barrier/lib/platform/CMSWindowsPrimaryScreen.cpp

1587 lines
42 KiB
C++
Raw Normal View History

2002-08-02 19:57:46 +00:00
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "CMSWindowsPrimaryScreen.h"
#include "CMSWindowsScreen.h"
2002-07-11 13:13:37 +00:00
#include "IPrimaryScreenReceiver.h"
#include "XScreen.h"
#include "CLog.h"
#include "CArch.h"
#include "CArchMiscWindows.h"
#include <cstring>
// X button stuff
#if !defined(WM_XBUTTONDOWN)
#define WM_XBUTTONDOWN 0x020B
#define WM_XBUTTONUP 0x020C
#define WM_XBUTTONDBLCLK 0x020D
#define WM_NCXBUTTONDOWN 0x00AB
#define WM_NCXBUTTONUP 0x00AC
#define WM_NCXBUTTONDBLCLK 0x00AD
#define MOUSEEVENTF_XDOWN 0x0100
#define MOUSEEVENTF_XUP 0x0200
#define XBUTTON1 0x0001
#define XBUTTON2 0x0002
#endif
//
// map virtual key id to a name
//
static const char* g_buttonToName[] = {
"button 0",
"Left Button",
"Middle Button",
"Right Button",
"X Button 1",
"X Button 2"
};
static const char* g_vkToName[] = {
"vk 0x00",
"Left Button",
"Right Button",
"VK_CANCEL",
"Middle Button",
"vk 0x05",
"vk 0x06",
"vk 0x07",
"VK_BACK",
"VK_TAB",
"vk 0x0a",
"vk 0x0b",
"VK_CLEAR",
"VK_RETURN",
"vk 0x0e",
"vk 0x0f",
"VK_SHIFT",
"VK_CONTROL",
"VK_MENU",
"VK_PAUSE",
"VK_CAPITAL",
"VK_KANA",
"vk 0x16",
"VK_JUNJA",
"VK_FINAL",
"VK_KANJI",
"vk 0x1a",
"VK_ESCAPE",
"VK_CONVERT",
"VK_NONCONVERT",
"VK_ACCEPT",
"VK_MODECHANGE",
"VK_SPACE",
"VK_PRIOR",
"VK_NEXT",
"VK_END",
"VK_HOME",
"VK_LEFT",
"VK_UP",
"VK_RIGHT",
"VK_DOWN",
"VK_SELECT",
"VK_PRINT",
"VK_EXECUTE",
"VK_SNAPSHOT",
"VK_INSERT",
"VK_DELETE",
"VK_HELP",
"VK_0",
"VK_1",
"VK_2",
"VK_3",
"VK_4",
"VK_5",
"VK_6",
"VK_7",
"VK_8",
"VK_9",
"vk 0x3a",
"vk 0x3b",
"vk 0x3c",
"vk 0x3d",
"vk 0x3e",
"vk 0x3f",
"vk 0x40",
"VK_A",
"VK_B",
"VK_C",
"VK_D",
"VK_E",
"VK_F",
"VK_G",
"VK_H",
"VK_I",
"VK_J",
"VK_K",
"VK_L",
"VK_M",
"VK_N",
"VK_O",
"VK_P",
"VK_Q",
"VK_R",
"VK_S",
"VK_T",
"VK_U",
"VK_V",
"VK_W",
"VK_X",
"VK_Y",
"VK_Z",
"VK_LWIN",
"VK_RWIN",
"VK_APPS",
"vk 0x5e",
"vk 0x5f",
"VK_NUMPAD0",
"VK_NUMPAD1",
"VK_NUMPAD2",
"VK_NUMPAD3",
"VK_NUMPAD4",
"VK_NUMPAD5",
"VK_NUMPAD6",
"VK_NUMPAD7",
"VK_NUMPAD8",
"VK_NUMPAD9",
"VK_MULTIPLY",
"VK_ADD",
"VK_SEPARATOR",
"VK_SUBTRACT",
"VK_DECIMAL",
"VK_DIVIDE",
"VK_F1",
"VK_F2",
"VK_F3",
"VK_F4",
"VK_F5",
"VK_F6",
"VK_F7",
"VK_F8",
"VK_F9",
"VK_F10",
"VK_F11",
"VK_F12",
"VK_F13",
"VK_F14",
"VK_F15",
"VK_F16",
"VK_F17",
"VK_F18",
"VK_F19",
"VK_F20",
"VK_F21",
"VK_F22",
"VK_F23",
"VK_F24",
"vk 0x88",
"vk 0x89",
"vk 0x8a",
"vk 0x8b",
"vk 0x8c",
"vk 0x8d",
"vk 0x8e",
"vk 0x8f",
"VK_NUMLOCK",
"VK_SCROLL",
"vk 0x92",
"vk 0x93",
"vk 0x94",
"vk 0x95",
"vk 0x96",
"vk 0x97",
"vk 0x98",
"vk 0x99",
"vk 0x9a",
"vk 0x9b",
"vk 0x9c",
"vk 0x9d",
"vk 0x9e",
"vk 0x9f",
"VK_LSHIFT",
"VK_RSHIFT",
"VK_LCONTROL",
"VK_RCONTROL",
"VK_LMENU",
"VK_RMENU",
"VK_BROWSER_BACK",
"VK_BROWSER_FORWARD",
"VK_BROWSER_REFRESH",
"VK_BROWSER_STOP",
"VK_BROWSER_SEARCH",
"VK_BROWSER_FAVORITES",
"VK_BROWSER_HOME",
"VK_VOLUME_MUTE",
"VK_VOLUME_DOWN",
"VK_VOLUME_UP",
"VK_MEDIA_NEXT_TRACK",
"VK_MEDIA_PREV_TRACK",
"VK_MEDIA_STOP",
"VK_MEDIA_PLAY_PAUSE",
"VK_LAUNCH_MAIL",
"VK_LAUNCH_MEDIA_SELECT",
"VK_LAUNCH_APP1",
"VK_LAUNCH_APP2",
"vk 0xb8",
"vk 0xb9",
"vk 0xba",
"vk 0xbb",
"vk 0xbc",
"vk 0xbd",
"vk 0xbe",
"vk 0xbf",
"vk 0xc0",
"vk 0xc1",
"vk 0xc2",
"vk 0xc3",
"vk 0xc4",
"vk 0xc5",
"vk 0xc6",
"vk 0xc7",
"vk 0xc8",
"vk 0xc9",
"vk 0xca",
"vk 0xcb",
"vk 0xcc",
"vk 0xcd",
"vk 0xce",
"vk 0xcf",
"vk 0xd0",
"vk 0xd1",
"vk 0xd2",
"vk 0xd3",
"vk 0xd4",
"vk 0xd5",
"vk 0xd6",
"vk 0xd7",
"vk 0xd8",
"vk 0xd9",
"vk 0xda",
"vk 0xdb",
"vk 0xdc",
"vk 0xdd",
"vk 0xde",
"vk 0xdf",
"vk 0xe0",
"vk 0xe1",
"vk 0xe2",
"vk 0xe3",
"vk 0xe4",
"VK_PROCESSKEY",
"vk 0xe6",
"vk 0xe7",
"vk 0xe8",
"vk 0xe9",
"vk 0xea",
"vk 0xeb",
"vk 0xec",
"vk 0xed",
"vk 0xee",
"vk 0xef",
"vk 0xf0",
"vk 0xf1",
"vk 0xf2",
"vk 0xf3",
"vk 0xf4",
"vk 0xf5",
"VK_ATTN",
"VK_CRSEL",
"VK_EXSEL",
"VK_EREOF",
"VK_PLAY",
"VK_ZOOM",
"VK_NONAME",
"VK_PA1",
"VK_OEM_CLEAR",
"vk 0xff"
};
//
// CMSWindowsPrimaryScreen
//
2002-07-11 13:13:37 +00:00
CMSWindowsPrimaryScreen::CMSWindowsPrimaryScreen(
IScreenReceiver* receiver,
IPrimaryScreenReceiver* primaryReceiver) :
CPrimaryScreen(receiver),
m_receiver(primaryReceiver),
m_is95Family(CArchMiscWindows::isWindows95Family()),
m_threadID(0),
m_mark(0),
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
m_markReceived(0),
m_lowLevel(false)
{
assert(m_receiver != NULL);
2002-07-11 13:13:37 +00:00
// load the hook library
m_hookLibrary = LoadLibrary("synrgyhk");
if (m_hookLibrary == NULL) {
LOG((CLOG_ERR "Failed to load hook library; synrgyhk.dll is missing"));
throw XScreenOpenFailure();
}
2002-07-11 13:13:37 +00:00
m_setSides = (SetSidesFunc)GetProcAddress(m_hookLibrary, "setSides");
m_setZone = (SetZoneFunc)GetProcAddress(m_hookLibrary, "setZone");
m_setRelay = (SetRelayFunc)GetProcAddress(m_hookLibrary, "setRelay");
m_install = (InstallFunc)GetProcAddress(m_hookLibrary, "install");
m_uninstall = (UninstallFunc)GetProcAddress(m_hookLibrary, "uninstall");
2002-06-23 21:53:31 +00:00
m_init = (InitFunc)GetProcAddress(m_hookLibrary, "init");
m_cleanup = (CleanupFunc)GetProcAddress(m_hookLibrary, "cleanup");
2002-07-11 13:13:37 +00:00
if (m_setSides == NULL ||
m_setZone == NULL ||
m_setRelay == NULL ||
m_install == NULL ||
2002-06-23 21:53:31 +00:00
m_uninstall == NULL ||
m_init == NULL ||
m_cleanup == NULL) {
LOG((CLOG_ERR "Invalid hook library; use a newer synrgyhk.dll"));
FreeLibrary(m_hookLibrary);
throw XScreenOpenFailure();
}
// create screen
m_screen = new CMSWindowsScreen(receiver, this);
