and then space should convert the dead key to a non-dead key but
previous the key was discarded. Fixed that but VkKeyScan() fails
in this case so added special case to fix that (assuming AltGr is
required). VkKeyScan() can return the wrong result for characters
that have more than one virtual key mapped to them. AltGr+9 (^)
on the French layout has this problem. Now detecting that problem
and using the current keyboard state to decide if AltGr is
required.
doesn't appear to have any negative consequences and may prevent
synergy from freezing when some X client (probably the window
manager) grabs the server.
is ignored on that client (it has no effect on the server). This
is useful for keyboards that don't have separate number pads and
the user often uses the client's keyboard directly, when turning
on NumLock interferes with normal typing.
to connect. This prevents a log from filling up while the client
can't connect for no useful reason. Also removed --camp option
and cleaned up handling of client connection. Users must now use
--restart instead of --camp.
sending a key that requires AltGr. That's because AltGr *is*
ctrl and alt but AltGr should be seen on clients as mode
switch without the ctrl and alt. I can't think of a better
way to do this other than to not send modifier keystrokes to
the clients at all.
with applying the incorrect shift and mode switch modifiers to
some keycodes, such as getting Pointer_EnableKeys when pressing
shift with NumLock enabled.
need a precompose area or status area. This includes IMs that
do simple dead key composition. This only changes the server.
The client still does not decompose a character it cannot
generate directly into the keysyms to compose the character.
family because nt automatically converts to and from the unicode
format. This may fix text encoding errors when synergy puts
non-ascii text on the clipboard and other clients prefer CF_TEXT
to CF_UNICODE (which they should not because synergy lists
CF_UNICODE first).
is accessible (was already fixed when inaccessible). This change
also ignores press and release of virtual key 0, which should never
happen but does according to one user.
warping on screen 0. That just doesn't work if screen 0 is not at
0,0. So now always use XWarpPointer() if there are multiple
xinerama screens and the appropriate option is enabled.
true, faking a mouse motion outside screen 0 is clamped onto screen 0.
When the workaround is enabled, we use XWarpPointer() instead of an
XTest fake motion. This isn't perfect but the only real fix requires
patching XTest.
Some users requested this. Also, the hider window is mapped before
warping the mouse so the active window shouldn't change if the focus
policy is point-to-focus. Showing the window first can also reduce
the likelihood of seeing the cursor briefly in its hidden position.
the server from auto-repeating fake events, which is undesired
since synergy will do the auto-repeating itself. This also
disables auto-repeat on any keys locally configured on X11 to not
auto-repeat. That's mainly to suppress auto-repeat on modifier
keys, which auto-repeat on win32 but not X11.
now captures non-client area mouse messages. Previously, these
were ignored (because i forgot about them) and they caused all
kinds of problems because they weren't forwarded. For example,
clicking on a window border would cause the window to start
resizing when the mouse came back to the server screen. Moving
inside a title bar meant that the mouse wouldn't move on the
client screen.
Second, because non-client messages are now handled, the full
screen transparent window is no longer necessary to capture
input so it's never displayed. (The window is still necessary
for clipboard ownership so it's still created.) No transparent
window means no screen flashing. It also means we don't have to
become the foreground and active window. This plays better with
apps that minimize or restore when they're no longer the
foreground application/active window.
Third, fixed the low level keyboard hook to forward toggle key
updates, which it was neglecting to do.
Finally, keyboard and mouse input is always forwarded from the hook
to the primary screen handler which then shadows the current key
and mouse button state. If we're using low level hooks then this
isn't really necessary and GetKeyState() always returns the right
info but without low level hooks it means we can just use the
shadow state. It also means we don't have to show our window in
order to get the system's key state table up to date, fixing the
screen flash when checking for the scroll lock state.