barrier/server/CServer.cpp

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#include "CServer.h"
#include "CHTTPServer.h"
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#include "CInputPacketStream.h"
#include "COutputPacketStream.h"
#include "CPrimaryClient.h"
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#include "CProtocolUtil.h"
#include "CClientProxy1_0.h"
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#include "ProtocolTypes.h"
#include "XScreen.h"
#include "XSynergy.h"
#include "IDataSocket.h"
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#include "IListenSocket.h"
#include "ISocketFactory.h"
#include "XSocket.h"
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#include "CLock.h"
#include "CThread.h"
#include "CTimerThread.h"
#include "XThread.h"
#include "CFunctionJob.h"
#include "CLog.h"
#include "CStopwatch.h"
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#include "TMethodJob.h"
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//
// CServer
//
const SInt32 CServer::s_httpMaxSimultaneousRequests = 3;
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CServer::CServer(const CString& serverName) :
m_name(serverName),
m_active(NULL),
m_primaryClient(NULL),
m_seqNum(0),
m_activeSaver(NULL),
m_httpServer(NULL),
m_httpAvailable(&m_mutex, s_httpMaxSimultaneousRequests)
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{
m_socketFactory = NULL;
m_securityFactory = NULL;
m_bindTimeout = 5.0 * 60.0;
}
CServer::~CServer()
{
// do nothing
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}
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bool
CServer::open()
{
// open the screen
try {
log((CLOG_INFO "opening screen"));
openPrimaryScreen();
return true;
}
catch (XScreenOpenFailure&) {
// can't open screen yet. wait a few seconds to retry.
CThread::sleep(3.0);
log((CLOG_INFO "failed to open screen"));
return false;
}
catch (XUnknownClient& e) {
// can't open screen yet. wait a few seconds to retry.
CThread::sleep(3.0);
log((CLOG_CRIT "unknown screen name `%s'", e.getName().c_str()));
return false;
}
}
void
CServer::run()
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{
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// check preconditions
{
CLock lock(&m_mutex);
assert(m_primaryClient != NULL);
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}
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try {
log((CLOG_NOTE "starting server"));
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// start listening for new clients
startThread(new TMethodJob<CServer>(this, &CServer::acceptClients));
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// start listening for HTTP requests
if (m_config.getHTTPAddress().isValid()) {
m_httpServer = new CHTTPServer(this);
startThread(new TMethodJob<CServer>(this,
&CServer::acceptHTTPClients));
}
// handle events
m_primaryClient->run();
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// clean up
log((CLOG_NOTE "stopping server"));
// use a macro to write the stuff that should go into a finally
// block so we can repeat it easily. stroustrup's view that
// "resource acquistion is initialization" is a better solution
// than a finally block is parochial. they both have their
// place. adding finally to C++ would've been a drop in a big
// bucket.
#define FINALLY do { \
stopThreads(); \
delete m_httpServer; \
m_httpServer = NULL; \
} while (false)
FINALLY;
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}
catch (XBase& e) {
log((CLOG_ERR "server error: %s", e.what()));
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// clean up
log((CLOG_NOTE "stopping server"));
FINALLY;
}
catch (XThread&) {
// clean up
log((CLOG_NOTE "stopping server"));
FINALLY;
throw;
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}
catch (...) {
log((CLOG_DEBUG "unknown server error"));
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// clean up
log((CLOG_NOTE "stopping server"));
FINALLY;
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throw;
}
#undef FINALLY
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}
void
CServer::quit()
{
m_primaryClient->stop();
}
void
CServer::close()
{
if (m_primaryClient != NULL) {
closePrimaryScreen();
}
log((CLOG_INFO "closed screen"));
}
bool
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CServer::setConfig(const CConfig& config)
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{
// refuse configuration if it doesn't include the primary screen
{
CLock lock(&m_mutex);
if (m_primaryClient != NULL &&
!config.isScreen(m_primaryClient->getName())) {
return false;
}
}
// close clients that are connected but being dropped from the
// configuration.
closeClients(config);
// cut over
CLock lock(&m_mutex);
m_config = config;
// tell primary screen about reconfiguration
if (m_primaryClient != NULL) {
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m_primaryClient->reconfigure(getActivePrimarySides());
}
return true;
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}
CString
CServer::getPrimaryScreenName() const
{
return m_name;
}
void
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CServer::getConfig(CConfig* config) const
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{
assert(config != NULL);
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CLock lock(&m_mutex);
*config = m_config;
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}
UInt32
CServer::getActivePrimarySides() const
{
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// note -- m_mutex must be locked on entry
UInt32 sides = 0;
if (!m_config.getNeighbor(getPrimaryScreenName(), kLeft).empty()) {
sides |= kLeftMask;
}
if (!m_config.getNeighbor(getPrimaryScreenName(), kRight).empty()) {
sides |= kRightMask;
}
if (!m_config.getNeighbor(getPrimaryScreenName(), kTop).empty()) {
sides |= kTopMask;
}
if (!m_config.getNeighbor(getPrimaryScreenName(), kBottom).empty()) {
sides |= kBottomMask;
}
return sides;
}
void
CServer::onError()
{
// stop all running threads but don't wait too long since some
// threads may be unable to proceed until this thread returns.
