197 lines
4.3 KiB
Go
197 lines
4.3 KiB
Go
package config
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import (
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ui "github.com/gizak/termui/v3"
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"github.com/sqshq/sampler/console"
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"image"
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)
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func (c *Config) setDefaultArrangement() {
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components := getComponents(c)
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if allHaveNoPosition(components) {
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setSingleComponentPosition(components[0])
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}
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for _, component := range components {
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if component.Position == nil || len(component.Position) == 0 {
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lc := getLargestComponent(components)
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le := getLargestEmptySpaceRectangle(components)
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if getSquare(lc) > le.Dx()*le.Dy()*2 {
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arrangeIntoLargestComponent(component, lc)
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} else {
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arrangeIntoLargestEmptySpace(component, le)
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}
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}
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}
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}
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func arrangeIntoLargestComponent(component *ComponentConfig, lc *ComponentConfig) {
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lr := lc.GetRectangle()
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var w, h, ws, hs int
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if lr.Dx()/2 > lr.Dy() {
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w = lr.Dx() / 2
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h = lr.Dy()
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ws = w
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hs = 0
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} else {
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w = lr.Dx()
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h = lr.Dy() / 2
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ws = 0
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hs = h
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}
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component.Position = [][]int{
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{lr.Min.X + ws, lr.Min.Y + hs},
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{w, h},
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}
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lc.Position = [][]int{
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{lr.Min.X, lr.Min.Y},
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{w, h},
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}
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}
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func arrangeIntoLargestEmptySpace(component *ComponentConfig, le image.Rectangle) {
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component.Position = [][]int{
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{le.Min.X, le.Min.Y},
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{le.Dx(), le.Dy()},
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}
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}
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func allHaveNoPosition(components []*ComponentConfig) bool {
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for _, component := range components {
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if component.Position != nil {
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return false
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}
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}
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return true
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}
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func getLargestComponent(components []*ComponentConfig) *ComponentConfig {
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largestComponent := components[0]
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for _, component := range components {
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if getSquare(component) > getSquare(largestComponent) {
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largestComponent = component
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}
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}
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return largestComponent
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}
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func getSquare(c *ComponentConfig) int {
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r := c.GetRectangle()
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return r.Dx() * r.Dy()
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}
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func getComponents(c *Config) []*ComponentConfig {
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var components []*ComponentConfig
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for i := range c.RunCharts {
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components = append(components, &c.RunCharts[i].ComponentConfig)
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}
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for i := range c.BarCharts {
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components = append(components, &c.BarCharts[i].ComponentConfig)
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}
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for i := range c.Gauges {
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components = append(components, &c.Gauges[i].ComponentConfig)
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}
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for i := range c.SparkLines {
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components = append(components, &c.SparkLines[i].ComponentConfig)
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}
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for i := range c.AsciiBoxes {
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components = append(components, &c.AsciiBoxes[i].ComponentConfig)
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}
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for i := range c.TextBoxes {
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components = append(components, &c.TextBoxes[i].ComponentConfig)
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}
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return components
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}
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func setSingleComponentPosition(c *ComponentConfig) {
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w := int(console.ColumnsCount)
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h := int(console.RowsCount * 0.6)
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c.Position = [][]int{
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{(console.ColumnsCount - w) / 2, (console.RowsCount - h) / 2},
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{w, h},
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}
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}
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func getLargestEmptySpaceRectangle(components []*ComponentConfig) image.Rectangle {
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grid := [console.RowsCount][console.ColumnsCount]int{}
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for _, component := range components {
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rect := component.GetRectangle()
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for r := ui.MinInt(console.RowsCount, rect.Min.Y); r < ui.MinInt(console.RowsCount, rect.Max.Y); r++ {
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for c := ui.MinInt(console.ColumnsCount, rect.Min.X); c < ui.MinInt(console.ColumnsCount, rect.Max.X); c++ {
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grid[r][c] = 1
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}
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}
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}
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mr := image.ZR
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for row := 0; row < console.RowsCount; row++ {
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histogram := createHistogram(grid, row)
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r := calcMaxRectangle(histogram, row)
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if r.Dx()*r.Dy() > mr.Dx()*mr.Dy() {
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mr = r
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}
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}
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return mr
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}
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func calcMaxRectangle(histogram [console.ColumnsCount]int, row int) image.Rectangle {
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maxRectangle := image.ZR
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maxArea := 0
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for i := 0; i < len(histogram); i++ {
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height := histogram[i]
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if height > maxArea {
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maxArea = height
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maxRectangle = image.Rect(i, row, i, row+height)
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}
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for j := i - 1; j >= 0; j-- {
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width := i - j + 1
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height = ui.MinInt(height, histogram[j])
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if width*height > maxArea {
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maxArea = width * height
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maxRectangle = image.Rect(j, row, j+width, row+height)
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}
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}
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}
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return maxRectangle
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}
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func createHistogram(grid [console.RowsCount][console.ColumnsCount]int, row int) [console.ColumnsCount]int {
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histogram := [console.ColumnsCount]int{}
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for column := 0; column < console.ColumnsCount; column++ {
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histogram[column] = countEmptyCellsBelow(grid, row, column)
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}
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return histogram
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}
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func countEmptyCellsBelow(grid [console.RowsCount][console.ColumnsCount]int, row int, column int) int {
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count := 0
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for r := row; r < console.RowsCount; r++ {
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if grid[r][column] == 1 {
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return count
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}
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count++
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}
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return count
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}
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