74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2012-2016 Symless Ltd.
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* Copyright (C) 2004 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file LICENSE that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "net/ISocket.h"
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#include "io/IStream.h"
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#include "base/String.h"
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#include "base/EventTypes.h"
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//! Data stream socket interface
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/*!
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This interface defines the methods common to all network sockets that
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represent a full-duplex data stream.
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*/
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class IDataSocket : public ISocket, public synergy::IStream {
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public:
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class ConnectionFailedInfo {
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public:
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ConnectionFailedInfo(const char* what) : m_what(what) { }
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String m_what;
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};
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IDataSocket(IEventQueue* events) { }
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//! @name manipulators
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//@{
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//! Connect socket
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/*!
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Attempt to connect to a remote endpoint. This returns immediately
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and sends a connected event when successful or a connection failed
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event when it fails. The stream acts as if shutdown for input and
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output until the stream connects.
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*/
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virtual void connect(const NetworkAddress&) = 0;
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//@}
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// ISocket overrides
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// close() and getEventTarget() aren't pure to work around a bug
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// in VC++6. it claims the methods are unused locals and warns
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// that it's removing them. it's presumably tickled by inheriting
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// methods with identical signatures from both superclasses.
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virtual void bind(const NetworkAddress&) = 0;
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virtual void close();
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virtual void* getEventTarget() const;
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// IStream overrides
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virtual UInt32 read(void* buffer, UInt32 n) = 0;
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virtual void write(const void* buffer, UInt32 n) = 0;
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virtual void flush() = 0;
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virtual void shutdownInput() = 0;
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virtual void shutdownOutput() = 0;
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virtual bool isReady() const = 0;
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virtual bool isFatal() const = 0;
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virtual UInt32 getSize() const = 0;
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};
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