sampler-fork/main.go

104 lines
3.3 KiB
Go

package main
import (
ui "github.com/gizak/termui/v3"
"github.com/sqshq/sampler/asset"
"github.com/sqshq/sampler/client"
"github.com/sqshq/sampler/component"
"github.com/sqshq/sampler/component/asciibox"
"github.com/sqshq/sampler/component/barchart"
"github.com/sqshq/sampler/component/gauge"
"github.com/sqshq/sampler/component/layout"
"github.com/sqshq/sampler/component/runchart"
"github.com/sqshq/sampler/component/sparkline"
"github.com/sqshq/sampler/component/textbox"
"github.com/sqshq/sampler/config"
"github.com/sqshq/sampler/console"
"github.com/sqshq/sampler/data"
"github.com/sqshq/sampler/event"
"github.com/sqshq/sampler/metadata"
"time"
)
type Starter struct {
lout *layout.Layout
player *asset.AudioPlayer
opt config.Options
cfg config.Config
}
func (s *Starter) start(drawable ui.Drawable, consumer *data.Consumer, componentConfig config.ComponentConfig, itemsConfig []config.Item, triggersConfig []config.TriggerConfig) {
cpt := component.NewComponent(drawable, consumer, componentConfig)
triggers := data.NewTriggers(triggersConfig, consumer, s.opt, s.player)
items := data.NewItems(itemsConfig, *componentConfig.RateMs)
data.NewSampler(consumer, items, triggers, s.opt, s.cfg.Variables, *componentConfig.RateMs)
s.lout.AddComponent(cpt)
time.Sleep(10 * time.Millisecond) // desync coroutines
}
func main() {
cfg, opt := config.LoadConfig()
console.Init()
defer console.Close()
player := asset.NewAudioPlayer()
defer player.Close()
license := metadata.GetLicense()
statistics := metadata.PersistStatistics(cfg)
if opt.License != nil {
// validate license
// save to storage on success
// exit with info
return
}
palette := console.GetPalette(*cfg.Theme)
lout := layout.NewLayout(component.NewStatusLine(*opt.ConfigFile, palette, license), component.NewMenu(palette), component.NewIntro(palette))
bc := client.NewBackendClient()
if license == nil {
lout.RunIntro()
metadata.InitLicense()
bc.ReportInstallation(statistics)
} else if !license.Purchased /* && random */ {
// TODO lout.showNagWindow() with timeout and OK button
}
starter := &Starter{lout, player, opt, *cfg}
startComponents(starter, cfg, palette)
handler := event.NewHandler(lout, opt)
handler.HandleEvents()
}
func startComponents(starter *Starter, cfg *config.Config, palette console.Palette) {
for _, c := range cfg.RunCharts {
cpt := runchart.NewRunChart(c, palette)
starter.start(cpt, cpt.Consumer, c.ComponentConfig, c.Items, c.Triggers)
}
for _, c := range cfg.SparkLines {
cpt := sparkline.NewSparkLine(c, palette)
starter.start(cpt, cpt.Consumer, c.ComponentConfig, []config.Item{c.Item}, c.Triggers)
}
for _, c := range cfg.BarCharts {
cpt := barchart.NewBarChart(c, palette)
starter.start(cpt, cpt.Consumer, c.ComponentConfig, c.Items, c.Triggers)
}
for _, c := range cfg.Gauges {
cpt := gauge.NewGauge(c, palette)
starter.start(cpt, cpt.Consumer, c.ComponentConfig, []config.Item{c.Cur, c.Min, c.Max}, c.Triggers)
}
for _, c := range cfg.AsciiBoxes {
cpt := asciibox.NewAsciiBox(c, palette)
starter.start(cpt, cpt.Consumer, c.ComponentConfig, []config.Item{c.Item}, c.Triggers)
}
for _, c := range cfg.TextBoxes {
cpt := textbox.NewTextBox(c, palette)
starter.start(cpt, cpt.Consumer, c.ComponentConfig, []config.Item{c.Item}, c.Triggers)
}
}