}
CMSWindowsPrimaryScreen::~CMSWindowsPrimaryScreen()
{
assert(m_hookLibrary != NULL);
delete m_screen;
FreeLibrary(m_hookLibrary);
}
void
2002-07-11 13:13:37 +00:00
CMSWindowsPrimaryScreen::reconfigure(UInt32 activeSides)
{
2002-07-11 13:13:37 +00:00
m_setSides(activeSides);
}
void
2002-06-17 13:31:21 +00:00
CMSWindowsPrimaryScreen::warpCursor(SInt32 x, SInt32 y)
{
// warp mouse
warpCursorNoFlush(x, y);
// remove all input events before and including warp
MSG msg;
while (PeekMessage(&msg, NULL, SYNERGY_MSG_INPUT_FIRST,
SYNERGY_MSG_INPUT_LAST, PM_REMOVE)) {
// do nothing
}
// save position as last position
m_x = x;
m_y = y;
}
void
CMSWindowsPrimaryScreen::resetOptions()
{
// no options
}
void
CMSWindowsPrimaryScreen::setOptions(const COptionsList& /*options*/)
{
// no options
}
UInt32
CMSWindowsPrimaryScreen::addOneShotTimer(double timeout)
{
return m_screen->addOneShotTimer(timeout);
}
KeyModifierMask
CMSWindowsPrimaryScreen::getToggleMask() const
{
KeyModifierMask mask = 0;
// get key state from our shadow state
if ((m_keys[VK_CAPITAL] & 0x01) != 0)
mask |= KeyModifierCapsLock;
if ((m_keys[VK_NUMLOCK] & 0x01) != 0)
mask |= KeyModifierNumLock;
if ((m_keys[VK_SCROLL] & 0x01) != 0)
mask |= KeyModifierScrollLock;
return mask;
}
bool
CMSWindowsPrimaryScreen::isLockedToScreen() const
{
// use shadow keyboard state in m_keys and m_buttons
for (UInt32 i = 0; i < sizeof(m_buttons) / sizeof(m_buttons[0]); ++i) {
if ((m_buttons[i] & 0x80) != 0) {
LOG((CLOG_DEBUG "locked by \"%s\"", g_buttonToName[i]));
return true;
}
}
for (UInt32 i = 0; i < sizeof(m_keys) / sizeof(m_keys[0]); ++i) {
if ((m_keys[i] & 0x80) != 0) {
LOG((CLOG_DEBUG "locked by \"%s\"", g_vkToName[i]));
return true;
}
}
// not locked
return false;
}
IScreen*
CMSWindowsPrimaryScreen::getScreen() const
{
return m_screen;
}
void
CMSWindowsPrimaryScreen::onScreensaver(bool activated)
{
m_receiver->onScreensaver(activated);
}
bool
CMSWindowsPrimaryScreen::onPreDispatch(const CEvent* event)
{
assert(event != NULL);
const MSG* msg = &event->m_msg;
// check if windows key is up but we think it's down. if so then
// synthesize a key release for it. we have to do this because
// if the user presses and releases a windows key without pressing
// any other key when its down then windows will eat the key
// release. if we don't detect that an synthesize the release
// then the user will be locked to the screen and the client won't
// take the usual windows key release action (which on windows is
// to show the start menu).
//
// we can use GetKeyState() to check the state of the windows keys
// because, event though the key release is not reported to us,
// the event is processed and the keyboard state updated by the
// system. since the key could go up at any time we'll check the
// state on every event. only check on windows 95 family since
// NT family reports the key release as usual. obviously we skip
// this if the event is for the windows key itself.
if (m_is95Family) {
if ((m_keys[VK_LWIN] & 0x80) != 0 &&
(GetAsyncKeyState(VK_LWIN) & 0x8000) == 0 &&
!(msg->message == SYNERGY_MSG_KEY && msg->wParam == VK_LWIN)) {
// compute appropriate parameters for fake event
WPARAM wParam = VK_LWIN;
LPARAM lParam = 0xc1000000;
lParam |= (0x00ff0000 & (MapVirtualKey(wParam, 0) << 24));
// process as if it were a key up
KeyModifierMask mask;
KeyButton button = static_cast<KeyButton>(
(lParam & 0x00ff0000u) >> 16);
const KeyID key = mapKey(wParam, lParam, &mask);
LOG((CLOG_DEBUG1 "event: fake key release key=%d mask=0x%04x button=0x%04x", key, mask, button));
m_receiver->onKeyUp(key, mask, button);
updateKey(wParam, false);
}
if ((m_keys[VK_RWIN] & 0x80) != 0 &&
(GetAsyncKeyState(VK_RWIN) & 0x8000) == 0 &&
!(msg->message == SYNERGY_MSG_KEY && msg->wParam == VK_RWIN)) {
// compute appropriate parameters for fake event
WPARAM wParam = VK_RWIN;
LPARAM lParam = 0xc1000000;
lParam |= (0x00ff0000 & (MapVirtualKey(wParam, 0) << 24));
// process as if it were a key up
KeyModifierMask mask;
KeyButton button = static_cast<KeyButton>(
(lParam & 0x00ff0000u) >> 16);
const KeyID key = mapKey(wParam, lParam, &mask);
LOG((CLOG_DEBUG1 "event: fake key release key=%d mask=0x%04x button=0x%04x", key, mask, button));
m_receiver->onKeyUp(key, mask, button);
updateKey(wParam, false);
}
}
// handle event
switch (msg->message) {
2002-04-29 14:40:01 +00:00
case SYNERGY_MSG_MARK:
m_markReceived = msg->wParam;
return true;
2002-04-29 14:40:01 +00:00
case SYNERGY_MSG_KEY:
// ignore message if posted prior to last mark change
if (!ignore()) {
KeyModifierMask mask;
const KeyID key = mapKey(msg->wParam, msg->lParam, &mask);
KeyButton button = static_cast<KeyButton>(
(msg->lParam & 0x00ff0000u) >> 16);
if (key != kKeyNone && key != kKeyMultiKey) {
if ((msg->lParam & 0x80000000) == 0) {
// key press
const bool wasDown = ((msg->lParam & 0x40000000) != 0);
const SInt32 repeat = (SInt32)(msg->lParam & 0xffff);
if (repeat >= 2 || wasDown) {
LOG((CLOG_DEBUG1 "event: key repeat key=%d mask=0x%04x count=%d button=0x%04x", key, mask, repeat, button));
m_receiver->onKeyRepeat(key, mask, repeat, button);
}
else {
LOG((CLOG_DEBUG1 "event: key press key=%d mask=0x%04x button=0x%04x", key, mask, button));
m_receiver->onKeyDown(key, mask, button);
}
}
else {
// key release. if the key isn't down according to
// our table then we never got the key press event
// for it. if it's not a modifier key then we'll
// synthesize the press first. only do this on
// the windows 95 family, which eats certain special
// keys like alt+tab, ctrl+esc, etc.
