their state when the screen was entered. Previously when
leaving a client screen the toggle keys kept their state so,
say, caps lock, would remain on. This was inconvenient if
you then used the client's keyboard directly.
from a windows server. Was converting ctrl+alt on windows to
mode switch on the server. No longer doing that; windows clients
will interpret ctrl+alt as AltGr and other clients will just see
ctrl+alt. Also made the right alt key mode switch on windows
servers in case the user wants to force a mode switch, but that
means the right alt key no longer acts as alt on clients.
an internal compiler error; building that file without
optimization works around the compiler bug. Sadly, synergy can
only interact with X windows, not native MacOS windows.
handling read errors at all and error handling for writes was
never being used. Now the socket disconnects if a read or write
fails on the socket for any reason except EINTR. Also added
<netinet/in.h> to includes in CNetwork.h because it's needed on
some platforms.
anyway but isn't implemented in winsock, removed use of INADDR_NONE
which some platforms don't define except on winsock which does
define it, and changed SOL_TCP to IPPROTO_TCP which should work on
more platforms.
more robust now. Also added handling of Super modifier key and
changed windows keys to map to Super instead of Meta, which is
the default on my keyboard.
Made extensive changes to the launcher to provide more control
over setting up auto-start and it now saves configuration to
the user's documents directory if auto-starting at login and
saves to the system directory if auto-starting at boot.
Replaced MapVirtualKey() with table lookup to work around that
function's lack of support for extended keyboard scan codes.
Added first cut at support for AltGr.
warp the mouse to the primary screen. entering the primary
screen causes the primary screen's window to be hidden. the
deadlock occurs because hiding the window seems to post a
message then wait for it to be handled (or possibly it won't
send a message while a posted message is being handled).
thread A locks the mutex, warps the mouse, the hides the window.
thread B begins processing the mouse warp then tries to lock
the mutex. thread A is waiting on the event loop owned by B
while B is waiting on the mutex owned by A. this fix simply
hides the window asynchronously. however, there may be other
ways to cause a similar deadlock that have not been found.