857 lines
19 KiB
C++
857 lines
19 KiB
C++
#include "CServer.h"
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#include "CInputPacketStream.h"
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#include "COutputPacketStream.h"
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#include "CServerProtocol.h"
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#include "CProtocolUtil.h"
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#include "IPrimaryScreen.h"
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#include "ISocketFactory.h"
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#include "ProtocolTypes.h"
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#include "XSynergy.h"
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#include "CNetworkAddress.h"
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#include "ISocket.h"
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#include "IListenSocket.h"
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#include "XSocket.h"
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#include "CLock.h"
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#include "CThread.h"
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#include "CTimerThread.h"
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#include "CStopwatch.h"
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#include "TMethodJob.h"
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#include <stdio.h>
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#include <assert.h>
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#include <memory>
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//
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// CServer
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//
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CServer::CServer() : m_done(&m_mutex, false)
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{
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m_socketFactory = NULL;
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m_securityFactory = NULL;
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m_bindTimeout = 5.0 * 60.0;
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}
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CServer::~CServer()
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{
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}
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void CServer::run()
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{
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try {
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// connect to primary screen
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openPrimaryScreen();
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// start listening for new clients
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CThread(new TMethodJob<CServer>(this, &CServer::acceptClients));
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// start listening for configuration connections
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// FIXME
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// wait until done
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CLock lock(&m_mutex);
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while (m_done == false) {
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m_done.wait();
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}
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// clean up
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closePrimaryScreen();
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cleanupThreads();
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}
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catch (XBase& e) {
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fprintf(stderr, "server error: %s\n", e.what());
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// clean up
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closePrimaryScreen();
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cleanupThreads();
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}
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catch (...) {
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// clean up
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closePrimaryScreen();
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cleanupThreads();
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throw;
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}
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}
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void CServer::setScreenMap(const CScreenMap& screenMap)
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{
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CLock lock(&m_mutex);
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// FIXME -- must disconnect screens no longer listed
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// (that may include warping back to server's screen)
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// FIXME -- server screen must be in new map or map is rejected
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m_screenMap = screenMap;
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}
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void CServer::getScreenMap(CScreenMap* screenMap) const
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{
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assert(screenMap != NULL);
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CLock lock(&m_mutex);
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*screenMap = m_screenMap;
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}
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void CServer::setInfo(const CString& client,
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SInt32 w, SInt32 h, SInt32 zoneSize) throw()
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{
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CLock lock(&m_mutex);
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// client must be connected
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CScreenList::iterator index = m_screens.find(client);
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if (index == m_screens.end()) {
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throw XBadClient();
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}
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// update client info
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CScreenInfo* info = index->second;
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if (info == m_active) {
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// FIXME -- ensure mouse is still on screen. warp it if necessary.
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}
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info->m_width = w;
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info->m_height = h;
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info->m_zoneSize = zoneSize;
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}
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bool CServer::onCommandKey(KeyID /*id*/,
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KeyModifierMask /*mask*/, bool /*down*/)
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{
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return false;
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}
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void CServer::onKeyDown(KeyID id, KeyModifierMask mask)
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{
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assert(m_active != NULL);
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// handle command keys
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if (onCommandKey(id, mask, true)) {
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return;
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}
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// relay
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if (m_active->m_protocol != NULL) {
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m_active->m_protocol->sendKeyDown(id, mask);
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}
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}
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void CServer::onKeyUp(KeyID id, KeyModifierMask mask)
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{
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assert(m_active != NULL);
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// handle command keys
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if (onCommandKey(id, mask, false)) {
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return;
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}
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// relay
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if (m_active->m_protocol != NULL) {
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m_active->m_protocol->sendKeyUp(id, mask);
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}
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}
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void CServer::onKeyRepeat(KeyID id, KeyModifierMask mask)
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{
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assert(m_active != NULL);
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// handle command keys
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if (onCommandKey(id, mask, false)) {
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onCommandKey(id, mask, true);
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return;
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}
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// relay
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if (m_active->m_protocol != NULL) {
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m_active->m_protocol->sendKeyRepeat(id, mask);
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}
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}
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void CServer::onMouseDown(ButtonID id)
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{
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assert(m_active != NULL);
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// relay
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if (m_active->m_protocol != NULL) {
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m_active->m_protocol->sendMouseDown(id);
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}
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}
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void CServer::onMouseUp(ButtonID id)
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{
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assert(m_active != NULL);
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// relay
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if (m_active->m_protocol != NULL) {
