barrier/src/lib/server/CClientProxy.h

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2012-06-10 16:50:54 +00:00
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman, Nick Bolton, Sorin Sbarnea
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CCLIENTPROXY_H
#define CCLIENTPROXY_H
#include "CBaseClientProxy.h"
#include "CEvent.h"
#include "CString.h"
class IStream;
//! Generic proxy for client
class CClientProxy : public CBaseClientProxy {
public:
/*!
\c name is the name of the client.
*/
CClientProxy(const CString& name, IStream* adoptedStream);
~CClientProxy();
//! @name manipulators
//@{
//! Disconnect
/*!
Ask the client to disconnect, using \p msg as the reason.
*/
void close(const char* msg);
//@}
//! @name accessors
//@{
//! Get stream
/*!
Returns the stream passed to the c'tor.
*/
IStream* getStream() const;
//! Get ready event type
/*!
Returns the ready event type. This is sent when the client has
completed the initial handshake. Until it is sent, the client is
not fully connected.
*/
static CEvent::Type getReadyEvent();
//! Get disconnect event type
/*!
Returns the disconnect event type. This is sent when the client
disconnects or is disconnected. The target is getEventTarget().
*/
static CEvent::Type getDisconnectedEvent();
//! Get clipboard changed event type
/*!
Returns the clipboard changed event type. This is sent whenever the
contents of the clipboard has changed. The data is a pointer to a
IScreen::CClipboardInfo.
*/
static CEvent::Type getClipboardChangedEvent();
//! Get game device timing receive event type
/*!
Returns the game device timing receive event type. This is set
whenever the server receives to a timing event response from a client.
*/
static CEvent::Type getGameDeviceTimingRespEvent();
//@}
// IScreen
virtual void* getEventTarget() const;
virtual bool getClipboard(ClipboardID id, IClipboard*) const = 0;
virtual void getShape(SInt32& x, SInt32& y,
SInt32& width, SInt32& height) const = 0;
virtual void getCursorPos(SInt32& x, SInt32& y) const = 0;
// IClient overrides
virtual void enter(SInt32 xAbs, SInt32 yAbs,
UInt32 seqNum, KeyModifierMask mask,
bool forScreensaver) = 0;
virtual bool leave() = 0;
virtual void setClipboard(ClipboardID, const IClipboard*) = 0;
virtual void grabClipboard(ClipboardID) = 0;
virtual void setClipboardDirty(ClipboardID, bool) = 0;
virtual void keyDown(KeyID, KeyModifierMask, KeyButton) = 0;
virtual void keyRepeat(KeyID, KeyModifierMask,
SInt32 count, KeyButton) = 0;
virtual void keyUp(KeyID, KeyModifierMask, KeyButton) = 0;
virtual void mouseDown(ButtonID) = 0;
virtual void mouseUp(ButtonID) = 0;
virtual void mouseMove(SInt32 xAbs, SInt32 yAbs) = 0;
virtual void mouseRelativeMove(SInt32 xRel, SInt32 yRel) = 0;
virtual void mouseWheel(SInt32 xDelta, SInt32 yDelta) = 0;
virtual void screensaver(bool activate) = 0;
virtual void resetOptions() = 0;
virtual void setOptions(const COptionsList& options) = 0;
virtual void gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) = 0;
virtual void gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) = 0;
virtual void gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) = 0;
virtual void gameDeviceTimingReq() = 0;
private:
IStream* m_stream;
static CEvent::Type s_readyEvent;
static CEvent::Type s_disconnectedEvent;
static CEvent::Type s_clipboardChangedEvent;
static CEvent::Type s_gameDeviceTimingRecvEvent;
};
#endif