stopThreads(3.0);
// done with the HTTP server
delete m_httpServer;
m_httpServer = NULL;
// note -- we do not attempt to close down the primary screen
}
void
CServer::onInfoChanged(const CString& name, const CClientInfo& info)
{
CLock lock(&m_mutex);
// look up client
CClientList::iterator index = m_clients.find(name);
if (index == m_clients.end()) {
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throw XBadClient();
}
IClient* client = index->second;
assert(client != NULL);
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// update the remote mouse coordinates
if (client == m_active) {
m_x = info.m_mx;
m_y = info.m_my;
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}
log((CLOG_INFO "screen \"%s\" shape=%d,%d %dx%d zone=%d pos=%d,%d", name.c_str(), info.m_x, info.m_y, info.m_w, info.m_h, info.m_zoneSize, info.m_mx, info.m_my));
// handle resolution change to primary screen
if (client == m_primaryClient) {
if (client == m_active) {
onMouseMovePrimaryNoLock(m_x, m_y);
}
else {
onMouseMoveSecondaryNoLock(0, 0);
}
}
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}
bool
CServer::onGrabClipboard(const CString& name, ClipboardID id, UInt32 seqNum)
{
CLock lock(&m_mutex);
// screen must be connected
CClientList::iterator grabber = m_clients.find(name);
if (grabber == m_clients.end()) {
throw XBadClient();
}
// ignore grab if sequence number is old. always allow primary
// screen to grab.
CClipboardInfo& clipboard = m_clipboards[id];
if (name != m_primaryClient->getName() &&
seqNum < clipboard.m_clipboardSeqNum) {
log((CLOG_INFO "ignored screen \"%s\" grab of clipboard %d", name.c_str(), id));
return false;
}
// mark screen as owning clipboard
log((CLOG_INFO "screen \"%s\" grabbed clipboard %d from \"%s\"", name.c_str(), id, clipboard.m_clipboardOwner.c_str()));
clipboard.m_clipboardOwner = name;
clipboard.m_clipboardSeqNum = seqNum;
// clear the clipboard data (since it's not known at this point)
if (clipboard.m_clipboard.open(0)) {
clipboard.m_clipboard.empty();
clipboard.m_clipboard.close();
}
clipboard.m_clipboardData = clipboard.m_clipboard.marshall();
// tell all other screens to take ownership of clipboard. tell the
// grabber that it's clipboard isn't dirty.
for (CClientList::iterator index = m_clients.begin();
index != m_clients.end(); ++index) {
IClient* client = index->second;
if (index == grabber) {
client->setClipboardDirty(id, false);
}
else {
client->grabClipboard(id);
}
}
return true;
}
void
CServer::onClipboardChanged(ClipboardID id, UInt32 seqNum, const CString& data)
{
CLock lock(&m_mutex);
onClipboardChangedNoLock(id, seqNum, data);
}
void
CServer::onClipboardChangedNoLock(ClipboardID id,
UInt32 seqNum, const CString& data)
{
CClipboardInfo& clipboard = m_clipboards[id];
// ignore update if sequence number is old
if (seqNum < clipboard.m_clipboardSeqNum) {
log((CLOG_INFO "ignored screen \"%s\" update of clipboard %d (missequenced)", clipboard.m_clipboardOwner.c_str(), id));
return;
}
// ignore if data hasn't changed
if (data == clipboard.m_clipboardData) {
log((CLOG_DEBUG "ignored screen \"%s\" update of clipboard %d (unchanged)", clipboard.m_clipboardOwner.c_str(), id));
return;
}
// unmarshall into our clipboard buffer
log((CLOG_INFO "screen \"%s\" updated clipboard %d", clipboard.m_clipboardOwner.c_str(), id));
clipboard.m_clipboardData = data;
clipboard.m_clipboard.unmarshall(clipboard.m_clipboardData, 0);
// tell all clients except the sender that the clipboard is dirty
CClientList::const_iterator sender =
m_clients.find(clipboard.m_clipboardOwner);
for (CClientList::const_iterator index = m_clients.begin();
index != m_clients.end(); ++index) {
IClient* client = index->second;
client->setClipboardDirty(id, index != sender);
}
// send the new clipboard to the active screen
m_active->setClipboard(id, m_clipboards[id].m_clipboardData);
}
void
CServer::onScreensaver(bool activated)
{
log((CLOG_DEBUG "onScreenSaver %s", activated ? "activated" : "deactivated"));
CLock lock(&m_mutex);
if (activated) {
// save current screen and position
m_activeSaver = m_active;
m_xSaver = m_x;
m_ySaver = m_y;
// jump to primary screen
if (m_active != m_primaryClient) {
switchScreen(m_primaryClient, 0, 0, true);
}
}
else {
// jump back to previous screen and position. we must check
// that the position is still valid since the screen may have
// changed resolutions while the screen saver was running.