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m_active->m_protocol->sendMouseUp(id);
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}
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}
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void CServer::onMouseMovePrimary(SInt32 x, SInt32 y)
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{
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// mouse move on primary (server's) screen
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assert(m_active != NULL);
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assert(m_active->m_protocol == NULL);
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// ignore if mouse is locked to screen
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if (isLockedToScreen()) {
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return;
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}
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// see if we should change screens
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CScreenMap::EDirection dir;
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if (x < m_active->m_zoneSize) {
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x -= m_active->m_zoneSize;
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dir = CScreenMap::kLeft;
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}
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else if (x >= m_active->m_width - m_active->m_zoneSize) {
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x += m_active->m_zoneSize;
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dir = CScreenMap::kRight;
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}
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else if (y < m_active->m_zoneSize) {
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y -= m_active->m_zoneSize;
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dir = CScreenMap::kTop;
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}
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else if (y >= m_active->m_height - m_active->m_zoneSize) {
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y += m_active->m_zoneSize;
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dir = CScreenMap::kBottom;
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}
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else {
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// still on local screen
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return;
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}
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// get jump destination
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CScreenInfo* newScreen = getNeighbor(m_active, dir, x, y);
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// if no screen in jump direction then ignore the move
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if (newScreen == NULL) {
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return;
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}
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// remap position to account for resolution differences
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mapPosition(m_active, dir, newScreen, x, y);
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// switch screen
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switchScreen(newScreen, x, y);
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}
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void CServer::onMouseMoveSecondary(SInt32 dx, SInt32 dy)
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{
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// mouse move on secondary (client's) screen
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assert(m_active != NULL);
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assert(m_active->m_protocol != NULL);
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// save old position
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const SInt32 xOld = m_x;
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const SInt32 yOld = m_y;
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// accumulate motion
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m_x += dx;
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m_y += dy;
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// switch screens if the mouse is outside the screen and not
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// locked to the screen
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CScreenInfo* newScreen = NULL;
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if (!isLockedToScreen()) {
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// find direction of neighbor
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CScreenMap::EDirection dir;
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if (m_x < 0)
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dir = CScreenMap::kLeft;
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else if (m_x > m_active->m_width - 1)
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dir = CScreenMap::kRight;
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else if (m_y < 0)
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dir = CScreenMap::kTop;
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else if (m_y > m_active->m_height - 1)
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dir = CScreenMap::kBottom;
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else
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newScreen = m_active;
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// get neighbor if we should switch
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if (newScreen == NULL) {
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// TRACE(("leave %s on %s", m_activeScreen->getName().c_str(),
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// s_dirName[dir]));
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SInt32 x = m_x, y = m_y;
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newScreen = getNeighbor(m_active, dir, x, y);
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// remap position to account for resolution differences
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if (newScreen != NULL) {
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mapPosition(m_active, dir, newScreen, x, y);
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m_x = x;
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m_y = y;
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}
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else {
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if (m_x < 0)
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m_x = 0;
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else if (m_x > m_active->m_width - 1)
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m_x = m_active->m_width - 1;
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if (m_y < 0)
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m_y = 0;
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else if (m_y > m_active->m_height - 1)
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m_y = m_active->m_height - 1;
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}
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}
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}
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else {
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// clamp to edge when locked
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// TRACE(("clamp to %s", m_activeScreen->getName().c_str()));
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if (m_x < 0)
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m_x = 0;
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else if (m_x > m_active->m_width - 1)
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m_x = m_active->m_width - 1;
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if (m_y < 0)
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m_y = 0;
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else if (m_y > m_active->m_height - 1)
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m_y = m_active->m_height - 1;
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}
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// warp cursor if on same screen
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if (newScreen == NULL || newScreen == m_active) {
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// do nothing if mouse didn't move
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if (m_x != xOld || m_y != yOld) {
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// TRACE(("move on %s to %d,%d",
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// m_activeScreen->getName().c_str(), m_x, m_y));
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m_active->m_protocol->sendMouseMove(m_x, m_y);
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}
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}
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// otherwise screen screens
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else {
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switchScreen(newScreen, m_x, m_y);
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}
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}
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void CServer::onMouseWheel(SInt32 delta)
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{
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assert(m_active != NULL);
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// relay
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if (m_active->m_protocol != NULL) {
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m_active->m_protocol->sendMouseWheel(delta);
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}
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}
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bool CServer::isLockedToScreen() const
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{
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// FIXME
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return false;
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}
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void CServer::switchScreen(CScreenInfo* dst,
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SInt32 x, SInt32 y)
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{
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assert(dst != NULL);
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assert(x >= 0 && y >= 0 && x < dst->m_width && y < dst->m_height);
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assert(m_active != NULL);
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// TRACE(("switch %s to %s at %d,%d", m_active->m_name.c_str(),
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// dst->m_name.c_str(), x, y));
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// wrapping means leaving the active screen and entering it again.