if (m_is95Family && !isModifier(msg->wParam) &&
(m_keys[msg->wParam] & 0x80) == 0) {
LOG((CLOG_DEBUG1 "event: fake key press key=%d mask=0x%04x button=0x%04x", key, mask, button));
m_receiver->onKeyDown(key, mask, button);
updateKey(msg->wParam, true);
}
// do key up
LOG((CLOG_DEBUG1 "event: key release key=%d mask=0x%04x button=0x%04x", key, mask, button));
m_receiver->onKeyUp(key, mask, button);
}
}
else {
LOG((CLOG_DEBUG2 "event: cannot map key wParam=%d lParam=0x%08x", msg->wParam, msg->lParam));
}
}
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
// keep our shadow key state up to date
updateKey(msg->wParam, ((msg->lParam & 0x80000000) == 0));
return true;
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
case SYNERGY_MSG_MOUSE_BUTTON: {
// get which button
bool pressed = false;
const ButtonID button = mapButton(msg->wParam, msg->lParam);
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
// ignore message if posted prior to last mark change
if (!ignore()) {
switch (msg->wParam) {
2002-04-29 14:40:01 +00:00
case WM_LBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_XBUTTONDOWN:
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
case WM_LBUTTONDBLCLK:
case WM_MBUTTONDBLCLK:
case WM_RBUTTONDBLCLK:
case WM_XBUTTONDBLCLK:
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
case WM_NCLBUTTONDOWN:
case WM_NCMBUTTONDOWN:
case WM_NCRBUTTONDOWN:
case WM_NCXBUTTONDOWN:
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
case WM_NCLBUTTONDBLCLK:
case WM_NCMBUTTONDBLCLK:
case WM_NCRBUTTONDBLCLK:
case WM_NCXBUTTONDBLCLK:
LOG((CLOG_DEBUG1 "event: button press button=%d", button));
if (button != kButtonNone) {
m_receiver->onMouseDown(button);
}
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
pressed = true;
break;
2002-04-29 14:40:01 +00:00
case WM_LBUTTONUP:
case WM_MBUTTONUP:
case WM_RBUTTONUP:
case WM_XBUTTONUP:
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
case WM_NCLBUTTONUP:
case WM_NCMBUTTONUP:
case WM_NCRBUTTONUP:
case WM_NCXBUTTONUP:
LOG((CLOG_DEBUG1 "event: button release button=%d", button));
if (button != kButtonNone) {
m_receiver->onMouseUp(button);
}
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
pressed = false;
break;
}
}
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
// keep our shadow key state up to date
if (button >= kButtonLeft && button <= kButtonExtra0 + 1) {
if (pressed) {
m_buttons[button] |= 0x80;
}
else {
m_buttons[button] &= ~0x80;
}
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
}
return true;
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
}
case SYNERGY_MSG_MOUSE_WHEEL:
// ignore message if posted prior to last mark change
if (!ignore()) {
LOG((CLOG_DEBUG1 "event: button wheel delta=%d %d", msg->wParam, msg->lParam));
m_receiver->onMouseWheel(msg->wParam);
}
return true;
case SYNERGY_MSG_PRE_WARP:
{
// save position to compute delta of next motion
m_x = static_cast<SInt32>(msg->wParam);
m_y = static_cast<SInt32>(msg->lParam);
// we warped the mouse. discard events until we find the
// matching post warp event. see warpCursorNoFlush() for
// where the events are sent. we discard the matching
// post warp event and can be sure we've skipped the warp
// event.
MSG msg;
do {
GetMessage(&msg, NULL, SYNERGY_MSG_MOUSE_MOVE,
SYNERGY_MSG_POST_WARP);
} while (msg.message != SYNERGY_MSG_POST_WARP);
return true;
}
case SYNERGY_MSG_POST_WARP:
LOG((CLOG_WARN "unmatched post warp"));
return true;
2002-04-29 14:40:01 +00:00
case SYNERGY_MSG_MOUSE_MOVE:
// ignore message if posted prior to last mark change
if (!ignore()) {
// compute motion delta (relative to the last known
// mouse position)
SInt32 x = static_cast<SInt32>(msg->wParam) - m_x;
SInt32 y = static_cast<SInt32>(msg->lParam) - m_y;
// save position to compute delta of next motion
m_x = static_cast<SInt32>(msg->wParam);
m_y = static_cast<SInt32>(msg->lParam);
if (!isActive()) {
// motion on primary screen
if (x != 0 || y != 0) {
m_receiver->onMouseMovePrimary(m_x, m_y);
}
}
else {
// motion on secondary screen. warp mouse back to
// center.
if (x != 0 || y != 0) {
// back to center
warpCursorNoFlush(m_xCenter, m_yCenter);
// examine the motion. if it's about the distance
// from the center of the screen to an edge then
// it's probably a bogus motion that we want to
// ignore (see warpCursorNoFlush() for a further
// description).
