gauge display enhancements: added ability to show/hide current value
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8d88f85f05
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@ -105,6 +105,7 @@ gauges:
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- title: Minute progress
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- title: Minute progress
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rate-ms: 500 # sampling rate, default = 1000
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rate-ms: 500 # sampling rate, default = 1000
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scale: 2 # number of digits after sample decimal point, default = 1
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scale: 2 # number of digits after sample decimal point, default = 1
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percent-only: false # toggle display of the current value, default = false
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color: 178 # 8-bit color number, default one is chosen from a pre-defined palette
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color: 178 # 8-bit color number, default one is chosen from a pre-defined palette
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cur:
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cur:
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sample: date +%S # sample script for current value
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sample: date +%S # sample script for current value
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@ -20,22 +20,24 @@ const (
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type Gauge struct {
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type Gauge struct {
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*ui.Block
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*ui.Block
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*data.Consumer
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*data.Consumer
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minValue float64
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minValue float64
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maxValue float64
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maxValue float64
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curValue float64
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curValue float64
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color ui.Color
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color ui.Color
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scale int
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scale int
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palette console.Palette
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percentOnly bool
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palette console.Palette
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}
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}
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func NewGauge(c config.GaugeConfig, palette console.Palette) *Gauge {
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func NewGauge(c config.GaugeConfig, palette console.Palette) *Gauge {
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g := Gauge{
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g := Gauge{
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Block: component.NewBlock(c.Title, true, palette),
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Block: component.NewBlock(c.Title, true, palette),
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Consumer: data.NewConsumer(),
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Consumer: data.NewConsumer(),
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scale: *c.Scale,
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color: *c.Color,
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color: *c.Color,
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scale: *c.Scale,
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palette: palette,
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percentOnly: *c.PercentOnly,
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palette: palette,
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}
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}
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go func() {
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go func() {
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@ -84,7 +86,12 @@ func (g *Gauge) Draw(buffer *ui.Buffer) {
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percent = (100 * g.curValue) / (g.maxValue - g.minValue)
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percent = (100 * g.curValue) / (g.maxValue - g.minValue)
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}
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}
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label := fmt.Sprintf("%v%% (%v)", util.FormatValue(percent, g.scale), g.curValue)
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var label string
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if g.percentOnly {
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label = fmt.Sprintf(" %v%% ", util.FormatValue(percent, g.scale))
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} else {
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label = fmt.Sprintf(" %v%% (%v) ", util.FormatValue(percent, g.scale), util.FormatValue(g.curValue, g.scale))
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}
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// draw bar
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// draw bar
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barWidth := int((percent / 100) * float64(g.Inner.Dx()))
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barWidth := int((percent / 100) * float64(g.Inner.Dx()))
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@ -58,6 +58,7 @@ type GaugeConfig struct {
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ComponentConfig `yaml:",inline"`
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ComponentConfig `yaml:",inline"`
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Scale *int `yaml:"scale,omitempty"`
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Scale *int `yaml:"scale,omitempty"`
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Color *ui.Color `yaml:"color,omitempty"`
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Color *ui.Color `yaml:"color,omitempty"`
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PercentOnly *bool `yaml:"percent-only,omitempty"`
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Cur Item `yaml:"cur"`
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Cur Item `yaml:"cur"`
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Max Item `yaml:"max"`
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Max Item `yaml:"max"`
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Min Item `yaml:"min"`
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Min Item `yaml:"min"`
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@ -178,6 +178,7 @@ func (c *Config) setDefaultItemSettings() {
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palette := console.GetPalette(*c.Theme)
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palette := console.GetPalette(*c.Theme)
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colorsCount := len(palette.ContentColors)
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colorsCount := len(palette.ContentColors)
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defaultPty := false
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defaultPty := false
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defaultPercentOnly := false
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for _, ch := range c.RunCharts {
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for _, ch := range c.RunCharts {
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for j, item := range ch.Items {
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for j, item := range ch.Items {
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@ -224,6 +225,9 @@ func (c *Config) setDefaultItemSettings() {
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if g.Color == nil {
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if g.Color == nil {
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g.Color = &palette.ContentColors[i%colorsCount]
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g.Color = &palette.ContentColors[i%colorsCount]
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}
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}
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if g.PercentOnly == nil {
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g.PercentOnly = &defaultPercentOnly
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}
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c.Gauges[i] = g
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c.Gauges[i] = g
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}
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}
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