Added support for unicode keyboard layouts on OS X.
This commit is contained in:
parent
fedd2224e8
commit
ee787415c2
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@ -14,6 +14,7 @@
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#include "COSXKeyState.h"
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#include "CLog.h"
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#include "CArch.h"
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#include <stdio.h>
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struct CKCHRDeadKeyRecord {
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@ -112,6 +113,7 @@ static const CKeyEntry s_controlKeys[] = {
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// modifier keys. i don't know how to make the mac properly
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// interpret the right hand versions of modifier keys so they're
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// currently mapped to the left hand version.
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// { kKeyNumLock, 71 },
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{ kKeyShift_L, 56 },
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{ kKeyShift_R, 56 /*60*/ },
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{ kKeyControl_L, 59 },
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@ -122,15 +124,20 @@ static const CKeyEntry s_controlKeys[] = {
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{ kKeySuper_R, 58 /*61*/ },
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{ kKeyMeta_L, 58 },
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{ kKeyMeta_R, 58 /*61*/ },
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{ kKeyCapsLock, 57 },
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{ kKeyNumLock, 71 }
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{ kKeyCapsLock, 57 }
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};
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// special key that synthesizes a delay. see doFakeKeyEvent() and
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// mapKey().
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static const KeyButton kDelayKey = 510;
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//
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// COSXKeyState
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//
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COSXKeyState::COSXKeyState()
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COSXKeyState::COSXKeyState() :
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m_uchrFound(false)
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{
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setHalfDuplexMask(0);
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SInt16 currentKeyScript = GetScriptManagerVariable(smKeyScript);
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@ -197,8 +204,12 @@ COSXKeyState::doUpdateKeys()
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{
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// save key mapping
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m_keyMap.clear();
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if (!filluchrKeysMap(m_keyMap, m_capsLockSet)) {
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fillKCHRKeysMap(m_keyMap, m_capsLockSet);
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m_uchrFound = false;
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if (m_uchrResource != NULL) {
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m_uchrFound = filluchrKeysMap(m_keyMap);
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}
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if (!m_uchrFound && m_KCHRResource != NULL) {
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fillKCHRKeysMap(m_keyMap);
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}
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fillSpecialKeys(m_keyMap, m_virtualKeyMap);
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@ -235,15 +246,26 @@ void
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COSXKeyState::doFakeKeyEvent(KeyButton button, bool press, bool)
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{
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LOG((CLOG_DEBUG2 "doFakeKeyEvent button:%d, press:%d", button, press));
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// if it's the special delay key then just pause briefly
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if (button == kDelayKey) {
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ARCH->sleep(0.01);
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return;
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}
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// let system figure out character for us
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CGPostKeyboardEvent(0, mapKeyButtonToVirtualKey(button), press);
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}
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KeyButton
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COSXKeyState::mapKey(Keystrokes& keys, KeyID id,
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KeyModifierMask /*desiredMask*/,
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KeyModifierMask desiredMask,
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bool isAutoRepeat) const
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{
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// see if the keyboard layout has changed since we last checked it.
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// reload the keyboard info if so.
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const_cast<COSXKeyState*>(this)->checkKeyboardLayout();
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// look up virtual key
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CKeyIDMap::const_iterator keyIndex = m_keyMap.find(id);
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if (keyIndex == m_keyMap.end()) {
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@ -254,12 +276,6 @@ COSXKeyState::mapKey(Keystrokes& keys, KeyID id,
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return 0;
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}
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// if the virtual key is caps-lock sensitive then suppress shift
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KeyModifierMask mask = ~0;
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if (m_capsLockSet.count(id) != 0) {
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mask &= ~KeyModifierShift;
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}
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// FIXME -- for both calls to addKeystrokes below we'd prefer to use
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// a required mask that generates the same character but matches
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// the desiredMask as closely as possible.
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@ -284,14 +300,37 @@ COSXKeyState::mapKey(Keystrokes& keys, KeyID id,
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keystroke.m_press = false;
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keystroke.m_repeat = false;
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keys.push_back(keystroke);
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// pause briefly before sending the next key because some
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// apps (e.g. TextEdit) seem to ignore dead keys that occur
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// very shortly before the next key. why they'd do that i
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// don't know.
