package component import ( "fmt" ui "github.com/gizak/termui/v3" "github.com/sqshq/sampler/console" "image" ) const ( bindingsIndent = 4 ) type StatusBar struct { *ui.Block keyBindings []string configFileName string } func NewStatusLine(configFileName string, palette console.Palette) *StatusBar { block := *ui.NewBlock() block.Border = false return &StatusBar{ Block: NewBlock("", false, palette), configFileName: configFileName, keyBindings: []string{ "(Q) quit", "(P) pause", "(<->) selection", "(ESC) reset alerts", }, } } func (s *StatusBar) Draw(buffer *ui.Buffer) { buffer.Fill(ui.NewCell(' ', ui.NewStyle(console.ColorClear, console.MenuColorBackground)), s.GetRect()) buffer.SetString(fmt.Sprintf(" %s %s @ %s", console.AppTitle, console.AppVersion, s.configFileName), ui.NewStyle(console.MenuColorText, console.MenuColorBackground), s.Min) indent := bindingsIndent for _, binding := range s.keyBindings { buffer.SetString(binding, ui.NewStyle(console.MenuColorText, console.MenuColorBackground), image.Pt(s.Max.X-len(binding)-indent, s.Min.Y)) indent += bindingsIndent + len(binding) } s.Block.Draw(buffer) }