static SInt32 bogusZoneSize = 10;
SInt32 x0, y0, w0, h0;
m_screen->getShape(x0, y0, w0, h0);
if (-x + bogusZoneSize > m_xCenter - x0 ||
x + bogusZoneSize > x0 + w0 - m_xCenter ||
-y + bogusZoneSize > m_yCenter - y0 ||
y + bogusZoneSize > y0 + h0 - m_yCenter) {
LOG((CLOG_DEBUG "dropped bogus motion %+d,%+d", x, y));
}
else {
// send motion
m_receiver->onMouseMoveSecondary(x, y);
}
}
}
}
return true;
}
return false;
}
bool
CMSWindowsPrimaryScreen::onEvent(CEvent* event)
{
assert(event != NULL);
const MSG& msg = event->m_msg;
switch (msg.message) {
case WM_DISPLAYCHANGE:
// recompute center pixel of primary screen
m_screen->getCursorCenter(m_xCenter, m_yCenter);
// warp mouse to center if active
if (isActive()) {
warpCursorToCenter();
}
// tell hook about resize if not active
else {
SInt32 x, y, w, h;
m_screen->getShape(x, y, w, h);
m_setZone(x, y, w, h, getJumpZoneSize());
}
return true;
}
return false;
}
void
CMSWindowsPrimaryScreen::onOneShotTimerExpired(UInt32 id)
{
m_receiver->onOneShotTimerExpired(id);
}
SInt32
CMSWindowsPrimaryScreen::getJumpZoneSize() const
{
return 1;
}
void
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
CMSWindowsPrimaryScreen::postCreateWindow(HWND)
{
// install hooks
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
switch (m_install()) {
case kHOOK_FAILED:
// FIXME -- can't install hook so we won't work; report error
m_lowLevel = false;
break;
case kHOOK_OKAY:
m_lowLevel = false;
break;
case kHOOK_OKAY_LL:
m_lowLevel = true;
break;
}
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
if (!isActive()) {
// watch jump zones
m_setRelay(false);
// all messages prior to now are invalid
nextMark();
}
}
void
CMSWindowsPrimaryScreen::preDestroyWindow(HWND)
{
// uninstall hooks
m_uninstall();
}
void
CMSWindowsPrimaryScreen::onPreMainLoop()
{
// must call mainLoop() from same thread as open()
assert(m_threadID == GetCurrentThreadId());
}
void
CMSWindowsPrimaryScreen::onPreOpen()
{
// initialize hook library
m_threadID = GetCurrentThreadId();
if (m_init(m_threadID) == 0) {
LOG((CLOG_ERR "Cannot initialize hook library; is synergy already running?"));
throw XScreenOpenFailure();
}
}
void
CMSWindowsPrimaryScreen::onPostOpen()
{
// get cursor info
m_screen->getCursorPos(m_x, m_y);
m_screen->getCursorCenter(m_xCenter, m_yCenter);
// set jump zones
SInt32 x, y, w, h;
m_screen->getShape(x, y, w, h);
m_setZone(x, y, w, h, getJumpZoneSize());
// initialize marks
m_mark = 0;
m_markReceived = 0;
nextMark();
}
void
CMSWindowsPrimaryScreen::onPostClose()
{
m_cleanup();
m_threadID = 0;
}
void
CMSWindowsPrimaryScreen::onPreEnter()
{
// enable ctrl+alt+del, alt+tab, etc
if (m_is95Family) {
DWORD dummy = 0;
SystemParametersInfo(SPI_SETSCREENSAVERRUNNING, FALSE, &dummy, 0);
}
2002-07-11 13:13:37 +00:00
// watch jump zones
m_setRelay(false);
}
void
CMSWindowsPrimaryScreen::onPostEnter()
{
// all messages prior to now are invalid
nextMark();
}
void
CMSWindowsPrimaryScreen::onPreLeave()
{
// all messages prior to now are invalid
nextMark();
}
void
CMSWindowsPrimaryScreen::onPostLeave(bool success)
{
if (success) {
// relay all mouse and keyboard events
m_setRelay(true);
// disable ctrl+alt+del, alt+tab, etc
if (m_is95Family) {
DWORD dummy = 0;
SystemParametersInfo(SPI_SETSCREENSAVERRUNNING, TRUE, &dummy, 0);
}
}
}
void
CMSWindowsPrimaryScreen::createWindow()
{
// open the desktop and the window
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
HWND window = m_screen->openDesktop();
if (window == NULL) {
throw XScreenOpenFailure();
}
}
void
CMSWindowsPrimaryScreen::destroyWindow()
{
// close the desktop and the window
m_screen->closeDesktop();
}
bool
CMSWindowsPrimaryScreen::showWindow()
{
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
// do nothing. we don't need to show a window to capture input.
return true;
}
void
CMSWindowsPrimaryScreen::hideWindow()
{
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
// do nothing. we don't need to show a window to capture input.
}
void
CMSWindowsPrimaryScreen::warpCursorToCenter()
{
warpCursor(m_xCenter, m_yCenter);
}
void
CMSWindowsPrimaryScreen::warpCursorNoFlush(SInt32 x, SInt32 y)
{
// send an event that we can recognize before the mouse warp
PostThreadMessage(m_threadID, SYNERGY_MSG_PRE_WARP, x, y);
// warp mouse. hopefully this inserts a mouse motion event
// between the previous message and the following message.
SetCursorPos(x, y);
// yield the CPU. there's a race condition when warping:
// a hardware mouse event occurs
// the mouse hook is not called because that process doesn't have the CPU
// we send PRE_WARP, SetCursorPos(), send POST_WARP
// we process all of those events and update m_x, m_y
// we finish our time slice
// the hook is called
// the hook sends us a mouse event from the pre-warp position
// we get the CPU
// we compute a bogus warp
// we need the hook to process all mouse events that occur
// before we warp before we do the warp but i'm not sure how
// to guarantee that. yielding the CPU here may reduce the
// chance of undesired behavior. we'll also check for very
// large motions that look suspiciously like about half width
// or height of the screen.
ARCH->sleep(0.0);
// send an event that we can recognize after the mouse warp
PostThreadMessage(m_threadID, SYNERGY_MSG_POST_WARP, 0, 0);
}
void
CMSWindowsPrimaryScreen::nextMark()
{
// next mark
++m_mark;
// mark point in message queue where the mark was changed