if (m_activeSaver != NULL && m_activeSaver != m_primaryClient) {
// check position
IClient* screen = m_activeSaver;
SInt32 x, y, w, h;
screen->getShape(x, y, w, h);
SInt32 zoneSize = screen->getJumpZoneSize();
if (m_xSaver < x + zoneSize) {
m_xSaver = x + zoneSize;
}
else if (m_xSaver >= x + w - zoneSize) {
m_xSaver = x + w - zoneSize - 1;
}
if (m_ySaver < y + zoneSize) {
m_ySaver = y + zoneSize;
}
else if (m_ySaver >= y + h - zoneSize) {
m_ySaver = y + h - zoneSize - 1;
}
// jump
switchScreen(screen, m_xSaver, m_ySaver, false);
}
// reset state
m_activeSaver = NULL;
}
// send message to all clients
for (CClientList::const_iterator index = m_clients.begin();
index != m_clients.end(); ++index) {
IClient* client = index->second;
client->screensaver(activated);
}
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}
void
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CServer::onKeyDown(KeyID id, KeyModifierMask mask)
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{
log((CLOG_DEBUG1 "onKeyDown id=%d mask=0x%04x", id, mask));
CLock lock(&m_mutex);
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assert(m_active != NULL);
// handle command keys
if (onCommandKey(id, mask, true)) {
return;
}
// relay
m_active->keyDown(id, mask);
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}
void
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CServer::onKeyUp(KeyID id, KeyModifierMask mask)
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{
log((CLOG_DEBUG1 "onKeyUp id=%d mask=0x%04x", id, mask));
CLock lock(&m_mutex);
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assert(m_active != NULL);
// handle command keys
if (onCommandKey(id, mask, false)) {
return;
}
// relay
m_active->keyUp(id, mask);
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}
void
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CServer::onKeyRepeat(KeyID id, KeyModifierMask mask, SInt32 count)
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{
log((CLOG_DEBUG1 "onKeyRepeat id=%d mask=0x%04x count=%d", id, mask, count));
CLock lock(&m_mutex);
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assert(m_active != NULL);
// handle command keys
if (onCommandKey(id, mask, false)) {
onCommandKey(id, mask, true);
return;
}
// relay
m_active->keyRepeat(id, mask, count);
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}
void
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CServer::onMouseDown(ButtonID id)
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{
log((CLOG_DEBUG1 "onMouseDown id=%d", id));
CLock lock(&m_mutex);
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assert(m_active != NULL);
// relay
m_active->mouseDown(id);
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}
void
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CServer::onMouseUp(ButtonID id)
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{
log((CLOG_DEBUG1 "onMouseUp id=%d", id));
CLock lock(&m_mutex);
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assert(m_active != NULL);
// relay
m_active->mouseUp(id);
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}
bool
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CServer::onMouseMovePrimary(SInt32 x, SInt32 y)
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{
log((CLOG_DEBUG2 "onMouseMovePrimary %d,%d", x, y));
CLock lock(&m_mutex);
return onMouseMovePrimaryNoLock(x, y);
}
bool
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CServer::onMouseMovePrimaryNoLock(SInt32 x, SInt32 y)
{
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// mouse move on primary (server's) screen
assert(m_primaryClient != NULL);
assert(m_active == m_primaryClient);
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// ignore if mouse is locked to screen
if (isLockedToScreenNoLock()) {
return false;
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}
// get screen shape
SInt32 ax, ay, aw, ah;
m_active->getShape(ax, ay, aw, ah);
SInt32 zoneSize = m_active->getJumpZoneSize();
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// see if we should change screens
EDirection dir;
if (x < ax + zoneSize) {
x -= zoneSize;
dir = kLeft;
log((CLOG_DEBUG1 "switch to left"));
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}
else if (x >= ax + aw - zoneSize) {
x += zoneSize;
dir = kRight;
log((CLOG_DEBUG1 "switch to right"));
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}
else if (y < ay + zoneSize) {
y -= zoneSize;
dir = kTop;
log((CLOG_DEBUG1 "switch to top"));
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}
else if (y >= ay + ah - zoneSize) {
y += zoneSize;
dir = kBottom;
log((CLOG_DEBUG1 "switch to bottom"));
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}
else {
// still on local screen
return false;
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}
// get jump destination and, if no screen in jump direction,
// then ignore the move.
IClient* newScreen = getNeighbor(m_active, dir, x, y);
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if (newScreen == NULL) {
return false;
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}
// switch screen
switchScreen(newScreen, x, y, false);
return true;
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}
void
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CServer::onMouseMoveSecondary(SInt32 dx, SInt32 dy)
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{
log((CLOG_DEBUG2 "onMouseMoveSecondary %+d,%+d", dx, dy));
CLock lock(&m_mutex);
onMouseMoveSecondaryNoLock(dx, dy);
}
void
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CServer::onMouseMoveSecondaryNoLock(SInt32 dx, SInt32 dy)
{
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// mouse move on secondary (client's) screen
assert(m_active != NULL);
if (m_active == m_primaryClient) {
// we're actually on the primary screen. this can happen
// when the primary screen begins processing a mouse move
// for a secondary screen, then the active (secondary)
// screen disconnects causing us to jump to the primary
// screen, and finally the primary screen finishes
// processing the mouse move, still thinking it's for
// a secondary screen. we just ignore the motion.