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// since that's a waste of time we skip that and just warp the
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// mouse.
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if (m_active != dst) {
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// leave active screen
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if (m_active->m_protocol == NULL) {
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m_primary->leave();
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}
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else {
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m_active->m_protocol->sendLeave();
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}
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// cut over
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m_active = dst;
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// enter new screen
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if (m_active->m_protocol == NULL) {
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m_primary->enter(x, y);
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}
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else {
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m_active->m_protocol->sendEnter(x, y);
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}
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}
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else {
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if (m_active->m_protocol == NULL) {
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m_primary->warpCursor(x, y);
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}
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else {
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m_active->m_protocol->sendMouseMove(x, y);
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}
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}
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// record new position
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m_x = x;
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m_y = y;
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}
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CServer::CScreenInfo* CServer::getNeighbor(CScreenInfo* src,
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CScreenMap::EDirection dir) const
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{
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assert(src != NULL);
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CString srcName = src->m_name;
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assert(!srcName.empty());
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for (;;) {
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// look up name of neighbor
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const CString dstName(m_screenMap.getNeighbor(srcName, dir));
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// if nothing in that direction then return NULL
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if (dstName.empty())
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return NULL;
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// look up neighbor cell. if the screen is connected then
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// we can stop. otherwise we skip over an unconnected
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// screen.
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CScreenList::const_iterator index = m_screens.find(dstName);
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if (index != m_screens.end()) {
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return index->second;
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}
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srcName = dstName;
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}
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}
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CServer::CScreenInfo* CServer::getNeighbor(CScreenInfo* src,
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CScreenMap::EDirection srcSide,
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SInt32& x, SInt32& y) const
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{
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assert(src != NULL);
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// get the first neighbor
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CScreenInfo* dst = getNeighbor(src, srcSide);
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CScreenInfo* lastGoodScreen = dst;
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// get the source screen's size (needed for kRight and kBottom)
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SInt32 w = src->m_width, h = src->m_height;
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// find destination screen, adjusting x or y (but not both)
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switch (srcSide) {
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case CScreenMap::kLeft:
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while (dst != NULL) {
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lastGoodScreen = dst;
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w = lastGoodScreen->m_width;
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h = lastGoodScreen->m_height;
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x += w;
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if (x >= 0) {
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break;
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}
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// TRACE(("skipping over screen %s", dst->m_name.c_str()));
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dst = getNeighbor(lastGoodScreen, srcSide);
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}
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break;
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case CScreenMap::kRight:
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while (dst != NULL) {
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lastGoodScreen = dst;
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x -= w;
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w = lastGoodScreen->m_width;
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h = lastGoodScreen->m_height;
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if (x < w) {
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break;
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}
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// TRACE(("skipping over screen %s", dst->m_name.c_str()));
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dst = getNeighbor(lastGoodScreen, srcSide);
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}
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break;
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case CScreenMap::kTop:
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while (dst != NULL) {
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lastGoodScreen = dst;
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w = lastGoodScreen->m_width;
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h = lastGoodScreen->m_height;
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y += h;
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if (y >= 0) {
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break;
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}
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// TRACE(("skipping over screen %s", dst->m_name.c_str()));
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dst = getNeighbor(lastGoodScreen, srcSide);
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}
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break;
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case CScreenMap::kBottom:
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while (dst != NULL) {
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lastGoodScreen = dst;
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y -= h;
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w = lastGoodScreen->m_width;
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h = lastGoodScreen->m_height;
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if (y < h) {
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break;
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}
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// TRACE(("skipping over screen %s", dst->m_name.c_str()));
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dst = getNeighbor(lastGoodScreen, srcSide);
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}
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break;
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}
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// if entering primary screen then be sure to move in far enough
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// to avoid the jump zone. if entering a side that doesn't have
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// a neighbor (i.e. an asymmetrical side) then we don't need to
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// move inwards because that side can't provoke a jump.
