package layout import ( ui "github.com/gizak/termui/v3" "github.com/sqshq/sampler/component" "github.com/sqshq/sampler/component/runchart" "github.com/sqshq/sampler/config" "github.com/sqshq/sampler/console" "github.com/sqshq/sampler/data" "image" "math" ) type Layout struct { ui.Block Components []*component.Component statusbar *component.StatusBar menu *component.Menu ChangeModeEvents chan Mode mode Mode selection int } type Mode rune const ( ModeDefault Mode = 0 ModePause Mode = 1 ModeComponentSelect Mode = 2 ModeMenuOptionSelect Mode = 3 ModeComponentMove Mode = 4 ModeComponentResize Mode = 5 ModeChartPinpoint Mode = 6 ) const ( columnsCount = 80 rowsCount = 40 minDimension = 3 statusbarHeight = 1 ) func NewLayout(width, height int, statusline *component.StatusBar, menu *component.Menu) *Layout { block := *ui.NewBlock() block.SetRect(0, 0, width, height) statusline.SetRect(0, height-statusbarHeight, width, height) return &Layout{ Block: block, Components: make([]*component.Component, 0), statusbar: statusline, menu: menu, mode: ModeDefault, selection: 0, ChangeModeEvents: make(chan Mode, 10), } } func (l *Layout) AddComponent(cpt *component.Component) { l.Components = append(l.Components, cpt) } func (l *Layout) changeMode(m Mode) { l.mode = m l.ChangeModeEvents <- m } func (l *Layout) HandleMouseClick(x int, y int) { l.menu.Idle() selected, i := l.findComponentAtPoint(image.Point{X: x, Y: y}) if selected == nil { l.changeMode(ModeDefault) } else { l.selection = i l.menu.Highlight(selected) l.changeMode(ModeComponentSelect) } } func (l *Layout) HandleKeyboardEvent(e string) { selected := l.getSelection() switch e { case console.KeyPause: if l.mode == ModePause { l.changeMode(ModeDefault) } else { if selected.Type == config.TypeRunChart { selected.CommandChannel <- &data.Command{Type: runchart.CommandDisableSelection} } l.menu.Idle() l.changeMode(ModePause) } case console.KeyEnter: switch l.mode { case ModeComponentSelect: l.menu.Choose() l.changeMode(ModeMenuOptionSelect) case ModeMenuOptionSelect: option := l.menu.GetSelectedOption() switch option { case component.MenuOptionMove: l.changeMode(ModeComponentMove) l.menu.MoveOrResize() case component.MenuOptionResize: l.changeMode(ModeComponentResize) l.menu.MoveOrResize() case component.MenuOptionPinpoint: l.changeMode(ModeChartPinpoint) l.menu.Idle() selected.CommandChannel <- &data.Command{Type: runchart.CommandMoveSelection, Value: 0} case component.MenuOptionResume: l.changeMode(ModeDefault) l.menu.Idle() } case ModeComponentMove: fallthrough case ModeComponentResize: l.menu.Idle() l.changeMode(ModeDefault) } case console.KeyEsc: l.resetAlerts() switch l.mode { case ModeChartPinpoint: selected.CommandChannel <- &data.Command{Type: runchart.CommandDisableSelection} fallthrough case ModeComponentSelect: fallthrough case ModeMenuOptionSelect: l.menu.Idle() l.changeMode(ModeDefault) } case console.KeyLeft: switch l.mode { case ModeDefault: l.changeMode(ModeComponentSelect) l.menu.Highlight(l.getComponent(l.selection)) case ModeChartPinpoint: selected.CommandChannel <- &data.Command{Type: runchart.CommandMoveSelection, Value: -1} case ModeComponentSelect: l.moveSelection(e) l.menu.Highlight(l.getComponent(l.selection)) case ModeComponentMove: selected.Move(-1, 0) case ModeComponentResize: selected.Resize(-1, 0) } case console.KeyRight: switch l.mode { case ModeDefault: l.changeMode(ModeComponentSelect) l.menu.Highlight(l.getComponent(l.selection)) case ModeChartPinpoint: selected.CommandChannel <- &data.Command{Type: runchart.CommandMoveSelection, Value: 1} case ModeComponentSelect: l.moveSelection(e) l.menu.Highlight(l.getComponent(l.selection)) case ModeComponentMove: selected.Move(1, 0) case ModeComponentResize: selected.Resize(1, 0) } case console.KeyUp: switch l.mode { case ModeDefault: l.changeMode(ModeComponentSelect) l.menu.Highlight(l.getComponent(l.selection)) case ModeComponentSelect: l.moveSelection(e) l.menu.Highlight(l.getComponent(l.selection)) case ModeMenuOptionSelect: l.menu.Up() case ModeComponentMove: selected.Move(0, -1) case ModeComponentResize: selected.Resize(0, -1) } case console.KeyDown: switch l.mode { case ModeDefault: l.changeMode(ModeComponentSelect) l.menu.Highlight(l.getComponent(l.selection)) case ModeComponentSelect: l.moveSelection(e) l.menu.Highlight(l.getComponent(l.selection)) case ModeMenuOptionSelect: l.menu.Down() case ModeComponentMove: selected.Move(0, 1) case ModeComponentResize: selected.Resize(0, 1) } } } func (l *Layout) ChangeDimensions(width, height int) { l.SetRect(0, 0, width, height) } func (l *Layout) getComponent(i int) *component.Component { return l.Components[i] } func (l *Layout) getSelection() *component.Component { return l.Components[l.selection] } func (l *Layout) moveSelection(direction string) { previouslySelected := l.getSelection() newlySelectedIndex := l.selection + 1 for i, current := range l.Components { if current == previouslySelected { continue } if newlySelectedIndex >= len(l.Components) { newlySelectedIndex = i } var previouslySelectedCornerPoint image.Point var newlySelectedCornerPoint image.Point var currentCornerPoint image.Point switch direction { case console.KeyLeft: previouslySelectedCornerPoint = component.GetRectLeftSideCenter(previouslySelected.GetRect()) newlySelectedCornerPoint = component.GetRectRightSideCenter(l.getComponent(newlySelectedIndex).GetRect()) currentCornerPoint = component.GetRectRightSideCenter(current.GetRect()) case console.KeyRight: previouslySelectedCornerPoint = component.GetRectRightSideCenter(previouslySelected.GetRect()) newlySelectedCornerPoint = component.GetRectLeftSideCenter(l.getComponent(newlySelectedIndex).GetRect()) currentCornerPoint = component.GetRectLeftSideCenter(current.GetRect()) case console.KeyUp: previouslySelectedCornerPoint = component.GetRectTopSideCenter(previouslySelected.GetRect()) newlySelectedCornerPoint = component.GetRectBottomSideCenter(l.getComponent(newlySelectedIndex).GetRect()) currentCornerPoint = component.GetRectBottomSideCenter(current.GetRect()) case console.KeyDown: previouslySelectedCornerPoint = component.GetRectBottomSideCenter(previouslySelected.GetRect()) newlySelectedCornerPoint = component.GetRectTopSideCenter(l.getComponent(newlySelectedIndex).GetRect()) currentCornerPoint = component.GetRectTopSideCenter(current.GetRect()) } switch direction { case console.KeyLeft: fallthrough case console.KeyRight: if ui.AbsInt(currentCornerPoint.X-previouslySelectedCornerPoint.X) <= ui.AbsInt(newlySelectedCornerPoint.X-previouslySelectedCornerPoint.X) { if ui.AbsInt(currentCornerPoint.Y-previouslySelectedCornerPoint.Y) <= ui.AbsInt(newlySelectedCornerPoint.Y-previouslySelectedCornerPoint.Y) { newlySelectedIndex = i } } case console.KeyUp: fallthrough case console.KeyDown: if ui.AbsInt(currentCornerPoint.Y-previouslySelectedCornerPoint.Y) <= ui.AbsInt(newlySelectedCornerPoint.Y-previouslySelectedCornerPoint.Y) { if ui.AbsInt(currentCornerPoint.X-previouslySelectedCornerPoint.X) <= ui.AbsInt(newlySelectedCornerPoint.X-previouslySelectedCornerPoint.X) { newlySelectedIndex = i } } } } if newlySelectedIndex < len(l.Components) { l.selection = newlySelectedIndex } } func (l *Layout) Draw(buffer *ui.Buffer) { columnWidth := float64(l.GetRect().Dx()) / float64(columnsCount) rowHeight := float64(l.GetRect().Dy()-statusbarHeight) / float64(rowsCount) for _, c := range l.Components { rectangle := calculateComponentCoordinates(c, columnWidth, rowHeight) c.SetRect(rectangle.Min.X, rectangle.Min.Y, rectangle.Max.X, rectangle.Max.Y) c.Draw(buffer) } l.statusbar.SetRect( 0, l.GetRect().Dy()-statusbarHeight, l.GetRect().Dx(), l.GetRect().Dy()) l.statusbar.Draw(buffer) l.menu.Draw(buffer) } func (l *Layout) findComponentAtPoint(point image.Point) (*component.Component, int) { columnWidth := float64(l.GetRect().Dx()) / float64(columnsCount) rowHeight := float64(l.GetRect().Dy()-statusbarHeight) / float64(rowsCount) for i, c := range l.Components { rectangle := calculateComponentCoordinates(c, columnWidth, rowHeight) if point.In(rectangle) { return c, i } } return nil, -1 } func calculateComponentCoordinates(c *component.Component, columnWidth float64, rowHeight float64) image.Rectangle { x1 := math.Floor(float64(c.Location.X) * columnWidth) y1 := math.Floor(float64(c.Location.Y) * rowHeight) x2 := x1 + math.Floor(float64(c.Size.X))*columnWidth y2 := y1 + math.Floor(float64(c.Size.Y))*rowHeight if x2-x1 < minDimension { x2 = x1 + minDimension } if y2-y1 < minDimension { y2 = y1 + minDimension } return image.Rectangle{Min: image.Point{ X: int(x1), Y: int(y1)}, Max: image.Point{X: int(x2), Y: int(y2)}, } } func (l *Layout) resetAlerts() { for _, c := range l.Components { c.AlertChannel <- nil } }