PostThreadMessage(m_threadID, SYNERGY_MSG_MARK, m_mark, 0);
}
bool
CMSWindowsPrimaryScreen::ignore() const
{
return (m_mark != m_markReceived);
}
// map virtual keys to synergy key enumeration. use extended keyboard
// bit to distinguish some keys.
static const KeyID g_virtualKey[][2] =
{
/* 0x00 */ kKeyNone, kKeyNone, // reserved
/* 0x01 */ kKeyNone, kKeyNone, // VK_LBUTTON
/* 0x02 */ kKeyNone, kKeyNone, // VK_RBUTTON
/* 0x03 */ kKeyNone, kKeyBreak, // VK_CANCEL
/* 0x04 */ kKeyNone, kKeyNone, // VK_MBUTTON
/* 0x05 */ kKeyNone, kKeyNone, // undefined
/* 0x06 */ kKeyNone, kKeyNone, // undefined
/* 0x07 */ kKeyNone, kKeyNone, // undefined
/* 0x08 */ kKeyBackSpace, kKeyNone, // VK_BACK
/* 0x09 */ kKeyTab, kKeyNone, // VK_TAB
/* 0x0a */ kKeyNone, kKeyNone, // undefined
/* 0x0b */ kKeyNone, kKeyNone, // undefined
/* 0x0c */ kKeyClear, kKeyClear, // VK_CLEAR
/* 0x0d */ kKeyReturn, kKeyKP_Enter, // VK_RETURN
/* 0x0e */ kKeyNone, kKeyNone, // undefined
/* 0x0f */ kKeyNone, kKeyNone, // undefined
/* 0x10 */ kKeyShift_L, kKeyShift_R, // VK_SHIFT
/* 0x11 */ kKeyControl_L, kKeyControl_R, // VK_CONTROL
/* 0x12 */ kKeyAlt_L, kKeyAlt_R, // VK_MENU
/* 0x13 */ kKeyPause, kKeyNone, // VK_PAUSE
/* 0x14 */ kKeyCapsLock, kKeyNone, // VK_CAPITAL
/* 0x15 */ kKeyNone, kKeyNone, // VK_KANA
/* 0x16 */ kKeyNone, kKeyNone, // VK_HANGUL
/* 0x17 */ kKeyNone, kKeyNone, // VK_JUNJA
/* 0x18 */ kKeyNone, kKeyNone, // VK_FINAL
/* 0x19 */ kKeyNone, kKeyNone, // VK_KANJI
/* 0x1a */ kKeyNone, kKeyNone, // undefined
/* 0x1b */ kKeyEscape, kKeyNone, // VK_ESCAPE
/* 0x1c */ kKeyNone, kKeyNone, // VK_CONVERT
/* 0x1d */ kKeyNone, kKeyNone, // VK_NONCONVERT
/* 0x1e */ kKeyNone, kKeyNone, // VK_ACCEPT
/* 0x1f */ kKeyNone, kKeyNone, // VK_MODECHANGE
/* 0x20 */ 0x0020, kKeyNone, // VK_SPACE
/* 0x21 */ kKeyKP_PageUp, kKeyPageUp, // VK_PRIOR
/* 0x22 */ kKeyKP_PageDown, kKeyPageDown, // VK_NEXT
/* 0x23 */ kKeyKP_End, kKeyEnd, // VK_END
/* 0x24 */ kKeyKP_Home, kKeyHome, // VK_HOME
/* 0x25 */ kKeyKP_Left, kKeyLeft, // VK_LEFT
/* 0x26 */ kKeyKP_Up, kKeyUp, // VK_UP
/* 0x27 */ kKeyKP_Right, kKeyRight, // VK_RIGHT
/* 0x28 */ kKeyKP_Down, kKeyDown, // VK_DOWN
/* 0x29 */ kKeySelect, kKeySelect, // VK_SELECT
/* 0x2a */ kKeyNone, kKeyNone, // VK_PRINT
/* 0x2b */ kKeyExecute, kKeyExecute, // VK_EXECUTE
/* 0x2c */ kKeyPrint, kKeyPrint, // VK_SNAPSHOT
/* 0x2d */ kKeyKP_Insert, kKeyInsert, // VK_INSERT
/* 0x2e */ kKeyKP_Delete, kKeyDelete, // VK_DELETE
/* 0x2f */ kKeyHelp, kKeyHelp, // VK_HELP
/* 0x30 */ kKeyNone, kKeyNone, // VK_0
/* 0x31 */ kKeyNone, kKeyNone, // VK_1
/* 0x32 */ kKeyNone, kKeyNone, // VK_2
/* 0x33 */ kKeyNone, kKeyNone, // VK_3
/* 0x34 */ kKeyNone, kKeyNone, // VK_4
/* 0x35 */ kKeyNone, kKeyNone, // VK_5
/* 0x36 */ kKeyNone, kKeyNone, // VK_6
/* 0x37 */ kKeyNone, kKeyNone, // VK_7
/* 0x38 */ kKeyNone, kKeyNone, // VK_8
/* 0x39 */ kKeyNone, kKeyNone, // VK_9
/* 0x3a */ kKeyNone, kKeyNone, // undefined
/* 0x3b */ kKeyNone, kKeyNone, // undefined
/* 0x3c */ kKeyNone, kKeyNone, // undefined
/* 0x3d */ kKeyNone, kKeyNone, // undefined
/* 0x3e */ kKeyNone, kKeyNone, // undefined
/* 0x3f */ kKeyNone, kKeyNone, // undefined
/* 0x40 */ kKeyNone, kKeyNone, // undefined
/* 0x41 */ kKeyNone, kKeyNone, // VK_A
/* 0x42 */ kKeyNone, kKeyNone, // VK_B
/* 0x43 */ kKeyNone, kKeyNone, // VK_C
/* 0x44 */ kKeyNone, kKeyNone, // VK_D
/* 0x45 */ kKeyNone, kKeyNone, // VK_E
/* 0x46 */ kKeyNone, kKeyNone, // VK_F
/* 0x47 */ kKeyNone, kKeyNone, // VK_G
/* 0x48 */ kKeyNone, kKeyNone, // VK_H
/* 0x49 */ kKeyNone, kKeyNone, // VK_I
/* 0x4a */ kKeyNone, kKeyNone, // VK_J
/* 0x4b */ kKeyNone, kKeyNone, // VK_K
/* 0x4c */ kKeyNone, kKeyNone, // VK_L
/* 0x4d */ kKeyNone, kKeyNone, // VK_M
/* 0x4e */ kKeyNone, kKeyNone, // VK_N
/* 0x4f */ kKeyNone, kKeyNone, // VK_O
/* 0x50 */ kKeyNone, kKeyNone, // VK_P
/* 0x51 */ kKeyNone, kKeyNone, // VK_Q
/* 0x52 */ kKeyNone, kKeyNone, // VK_R
/* 0x53 */ kKeyNone, kKeyNone, // VK_S
/* 0x54 */ kKeyNone, kKeyNone, // VK_T
/* 0x55 */ kKeyNone, kKeyNone, // VK_U
/* 0x56 */ kKeyNone, kKeyNone, // VK_V
/* 0x57 */ kKeyNone, kKeyNone, // VK_W
/* 0x58 */ kKeyNone, kKeyNone, // VK_X
/* 0x59 */ kKeyNone, kKeyNone, // VK_Y
/* 0x5a */ kKeyNone, kKeyNone, // VK_Z
/* 0x5b */ kKeyNone, kKeySuper_L, // VK_LWIN
/* 0x5c */ kKeyNone, kKeySuper_R, // VK_RWIN
/* 0x5d */ kKeyMenu, kKeyMenu, // VK_APPS
/* 0x5e */ kKeyNone, kKeyNone, // undefined
/* 0x5f */ kKeyNone, kKeyNone, // undefined
/* 0x60 */ kKeyKP_0, kKeyNone, // VK_NUMPAD0
/* 0x61 */ kKeyKP_1, kKeyNone, // VK_NUMPAD1
/* 0x62 */ kKeyKP_2, kKeyNone, // VK_NUMPAD2
/* 0x63 */ kKeyKP_3, kKeyNone, // VK_NUMPAD3
/* 0x64 */ kKeyKP_4, kKeyNone, // VK_NUMPAD4
/* 0x65 */ kKeyKP_5, kKeyNone, // VK_NUMPAD5
/* 0x66 */ kKeyKP_6, kKeyNone, // VK_NUMPAD6
/* 0x67 */ kKeyKP_7, kKeyNone, // VK_NUMPAD7
/* 0x68 */ kKeyKP_8, kKeyNone, // VK_NUMPAD8
/* 0x69 */ kKeyKP_9, kKeyNone, // VK_NUMPAD9
/* 0x6a */ kKeyKP_Multiply, kKeyNone, // VK_MULTIPLY
/* 0x6b */ kKeyKP_Add, kKeyNone, // VK_ADD
/* 0x6c */ kKeyKP_Separator,kKeyKP_Separator,// VK_SEPARATOR
/* 0x6d */ kKeyKP_Subtract, kKeyNone, // VK_SUBTRACT
/* 0x6e */ kKeyKP_Decimal, kKeyNone, // VK_DECIMAL
/* 0x6f */ kKeyNone, kKeyKP_Divide, // VK_DIVIDE
/* 0x70 */ kKeyF1, kKeyNone, // VK_F1
/* 0x71 */ kKeyF2, kKeyNone, // VK_F2
/* 0x72 */ kKeyF3, kKeyNone, // VK_F3
/* 0x73 */ kKeyF4, kKeyNone, // VK_F4
/* 0x74 */ kKeyF5, kKeyNone, // VK_F5
