and on a secondary screen and locked to the screen (via scroll lock)
mouse motion is sent as motion deltas. When true and scroll lock
is toggled off the mouse is warped to the secondary screen's center
so the server knows where it is. This option is intended to support
games and other programs that repeatedly warp the mouse to the center
of the screen. This change adds general and X11 support but not
win32. The option name is "relativeMouseMoves".
This new design is simpler. For keyboard support, clients need only
implement 4 virtual methods on a class derived from CKeyState and
one trivial method in the class derived from CPlatformScreen, which
is now the superclass of platform screens instead of IPlatformScreen.
Keyboard methods have been removed from IPlatformScreen, IPrimaryScreen
and ISecondaryScreen. Also, all keyboard state tracking is now in
exactly one place (the CKeyState subclass) rather than in CScreen,
the platform screen, and the key mapper. Still need to convert Win32.
but making direct calls for other messages from the server. This
could cause messages to be handled out of order. Now making a
direct call for handshake complete.
is ignored on that client (it has no effect on the server). This
is useful for keyboards that don't have separate number pads and
the user often uses the client's keyboard directly, when turning
on NumLock interferes with normal typing.
to connect. This prevents a log from filling up while the client
can't connect for no useful reason. Also removed --camp option
and cleaned up handling of client connection. Users must now use
--restart instead of --camp.
key handling to win32 on both client and server. It also changes
the protocol and adds code to ensure every key pressed also gets
released and that that doesn't get confused when the KeyID for
the press is different from the KeyID of the release (or repeat).
and the platform specific implementations to lib/platform.
Added an lib/arch method to query the platform's native wide
character encoding and changed CUnicode to use it. All
platform dependent code is now in lib/arch, lib/platform,
and the programs under cmd. Also added more documentation.
lib/arch. This should make porting easier. Will probably
continue to refactor a little more, moving platform dependent
event handling stuff into lib/platform.
and sending those options to the appropriate client screens.
Currently, two options are supported: halfDuplexCapsLock and
halfDuplexNumLock mark the caps lock and num lock keys,
respectively, as being half-duplex.
their state when the screen was entered. Previously when
leaving a client screen the toggle keys kept their state so,
say, caps lock, would remain on. This was inconvenient if
you then used the client's keyboard directly.
more robust now. Also added handling of Super modifier key and
changed windows keys to map to Super instead of Meta, which is
the default on my keyboard.
Made extensive changes to the launcher to provide more control
over setting up auto-start and it now saves configuration to
the user's documents directory if auto-starting at login and
saves to the system directory if auto-starting at boot.
Replaced MapVirtualKey() with table lookup to work around that
function's lack of support for extended keyboard scan codes.
Added first cut at support for AltGr.
from config.h if available (which means version is now a
string, not three integers). Changed version to 1.0.0 and
protocol version to 1.0. And added MAINTAINERCLEANFILES
to makefiles to remove generated files.
would fail to open in such a way that it could never succeed
but it'd never stop retrying. now terminating when open fails
such that it'll never succeed.
synergy.cpp and server.cpp into cmd/synergyd as synergyd.cpp.
Moved and renamed related files. Moved remaining source files
into lib/.... Modified and added makefiles as appropriate.
Result is that library files are under lib with each library
in its own directory and program files are under cmd with each
command in its own directory.