init() it while it's already running. fixed an uninitialized
pointer bug in CServer and some cleanup-on-error code in
CMSWindowsPrimaryScreen. also added timeout to read() on
IInputStream and a heartbeat sent by clients so the server
can disconnect clients that are dead but never reset the TCP
connection. previously the server would keep these dead
clients around forever and if the user was locked on the
client screen for some reason then the server would have to
be rebooted (or the server would have to be killed via a
remote login).
fixed two blown assertions. first, if user tried to switch to
a client that had connected but hadn't yet sent the first info
message it would assert on the zero size screen. second, if
the primary screen was handling a mouse motion on behalf of a
secondary screen when that secondary screen disconnected then
an assert would blow because the primary screen would call
onMouseMoveSecondary() but m_protocol on the active screen is
NULL because disconnecting the active secondary screen caused
the mouse to jump to the primary screen.
a screen. this allows the secondary screen to set it's
modifier state to match the primary screen's state. this is
not strictly necessary since each keystroke should adjust the
modifier state as needed to get the right result.
sending a sequence number with enter messages. screens use that
sequence number in clipboard grab and data messages. the server
uses the sequence number to order messages across clients. also
changed secondary screens to send clipboard updates on leaving
(or when grab occurs when not active) instead of on a query from
the server. primary effectively does the same. the query
message has been removed.
clipboard owner support (MS windows done, X windows partial)
added key transfer on ms windows
mutex fixes in CClient (had race conditions)
faster debug output in ms windows
changed temporary screen name to "secondary"
network fixes on ms windows (poll returned wrong result)
fixed transparent cursor on ms windows