/* 0x75 */ kKeyF6, kKeyNone, // VK_F6
/* 0x76 */ kKeyF7, kKeyNone, // VK_F7
/* 0x77 */ kKeyF8, kKeyNone, // VK_F8
/* 0x78 */ kKeyF9, kKeyNone, // VK_F9
/* 0x79 */ kKeyF10, kKeyNone, // VK_F10
/* 0x7a */ kKeyF11, kKeyNone, // VK_F11
/* 0x7b */ kKeyF12, kKeyNone, // VK_F12
/* 0x7c */ kKeyF13, kKeyF13, // VK_F13
/* 0x7d */ kKeyF14, kKeyF14, // VK_F14
/* 0x7e */ kKeyF15, kKeyF15, // VK_F15
/* 0x7f */ kKeyF16, kKeyF16, // VK_F16
/* 0x80 */ kKeyF17, kKeyF17, // VK_F17
/* 0x81 */ kKeyF18, kKeyF18, // VK_F18
/* 0x82 */ kKeyF19, kKeyF19, // VK_F19
/* 0x83 */ kKeyF20, kKeyF20, // VK_F20
/* 0x84 */ kKeyF21, kKeyF21, // VK_F21
/* 0x85 */ kKeyF22, kKeyF22, // VK_F22
/* 0x86 */ kKeyF23, kKeyF23, // VK_F23
/* 0x87 */ kKeyF24, kKeyF24, // VK_F24
/* 0x88 */ kKeyNone, kKeyNone, // unassigned
/* 0x89 */ kKeyNone, kKeyNone, // unassigned
/* 0x8a */ kKeyNone, kKeyNone, // unassigned
/* 0x8b */ kKeyNone, kKeyNone, // unassigned
/* 0x8c */ kKeyNone, kKeyNone, // unassigned
/* 0x8d */ kKeyNone, kKeyNone, // unassigned
/* 0x8e */ kKeyNone, kKeyNone, // unassigned
/* 0x8f */ kKeyNone, kKeyNone, // unassigned
/* 0x90 */ kKeyNumLock, kKeyNumLock, // VK_NUMLOCK
/* 0x91 */ kKeyScrollLock, kKeyNone, // VK_SCROLL
/* 0x92 */ kKeyNone, kKeyNone, // unassigned
/* 0x93 */ kKeyNone, kKeyNone, // unassigned
/* 0x94 */ kKeyNone, kKeyNone, // unassigned
/* 0x95 */ kKeyNone, kKeyNone, // unassigned
/* 0x96 */ kKeyNone, kKeyNone, // unassigned
/* 0x97 */ kKeyNone, kKeyNone, // unassigned
/* 0x98 */ kKeyNone, kKeyNone, // unassigned
/* 0x99 */ kKeyNone, kKeyNone, // unassigned
/* 0x9a */ kKeyNone, kKeyNone, // unassigned
/* 0x9b */ kKeyNone, kKeyNone, // unassigned
/* 0x9c */ kKeyNone, kKeyNone, // unassigned
/* 0x9d */ kKeyNone, kKeyNone, // unassigned
/* 0x9e */ kKeyNone, kKeyNone, // unassigned
/* 0x9f */ kKeyNone, kKeyNone, // unassigned
/* 0xa0 */ kKeyShift_L, kKeyShift_L, // VK_LSHIFT
/* 0xa1 */ kKeyShift_R, kKeyShift_R, // VK_RSHIFT
/* 0xa2 */ kKeyControl_L, kKeyControl_L, // VK_LCONTROL
/* 0xa3 */ kKeyControl_R, kKeyControl_R, // VK_RCONTROL
/* 0xa4 */ kKeyAlt_L, kKeyAlt_L, // VK_LMENU
/* 0xa5 */ kKeyAlt_R, kKeyAlt_R, // VK_RMENU
/* 0xa6 */ kKeyNone, kKeyWWWBack, // VK_BROWSER_BACK
/* 0xa7 */ kKeyNone, kKeyWWWForward, // VK_BROWSER_FORWARD
/* 0xa8 */ kKeyNone, kKeyWWWRefresh, // VK_BROWSER_REFRESH
/* 0xa9 */ kKeyNone, kKeyWWWStop, // VK_BROWSER_STOP
/* 0xaa */ kKeyNone, kKeyWWWSearch, // VK_BROWSER_SEARCH
/* 0xab */ kKeyNone, kKeyWWWFavorites, // VK_BROWSER_FAVORITES
/* 0xac */ kKeyNone, kKeyWWWHome, // VK_BROWSER_HOME
/* 0xad */ kKeyNone, kKeyAudioMute, // VK_VOLUME_MUTE
/* 0xae */ kKeyNone, kKeyAudioDown, // VK_VOLUME_DOWN
/* 0xaf */ kKeyNone, kKeyAudioUp, // VK_VOLUME_UP
/* 0xb0 */ kKeyNone, kKeyAudioNext, // VK_MEDIA_NEXT_TRACK
/* 0xb1 */ kKeyNone, kKeyAudioPrev, // VK_MEDIA_PREV_TRACK
/* 0xb2 */ kKeyNone, kKeyAudioStop, // VK_MEDIA_STOP
/* 0xb3 */ kKeyNone, kKeyAudioPlay, // VK_MEDIA_PLAY_PAUSE
/* 0xb4 */ kKeyNone, kKeyAppMail, // VK_LAUNCH_MAIL
/* 0xb5 */ kKeyNone, kKeyAppMedia, // VK_LAUNCH_MEDIA_SELECT
/* 0xb6 */ kKeyNone, kKeyAppUser1, // VK_LAUNCH_APP1
/* 0xb7 */ kKeyNone, kKeyAppUser2, // VK_LAUNCH_APP2
/* 0xb8 */ kKeyNone, kKeyNone, // unassigned
/* 0xb9 */ kKeyNone, kKeyNone, // unassigned
/* 0xba */ kKeyNone, kKeyNone, // OEM specific
/* 0xbb */ kKeyNone, kKeyNone, // OEM specific
/* 0xbc */ kKeyNone, kKeyNone, // OEM specific
/* 0xbd */ kKeyNone, kKeyNone, // OEM specific
/* 0xbe */ kKeyNone, kKeyNone, // OEM specific
/* 0xbf */ kKeyNone, kKeyNone, // OEM specific
/* 0xc0 */ kKeyNone, kKeyNone, // OEM specific
/* 0xc1 */ kKeyNone, kKeyNone, // unassigned
/* 0xc2 */ kKeyNone, kKeyNone, // unassigned
/* 0xc3 */ kKeyNone, kKeyNone, // unassigned
/* 0xc4 */ kKeyNone, kKeyNone, // unassigned
/* 0xc5 */ kKeyNone, kKeyNone, // unassigned
/* 0xc6 */ kKeyNone, kKeyNone, // unassigned
/* 0xc7 */ kKeyNone, kKeyNone, // unassigned
/* 0xc8 */ kKeyNone, kKeyNone, // unassigned
/* 0xc9 */ kKeyNone, kKeyNone, // unassigned
/* 0xca */ kKeyNone, kKeyNone, // unassigned
/* 0xcb */ kKeyNone, kKeyNone, // unassigned
/* 0xcc */ kKeyNone, kKeyNone, // unassigned
/* 0xcd */ kKeyNone, kKeyNone, // unassigned
/* 0xce */ kKeyNone, kKeyNone, // unassigned
/* 0xcf */ kKeyNone, kKeyNone, // unassigned
/* 0xd0 */ kKeyNone, kKeyNone, // unassigned
/* 0xd1 */ kKeyNone, kKeyNone, // unassigned
/* 0xd2 */ kKeyNone, kKeyNone, // unassigned
/* 0xd3 */ kKeyNone, kKeyNone, // unassigned
/* 0xd4 */ kKeyNone, kKeyNone, // unassigned
/* 0xd5 */ kKeyNone, kKeyNone, // unassigned
/* 0xd6 */ kKeyNone, kKeyNone, // unassigned
/* 0xd7 */ kKeyNone, kKeyNone, // unassigned
/* 0xd8 */ kKeyNone, kKeyNone, // unassigned
/* 0xd9 */ kKeyNone, kKeyNone, // unassigned
/* 0xda */ kKeyNone, kKeyNone, // unassigned
/* 0xdb */ kKeyNone, kKeyNone, // OEM specific
/* 0xdc */ kKeyNone, kKeyNone, // OEM specific
/* 0xdd */ kKeyNone, kKeyNone, // OEM specific
/* 0xde */ kKeyNone, kKeyNone, // OEM specific
/* 0xdf */ kKeyNone, kKeyNone, // OEM specific
/* 0xe0 */ kKeyNone, kKeyNone, // OEM specific
/* 0xe1 */ kKeyNone, kKeyNone, // OEM specific
/* 0xe2 */ kKeyNone, kKeyNone, // OEM specific
/* 0xe3 */ kKeyNone, kKeyNone, // OEM specific
/* 0xe4 */ kKeyNone, kKeyNone, // OEM specific
/* 0xe5 */ kKeyNone, kKeyNone, // unassigned
/* 0xe6 */ kKeyNone, kKeyNone, // OEM specific
/* 0xe7 */ kKeyNone, kKeyNone, // unassigned
/* 0xe8 */ kKeyNone, kKeyNone, // unassigned
