barrier/src/lib/synergy/CPlatformScreen.h

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2012-06-10 16:50:54 +00:00
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2004 Chris Schoeneman, Nick Bolton, Sorin Sbarnea
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CPLATFORMSCREEN_H
#define CPLATFORMSCREEN_H
#include "IPlatformScreen.h"
//! Base screen implementation
/*!
This screen implementation is the superclass of all other screen
implementations. It implements a handful of methods and requires
subclasses to implement the rest.
*/
class CPlatformScreen : public IPlatformScreen {
public:
CPlatformScreen();
CPlatformScreen(IEventQueue& eventQueue);
virtual ~CPlatformScreen();
// IScreen overrides
virtual void* getEventTarget() const = 0;
virtual bool getClipboard(ClipboardID id, IClipboard*) const = 0;
virtual void getShape(SInt32& x, SInt32& y,
SInt32& width, SInt32& height) const = 0;
virtual void getCursorPos(SInt32& x, SInt32& y) const = 0;
// IPrimaryScreen overrides
virtual void reconfigure(UInt32 activeSides) = 0;
virtual void warpCursor(SInt32 x, SInt32 y) = 0;
virtual UInt32 registerHotKey(KeyID key,
KeyModifierMask mask) = 0;
virtual void unregisterHotKey(UInt32 id) = 0;
virtual void fakeInputBegin() = 0;
virtual void fakeInputEnd() = 0;
virtual SInt32 getJumpZoneSize() const = 0;
virtual bool isAnyMouseButtonDown() const = 0;
virtual void getCursorCenter(SInt32& x, SInt32& y) const = 0;
virtual void gameDeviceTimingResp(UInt16 freq) = 0;
// ISecondaryScreen overrides
virtual void fakeMouseButton(ButtonID id, bool press) = 0;
virtual void fakeMouseMove(SInt32 x, SInt32 y) const = 0;
virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const = 0;
virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const = 0;
virtual void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const = 0;
virtual void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const = 0;
virtual void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const = 0;
virtual void queueGameDeviceTimingReq() const = 0;
// IKeyState overrides
virtual void updateKeyMap();
virtual void updateKeyState();
virtual void setHalfDuplexMask(KeyModifierMask);
virtual void fakeKeyDown(KeyID id, KeyModifierMask mask,
KeyButton button);
virtual bool fakeKeyRepeat(KeyID id, KeyModifierMask mask,
SInt32 count, KeyButton button);
virtual bool fakeKeyUp(KeyButton button);
virtual void fakeAllKeysUp();
virtual bool fakeCtrlAltDel();
virtual bool isKeyDown(KeyButton) const;
virtual KeyModifierMask
getActiveModifiers() const;
virtual KeyModifierMask
pollActiveModifiers() const;
virtual SInt32 pollActiveGroup() const;
virtual void pollPressedKeys(KeyButtonSet& pressedKeys) const;
// IPlatformScreen overrides
virtual void enable() = 0;
virtual void disable() = 0;
virtual void enter() = 0;
virtual bool leave() = 0;
virtual bool setClipboard(ClipboardID, const IClipboard*) = 0;
virtual void checkClipboards() = 0;
virtual void openScreensaver(bool notify) = 0;
virtual void closeScreensaver() = 0;
virtual void screensaver(bool activate) = 0;
virtual void resetOptions() = 0;
virtual void setOptions(const COptionsList& options) = 0;
virtual void setSequenceNumber(UInt32) = 0;
virtual bool isPrimary() const = 0;
protected:
//! Update mouse buttons
/*!
Subclasses must implement this method to update their internal mouse
button mapping and, if desired, state tracking.
*/
virtual void updateButtons() = 0;
//! Get the key state
/*!
Subclasses must implement this method to return the platform specific
key state object that each subclass must have.
*/
virtual IKeyState* getKeyState() const = 0;
// IPlatformScreen overrides
virtual void handleSystemEvent(const CEvent& event, void*) = 0;
};
#endif