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keystroke.m_key = kDelayKey;
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keystroke.m_press = false;
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keystroke.m_repeat = false;
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keys.push_back(keystroke);
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}
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// add final key
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// add final key.
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// if the desired mask includes Alt or Control then match the
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// desired mask. this ensures that combinations like
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// Command+Shift+S use the Command and Shift modifiers and
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// those like Command+S do not use the shift modifier.
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if ((desiredMask & (KeyModifierControl | KeyModifierAlt)) != 0) {
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return addKeystrokes(keys, sequence.back().m_button,
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desiredMask,
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KeyModifierShift | KeyModifierSuper |
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KeyModifierAlt | KeyModifierControl |
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KeyModifierCapsLock,
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isAutoRepeat);
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}
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else {
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return addKeystrokes(keys, sequence.back().m_button,
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sequence.back().m_requiredState,
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sequence.back().m_requiredMask & mask,
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sequence.back().m_requiredMask,
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isAutoRepeat);
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}
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}
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KeyButton
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COSXKeyState::addKeystrokes(Keystrokes& keys, KeyButton keyButton,
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@ -387,8 +426,50 @@ COSXKeyState::mapKeyFromEvent(CKeyIDs& ids,
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}
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// check for character keys
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if (m_uchrResource != NULL) {
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// FIXME -- implement this
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if (m_uchrFound) {
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// get the event modifiers and remove the command and control
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// keys.
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UInt32 modifiers;
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GetEventParameter(event, kEventParamKeyModifiers, typeUInt32,
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NULL, sizeof(modifiers), NULL, &modifiers);
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modifiers &= ~(cmdKey | controlKey | rightControlKey);
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// build keycode
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UInt16 keycode =
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static_cast<UInt16>((modifiers & 0xff00u) | (vkCode & 0x00ffu));
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// choose action
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UInt16 action;
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switch (eventKind) {
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case kEventRawKeyDown:
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action = kUCKeyActionDown;
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break;
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case kEventRawKeyRepeat:
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action = kUCKeyActionAutoKey;
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break;
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default:
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return 0;
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}
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// translate key
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UniCharCount count;
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UniChar chars[2];
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OSStatus status = UCKeyTranslate(m_uchrResource, keycode, action,
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modifiers, m_keyboardType, 0, &m_deadKeyState,
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sizeof(chars) / sizeof(chars[0]), &count, chars);
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// get the characters
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if (status == 0) {
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if (count != 0 || m_deadKeyState == 0) {
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m_deadKeyState = 0;
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for (UniCharCount i = 0; i < count; ++i) {
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ids.push_back(unicharToKeyID(chars[i]));
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}
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return mapVirtualKeyToKeyButton(vkCode);
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}
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}
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}
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else if (m_KCHRResource != NULL) {
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// get the event modifiers and remove the command and control
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@ -478,10 +559,13 @@ COSXKeyState::checkKeyboardLayout()
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{
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SInt16 currentKeyScript = GetScriptManagerVariable(smKeyScript);
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SInt16 keyboardLayoutID = GetScriptVariable(currentKeyScript, smScriptKeys);
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if (keyboardLayoutID != m_keyboardLayoutID) {
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UInt32 keyboardType = LMGetKbdType();
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if (keyboardLayoutID != m_keyboardLayoutID ||
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keyboardType != m_keyboardType) {
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// layout changed
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m_keyboardType = keyboardType;
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setKeyboardLayout(keyboardLayoutID);
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doUpdateKeys();
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updateKeys();
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}
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}
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@ -494,11 +578,10 @@ COSXKeyState::setKeyboardLayout(SInt16 keyboardLayoutID)
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m_uchrHandle = GetResource('uchr', m_keyboardLayoutID);
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m_KCHRResource = NULL;
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m_uchrResource = NULL;
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/* FIXME -- don't use uchr resource yet
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if (m_uchrHandle != NULL) {
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m_uchrResource = reinterpret_cast<UCKeyboardLayout*>(*m_uchrHandle);
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}