/* 0xe9 */ kKeyNone, kKeyNone, // OEM specific
/* 0xea */ kKeyNone, kKeyNone, // OEM specific
/* 0xeb */ kKeyNone, kKeyNone, // OEM specific
/* 0xec */ kKeyNone, kKeyNone, // OEM specific
/* 0xed */ kKeyNone, kKeyNone, // OEM specific
/* 0xee */ kKeyNone, kKeyNone, // OEM specific
/* 0xef */ kKeyNone, kKeyNone, // OEM specific
/* 0xf0 */ kKeyNone, kKeyNone, // OEM specific
/* 0xf1 */ kKeyNone, kKeyNone, // OEM specific
/* 0xf2 */ kKeyNone, kKeyNone, // OEM specific
/* 0xf3 */ kKeyNone, kKeyNone, // OEM specific
/* 0xf4 */ kKeyNone, kKeyNone, // OEM specific
/* 0xf5 */ kKeyNone, kKeyNone, // OEM specific
/* 0xf6 */ kKeyNone, kKeyNone, // VK_ATTN
/* 0xf7 */ kKeyNone, kKeyNone, // VK_CRSEL
/* 0xf8 */ kKeyNone, kKeyNone, // VK_EXSEL
/* 0xf9 */ kKeyNone, kKeyNone, // VK_EREOF
/* 0xfa */ kKeyNone, kKeyNone, // VK_PLAY
/* 0xfb */ kKeyNone, kKeyNone, // VK_ZOOM
/* 0xfc */ kKeyNone, kKeyNone, // reserved
/* 0xfd */ kKeyNone, kKeyNone, // VK_PA1
/* 0xfe */ kKeyNone, kKeyNone, // VK_OEM_CLEAR
/* 0xff */ kKeyNone, kKeyNone // reserved
};
KeyID
CMSWindowsPrimaryScreen::mapKey(
WPARAM vkCode,
LPARAM info,
KeyModifierMask* maskOut)
{
// note: known microsoft bugs
// Q72583 -- MapVirtualKey() maps keypad keys incorrectly
// 95,98: num pad vk code -> invalid scan code
// 95,98,NT4: num pad scan code -> bad vk code except
// SEPARATOR, MULTIPLY, SUBTRACT, ADD
assert(maskOut != NULL);
// map modifier key
KeyModifierMask mask = 0;
if (((m_keys[VK_LSHIFT] |
m_keys[VK_RSHIFT] |
m_keys[VK_SHIFT]) & 0x80) != 0) {
mask |= KeyModifierShift;
}
if (((m_keys[VK_LCONTROL] |
m_keys[VK_RCONTROL] |
m_keys[VK_CONTROL]) & 0x80) != 0) {
mask |= KeyModifierControl;
}
if ((m_keys[VK_RMENU] & 0x80) != 0) {
// right alt => AltGr on windows
mask |= KeyModifierModeSwitch;
}
else if (((m_keys[VK_LMENU] |
m_keys[VK_MENU]) & 0x80) != 0) {
mask |= KeyModifierAlt;
}
if (((m_keys[VK_LWIN] |
m_keys[VK_RWIN]) & 0x80) != 0) {
mask |= KeyModifierSuper;
}
if ((m_keys[VK_CAPITAL] & 0x01) != 0) {
mask |= KeyModifierCapsLock;
}
if ((m_keys[VK_NUMLOCK] & 0x01) != 0) {
mask |= KeyModifierNumLock;
}
if ((m_keys[VK_SCROLL] & 0x01) != 0) {
mask |= KeyModifierScrollLock;
}
// ctrl+alt => AltGr on windows
/* don't convert ctrl+alt to mode switch. if we do that then we can
* never send ctrl+alt+[key] from windows to some platform that
* doesn't treat ctrl+alt as mode switch (i.e. all other platforms).
* instead, let windows clients automatically treat ctrl+alt as
* AltGr and let other clients use ctrl+alt as is. the right alt
* key serves as a mode switch key.
if ((mask & (KeyModifierControl | KeyModifierAlt)) ==
(KeyModifierControl | KeyModifierAlt)) {
mask |= KeyModifierModeSwitch;
mask &= ~(KeyModifierControl | KeyModifierAlt);
}
*/
*maskOut = mask;
LOG((CLOG_DEBUG2 "key in vk=%d info=0x%08x mask=0x%04x", vkCode, info, mask));
// get the scan code and the extended keyboard flag
UINT scanCode = static_cast<UINT>((info & 0x00ff0000u) >> 16);
int extended = ((info & 0x01000000) == 0) ? 0 : 1;
LOG((CLOG_DEBUG1 "key vk=%d ext=%d scan=%d", vkCode, extended, scanCode));
// handle some keys via table lookup
KeyID id = g_virtualKey[vkCode][extended];
if (id != kKeyNone) {
return id;
}
// save the control state then clear it. ToAscii() maps ctrl+letter
// to the corresponding control code and ctrl+backspace to delete.
// we don't want that translation so we clear the control modifier
// state. however, if we want to simulate AltGr (which is ctrl+alt)
// then we must not clear it.
BYTE lControl = m_keys[VK_LCONTROL];
BYTE rControl = m_keys[VK_RCONTROL];
BYTE control = m_keys[VK_CONTROL];
BYTE lMenu = m_keys[VK_LMENU];
BYTE menu = m_keys[VK_MENU];
if ((mask & KeyModifierModeSwitch) == 0) {
m_keys[VK_LCONTROL] = 0;
m_keys[VK_RCONTROL] = 0;
m_keys[VK_CONTROL] = 0;
}
else {
m_keys[VK_LCONTROL] = 0x80;
m_keys[VK_CONTROL] = 0x80;
m_keys[VK_LMENU] = 0x80;
m_keys[VK_MENU] = 0x80;
}
// convert to ascii
WORD ascii;
int result = ToAscii(vkCode, scanCode, m_keys, &ascii, 0);
// restore control state
m_keys[VK_LCONTROL] = lControl;
m_keys[VK_RCONTROL] = rControl;
m_keys[VK_CONTROL] = control;
m_keys[VK_LMENU] = lMenu;
m_keys[VK_MENU] = menu;
// if result is less than zero then it was a dead key. leave it
// there.
if (result < 0) {
return kKeyMultiKey;
}
// if result is 1 then the key was succesfully converted
else if (result == 1) {
if (ascii >= 0x80) {
// character is not really ASCII. instead it's some
// character in the current ANSI code page. try to
// convert that to a Unicode character. if we fail
// then use the single byte character as is.
char src = static_cast<char>(ascii & 0xff);
wchar_t unicode;
if (MultiByteToWideChar(CP_THREAD_ACP, MB_PRECOMPOSED,
&src, 1, &unicode, 1) > 0) {
return static_cast<KeyID>(unicode);
}
}
return static_cast<KeyID>(ascii & 0x00ff);
}
// if result is 2 then a previous dead key could not be composed.
else if (result == 2) {
// if the two characters are the same and this is a key release
// then this event is the dead key being released. we put the
// dead key back in that case, otherwise we discard both key
// events because we can't compose the character. alternatively
// we could generate key events for both keys.
if (((ascii & 0xff00) >> 8) != (ascii & 0x00ff) ||
(info & 0x80000000) == 0) {
// cannot compose key
return kKeyNone;
}
// get the scan code of the dead key and the shift state
// required to generate it.
