenuColor()), image.Pt(s.Max.X-s.Dx()/2-len(pauseText)/2, s.Min.Y))
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}
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}
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s.Block.Draw(buffer)
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s.Block.Draw(buffer)
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@ -3,6 +3,7 @@ package console
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import (
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import (
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"fmt"
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"fmt"
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ui "github.com/gizak/termui/v3"
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ui "github.com/gizak/termui/v3"
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"runtime"
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)
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)
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type Theme string
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type Theme string
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@ -31,8 +32,10 @@ const (
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)
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)
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const (
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const (
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MenuColorBackground ui.Color = 235
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menuColorNix ui.Color = 255
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MenuColorText ui.Color = 255
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menuColorReverseNix ui.Color = 235
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menuColorWindows ui.Color = 255
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menuColorReverseWindows ui.Color = 0
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)
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)
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type Palette struct {
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type Palette struct {
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@ -66,6 +69,24 @@ func GetPalette(theme Theme) Palette {
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}
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}
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}
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}
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func GetMenuColor() ui.Color {
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switch runtime.GOOS {
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case "windows":
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return menuColorWindows
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default:
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return menuColorNix
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}
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}
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func GetMenuColorReverse() ui.Color {
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switch runtime.GOOS {
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case "windows":
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return menuColorReverseWindows
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default:
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return menuColorReverseNix
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}
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}
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func GetGradientColor(gradient []ui.Color, cur int, max int) ui.Color {
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func GetGradientColor(gradient []ui.Color, cur int, max int) ui.Color {
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ratio := float64(len(gradient)) / float64(max)
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ratio := float64(len(gradient)) / float64(max)
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index := int(ratio * float64(cur))
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index := int(ratio * float64(cur))
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