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else */if (m_KCHRHandle != NULL) {
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if (m_KCHRHandle != NULL) {
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m_KCHRResource = reinterpret_cast<CKCHRResource*>(*m_KCHRHandle);
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}
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}
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@ -526,29 +609,19 @@ COSXKeyState::fillSpecialKeys(CKeyIDMap& keyMap,
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}
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bool
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COSXKeyState::fillKCHRKeysMap(CKeyIDMap& keyMap, CKeySet& capsLockSet) const
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COSXKeyState::fillKCHRKeysMap(CKeyIDMap& keyMap) const
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{
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assert(m_KCHRResource != NULL);
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CKCHRResource* r = m_KCHRResource;
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// note caps-lock sensitive keys
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SInt32 uIndex = r->m_tableSelectionIndex[0];
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SInt32 clIndex = r->m_tableSelectionIndex[alphaLock >> 8];
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for (SInt32 j = 0; j < 128; ++j) {
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UInt8 c = r->m_characterTables[clIndex][j];
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if (r->m_characterTables[uIndex][j] != c) {
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KeyID keyID = charToKeyID(c);
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capsLockSet.insert(keyID);
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}
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}
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// build non-composed keys to virtual keys mapping
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std::map<UInt8, CKeyEventInfo> vkMap;
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for (SInt32 i = 0; i < r->m_numTables; ++i) {
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// determine the modifier keys for table i
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KeyModifierMask mask =
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maskForTable(static_cast<UInt8>(i), r->m_tableSelectionIndex);
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maskForTable(static_cast<UInt8>(i), r->m_tableSelectionIndex,
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256, static_cast<UInt8>(i));
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// build the KeyID to virtual key map
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for (SInt32 j = 0; j < 128; ++j) {
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@ -561,7 +634,9 @@ COSXKeyState::fillKCHRKeysMap(CKeyIDMap& keyMap, CKeySet& capsLockSet) const
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// generate the character. this mostly works as-is, though.
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CKeyEventInfo info;
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info.m_button = mapVirtualKeyToKeyButton(j);
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info.m_requiredMask = mask;
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info.m_requiredMask =
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KeyModifierShift | KeyModifierSuper |
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KeyModifierCapsLock;
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info.m_requiredState = mask;
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// save character to virtual key mapping
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@ -594,7 +669,8 @@ COSXKeyState::fillKCHRKeysMap(CKeyIDMap& keyMap, CKeySet& capsLockSet) const
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for (SInt32 i = 0; i < dkp->m_numRecords; ++i) {
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// determine the modifier keys for table i
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KeyModifierMask mask =
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maskForTable(dkr->m_tableIndex, r->m_tableSelectionIndex);
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maskForTable(dkr->m_tableIndex, r->m_tableSelectionIndex,
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256, dkr->m_tableIndex);
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// map each completion
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for (SInt32 j = 0; j < dkr->m_numCompletions; ++j) {
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@ -627,9 +703,11 @@ COSXKeyState::fillKCHRKeysMap(CKeyIDMap& keyMap, CKeySet& capsLockSet) const
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CKeyEventInfo info;
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info.m_button = mapVirtualKeyToKeyButton(
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dkr->m_virtualKey);
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info.m_requiredMask = mask;
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info.m_requiredMask =
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KeyModifierShift | KeyModifierSuper |
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KeyModifierAlt | KeyModifierControl |
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KeyModifierCapsLock;
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info.m_requiredState = mask;
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sequence.push_back(info);
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sequence.push_back(vkMap[dkr->m_completion[j][0]]);
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}
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@ -645,12 +723,200 @@ COSXKeyState::fillKCHRKeysMap(CKeyIDMap& keyMap, CKeySet& capsLockSet) const
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}
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bool
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COSXKeyState::filluchrKeysMap(CKeyIDMap&, CKeySet&) const
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COSXKeyState::filluchrKeysMap(CKeyIDMap& keyMap) const
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{
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// FIXME -- implement this
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assert(m_uchrResource != NULL);
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UCKeyboardLayout* r = m_uchrResource;
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UInt8* base = reinterpret_cast<UInt8*>(r);
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UCKeyLayoutFeatureInfo* fi = NULL;
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if (r->keyLayoutFeatureInfoOffset != 0) {
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fi = reinterpret_cast<UCKeyLayoutFeatureInfo*>(
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base + r->keyLayoutFeatureInfoOffset);
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}
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// find the keyboard info for the current keyboard type
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UCKeyboardTypeHeader* th = NULL;
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for (ItemCount i = 0; i < r->keyboardTypeCount; ++i) {
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if (m_keyboardType >= r->keyboardTypeList[i].keyboardTypeFirst &&
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m_keyboardType <= r->keyboardTypeList[i].keyboardTypeLast) {
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th = r->keyboardTypeList + i;
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break;
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}
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if (r->keyboardTypeList[i].keyboardTypeFirst == 0) {
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// found the default. use it unless we find a match.