vkCode = VkKeyScan(static_cast<TCHAR>(ascii & 0x00ff));
// set shift state required to generate key
BYTE keys[256];
memset(keys, 0, sizeof(keys));
if (vkCode & 0x0100) {
keys[VK_SHIFT] = 0x80;
}
if (vkCode & 0x0200) {
keys[VK_CONTROL] = 0x80;
}
if (vkCode & 0x0400) {
keys[VK_MENU] = 0x80;
}
// strip shift state off of virtual key code
vkCode &= 0x00ff;
// get the scan code for the key
scanCode = MapVirtualKey(vkCode, 0);
// put it back
ToAscii(vkCode, scanCode, keys, &ascii, 0);
return kKeyMultiKey;
}
// cannot convert key
return kKeyNone;
}
ButtonID
CMSWindowsPrimaryScreen::mapButton(WPARAM msg, LPARAM button) const
{
switch (msg) {
2002-04-29 14:40:01 +00:00
case WM_LBUTTONDOWN:
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
case WM_LBUTTONDBLCLK:
2002-04-29 14:40:01 +00:00
case WM_LBUTTONUP:
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
case WM_NCLBUTTONDOWN:
case WM_NCLBUTTONDBLCLK:
case WM_NCLBUTTONUP:
return kButtonLeft;
2002-04-29 14:40:01 +00:00
case WM_MBUTTONDOWN:
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
case WM_MBUTTONDBLCLK:
2002-04-29 14:40:01 +00:00
case WM_MBUTTONUP:
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
case WM_NCMBUTTONDOWN:
case WM_NCMBUTTONDBLCLK:
case WM_NCMBUTTONUP:
return kButtonMiddle;
2002-04-29 14:40:01 +00:00
case WM_RBUTTONDOWN:
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
case WM_RBUTTONDBLCLK:
2002-04-29 14:40:01 +00:00
case WM_RBUTTONUP:
Fixed a few win32 keyboard/mouse problems. First, the mouse hook now captures non-client area mouse messages. Previously, these were ignored (because i forgot about them) and they caused all kinds of problems because they weren't forwarded. For example, clicking on a window border would cause the window to start resizing when the mouse came back to the server screen. Moving inside a title bar meant that the mouse wouldn't move on the client screen. Second, because non-client messages are now handled, the full screen transparent window is no longer necessary to capture input so it's never displayed. (The window is still necessary for clipboard ownership so it's still created.) No transparent window means no screen flashing. It also means we don't have to become the foreground and active window. This plays better with apps that minimize or restore when they're no longer the foreground application/active window. Third, fixed the low level keyboard hook to forward toggle key updates, which it was neglecting to do. Finally, keyboard and mouse input is always forwarded from the hook to the primary screen handler which then shadows the current key and mouse button state. If we're using low level hooks then this isn't really necessary and GetKeyState() always returns the right info but without low level hooks it means we can just use the shadow state. It also means we don't have to show our window in order to get the system's key state table up to date, fixing the screen flash when checking for the scroll lock state.
2003-05-03 12:54:22 +00:00
case WM_NCRBUTTONDOWN:
case WM_NCRBUTTONDBLCLK:
case WM_NCRBUTTONUP:
return kButtonRight;
case WM_XBUTTONDOWN:
case WM_XBUTTONDBLCLK:
case WM_XBUTTONUP:
case WM_NCXBUTTONDOWN:
case WM_NCXBUTTONDBLCLK:
case WM_NCXBUTTONUP:
switch (button) {
case XBUTTON1:
return kButtonExtra0 + 0;
case XBUTTON2:
return kButtonExtra0 + 1;
}
return kButtonNone;
2002-04-29 14:40:01 +00:00
default:
return kButtonNone;
}
}
void
CMSWindowsPrimaryScreen::updateKeys()
{
// not using GetKeyboardState() because that doesn't seem to give
// up-to-date results. i don't know why that is or why GetKeyState()
// should give different results.
// clear key and button state
memset(m_keys, 0, sizeof(m_keys));
memset(m_buttons, 0, sizeof(m_buttons));
// we only care about the modifier key states. other keys and the
// mouse buttons should be up.
m_keys[VK_LSHIFT] = static_cast<BYTE>(GetKeyState(VK_LSHIFT) & 0x80);
m_keys[VK_RSHIFT] = static_cast<BYTE>(GetKeyState(VK_RSHIFT) & 0x80);
m_keys[VK_SHIFT] = static_cast<BYTE>(GetKeyState(VK_SHIFT) & 0x80);
m_keys[VK_LCONTROL] = static_cast<BYTE>(GetKeyState(VK_LCONTROL) & 0x80);
m_keys[VK_RCONTROL] = static_cast<BYTE>(GetKeyState(VK_RCONTROL) & 0x80);
m_keys[VK_CONTROL] = static_cast<BYTE>(GetKeyState(VK_CONTROL) & 0x80);
m_keys[VK_LMENU] = static_cast<BYTE>(GetKeyState(VK_LMENU) & 0x80);
m_keys[VK_RMENU] = static_cast<BYTE>(GetKeyState(VK_RMENU) & 0x80);
m_keys[VK_MENU] = static_cast<BYTE>(GetKeyState(VK_MENU) & 0x80);
m_keys[VK_LWIN] = static_cast<BYTE>(GetKeyState(VK_LWIN) & 0x80);
m_keys[VK_RWIN] = static_cast<BYTE>(GetKeyState(VK_RWIN) & 0x80);
m_keys[VK_APPS] = static_cast<BYTE>(GetKeyState(VK_APPS) & 0x80);
m_keys[VK_CAPITAL] = static_cast<BYTE>(GetKeyState(VK_CAPITAL));
m_keys[VK_NUMLOCK] = static_cast<BYTE>(GetKeyState(VK_NUMLOCK));
m_keys[VK_SCROLL] = static_cast<BYTE>(GetKeyState(VK_SCROLL));
}
void
2002-06-17 13:31:21 +00:00
CMSWindowsPrimaryScreen::updateKey(UINT vkCode, bool press)
{
if (press) {
switch (vkCode) {
case VK_LSHIFT:
case VK_RSHIFT:
case VK_SHIFT:
m_keys[vkCode] |= 0x80;
m_keys[VK_SHIFT] |= 0x80;
break;
case VK_LCONTROL:
case VK_RCONTROL:
case VK_CONTROL:
m_keys[vkCode] |= 0x80;
m_keys[VK_CONTROL] |= 0x80;
break;
case VK_LMENU:
case VK_RMENU:
case VK_MENU:
m_keys[vkCode] |= 0x80;
m_keys[VK_MENU] |= 0x80;
break;
case VK_CAPITAL:
case VK_NUMLOCK:
case VK_SCROLL:
// toggle keys
m_keys[vkCode] |= 0x80;
break;
default:
case VK_LWIN:
case VK_RWIN:
case VK_APPS:
m_keys[vkCode] |= 0x80;
break;
}
}
else {
switch (vkCode) {
case VK_LSHIFT:
case VK_RSHIFT:
case VK_SHIFT:
m_keys[vkCode] &= ~0x80;
if (((m_keys[VK_LSHIFT] | m_keys[VK_RSHIFT]) & 0x80) == 0) {
m_keys[VK_SHIFT] &= ~0x80;
}
break;
case VK_LCONTROL:
case VK_RCONTROL:
case VK_CONTROL:
m_keys[vkCode] &= ~0x80;
if (((m_keys[VK_LCONTROL] | m_keys[VK_RCONTROL]) & 0x80) == 0) {
m_keys[VK_CONTROL] &= ~0x80;
}
break;
case VK_LMENU:
case VK_RMENU:
case VK_MENU:
m_keys[vkCode] &= ~0x80;
if (((m_keys[VK_LMENU] | m_keys[VK_RMENU]) & 0x80) == 0) {
m_keys[VK_MENU] &= ~0x80;
}
break;
case VK_CAPITAL:
case VK_NUMLOCK:
case VK_SCROLL:
// toggle keys
m_keys[vkCode] &= ~0x80;
m_keys[vkCode] ^= 0x01;
break;
default:
case VK_LWIN:
case VK_RWIN:
case VK_APPS:
m_keys[vkCode] &= ~0x80;
break;
}
}
}
bool
CMSWindowsPrimaryScreen::isModifier(UINT vkCode) const
{
switch (vkCode) {
case VK_LSHIFT:
case VK_RSHIFT:
case VK_SHIFT:
case VK_LCONTROL:
case VK_RCONTROL:
case VK_CONTROL:
case VK_LMENU:
case VK_RMENU:
case VK_MENU:
case VK_CAPITAL:
case VK_NUMLOCK:
case VK_SCROLL:
case VK_LWIN:
case VK_RWIN:
return true;
default:
return false;
}
}