370 lines
9.9 KiB
Go
370 lines
9.9 KiB
Go
package layout
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import (
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ui "github.com/gizak/termui/v3"
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"github.com/sqshq/sampler/component"
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"github.com/sqshq/sampler/component/runchart"
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"github.com/sqshq/sampler/component/util"
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"github.com/sqshq/sampler/config"
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"github.com/sqshq/sampler/console"
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"github.com/sqshq/sampler/data"
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"image"
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"math"
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)
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type Layout struct {
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ui.Block
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Components []*component.Component
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statusbar *component.StatusBar
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menu *component.Menu
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intro *component.Intro
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ChangeModeEvents chan Mode
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mode Mode
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selection int
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}
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type Mode rune
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const (
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ModeDefault Mode = 0
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ModeIntro Mode = 1
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ModePause Mode = 2
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ModeComponentSelect Mode = 3
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ModeMenuOptionSelect Mode = 4
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ModeComponentMove Mode = 5
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ModeComponentResize Mode = 6
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ModeChartPinpoint Mode = 7
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)
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const (
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minDimension = 3
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statusbarHeight = 1
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)
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func NewLayout(statusline *component.StatusBar, menu *component.Menu, intro *component.Intro) *Layout {
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width, height := ui.TerminalDimensions()
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block := *ui.NewBlock()
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block.SetRect(0, 0, width, height)
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intro.SetRect(0, 0, width, height)
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statusline.SetRect(0, height-statusbarHeight, width, height)
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return &Layout{
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Block: block,
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Components: make([]*component.Component, 0),
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statusbar: statusline,
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menu: menu,
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intro: intro,
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mode: ModeDefault,
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selection: 0,
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ChangeModeEvents: make(chan Mode, 10),
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}
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}
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func (l *Layout) AddComponent(cpt *component.Component) {
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l.Components = append(l.Components, cpt)
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}
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func (l *Layout) RunIntro() {
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l.mode = ModeIntro
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}
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func (l *Layout) changeMode(m Mode) {
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l.mode = m
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l.ChangeModeEvents <- m
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}
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func (l *Layout) HandleMouseClick(x int, y int) {
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if l.mode == ModeIntro {
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return
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}
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l.menu.Idle()
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selected, i := l.findComponentAtPoint(image.Point{X: x, Y: y})
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if selected == nil {
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l.changeMode(ModeDefault)
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} else {
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l.selection = i
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l.menu.Highlight(selected)
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l.changeMode(ModeComponentSelect)
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}
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}
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func (l *Layout) HandleKeyboardEvent(e string) {
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selected := l.getSelection()
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switch e {
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case console.KeyPause:
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if l.mode == ModePause {
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l.changeMode(ModeDefault)
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} else {
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if selected.Type == config.TypeRunChart {
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selected.CommandChannel <- &data.Command{Type: runchart.CommandDisableSelection}
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}
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l.menu.Idle()
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l.changeMode(ModePause)
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}
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case console.KeyEnter:
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switch l.mode {
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case ModeComponentSelect:
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l.menu.Choose()
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l.changeMode(ModeMenuOptionSelect)
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case ModeMenuOptionSelect:
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option := l.menu.GetSelectedOption()
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switch option {
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case component.MenuOptionMove:
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l.changeMode(ModeComponentMove)
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l.menu.MoveOrResize()
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case component.MenuOptionResize:
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l.changeMode(ModeComponentResize)
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l.menu.MoveOrResize()
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case component.MenuOptionPinpoint:
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l.changeMode(ModeChartPinpoint)
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l.menu.Idle()
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selected.CommandChannel <- &data.Command{Type: runchart.CommandMoveSelection, Value: 0}
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case component.MenuOptionResume:
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l.changeMode(ModeDefault)
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l.menu.Idle()
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}
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case ModeComponentMove:
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fallthrough
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case ModeComponentResize:
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l.menu.Idle()
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l.changeMode(ModeDefault)
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break
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case ModeIntro:
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page := l.intro.GetSelectedPage()
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if page == component.IntroPageWelcome {
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l.intro.NextPage()
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} else {
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l.changeMode(ModeDefault)
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}
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}
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case console.KeyEsc:
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l.resetAlerts()
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switch l.mode {
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case ModeChartPinpoint:
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selected.CommandChannel <- &data.Command{Type: runchart.CommandDisableSelection}
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fallthrough
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case ModeComponentSelect:
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fallthrough
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case ModeMenuOptionSelect:
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l.menu.Idle()
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l.changeMode(ModeDefault)
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case ModeComponentMove:
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fallthrough
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case ModeComponentResize:
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l.menu.Idle()
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l.changeMode(ModeDefault)
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}
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case console.KeyLeft:
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switch l.mode {
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case ModeDefault:
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l.changeMode(ModeComponentSelect)
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l.menu.Highlight(l.getComponent(l.selection))
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case ModeChartPinpoint:
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selected.CommandChannel <- &data.Command{Type: runchart.CommandMoveSelection, Value: -1}
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case ModeComponentSelect:
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l.moveSelection(e)
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l.menu.Highlight(l.getComponent(l.selection))
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case ModeComponentMove:
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selected.Move(-1, 0)
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case ModeComponentResize:
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selected.Resize(-1, 0)
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}
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case console.KeyRight:
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switch l.mode {
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case ModeDefault:
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l.changeMode(ModeComponentSelect)
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l.menu.Highlight(l.getComponent(l.selection))
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case ModeChartPinpoint:
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selected.CommandChannel <- &data.Command{Type: runchart.CommandMoveSelection, Value: 1}
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case ModeComponentSelect:
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l.moveSelection(e)
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l.menu.Highlight(l.getComponent(l.selection))
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case ModeComponentMove:
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selected.Move(1, 0)
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case ModeComponentResize:
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selected.Resize(1, 0)
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}
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case console.KeyUp:
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switch l.mode {
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case ModeDefault:
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l.changeMode(ModeComponentSelect)
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l.menu.Highlight(l.getComponent(l.selection))
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case ModeComponentSelect:
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l.moveSelection(e)
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l.menu.Highlight(l.getComponent(l.selection))
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case ModeMenuOptionSelect:
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l.menu.Up()
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case ModeComponentMove:
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selected.Move(0, -1)
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case ModeComponentResize:
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selected.Resize(0, -1)
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case ModeIntro:
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l.intro.Up()
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}
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case console.KeyDown:
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switch l.mode {
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case ModeDefault:
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l.changeMode(ModeComponentSelect)
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l.menu.Highlight(l.getComponent(l.selection))
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case ModeComponentSelect:
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l.moveSelection(e)
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l.menu.Highlight(l.getComponent(l.selection))
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case ModeMenuOptionSelect:
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l.menu.Down()
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case ModeComponentMove:
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selected.Move(0, 1)
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case ModeComponentResize:
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selected.Resize(0, 1)
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case ModeIntro:
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l.intro.Down()
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}
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}
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}
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func (l *Layout) ChangeDimensions(width, height int) {
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l.SetRect(0, 0, width, height)
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}
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func (l *Layout) getComponent(i int) *component.Component {
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return l.Components[i]
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}
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func (l *Layout) getSelection() *component.Component {
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return l.Components[l.selection]
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}
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func (l *Layout) moveSelection(direction string) {
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previouslySelected := l.getSelection()
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newlySelectedIndex := l.selection + 1
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for i, current := range l.Components {
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if current == previouslySelected {
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continue
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}
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if newlySelectedIndex >= len(l.Components) {
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newlySelectedIndex = i
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}
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var previouslySelectedCornerPoint image.Point
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var newlySelectedCornerPoint image.Point
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var currentCornerPoint image.Point
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switch direction {
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case console.KeyLeft:
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previouslySelectedCornerPoint = util.GetRectLeftSideCenter(previouslySelected.GetRect())
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newlySelectedCornerPoint = util.GetRectRightSideCenter(l.getComponent(newlySelectedIndex).GetRect())
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currentCornerPoint = util.GetRectRightSideCenter(current.GetRect())
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case console.KeyRight:
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previouslySelectedCornerPoint = util.GetRectRightSideCenter(previouslySelected.GetRect())
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newlySelectedCornerPoint = util.GetRectLeftSideCenter(l.getComponent(newlySelectedIndex).GetRect())
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currentCornerPoint = util.GetRectLeftSideCenter(current.GetRect())
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case console.KeyUp:
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previouslySelectedCornerPoint = util.GetRectTopSideCenter(previouslySelected.GetRect())
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newlySelectedCornerPoint = util.GetRectBottomSideCenter(l.getComponent(newlySelectedIndex).GetRect())
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currentCornerPoint = util.GetRectBottomSideCenter(current.GetRect())
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case console.KeyDown:
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previouslySelectedCornerPoint = util.GetRectBottomSideCenter(previouslySelected.GetRect())
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newlySelectedCornerPoint = util.GetRectTopSideCenter(l.getComponent(newlySelectedIndex).GetRect())
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currentCornerPoint = util.GetRectTopSideCenter(current.GetRect())
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}
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switch direction {
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case console.KeyLeft:
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fallthrough
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case console.KeyRight:
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if ui.AbsInt(currentCornerPoint.X-previouslySelectedCornerPoint.X) <= ui.AbsInt(newlySelectedCornerPoint.X-previouslySelectedCornerPoint.X) {
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if ui.AbsInt(currentCornerPoint.Y-previouslySelectedCornerPoint.Y) <= ui.AbsInt(newlySelectedCornerPoint.Y-previouslySelectedCornerPoint.Y) {
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newlySelectedIndex = i
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}
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}
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case console.KeyUp:
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fallthrough
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case console.KeyDown:
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if ui.AbsInt(currentCornerPoint.Y-previouslySelectedCornerPoint.Y) <= ui.AbsInt(newlySelectedCornerPoint.Y-previouslySelectedCornerPoint.Y) {
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if ui.AbsInt(currentCornerPoint.X-previouslySelectedCornerPoint.X) <= ui.AbsInt(newlySelectedCornerPoint.X-previouslySelectedCornerPoint.X) {
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newlySelectedIndex = i
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}
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}
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}
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}
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if newlySelectedIndex < len(l.Components) {
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l.selection = newlySelectedIndex
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}
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}
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func (l *Layout) Draw(buffer *ui.Buffer) {
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columnWidth := float64(l.GetRect().Dx()) / float64(console.ColumnsCount)
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rowHeight := float64(l.GetRect().Dy()-statusbarHeight) / float64(console.RowsCount)
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if l.mode == ModeIntro {
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l.intro.SetRect(l.Min.X, l.Min.Y, l.Max.X, l.Max.Y)
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l.intro.Draw(buffer)
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return
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}
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for _, c := range l.Components {
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rectangle := calculateComponentCoordinates(c, columnWidth, rowHeight)
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c.SetRect(rectangle.Min.X, rectangle.Min.Y, rectangle.Max.X, rectangle.Max.Y)
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c.Draw(buffer)
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}
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l.statusbar.SetRect(
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0, l.GetRect().Dy()-statusbarHeight,
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l.GetRect().Dx(), l.GetRect().Dy())
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l.statusbar.Draw(buffer)
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l.menu.Draw(buffer)
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}
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func (l *Layout) findComponentAtPoint(point image.Point) (*component.Component, int) {
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columnWidth := float64(l.GetRect().Dx()) / float64(console.ColumnsCount)
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rowHeight := float64(l.GetRect().Dy()-statusbarHeight) / float64(console.RowsCount)
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for i, c := range l.Components {
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rectangle := calculateComponentCoordinates(c, columnWidth, rowHeight)
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if point.In(rectangle) {
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return c, i
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}
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}
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return nil, -1
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}
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func calculateComponentCoordinates(c *component.Component, columnWidth float64, rowHeight float64) image.Rectangle {
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x1 := math.Floor(float64(c.Location.X) * columnWidth)
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y1 := math.Floor(float64(c.Location.Y) * rowHeight)
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x2 := x1 + math.Floor(float64(c.Size.X))*columnWidth
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y2 := y1 + math.Floor(float64(c.Size.Y))*rowHeight
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if x2-x1 < minDimension {
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x2 = x1 + minDimension
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}
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if y2-y1 < minDimension {
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y2 = y1 + minDimension
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}
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return image.Rectangle{Min: image.Point{
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X: int(x1), Y: int(y1)},
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Max: image.Point{X: int(x2), Y: int(y2)},
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}
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}
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func (l *Layout) resetAlerts() {
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for _, c := range l.Components {
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c.AlertChannel <- nil
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}
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}
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