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assert(lastGoodScreen != NULL);
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if (lastGoodScreen->m_protocol == NULL) {
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const CString dstName(lastGoodScreen->m_name);
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switch (srcSide) {
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case CScreenMap::kLeft:
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if (!m_screenMap.getNeighbor(dstName, CScreenMap::kRight).empty() &&
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x > w - 1 - lastGoodScreen->m_zoneSize)
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x = w - 1 - lastGoodScreen->m_zoneSize;
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break;
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case CScreenMap::kRight:
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if (!m_screenMap.getNeighbor(dstName, CScreenMap::kLeft).empty() &&
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x < lastGoodScreen->m_zoneSize)
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x = lastGoodScreen->m_zoneSize;
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break;
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case CScreenMap::kTop:
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if (!m_screenMap.getNeighbor(dstName, CScreenMap::kBottom).empty() &&
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y > h - 1 - lastGoodScreen->m_zoneSize)
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y = h - 1 - lastGoodScreen->m_zoneSize;
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break;
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case CScreenMap::kBottom:
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if (!m_screenMap.getNeighbor(dstName, CScreenMap::kTop).empty() &&
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y < lastGoodScreen->m_zoneSize)
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y = lastGoodScreen->m_zoneSize;
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break;
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}
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}
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return lastGoodScreen;
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}
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void CServer::mapPosition(CScreenInfo* src,
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CScreenMap::EDirection srcSide,
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CScreenInfo* dst,
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SInt32& x, SInt32& y) const
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{
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assert(src != NULL);
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assert(dst != NULL);
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assert(srcSide >= CScreenMap::kFirstDirection &&
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srcSide <= CScreenMap::kLastDirection);
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switch (srcSide) {
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case CScreenMap::kLeft:
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case CScreenMap::kRight:
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assert(y >= 0 && y < src->m_height);
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y = static_cast<SInt32>(0.5 + y *
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static_cast<double>(dst->m_height - 1) /
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(src->m_height - 1));
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break;
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case CScreenMap::kTop:
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case CScreenMap::kBottom:
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assert(x >= 0 && x < src->m_width);
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x = static_cast<SInt32>(0.5 + x *
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static_cast<double>(dst->m_width - 1) /
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(src->m_width - 1));
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break;
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}
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}
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#include "CTCPListenSocket.h"
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void CServer::acceptClients(void*)
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{
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// add this thread to the list of threads to cancel. remove from
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// list in d'tor.
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CCleanupNote cleanupNote(this);
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std::auto_ptr<IListenSocket> listen;
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try {
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// create socket listener
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// listen.reset(m_socketFactory->createListen());
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listen.reset(new CTCPListenSocket); // FIXME
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// bind to the desired port. keep retrying if we can't bind
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|
// the address immediately.
|
|
CStopwatch timer;
|
|
CNetworkAddress addr(50001 /* FIXME -- m_port */);
|
|
for (;;) {
|
|
try {
|
|
listen->bind(addr);
|
|
break;
|
|
}
|
|
catch (XSocketAddressInUse&) {
|
|
// give up if we've waited too long
|
|
if (timer.getTime() >= m_bindTimeout) {
|
|
throw;
|
|
}
|
|
|
|
// wait a bit before retrying
|
|
CThread::sleep(5.0);
|
|
}
|
|
}
|
|
|
|
// accept connections and begin processing them
|
|
for (;;) {
|
|
// accept connection
|
|
CThread::testCancel();
|
|
ISocket* socket = listen->accept();
|
|
CThread::testCancel();
|
|
|
|
// start handshake thread
|
|
CThread(new TMethodJob<CServer>(
|
|
this, &CServer::handshakeClient, socket));
|
|
}
|
|
}
|
|
catch (XBase& e) {
|
|
fprintf(stderr, "cannot listen for clients: %s\n", e.what());
|
|
quit();
|
|
}
|
|
}
|
|
|
|
void CServer::handshakeClient(void* vsocket)
|
|
{
|
|
// get the socket pointer from the argument
|
|
assert(vsocket != NULL);
|
|
std::auto_ptr<ISocket> socket(reinterpret_cast<ISocket*>(vsocket));
|
|
|
|
// add this thread to the list of threads to cancel. remove from
|
|
// list in d'tor.
