119 lines
4.3 KiB
C
119 lines
4.3 KiB
C
|
/*
|
||
|
* synergy -- mouse and keyboard sharing utility
|
||
|
* Copyright (C) 2004 Chris Schoeneman, Nick Bolton, Sorin Sbarnea
|
||
|
*
|
||
|
* This package is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* found in the file COPYING that should have accompanied this file.
|
||
|
*
|
||
|
* This package is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
#ifndef CPLATFORMSCREEN_H
|
||
|
#define CPLATFORMSCREEN_H
|
||
|
|
||
|
#include "IPlatformScreen.h"
|
||
|
|
||
|
//! Base screen implementation
|
||
|
/*!
|
||
|
This screen implementation is the superclass of all other screen
|
||
|
implementations. It implements a handful of methods and requires
|
||
|
subclasses to implement the rest.
|
||
|
*/
|
||
|
class CPlatformScreen : public IPlatformScreen {
|
||
|
public:
|
||
|
CPlatformScreen();
|
||
|
CPlatformScreen(IEventQueue& eventQueue);
|
||
|
virtual ~CPlatformScreen();
|
||
|
|
||
|
// IScreen overrides
|
||
|
virtual void* getEventTarget() const = 0;
|
||
|
virtual bool getClipboard(ClipboardID id, IClipboard*) const = 0;
|
||
|
virtual void getShape(SInt32& x, SInt32& y,
|
||
|
SInt32& width, SInt32& height) const = 0;
|
||
|
virtual void getCursorPos(SInt32& x, SInt32& y) const = 0;
|
||
|
|
||
|
// IPrimaryScreen overrides
|
||
|
virtual void reconfigure(UInt32 activeSides) = 0;
|
||
|
virtual void warpCursor(SInt32 x, SInt32 y) = 0;
|
||
|
virtual UInt32 registerHotKey(KeyID key,
|
||
|
KeyModifierMask mask) = 0;
|
||
|
virtual void unregisterHotKey(UInt32 id) = 0;
|
||
|
virtual void fakeInputBegin() = 0;
|
||
|
virtual void fakeInputEnd() = 0;
|
||
|
virtual SInt32 getJumpZoneSize() const = 0;
|
||
|
virtual bool isAnyMouseButtonDown() const = 0;
|
||
|
virtual void getCursorCenter(SInt32& x, SInt32& y) const = 0;
|
||
|
virtual void gameDeviceTimingResp(UInt16 freq) = 0;
|
||
|
|
||
|
// ISecondaryScreen overrides
|
||
|
virtual void fakeMouseButton(ButtonID id, bool press) = 0;
|
||
|
virtual void fakeMouseMove(SInt32 x, SInt32 y) const = 0;
|
||
|
virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const = 0;
|
||
|
virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const = 0;
|
||
|
virtual void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const = 0;
|
||
|
virtual void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const = 0;
|
||
|
virtual void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const = 0;
|
||
|
virtual void queueGameDeviceTimingReq() const = 0;
|
||
|
|
||
|
// IKeyState overrides
|
||
|
virtual void updateKeyMap();
|
||
|
virtual void updateKeyState();
|
||
|
virtual void setHalfDuplexMask(KeyModifierMask);
|
||
|
virtual void fakeKeyDown(KeyID id, KeyModifierMask mask,
|
||
|
KeyButton button);
|
||
|
virtual bool fakeKeyRepeat(KeyID id, KeyModifierMask mask,
|
||
|
SInt32 count, KeyButton button);
|
||
|
virtual bool fakeKeyUp(KeyButton button);
|
||
|
virtual void fakeAllKeysUp();
|
||
|
virtual bool fakeCtrlAltDel();
|
||
|
virtual bool isKeyDown(KeyButton) const;
|
||
|
virtual KeyModifierMask
|
||
|
getActiveModifiers() const;
|
||
|
virtual KeyModifierMask
|
||
|
pollActiveModifiers() const;
|
||
|
virtual SInt32 pollActiveGroup() const;
|
||
|
virtual void pollPressedKeys(KeyButtonSet& pressedKeys) const;
|
||
|
|
||
|
// IPlatformScreen overrides
|
||
|
virtual void enable() = 0;
|
||
|
virtual void disable() = 0;
|
||
|
virtual void enter() = 0;
|
||
|
virtual bool leave() = 0;
|
||
|
virtual bool setClipboard(ClipboardID, const IClipboard*) = 0;
|
||
|
virtual void checkClipboards() = 0;
|
||
|
virtual void openScreensaver(bool notify) = 0;
|
||
|
virtual void closeScreensaver() = 0;
|
||
|
virtual void screensaver(bool activate) = 0;
|
||
|
virtual void resetOptions() = 0;
|
||
|
virtual void setOptions(const COptionsList& options) = 0;
|
||
|
virtual void setSequenceNumber(UInt32) = 0;
|
||
|
virtual bool isPrimary() const = 0;
|
||
|
|
||
|
protected:
|
||
|
//! Update mouse buttons
|
||
|
/*!
|
||
|
Subclasses must implement this method to update their internal mouse
|
||
|
button mapping and, if desired, state tracking.
|
||
|
*/
|
||
|
virtual void updateButtons() = 0;
|
||
|
|
||
|
//! Get the key state
|
||
|
/*!
|
||
|
Subclasses must implement this method to return the platform specific
|
||
|
key state object that each subclass must have.
|
||
|
*/
|
||
|
virtual IKeyState* getKeyState() const = 0;
|
||
|
|
||
|
// IPlatformScreen overrides
|
||
|
virtual void handleSystemEvent(const CEvent& event, void*) = 0;
|
||
|
};
|
||
|
|
||
|
#endif
|