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th = r->keyboardTypeList + i;
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}
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}
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if (th == NULL) {
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// cannot find a suitable keyboard type
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return false;
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}
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// get tables for keyboard type
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UCKeyModifiersToTableNum* m =
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reinterpret_cast<UCKeyModifiersToTableNum*>(
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base + th->keyModifiersToTableNumOffset);
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UCKeyToCharTableIndex* cti =
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reinterpret_cast<UCKeyToCharTableIndex*>(
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base + th->keyToCharTableIndexOffset);
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UCKeySequenceDataIndex* sdi =
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reinterpret_cast<UCKeySequenceDataIndex*>(
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base + th->keySequenceDataIndexOffset);
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// build non-composed keys to virtual keys mapping
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CDeadKeyMap dkMap;
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for (UInt32 i = 0; i < cti->keyToCharTableCount; ++i) {
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// determine the modifier keys for table i
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KeyModifierMask mask =
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maskForTable(static_cast<UInt8>(i), m->tableNum,
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m->modifiersCount, m->defaultTableNum);
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// get the character table
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UCKeyOutput* ct =
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reinterpret_cast<UCKeyOutput*>(
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base + cti->keyToCharTableOffsets[i]);
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// build the KeyID to virtual key map
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for (SInt32 j = 0; j < cti->keyToCharTableSize; ++j) {
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// get character
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UInt16 c = ct[j];
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// ignore key sequence mappings
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if ((c & 0xc000) == 0x8000) {
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UInt16 index = (c & 0x3fff);
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if (index < sdi->charSequenceCount &&
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sdi->charSequenceOffsets[index] !=
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sdi->charSequenceOffsets[index + 1]) {
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continue;
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}
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// not a sequence mapping. use character as-is.
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}
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// just record dead key mappings
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else if ((c & 0xc000) == 0x4000) {
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UInt16 index = (c & 0x3fff);
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if (dkMap.count(index) == 0) {
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dkMap[index] = std::make_pair(j, mask);
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}
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continue;
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}
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// skip non-glyph character
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if (c < 32 || c == 127 || c == 0xfffe || c == 0xffff) {
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continue;
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}
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// map character to KeyID
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KeyID keyID = unicharToKeyID(c);
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// if we've seen this character already then do nothing
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if (keyMap.count(keyID) != 0) {
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continue;
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}
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// save entry for character
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// FIXME -- should set only those bits in m_requiredMask that
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// correspond to modifiers that are truly necessary to
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// generate the character.