|
|
CCleanupNote cleanupNote(this);
|
|
|
|
CString name("<unknown>");
|
|
try {
|
|
// get the input and output streams
|
|
IInputStream* srcInput = socket->getInputStream();
|
|
IOutputStream* srcOutput = socket->getOutputStream();
|
|
std::auto_ptr<IInputStream> input;
|
|
std::auto_ptr<IOutputStream> output;
|
|
|
|
// attach the encryption layer
|
|
if (m_securityFactory != NULL) {
|
|
/* FIXME -- implement ISecurityFactory
|
|
input.reset(m_securityFactory->createInputFilter(srcInput, false));
|
|
output.reset(m_securityFactory->createOutputFilter(srcOutput, false));
|
|
srcInput = input.get();
|
|
srcOutput = output.get();
|
|
*/
|
|
}
|
|
|
|
// attach the packetizing filters
|
|
input.reset(new CInputPacketStream(srcInput, true));
|
|
output.reset(new COutputPacketStream(srcOutput, true));
|
|
|
|
std::auto_ptr<IServerProtocol> protocol;
|
|
std::auto_ptr<CConnectionNote> connectedNote;
|
|
{
|
|
// give the client a limited time to complete the handshake
|
|
CTimerThread timer(30.0);
|
|
|
|
// limit the maximum length of the hello
|
|
static const UInt32 maxHelloLen = 1024;
|
|
|
|
// say hello
|
|
CProtocolUtil::writef(output.get(), "Synergy%2i%2i",
|
|
kMajorVersion, kMinorVersion);
|
|
output->flush();
|
|
|
|
// wait for the reply
|
|
UInt32 n = input->getSize();
|
|
if (n > maxHelloLen) {
|
|
throw XBadClient();
|
|
}
|
|
|
|
// get and parse the reply to hello
|
|
SInt32 major, minor;
|
|
try {
|
|
CProtocolUtil::readf(input.get(), "Synergy%2i%2i%s",
|
|
&major, &minor, &name);
|
|
}
|
|
catch (XIO&) {
|
|
throw XBadClient();
|
|
}
|
|
if (major < 0 || minor < 0) {
|
|
throw XBadClient();
|
|
}
|
|
|
|
// create a protocol interpreter for the version
|
|
protocol.reset(CServerProtocol::create(major, minor,
|
|
this, name, input.get(), output.get()));
|
|
|
|
// client is now pending
|
|
connectedNote.reset(new CConnectionNote(this,
|
|
name, protocol.get()));
|
|
|
|
// ask and wait for the client's info
|
|
protocol->queryInfo();
|
|
}
|
|
|
|
// handle messages from client. returns when the client
|
|
// disconnects.
|
|
protocol->run();
|
|
}
|
|
catch (XIncompatibleClient& e) {
|
|
// client is incompatible
|
|
fprintf(stderr, "client is incompatible (%s, %d.%d)\n",
|
|
name.c_str(), e.getMajor(), e.getMinor());
|
|
// FIXME -- could print network address if socket had suitable method
|
|
}
|
|
catch (XBadClient&) {
|
|
// client not behaving
|
|
fprintf(stderr, "protocol error from client %s\n", name.c_str());
|
|
// FIXME -- could print network address if socket had suitable method
|
|
}
|
|
catch (XBase& e) {
|
|
// misc error
|
|
fprintf(stderr, "error communicating with client %s: %s\n",
|
|
name.c_str(), e.what());
|
|
// FIXME -- could print network address if socket had suitable method
|
|
}
|
|
}
|
|
|
|
void CServer::quit() throw()
|
|
{
|
|
CLock lock(&m_mutex);
|
|
m_done = true;
|
|
m_done.broadcast();
|
|
}
|
|
|
|
// FIXME -- use factory to create screen
|
|
#include "CXWindowsPrimaryScreen.h"
|
|
void CServer::openPrimaryScreen()
|
|
{
|
|
assert(m_primary == NULL);
|
|
|
|
// open screen
|
|
m_primary = new CXWindowsPrimaryScreen;
|
|
m_primary->open(this);
|
|
|
|
// add connection
|
|
m_active = addConnection(CString("primary"/* FIXME */), NULL);
|
|
