package component import ( "fmt" ui "github.com/gizak/termui/v3" "github.com/sqshq/sampler/console" "image" ) const ( pauseText = " P A U S E D " bindingsIndent = 3 ) type StatusBar struct { *ui.Block keyBindings []string text string pause bool } func NewStatusBar(configFileName string, palette console.Palette) *StatusBar { block := *ui.NewBlock() block.Border = false text := fmt.Sprintf(" %s %s @ %s", console.AppTitle, console.AppVersion, configFileName) return &StatusBar{ Block: NewBlock("", false, palette), text: text, keyBindings: []string{ "(q) quit", "(p) pause", "(<->) selection", "(ESC) reset alerts", }, } } func (s *StatusBar) Draw(buffer *ui.Buffer) { buffer.Fill(ui.NewCell(' ', ui.NewStyle(console.ColorClear, console.GetMenuColorReverse())), s.GetRect()) indent := bindingsIndent for _, binding := range s.keyBindings { buffer.SetString(binding, ui.NewStyle(console.GetMenuColor(), console.GetMenuColorReverse()), image.Pt(s.Max.X-len(binding)-indent, s.Min.Y)) indent += bindingsIndent + len(binding) } buffer.SetString(s.text, ui.NewStyle(console.GetMenuColor(), console.GetMenuColorReverse()), s.Min) if s.pause { buffer.SetString(pauseText, ui.NewStyle(console.GetMenuColorReverse(), console.GetMenuColor()), image.Pt(s.Max.X-s.Dx()/2-len(pauseText)/2, s.Min.Y)) } s.Block.Draw(buffer) } func (s *StatusBar) TogglePause() { s.pause = !s.pause }