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CKeyEventInfo info;
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info.m_button = mapVirtualKeyToKeyButton(j);
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info.m_requiredMask =
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KeyModifierShift | KeyModifierSuper |
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KeyModifierCapsLock;
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info.m_requiredState = mask;
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keyMap[keyID].push_back(info);
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}
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}
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// build composed keys to virtual keys mapping
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UCKeyStateRecordsIndex* sri = NULL;
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if (th->keyStateRecordsIndexOffset != NULL) {
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sri = reinterpret_cast<UCKeyStateRecordsIndex*>(
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base + th->keyStateRecordsIndexOffset);
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}
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UCKeyStateTerminators* st = NULL;
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if (th->keyStateTerminatorsOffset != NULL) {
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st = reinterpret_cast<UCKeyStateTerminators*>(
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base + th->keyStateTerminatorsOffset);
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}
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CKeySequence sequence;
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mapDeadKeySequence(keyMap, sequence, 0, base, sri, st, dkMap);
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return true;
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}
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void
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COSXKeyState::mapDeadKeySequence(CKeyIDMap& keyMap,
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CKeySequence& sequence,
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UInt16 state, const UInt8* base,
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const UCKeyStateRecordsIndex* sri,
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const UCKeyStateTerminators* st,
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CDeadKeyMap& dkMap)
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{
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for (CDeadKeyMap::const_iterator i = dkMap.begin(); i != dkMap.end(); ++i) {
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UInt16 index = i->first;
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const UCKeyStateRecord* sr =
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reinterpret_cast<const UCKeyStateRecord*>(
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base + sri->keyStateRecordOffsets[index]);
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const UCKeyStateEntryTerminal* kset =
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reinterpret_cast<const UCKeyStateEntryTerminal*>(
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sr->stateEntryData);
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UInt16 c = 0;
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UInt16 nextState = 0;
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if (state == 0) {
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c = sr->stateZeroCharData;
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nextState = sr->stateZeroNextState;
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}
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else if (sr->stateEntryFormat == kUCKeyStateEntryTerminalFormat) {
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for (UInt16 j = 0; j < sr->stateEntryCount; ++j) {
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if (kset[j].curState == state) {
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c = kset[j].charData;
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break;
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}
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}
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// XXX -- default state terminator not supported yet
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}
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else if (sr->stateEntryFormat == kUCKeyStateEntryRangeFormat) {
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// XXX -- not supported yet
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}
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// push character onto sequence. m_requiredMask should only
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// have those modifiers that are truly necessary to generate
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// the character.
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CKeyEventInfo info;
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info.m_button = mapVirtualKeyToKeyButton(
|
||||
i->second.first);
|
||||
info.m_requiredMask =
|
||||
KeyModifierShift | KeyModifierSuper |
|
||||
KeyModifierCapsLock;
|
||||
info.m_requiredState = i->second.second;
|
||||
sequence.push_back(info);
|
||||
|
||||
if (nextState != 0) {
|
||||
// next in dead key sequence
|
||||
mapDeadKeySequence(keyMap, sequence,
|
||||
nextState, base, sri, st, dkMap);
|
||||
}
|
||||
else if (c >= 32 && c != 127 && c != 0xfffe && c != 0xffff) {
|
||||
// terminate sequence
|
||||
KeyID keyID = unicharToKeyID(c);
|
||||
|
||||
// if we've seen this character already then do nothing,
|
||||
// otherwise save it in the key map.
|
||||
if (keyMap.count(keyID) == 0) {
|
||||
keyMap[keyID] = sequence;
|
||||
}
|
||||
}
|
||||
|
||||
// pop character from sequence
|
||||
sequence.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
KeyButton
|
||||
COSXKeyState::mapVirtualKeyToKeyButton(UInt32 keyCode)
|
||||
{
|
||||
|
@ -718,7 +984,8 @@ COSXKeyState::unicharToKeyID(UniChar c)
|
|||
}
|
||||
|
||||
KeyModifierMask
|
||||
COSXKeyState::maskForTable(UInt8 i, UInt8* tableSelectors)
|
||||
COSXKeyState::maskForTable(UInt8 i, UInt8* tableSelectors,
|
||||
UInt32 numEntries, UInt8 defaultIndex)
|
||||
{
|
||||
// this is a table of 0 to 255 sorted by the number of 1 bits then
|
||||
// numerical order.
|
||||
|
@ -741,10 +1008,13 @@ COSXKeyState::maskForTable(UInt8 i, UInt8* tableSelectors)
|
|||
238, 243, 245, 246, 249, 250, 252, 127, 191, 223, 239, 247, 251, 253, 254, 255
|
||||
};
|
||||
|
||||
while (true) {
|
||||
// find first entry in tableSelectors that maps to i. this is the
|
||||
// one that uses the fewest modifier keys.
|
||||
UInt8 maxIndex = static_cast<UInt8>(numEntries - 1);
|
||||
for (UInt32 j = 0; j < 256; ++j) {
|
||||
if (tableSelectors[s_indexTable[j]] == i) {
|
||||
if (s_indexTable[j] <= maxIndex &&
|
||||
tableSelectors[s_indexTable[j]] == i) {
|
||||
// convert our mask to a traditional mac modifier mask
|
||||
// (which just means shifting it left 8 bits).
|
||||
UInt16 macMask = (static_cast<UInt16>(s_indexTable[j]) << 8);
|
||||
|
@ -770,6 +1040,13 @@ COSXKeyState::maskForTable(UInt8 i, UInt8* tableSelectors)
|
|||
}
|
||||
}
|
||||
|
||||
// should never get here since we've tried every 8 bit number
|
||||
// no match. try defaultIndex.
|
||||
if (i == defaultIndex) {
|
||||
break;
|
||||
}
|
||||
i = defaultIndex;
|
||||
}
|
||||
|
||||
// should never get here.
