package asciibox import ( ui "github.com/gizak/termui/v3" fl "github.com/mbndr/figlet4go" "github.com/sqshq/sampler/asset" "github.com/sqshq/sampler/component" "github.com/sqshq/sampler/config" "github.com/sqshq/sampler/console" "github.com/sqshq/sampler/data" "image" "strings" ) type AsciiBox struct { *ui.Block *data.Consumer alert *data.Alert text string ascii string style ui.Style render *fl.AsciiRender options *fl.RenderOptions palette console.Palette } const asciiFontExtension = ".flf" func NewAsciiBox(c config.AsciiBoxConfig, palette console.Palette) *AsciiBox { options := fl.NewRenderOptions() options.FontName = string(*c.Font) fontStr, err := asset.Asset(options.FontName + asciiFontExtension) if err != nil { panic("Can't load the font: " + err.Error()) } render := fl.NewAsciiRender() _ = render.LoadBindataFont(fontStr, options.FontName) color := c.Color if color == nil { color = &palette.BaseColor } box := AsciiBox{ Block: component.NewBlock(c.Title, true, palette), Consumer: data.NewConsumer(), style: ui.NewStyle(*color), render: render, options: options, palette: palette, } go func() { for { select { case sample := <-box.SampleChannel: box.text = strings.TrimSpace(sample.Value) box.ascii, _ = box.render.RenderOpts(box.text, box.options) case alert := <-box.AlertChannel: box.alert = alert } } }() return &box } func (a *AsciiBox) Draw(buffer *ui.Buffer) { buffer.Fill(ui.NewCell(' ', ui.NewStyle(ui.ColorBlack)), a.GetRect()) a.Block.Draw(buffer) point := a.Inner.Min cells := ui.ParseStyles(a.ascii, a.style) for i := 0; i < len(cells) && point.Y < a.Inner.Max.Y; i++ { if cells[i].Rune == '\n' { point = image.Pt(a.Inner.Min.X, point.Y+1) } else if point.In(a.Inner) { buffer.SetCell(cells[i], point) point = point.Add(image.Pt(1, 0)) } } component.RenderAlert(a.alert, a.Rectangle, buffer) }