return;
}
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// save old position
const SInt32 xOld = m_x;
const SInt32 yOld = m_y;
// accumulate motion
m_x += dx;
m_y += dy;
// get screen shape
SInt32 ax, ay, aw, ah;
m_active->getShape(ax, ay, aw, ah);
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// switch screens if the mouse is outside the screen and not
// locked to the screen
IClient* newScreen = NULL;
if (!isLockedToScreenNoLock()) {
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// find direction of neighbor
EDirection dir;
if (m_x < ax) {
dir = kLeft;
}
else if (m_x > ax + aw - 1) {
dir = kRight;
}
else if (m_y < ay) {
dir = kTop;
}
else if (m_y > ay + ah - 1) {
dir = kBottom;
}
else {
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newScreen = m_active;
// keep compiler quiet about unset variable
dir = kLeft;
}
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// get neighbor if we should switch
if (newScreen == NULL) {
log((CLOG_DEBUG1 "leave \"%s\" on %s", m_active->getName().c_str(), CConfig::dirName(dir)));
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// get new position or clamp to current screen
newScreen = getNeighbor(m_active, dir, m_x, m_y);
if (newScreen == NULL) {
log((CLOG_DEBUG1 "no neighbor; clamping"));
if (m_x < ax) {
m_x = ax;
}
else if (m_x > ax + aw - 1) {
m_x = ax + aw - 1;
}
if (m_y < ay) {
m_y = ay;
}
else if (m_y > ay + ah - 1) {
m_y = ay + ah - 1;
}
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}
}
}
else {
// clamp to edge when locked
log((CLOG_DEBUG1 "clamp to \"%s\"", m_active->getName().c_str()));
if (m_x < ax) {
m_x = ax;
}
else if (m_x > ax + aw - 1) {
m_x = ax + aw - 1;
}
if (m_y < ay) {
m_y = ay;
}
else if (m_y > ay + ah - 1) {
m_y = ay + ah - 1;
}
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}
// warp cursor if on same screen
if (newScreen == NULL || newScreen == m_active) {
// do nothing if mouse didn't move
if (m_x != xOld || m_y != yOld) {
log((CLOG_DEBUG2 "move on %s to %d,%d", m_active->getName().c_str(), m_x, m_y));
m_active->mouseMove(m_x, m_y);
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}
}
// otherwise screen screens
else {
switchScreen(newScreen, m_x, m_y, false);
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}
}
void
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CServer::onMouseWheel(SInt32 delta)
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{
log((CLOG_DEBUG1 "onMouseWheel %+d", delta));
CLock lock(&m_mutex);
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assert(m_active != NULL);
// relay
m_active->mouseWheel(delta);
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}
bool
CServer::onCommandKey(KeyID /*id*/, KeyModifierMask /*mask*/, bool /*down*/)
{
return false;
}
bool
CServer::isLockedToScreenNoLock() const
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{
// locked if primary says we're locked
if (m_primaryClient->isLockedToScreen()) {
return true;
}
// locked if scroll-lock is toggled on
if ((m_primaryClient->getToggleMask() & KeyModifierScrollLock) != 0) {
return true;
}
// not locked
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return false;
}
void
CServer::switchScreen(IClient* dst, SInt32 x, SInt32 y, bool forScreensaver)
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{
assert(dst != NULL);
#ifndef NDEBUG
{
SInt32 dx, dy, dw, dh;
dst->getShape(dx, dy, dw, dh);
assert(x >= dx && y >= dy && x < dx + dw && y < dy + dh);
}
#endif
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assert(m_active != NULL);
log((CLOG_INFO "switch from \"%s\" to \"%s\" at %d,%d", m_active->getName().c_str(), dst->getName().c_str(), x, y));
// FIXME -- we're not locked here but we probably should be
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// record new position
m_x = x;
m_y = y;
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// wrapping means leaving the active screen and entering it again.
// since that's a waste of time we skip that and just warp the
// mouse.
if (m_active != dst) {
// leave active screen
if (!m_active->leave()) {
// cannot leave screen
log((CLOG_WARN "can't leave screen"));
return;
}
// update the primary client's clipboards if we're leaving the
// primary screen.
if (m_active == m_primaryClient) {
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for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
CClipboardInfo& clipboard = m_clipboards[id];
if (clipboard.m_clipboardOwner == m_primaryClient->getName()) {
CString clipboardData;
m_primaryClient->getClipboard(id, clipboardData);
onClipboardChangedNoLock(id,
clipboard.m_clipboardSeqNum, clipboardData);
}
}
}
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// cut over
m_active = dst;
// increment enter sequence number
++m_seqNum;
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// enter new screen
m_active->enter(x, y, m_seqNum,
m_primaryClient->getToggleMask(),
forScreensaver);
// send the clipboard data to new active screen
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
m_active->setClipboard(id, m_clipboards[id].m_clipboardData);
}
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}
else {
m_active->mouseMove(x, y);
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}
}
IClient*
CServer::getNeighbor(IClient* src, EDirection dir) const
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{
assert(src != NULL);
CString srcName = src->getName();
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assert(!srcName.empty());
log((CLOG_DEBUG2 "find neighbor on %s of \"%s\"", CConfig::dirName(dir), srcName.c_str()));
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for (;;) {
// look up name of neighbor
const CString dstName(m_config.getNeighbor(srcName, dir));
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// if nothing in that direction then return NULL
if (dstName.empty()) {
log((CLOG_DEBUG2 "no neighbor on %s of \"%s\"", CConfig::dirName(dir), srcName.c_str()));
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return NULL;
}
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// look up neighbor cell. if the screen is connected and
// ready then we can stop. otherwise we skip over an
// unconnected screen.
CClientList::const_iterator index = m_clients.find(dstName);
if (index != m_clients.end()) {
log((CLOG_DEBUG2 "\"%s\" is on %s of \"%s\"", dstName.c_str(), CConfig::dirName(dir), srcName.c_str()));
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return index->second;
}
log((CLOG_DEBUG2 "ignored \"%s\" on %s of \"%s\"", dstName.c_str(), CConfig::dirName(dir), srcName.c_str()));
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srcName = dstName;
}
}
IClient*
CServer::getNeighbor(IClient* src,
EDirection srcSide, SInt32& x, SInt32& y) const
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{
assert(src != NULL);
// get the first neighbor
IClient* dst = getNeighbor(src, srcSide);
if (dst == NULL) {
return NULL;
}
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// get the source screen's size (needed for kRight and kBottom)
SInt32 sx, sy, sw, sh;
SInt32 dx, dy, dw, dh;
IClient* lastGoodScreen = src;
lastGoodScreen->getShape(sx, sy, sw, sh);
lastGoodScreen->getShape(dx, dy, dw, dh);
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// find destination screen, adjusting x or y (but not both). the
// searches are done in a sort of canonical screen space where
// the upper-left corner is 0,0 for each screen. we adjust from
// actual to canonical position on entry to and from canonical to
// actual on exit from the search.