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -79,7 +79,7 @@ private:
|
|||
typedef std::vector<CKeyEventInfo> CKeySequence;
|
||||
typedef std::map<KeyID, CKeySequence> CKeyIDMap;
|
||||
typedef std::map<UInt32, KeyID> CVirtualKeyMap;
|
||||
typedef std::set<KeyID> CKeySet;
|
||||
typedef std::map<UInt16, std::pair<SInt32, KeyModifierMask> > CDeadKeyMap;
|
||||
|
||||
KeyButton addKeystrokes(Keystrokes& keys,
|
||||
KeyButton keyButton,
|
||||
|
@ -109,15 +109,14 @@ private:
|
|||
// map maps each KeyID to the sequence of keys (with modifiers)
|
||||
// that would have to be synthesized to generate the KeyID character.
|
||||
// Returns false iff no KCHR resource was found.
|
||||
bool fillKCHRKeysMap(CKeyIDMap& keyMap,
|
||||
CKeySet& capsLockSet) const;
|
||||
bool fillKCHRKeysMap(CKeyIDMap& keyMap) const;
|
||||
|
||||
// Convert the uchr resource to a KeyID to key sequence map. the
|
||||
// map maps each KeyID to the sequence of keys (with modifiers)
|
||||
// that would have to be synthesized to generate the KeyID character.
|
||||
// Returns false iff no uchr resource was found.
|
||||
bool filluchrKeysMap(CKeyIDMap& keyMap,
|
||||
CKeySet& capsLockSet) const;
|
||||
// Returns false iff no uchr resource was found or it couldn't be
|
||||
// mapped.
|
||||
bool filluchrKeysMap(CKeyIDMap& keyMap) const;
|
||||
|
||||
// Maps an OS X virtual key id to a KeyButton. This simply remaps
|
||||
// the ids so we don't use KeyButton 0.
|
||||
|
@ -134,9 +133,19 @@ private:
|
|||
static KeyID unicharToKeyID(UniChar);
|
||||
|
||||
// Choose the modifier mask with the fewest modifiers for character
|
||||
// mapping table i.
|
||||
// mapping table i. The tableSelectors table has numEntries. If
|
||||
// no mapping is found for i, try mapping defaultIndex.
|
||||
static KeyModifierMask
|
||||
maskForTable(UInt8 i, UInt8* tableSelectors);
|
||||
maskForTable(UInt8 i, UInt8* tableSelectors,
|
||||
UInt32 numEntries, UInt8 defaultIndex);
|
||||
|
||||
// Save characters built from dead key sequences.
|
||||
static void mapDeadKeySequence(CKeyIDMap& keyMap,
|
||||
CKeySequence& sequence,
|
||||
UInt16 state, const UInt8* base,
|
||||
const UCKeyStateRecordsIndex* sri,
|
||||
const UCKeyStateTerminators* st,
|
||||
CDeadKeyMap& dkMap);
|
||||
|
||||
private:
|
||||
// OS X uses a physical key if 0 for the 'A' key. synergy reserves
|
||||
|
@ -157,6 +166,7 @@ private:
|
|||
};
|
||||
|
||||
SInt16 m_keyboardLayoutID;
|
||||
UInt32 m_keyboardType;
|
||||
mutable UInt32 m_deadKeyState;
|
||||
Handle m_KCHRHandle;
|
||||
Handle m_uchrHandle;
|
||||
|
@ -164,7 +174,7 @@ private:
|
|||
UCKeyboardLayout* m_uchrResource;
|
||||
CKeyIDMap m_keyMap;
|
||||
CVirtualKeyMap m_virtualKeyMap;
|
||||
CKeySet m_capsLockSet;
|
||||
bool m_uchrFound;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue