barrier/src/lib/server/CClientProxy1_4.cpp

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/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2011 Chris Schoeneman
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*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CClientProxy1_4.h"
#include "CProtocolUtil.h"
#include "CLog.h"
#include "IEventQueue.h"
#include "TMethodEventJob.h"
#include <cstring>
#include <memory>
#include "CServer.h"
#include "CCryptoStream.h"
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//
// CClientProxy1_4
//
CClientProxy1_4::CClientProxy1_4(const CString& name, synergy::IStream* stream, CServer* server, IEventQueue* eventQueue) :
CClientProxy1_3(name, stream, eventQueue), m_server(server)
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{
assert(m_server != NULL);
}
CClientProxy1_4::~CClientProxy1_4()
{
}
void
CClientProxy1_4::gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons)
{
LOG((CLOG_DEBUG2 "send game device buttons to \"%s\" id=%d buttons=%d", getName().c_str(), id, buttons));
CProtocolUtil::writef(getStream(), kMsgDGameButtons, id, buttons);
}
void
CClientProxy1_4::gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2)
{
LOG((CLOG_DEBUG2 "send game device sticks to \"%s\" id=%d s1=%+d,%+d s2=%+d,%+d", getName().c_str(), id, x1, y1, x2, y2));
CProtocolUtil::writef(getStream(), kMsgDGameSticks, id, x1, y1, x2, y2);
}
void
CClientProxy1_4::gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2)
{
LOG((CLOG_DEBUG2 "send game device triggers to \"%s\" id=%d t1=%d t2=%d", getName().c_str(), id, t1, t2));
CProtocolUtil::writef(getStream(), kMsgDGameTriggers, id, t1, t2);
}
void
CClientProxy1_4::gameDeviceTimingReq()
{
LOG((CLOG_DEBUG2 "send game device timing request to \"%s\"", getName().c_str()));
CProtocolUtil::writef(getStream(), kMsgCGameTimingReq);
}
void
CClientProxy1_4::keyDown(KeyID key, KeyModifierMask mask, KeyButton button)
{
cryptoIv();
CClientProxy1_3::keyDown(key, mask, button);
}
void
CClientProxy1_4::keyRepeat(KeyID key, KeyModifierMask mask, SInt32 count, KeyButton button)
{
cryptoIv();
CClientProxy1_3::keyRepeat(key, mask, count, button);
}
void
CClientProxy1_4::keyUp(KeyID key, KeyModifierMask mask, KeyButton button)
{
cryptoIv();
CClientProxy1_3::keyUp(key, mask, button);
}
void
CClientProxy1_4::cryptoIv()
{
CCryptoStream* cryptoStream = dynamic_cast<CCryptoStream*>(getStream());
if (cryptoStream == NULL) {
return;
}
byte iv[CRYPTO_IV_SIZE];
cryptoStream->newIv(iv);
CString data(reinterpret_cast<const char*>(iv), CRYPTO_IV_SIZE);
LOG((CLOG_DEBUG2 "send crypto iv change to \"%s\"", getName().c_str()));
CProtocolUtil::writef(getStream(), kMsgDCryptoIv, &data);
// change IV only after we've sent the current IV, otherwise
// the client won't be able to decrypt the new IV.
cryptoStream->setIv(iv);
}
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bool
CClientProxy1_4::parseMessage(const UInt8* code)
{
// process message
if (memcmp(code, kMsgCGameTimingResp, 4) == 0) {
gameDeviceTimingResp();
}
else if (memcmp(code, kMsgDGameFeedback, 4) == 0) {
gameDeviceFeedback();
}
else {
return CClientProxy1_3::parseMessage(code);
}
return true;
}
void
CClientProxy1_4::gameDeviceFeedback()
{
// parse
GameDeviceID id;
UInt16 m1, m2;
CProtocolUtil::readf(getStream(), kMsgDGameFeedback + 4, &id, &m1, &m2);
LOG((CLOG_DEBUG2 "recv game device feedback id=%d m1=%d m2=%d", id, m1, m2));
// forward
m_server->gameDeviceFeedback(id, m1, m2);
}
void
CClientProxy1_4::gameDeviceTimingResp()
{
// parse
UInt16 freq;
CProtocolUtil::readf(getStream(), kMsgCGameTimingResp + 4, &freq);
LOG((CLOG_DEBUG2 "recv game device timing response freq=%dms", freq));
// forward
m_server->gameDeviceTimingResp(freq);
}