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switch (srcSide) {
case kLeft:
x -= dx;
while (dst != NULL && dst != lastGoodScreen) {
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lastGoodScreen = dst;
lastGoodScreen->getShape(dx, dy, dw, dh);
x += dw;
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if (x >= 0) {
break;
}
log((CLOG_DEBUG2 "skipping over screen %s", dst->getName().c_str()));
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dst = getNeighbor(lastGoodScreen, srcSide);
}
assert(lastGoodScreen != NULL);
x += dx;
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break;
case kRight:
x -= dx;
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while (dst != NULL) {
x -= dw;
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lastGoodScreen = dst;
lastGoodScreen->getShape(dx, dy, dw, dh);
if (x < dw) {
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break;
}
log((CLOG_DEBUG2 "skipping over screen %s", dst->getName().c_str()));
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dst = getNeighbor(lastGoodScreen, srcSide);
}
assert(lastGoodScreen != NULL);
x += dx;
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break;
case kTop:
y -= dy;
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while (dst != NULL) {
lastGoodScreen = dst;
lastGoodScreen->getShape(dx, dy, dw, dh);
y += dh;
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if (y >= 0) {
break;
}
log((CLOG_DEBUG2 "skipping over screen %s", dst->getName().c_str()));
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dst = getNeighbor(lastGoodScreen, srcSide);
}
assert(lastGoodScreen != NULL);
y += dy;
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break;
case kBottom:
y -= dy;
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while (dst != NULL) {
y -= dh;
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lastGoodScreen = dst;
lastGoodScreen->getShape(dx, dy, dw, dh);
if (y < sh) {
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break;
}
log((CLOG_DEBUG2 "skipping over screen %s", dst->getName().c_str()));
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dst = getNeighbor(lastGoodScreen, srcSide);
}
assert(lastGoodScreen != NULL);
y += dy;
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break;
}
// save destination screen
assert(lastGoodScreen != NULL);
dst = lastGoodScreen;
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// if entering primary screen then be sure to move in far enough
// to avoid the jump zone. if entering a side that doesn't have
// a neighbor (i.e. an asymmetrical side) then we don't need to
// move inwards because that side can't provoke a jump.
if (dst == m_primaryClient) {
const CString dstName(dst->getName());
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switch (srcSide) {
case kLeft:
if (!m_config.getNeighbor(dstName, kRight).empty() &&
x > dx + dw - 1 - dst->getJumpZoneSize())
x = dx + dw - 1 - dst->getJumpZoneSize();
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break;
case kRight:
if (!m_config.getNeighbor(dstName, kLeft).empty() &&
x < dx + dst->getJumpZoneSize())
x = dx + dst->getJumpZoneSize();
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break;
case kTop:
if (!m_config.getNeighbor(dstName, kBottom).empty() &&
y > dy + dh - 1 - dst->getJumpZoneSize())
y = dy + dh - 1 - dst->getJumpZoneSize();
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break;
case kBottom:
if (!m_config.getNeighbor(dstName, kTop).empty() &&
y < dy + dst->getJumpZoneSize())
y = dy + dst->getJumpZoneSize();
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break;
}
}
// adjust the coordinate orthogonal to srcSide to account for
// resolution differences. for example, if y is 200 pixels from
// the top on a screen 1000 pixels high (20% from the top) when
// we cross the left edge onto a screen 600 pixels high then y
// should be set 120 pixels from the top (again 20% from the
// top).
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switch (srcSide) {
case kLeft:
case kRight:
y -= sy;
if (y < 0) {
y = 0;
}
else if (y >= sh) {
y = dh - 1;
}
else {
y = static_cast<SInt32>(0.5 + y *
static_cast<double>(dh - 1) / (sh - 1));
}
y += dy;
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break;
case kTop:
case kBottom:
x -= sx;
if (x < 0) {
x = 0;
}
else if (x >= sw) {
x = dw - 1;
}
else {
x = static_cast<SInt32>(0.5 + x *
static_cast<double>(dw - 1) / (sw - 1));
}
x += dx;
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break;
}
return dst;
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}
void
CServer::closeClients(const CConfig& config)
{
CThreadList threads;
{
CLock lock(&m_mutex);
// get the set of clients that are connected but are being
// dropped from the configuration (or who's canonical name
// is changing) and tell them to disconnect. note that
// since m_clientThreads doesn't include a thread for the
// primary client we will not close it.
for (CClientThreadList::iterator
index = m_clientThreads.begin();
index != m_clientThreads.end(); ) {
const CString& name = index->first;
if (!config.isCanonicalName(name)) {
// lookup IClient with name
CClientList::const_iterator index2 = m_clients.find(name);
assert(index2 != m_clients.end());
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// save the thread and remove it from m_clientThreads
threads.push_back(index->second);
m_clientThreads.erase(index++);
// close that client
assert(index2->second != m_primaryClient);
index2->second->close();
}
else {
++index;
}
}
}
// wait a moment to allow each client to close its connection
// before we close it (to avoid having our socket enter TIME_WAIT).
if (threads.size() > 0) {
CThread::sleep(1.0);
}
// cancel the old client threads
for (CThreadList::iterator index = threads.begin();
index != threads.end(); ++index) {
index->cancel();
}
// wait for old client threads to terminate. we must not hold
// the lock while we do this so those threads can finish any
// calls to this object.
for (CThreadList::iterator index = threads.begin();
index != threads.end(); ++index) {
index->wait();
}
// clean up thread list
reapThreads();
}
void
CServer::startThread(IJob* job)
{
CLock lock(&m_mutex);
// reap completed threads
doReapThreads(m_threads);
// add new thread to list. use the job as user data for logging.
m_threads.push_back(CThread(job, job));
log((CLOG_DEBUG1 "started thread %p", m_threads.back().getUserData()));
}
void
CServer::stopThreads(double timeout)
{
log((CLOG_DEBUG1 "stopping threads"));
// close all clients (except the primary)
{
CConfig emptyConfig;
closeClients(emptyConfig);
}
// swap thread list so nobody can mess with it
CThreadList threads;
{
CLock lock(&m_mutex);
threads.swap(m_threads);
}
// cancel every thread
for (CThreadList::iterator index = threads.begin();
index != threads.end(); ++index) {
index->cancel();
}
// now wait for the threads
CStopwatch timer(true);
while (threads.size() > 0 && (timeout < 0.0 || timer.getTime() < timeout)) {
doReapThreads(threads);
CThread::sleep(0.01);
}
// delete remaining threads
for (CThreadList::iterator index = threads.begin();
index != threads.end(); ++index) {
log((CLOG_DEBUG1 "reaped running thread %p", index->getUserData()));
}
log((CLOG_DEBUG1 "stopped threads"));
}
void
CServer::reapThreads()
{
CLock lock(&m_mutex);
doReapThreads(m_threads);
}
void
CServer::doReapThreads(CThreadList& threads)
{
for (CThreadList::iterator index = threads.begin();
index != threads.end(); ) {
if (index->wait(0.0)) {
// thread terminated
log((CLOG_DEBUG1 "reaped thread %p", index->getUserData()));
index = threads.erase(index);
}
else {
// thread is running
++index;
}
}
}
#include "CTCPListenSocket.h"
void
CServer::acceptClients(void*)
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{
log((CLOG_DEBUG1 "starting to wait for clients"));
IListenSocket* listen = NULL;
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try {
// create socket listener
// listen = std::auto_ptr<IListenSocket>(m_socketFactory->createListen());
listen = new CTCPListenSocket; // FIXME -- use factory
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// bind to the desired port. keep retrying if we can't bind
// the address immediately.
CStopwatch timer;
for (;;) {
try {
log((CLOG_DEBUG1 "binding listen socket"));
listen->bind(m_config.getSynergyAddress());
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break;
}
catch (XSocketAddressInUse&) {
// give up if we've waited too long
if (timer.getTime() >= m_bindTimeout) {
log((CLOG_DEBUG1 "waited too long to bind, giving up"));
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throw;
}
// wait a bit before retrying
log((CLOG_DEBUG1 "bind failed; waiting to retry"));
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CThread::sleep(5.0);
}
}
// accept connections and begin processing them
log((CLOG_DEBUG1 "waiting for client connections"));
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for (;;) {
// accept connection
CThread::testCancel();
IDataSocket* socket = listen->accept();
log((CLOG_NOTE "accepted client connection"));
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CThread::testCancel();
// start handshake thread
startThread(new TMethodJob<CServer>(
this, &CServer::runClient, socket));
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}
// clean up
delete listen;
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}
catch (XBase& e) {
log((CLOG_ERR "cannot listen for clients: %s", e.what()));
delete listen;
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quit();
}
catch (...) {
delete listen;
throw;
}
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}
void
CServer::runClient(void* vsocket)
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{
// get the socket pointer from the argument
assert(vsocket != NULL);
IDataSocket* socket = reinterpret_cast<IDataSocket*>(vsocket);
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// create proxy
CClientProxy* proxy = NULL;
try {
proxy = handshakeClient(socket);
if (proxy == NULL) {
delete socket;
return;
}
}
catch (...) {
delete socket;
throw;
}
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// add the connection
try {
addConnection(proxy);
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// save this client's thread
CLock lock(&m_mutex);
m_clientThreads.insert(std::make_pair(proxy->getName(),
CThread::getCurrentThread()));
}
catch (XDuplicateClient& e) {
// client has duplicate name
log((CLOG_WARN "a client with name \"%s\" is already connected", e.getName().c_str()));
CProtocolUtil::writef(proxy->getOutputStream(), kMsgEBusy);
delete proxy;
delete socket;
return;
}
catch (XUnknownClient& e) {
// client has unknown name
log((CLOG_WARN "a client with name \"%s\" is not in the map", e.getName().c_str()));
CProtocolUtil::writef(proxy->getOutputStream(), kMsgEUnknown);
delete proxy;
delete socket;
return;
}
catch (...) {
delete proxy;
delete socket;
throw;
}
