package main import ( "github.com/sqshq/sampler/asset" "github.com/sqshq/sampler/component" "github.com/sqshq/sampler/component/asciibox" "github.com/sqshq/sampler/component/barchart" "github.com/sqshq/sampler/component/gauge" "github.com/sqshq/sampler/component/layout" "github.com/sqshq/sampler/component/runchart" "github.com/sqshq/sampler/config" "github.com/sqshq/sampler/console" "github.com/sqshq/sampler/data" "github.com/sqshq/sampler/event" ui "github.com/sqshq/termui" ) func main() { cfg, flg := config.Load() csl := console.Console{} csl.Init() defer csl.Close() width, height := ui.TerminalDimensions() lout := layout.NewLayout(width, height, component.NewStatusLine(flg.ConfigFileName), component.NewMenu()) player := asset.NewAudioPlayer() defer player.Close() for _, c := range cfg.RunCharts { legend := runchart.Legend{Enabled: c.Legend.Enabled, Details: c.Legend.Details} chart := runchart.NewRunChart(c, legend) lout.AddComponent(config.TypeRunChart, chart, c.Title, c.Position, c.Size, *c.RefreshRateMs) triggers := data.NewTriggers(c.Triggers, chart.Consumer, player) items := data.NewItems(c.Items) data.NewSampler(chart.Consumer, items, triggers, *c.RefreshRateMs) for _, i := range c.Items { chart.AddLine(*i.Label, *i.Color) } } for _, a := range cfg.AsciiBoxes { box := asciibox.NewAsciiBox(a) item := data.Item{Label: *a.Label, Script: a.Script, Color: a.Color} lout.AddComponent(config.TypeAsciiBox, box, a.Title, a.Position, a.Size, *a.RefreshRateMs) triggers := data.NewTriggers(a.Triggers, box.Consumer, player) data.NewSampler(box.Consumer, []data.Item{item}, triggers, *a.RefreshRateMs) } for _, b := range cfg.BarCharts { chart := barchart.NewBarChart(b.Title, *b.Scale) triggers := data.NewTriggers(b.Triggers, chart.Consumer, player) lout.AddComponent(config.TypeBarChart, chart, b.Title, b.Position, b.Size, *b.RefreshRateMs) items := data.NewItems(b.Items) data.NewSampler(chart.Consumer, items, triggers, *b.RefreshRateMs) for _, i := range b.Items { chart.AddBar(*i.Label, *i.Color) } } for _, gc := range cfg.Gauges { g := gauge.NewGauge(gc.Title, *gc.Scale, *gc.Color) triggers := data.NewTriggers(gc.Triggers, g.Consumer, player) lout.AddComponent(config.TypeGauge, g, gc.Title, gc.Position, gc.Size, *gc.RefreshRateMs) items := data.NewItems(gc.Items) data.NewSampler(g.Consumer, items, triggers, *gc.RefreshRateMs) } handler := event.NewHandler(lout) handler.HandleEvents() }