|
|
// update info
|
|
m_primary->getSize(&m_active->m_width, &m_active->m_height);
|
|
m_active->m_zoneSize = m_primary->getJumpZoneSize();
|
|
// FIXME -- need way for primary screen to call us back
|
|
}
|
|
|
|
void CServer::closePrimaryScreen() throw()
|
|
{
|
|
assert(m_primary != NULL);
|
|
|
|
// remove connection
|
|
removeConnection(CString("primary"/* FIXME */));
|
|
|
|
// close the primary screen
|
|
try {
|
|
m_primary->close();
|
|
}
|
|
catch (...) {
|
|
// ignore
|
|
}
|
|
|
|
// clean up
|
|
delete m_primary;
|
|
m_primary = NULL;
|
|
}
|
|
|
|
void CServer::addCleanupThread(const CThread& thread)
|
|
{
|
|
CLock lock(&m_mutex);
|
|
m_cleanupList.insert(m_cleanupList.begin(), new CThread(thread));
|
|
}
|
|
|
|
void CServer::removeCleanupThread(const CThread& thread)
|
|
{
|
|
CLock lock(&m_mutex);
|
|
for (CThreadList::iterator index = m_cleanupList.begin();
|
|
index != m_cleanupList.end(); ++index) {
|
|
if (**index == thread) {
|
|
m_cleanupList.erase(index);
|
|
delete *index;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CServer::cleanupThreads() throw()
|
|
{
|
|
m_mutex.lock();
|
|
while (m_cleanupList.begin() != m_cleanupList.end()) {
|
|
// get the next thread and cancel it
|
|
CThread* thread = m_cleanupList.front();
|
|
thread->cancel();
|
|
|
|
// wait for thread to finish with cleanup list unlocked. the
|
|
// thread will remove itself from the cleanup list.
|
|
m_mutex.unlock();
|
|
thread->wait();
|
|
m_mutex.lock();
|
|
}
|
|
|
|
// FIXME -- delete remaining threads from list
|
|
m_mutex.unlock();
|
|
}
|
|
|
|
CServer::CScreenInfo* CServer::addConnection(
|
|
const CString& name, IServerProtocol* protocol)
|
|
{
|
|
CLock lock(&m_mutex);
|
|
assert(m_screens.count(name) == 0);
|
|
CScreenInfo* newScreen = new CScreenInfo(name, protocol);
|
|
m_screens.insert(std::make_pair(name, newScreen));
|
|
return newScreen;
|
|
}
|
|
|
|
void CServer::removeConnection(const CString& name)
|
|
{
|
|
CLock lock(&m_mutex);
|
|
CScreenList::iterator index = m_screens.find(name);
|
|
assert(index == m_screens.end());
|
|
delete index->second;
|
|
m_screens.erase(index);
|
|
}
|
|
|
|
|
|
//
|
|
// CServer::CCleanupNote
|
|
//
|
|
|
|
CServer::CCleanupNote::CCleanupNote(CServer* server) : m_server(server)
|
|
{
|
|
assert(m_server != NULL);
|
|
m_server->addCleanupThread(CThread::getCurrentThread());
|
|
}
|
|
|
|
CServer::CCleanupNote::~CCleanupNote()
|
|
{
|
|
m_server->removeCleanupThread(CThread::getCurrentThread());
|
|
}
|
|
|
|
|
|
//
|
|
// CServer::CConnectionNote
|
|
//
|
|
|
|
CServer::CConnectionNote::CConnectionNote(CServer* server,
|
|
const CString& name,
|
|
IServerProtocol* protocol) :
|
|
m_server(server),
|
|
m_name(name)
|
|
{
|
|
assert(m_server != NULL);
|
|
m_server->addConnection(m_name, protocol);
|
|
}
|
|
|
|
CServer::CConnectionNote::~CConnectionNote()
|
|
{
|
|
m_server->removeConnection(m_name);
|
|
}
|
|
|
|
|
|
//
|
|
// CServer::CScreenInfo
|
|
//
|
|
|
|
CServer::CScreenInfo::CScreenInfo(const CString& name,
|
|
IServerProtocol* protocol) :
|
|
m_name(name),
|
|
m_protocol(protocol),
|
|
m_width(0), m_height(0),
|
|
m_zoneSize(0)
|
|
{
|
|
// do nothing
|
|
}
|
|
|
|
CServer::CScreenInfo::~CScreenInfo()
|
|
{
|
|
// do nothing
|
|
}
|