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// activate screen saver on new client if active on the primary screen
{
CLock lock(&m_mutex);
if (m_activeSaver != NULL) {
proxy->screensaver(true);
}
}
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// handle client messages
try {
log((CLOG_NOTE "client \"%s\" has connected", proxy->getName().c_str()));
proxy->run();
}
catch (XBadClient&) {
// client not behaving
// FIXME -- could print network address if socket had suitable method
log((CLOG_WARN "protocol error from client \"%s\"", proxy->getName().c_str()));
CProtocolUtil::writef(proxy->getOutputStream(), kMsgEBad);
}
catch (XBase& e) {
// misc error
log((CLOG_WARN "error communicating with client \"%s\": %s", proxy->getName().c_str(), e.what()));
// FIXME -- could print network address if socket had suitable method
}
catch (...) {
// run() was probably cancelled
removeConnection(proxy->getName());
delete socket;
throw;
}
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// clean up
removeConnection(proxy->getName());
delete socket;
}
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CClientProxy*
CServer::handshakeClient(IDataSocket* socket)
{
log((CLOG_DEBUG1 "negotiating with new client"));
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// get the input and output streams
IInputStream* input = socket->getInputStream();
IOutputStream* output = socket->getOutputStream();
bool own = false;
// attach the encryption layer
if (m_securityFactory != NULL) {
/* FIXME -- implement ISecurityFactory
input = m_securityFactory->createInputFilter(input, own);
output = m_securityFactory->createOutputFilter(output, own);
own = true;
*/
}
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// attach the packetizing filters
input = new CInputPacketStream(input, own);
output = new COutputPacketStream(output, own);
own = true;
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CClientProxy* proxy = NULL;
CString name("<unknown>");
try {
// give the client a limited time to complete the handshake
CTimerThread timer(30.0);
// limit the maximum length of the hello
// FIXME -- should be in protocol types; may become obsolete anyway
static const UInt32 maxHelloLen = 1024;
// say hello
log((CLOG_DEBUG1 "saying hello"));
CProtocolUtil::writef(output, "Synergy%2i%2i",
kProtocolMajorVersion,
kProtocolMinorVersion);
output->flush();
// wait for the reply
log((CLOG_DEBUG1 "waiting for hello reply"));
UInt32 n = input->getSize();
if (n > maxHelloLen) {
throw XBadClient();
}
// get and parse the reply to hello
SInt16 major, minor;
try {
log((CLOG_DEBUG1 "parsing hello reply"));
CProtocolUtil::readf(input, "Synergy%2i%2i%s",
&major, &minor, &name);
}
catch (XIO&) {
throw XBadClient();
}
// disallow invalid version numbers
if (major < 0 || minor < 0) {
throw XIncompatibleClient(major, minor);
}
// disallow connection from test versions to release versions
if (major == 0 && kProtocolMajorVersion != 0) {
throw XIncompatibleClient(major, minor);
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}
// hangup (with error) if version isn't supported
if (major > kProtocolMajorVersion ||
(major == kProtocolMajorVersion && minor > kProtocolMinorVersion)) {
throw XIncompatibleClient(major, minor);
}
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// convert name to canonical form (if any)
if (m_config.isScreen(name)) {
name = m_config.getCanonicalName(name);
}
// create client proxy for highest version supported by the client
log((CLOG_DEBUG1 "creating proxy for client \"%s\" version %d.%d", name.c_str(), major, minor));
proxy = new CClientProxy1_0(this, name, input, output);
// negotiate
// FIXME
// ask and wait for the client's info
log((CLOG_DEBUG1 "waiting for info for client \"%s\"", name.c_str()));
proxy->open();
return proxy;
}
catch (XIncompatibleClient& e) {
// client is incompatible
// FIXME -- could print network address if socket had suitable method
log((CLOG_WARN "client \"%s\" has incompatible version %d.%d)", name.c_str(), e.getMajor(), e.getMinor()));
CProtocolUtil::writef(output, kMsgEIncompatible,
kProtocolMajorVersion, kProtocolMinorVersion);
}
catch (XBadClient&) {
// client not behaving
// FIXME -- could print network address if socket had suitable method
log((CLOG_WARN "protocol error from client \"%s\"", name.c_str()));
CProtocolUtil::writef(output, kMsgEBad);
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}
catch (XBase& e) {
// misc error
log((CLOG_WARN "error communicating with client \"%s\": %s", name.c_str(), e.what()));
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// FIXME -- could print network address if socket had suitable method
}
catch (...) {
// probably timed out
if (proxy != NULL) {
delete proxy;
}
else if (own) {
delete input;
delete output;
}
throw;
}
// failed
if (proxy != NULL) {
delete proxy;
}
else if (own) {
delete input;
delete output;
}
return NULL;
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}
void
CServer::acceptHTTPClients(void*)
{
log((CLOG_DEBUG1 "starting to wait for HTTP clients"));
IListenSocket* listen = NULL;
try {
// create socket listener
// listen = std::auto_ptr<IListenSocket>(m_socketFactory->createListen());
listen = new CTCPListenSocket; // FIXME -- use factory
// bind to the desired port. keep retrying if we can't bind
// the address immediately.
CStopwatch timer;
for (;;) {
try {
log((CLOG_DEBUG1 "binding HTTP listen socket"));
listen->bind(m_config.getHTTPAddress());
break;
}
catch (XSocketAddressInUse&) {
// give up if we've waited too long
if (timer.getTime() >= m_bindTimeout) {
log((CLOG_DEBUG1 "waited too long to bind HTTP, giving up"));
throw;
}
// wait a bit before retrying
log((CLOG_DEBUG1 "bind HTTP failed; waiting to retry"));
CThread::sleep(5.0);
}
}
// accept connections and begin processing them
log((CLOG_DEBUG1 "waiting for HTTP connections"));
for (;;) {
// limit the number of HTTP requests being handled at once
{
CLock lock(&m_httpAvailable);
while (m_httpAvailable == 0) {
m_httpAvailable.wait();
}
assert(m_httpAvailable > 0);
m_httpAvailable = m_httpAvailable - 1;
}
// accept connection
CThread::testCancel();
IDataSocket* socket = listen->accept();
log((CLOG_NOTE "accepted HTTP connection"));
CThread::testCancel();
// handle HTTP request
startThread(new TMethodJob<CServer>(
this, &CServer::processHTTPRequest, socket));
}
// clean up
delete listen;
}
catch (XBase& e) {
log((CLOG_ERR "cannot listen for HTTP clients: %s", e.what()));
delete listen;
// FIXME -- quit?
quit();
}
catch (...) {
delete listen;
throw;
}
}
void
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CServer::processHTTPRequest(void* vsocket)
{
IDataSocket* socket = reinterpret_cast<IDataSocket*>(vsocket);
try {
// process the request and force delivery
m_httpServer->processRequest(socket);
socket->getOutputStream()->flush();
// wait a moment to give the client a chance to hangup first
CThread::sleep(3.0);
// clean up
socket->close();
delete socket;
// increment available HTTP handlers
{
CLock lock(&m_httpAvailable);
m_httpAvailable = m_httpAvailable + 1;
m_httpAvailable.signal();
}
}
catch (...) {
delete socket;
{
CLock lock(&m_httpAvailable);
m_httpAvailable = m_httpAvailable + 1;
m_httpAvailable.signal();
}
throw;
}
}
void
CServer::openPrimaryScreen()
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{
assert(m_primaryClient == NULL);
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// reset sequence number
m_seqNum = 0;
// canonicalize the primary screen name
CString primary = m_config.getCanonicalName(getPrimaryScreenName());
if (primary.empty()) {
throw XUnknownClient(getPrimaryScreenName());
}
// clear clipboards
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
CClipboardInfo& clipboard = m_clipboards[id];
clipboard.m_clipboardOwner = primary;
clipboard.m_clipboardSeqNum = m_seqNum;
if (clipboard.m_clipboard.open(0)) {
clipboard.m_clipboard.empty();
clipboard.m_clipboard.close();
}
clipboard.m_clipboardData = clipboard.m_clipboard.marshall();
}
// create the primary client and open it
try {
m_primaryClient = new CPrimaryClient(this, this, primary);
// add connection
addConnection(m_primaryClient);
m_active = m_primaryClient;
// open the screen
log((CLOG_DEBUG1 "opening primary screen"));
m_primaryClient->open();
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// tell it about the active sides
m_primaryClient->reconfigure(getActivePrimarySides());
}
catch (...) {
if (m_active != NULL) {
removeConnection(primary);
}
else {
delete m_primaryClient;
}
m_active = NULL;
m_primaryClient = NULL;
throw;
}
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}
void
CServer::closePrimaryScreen()
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{
assert(m_primaryClient != NULL);
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// close the primary screen
try {
log((CLOG_DEBUG1 "closing primary screen"));
m_primaryClient->close();
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}
catch (...) {
// ignore
}
// remove connection
removeConnection(m_primaryClient->getName());
m_primaryClient = NULL;
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}
void
CServer::addConnection(IClient* client)
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{
assert(client != NULL);
log((CLOG_DEBUG "adding connection \"%s\"", client->getName().c_str()));
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CLock lock(&m_mutex);
// name must be in our configuration
if (!m_config.isScreen(client->getName())) {
throw XUnknownClient(client->getName());
}
// can only have one screen with a given name at any given time
if (m_clients.count(client->getName()) != 0) {
throw XDuplicateClient(client->getName());
}
// save screen info
m_clients.insert(std::make_pair(client->getName(), client));
log((CLOG_DEBUG "added connection \"%s\"", client->getName().c_str()));
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}
void
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CServer::removeConnection(const CString& name)
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{
log((CLOG_DEBUG "removing connection \"%s\"", name.c_str()));
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CLock lock(&m_mutex);
// find client
CClientList::iterator index = m_clients.find(name);
assert(index != m_clients.end());
// if this is active screen then we have to jump off of it
IClient* active = (m_activeSaver != NULL) ? m_activeSaver : m_active;
if (active == index->second && active != m_primaryClient) {
// record new position (center of primary screen)
m_primaryClient->getCursorCenter(m_x, m_y);
// don't notify active screen since it probably already disconnected
log((CLOG_INFO "jump from \"%s\" to \"%s\" at %d,%d", active->getName().c_str(), m_primaryClient->getName().c_str(), m_x, m_y));
// cut over
m_active = m_primaryClient;
// enter new screen (unless we already have because of the
// screen saver)
if (m_activeSaver == NULL) {
m_primaryClient->enter(m_x, m_y, m_seqNum,
m_primaryClient->getToggleMask(), false);
}
}
// if this screen had the cursor when the screen saver activated
// then we can't switch back to it when the screen saver
// deactivates.
if (m_activeSaver == index->second) {
m_activeSaver = NULL;
}
// done with client
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delete index->second;
m_clients.erase(index);
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// remove any thread for this client
m_clientThreads.erase(name);
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}
//
// CServer::CClipboardInfo
//
CServer::CClipboardInfo::CClipboardInfo() :
m_clipboard(),
m_clipboardData(),
m_clipboardOwner(),
m_clipboardSeqNum(0)
{
// do nothing
}